Borderlands 3 UPDATE NOTES
Borderlands 3 Update: August 8, 2024
Today we will release an update for Borderlands 3, which will be live on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC via Steam and Epic by 12:00 PM PT.
The update contains these quality-of-life features:
- Players are now able to create a Max Level Character from the main menu once they have beaten the game and have at least one max level character!
- Added an option to auto-sell gear based on rarity from the main menu:
- This auto-sell feature automatically sells gear below your set rarity when picked up. Cosmetics will not auto-sell.
- A note for Mission Gear: Once a mission has ended, any mission reward items offered as a pickup could be automatically sold if auto-sell is enabled. Before completing a mission, the auto-sell option can be set to "None" to avoid possibly losing a mission reward.
- On Steam Deck: Increased font size of text in the Options Menu.
Borderlands 3 Update: July 18, 2024
Today we will release an update for Borderlands 3, which will be live on all platforms by 12:00 PM PT.
This update adds new customizations to celebrate the upcoming release of the Borderlands movie on August 9, 2024!
- Four NEW Player Heads
- Four NEW Player Skins
- Four NEW Trinkets
- Two NEW ECHO Skins
- One NEW Global Weapon Skin
Borderlands 3 Update: August 31, 2023
Today we will release an update for Borderlands 3, which will be live on all platforms by 12:00 PM PT.
This update contains support for the release of the Borderlands Collection: Pandora's Box and addresses some identified player concerns.
- Added new customizations to celebrate Borderlands Collection: Pandora's Box!
- Four NEW Vault Hunter Heads
- Four NEW Vault Hunter Skins
- Two NEW ECHO Device Skins
- Four NEW Weapon Trinkets
- One NEW Global Weapon Skin
- Added cosmetics that were previously difficult to obtain or unlock to Crazy Earl's Shop
- Updated the SHiFT Menu
- Adjusted some instances of Eridian writing
- Corrected the "Pain Freeze" icon to display as intended
- Made "Fright Light Weapon Trinket glow more brightly
- Updated credits and special thanks
- Minor UI fixes
- Additional minor bug fixes
Borderlands 3 Update: June 1, 2022
UPDATE NOTES
- Added support for PlayStation Crossplay with other platforms on PlayStation®4 and PlayStation®5
- [PlayStation® Only] Added support for Variable Refresh Rate for PlayStation®5
- [PlayStation® Only] Fixed a reported issue with Director’s Cut Behind-the-Scenes videos not playing correctly
- Various crossplay fixes
- Fixed a reported issue with the ECHO menu map not showing correctly on ultrawide screens
- Various performance and stability improvements
Borderlands 3 Update: November 18, 2021
UPDATE NOTES
NEW CONTENT
- Vault Card 3: Bunker Masters has been added to the game for owners of the Director’s Cut add-on
- Added a switch to the Proving Ground maps that will enable the True Trials event for players
Dev Note: Be sure to use the switch prior to starting the mission for the trial. Once the mission has started, the switch cannot be used again until the mission has been failed or the Proving Ground map is reloaded. The loot changes on each boss just as it did during the original True Trials events.
- Added 3 new ECHO Device Skin customizations to Crazy Earl’s Shop
GENERAL
- Updated Maurice’s Black Market Vending Machine to switch locations without relying on a weekly hotfix
Dev Note: Maurice’s Black Market Vending Machine has many weeks of new items that will be randomly selected, interspersed between previous weeks’ selections. Weekly gear sets will not be reused until all the available weekly selections have been used, at which point the selection list will be reset and randomly selected from again. There are 52 weeks of selections, so make sure to purchase any piece of gear you see, as you won’t see it again for at least one year!
- Added collision to the platforms in Psycho Krieg and the Fantastic Fustercluck so that players would not fall through
- Updated the Jericho Rocket Launcher to no longer do friendly damage with its cloudburst
- Improved matchmaking on Xbox One
- Updated Franco Firewall to count toward Vault Card Challenges related to boss kills
- Updated the Daily Vault Card Challenge “Kill 10 Goliaths” to carry over to other characters
- Updated the Daily Vault Card Challenge “Kill Manvark” to update only when the Manvark is killed, not Tinkvark
- Updated telemetry data on Vault Card Challenges
- Updated telemetry data for local player information
- Addressed reported camera issues that could sometimes occur with level transitions in multiplayer
- Addressed a reported issue that was sometimes causing host players in multiplayer to be unable to kick players that did not have characters selected
- Addressed a reported issue that would sometimes prevent progress during the second leg of the Takedown at the Guardian Breach when the Reapers spawned
- Addressed a reported issue with the ECHOcast Twitch Extension that could sometimes cause it to appear as if it wasn’t updating
- Addressed a reported issue that was sometimes causing audio to occasionally be inconsistent on Stadia
- Corrected a hitch in chest animations that could lead to empty chests
- Transferred many hotfixes to the base game
STABILITY
- Addressed a reported issue that could occur due to some occasions of shaders not clearing
- Addressed reported instances of a PC crash that could sometimes occur when exiting to desktop
- Addressed a reported issue that could occur when signing into SHiFT
- Addressed a reported issue that could occur on Xbox Series X if a user logged out and back in
- Addressed a reported issue that could occasionally occur when deleting characters
- Addressed a reported issue that could occur from users spawning too many projectiles
- Addressed a reported issue that could occur when a player reset graphic settings from ultrawide
- Addressed an issue that was causing occasional crashes when PC users would use their hotkey (default: F3) for the SHiFT Menu
- Added a check to prevent a crash that could occasionally occur when switching between visual modes on Xbox One and PS4
UI
- Adjusted the positioning of the playing info menu from friend lists
- Adjusted the HUD elements in splitscreen to display properly in the correct places
- Updated Crazy Earl’s Reroll Machine to correctly sort equipped weapons when switching sorting methods
- Updated the SHiFT overlay to not cut off in vertical splitscreen
- Addressed a reported issue that was sometimes causing the Item of the Day prompt to stop appearing after level transitions
- Addressed a reported issue with the Inventory and Vault Card menus sometimes not displaying properly in splitscreen
- Prevented the “Defeat” screen from popping up if a player dies during Takedown at the Guardian Breach before the mission was started
- Made a change with the selection UI on Vault Cards to keep rewards highlighted when switching between them
CHARACTERS
- Corrected a reported issue that was sometimes causing Zane the Operative’s shoulder cannon to still be visible after level transitions
- Fixed Zane the Operative’s “Electric Avenue” skin to display properly
- Updated Amara the Siren’s Expedite skill to prevent some situations where it was not casting correctly
- Updated Amara the Siren’s “Partali Renegade” and “Shrine Saint” Vault Hunter Head cosmetics to only appear once in the cosmetic list
Borderlands 3 Update and Hotfixes: August 5, 2021
Update Notes
New Content
- Vault Card 2: Welcome to Pandora has been added to the game for owners of the Director’s Cut DLC
- Added Bank SDUs for an additional 100 bank spaces
General
- Removed the moving platforms and added air jumps in the final section of the Takedown at the Guardian Breach
- Optimized hotfixes already in content and nativized many current hotfixes
- Addressed a reported crash that could sometimes occur when Xbox Series X players would join a game hosted by a player on PC
- Addressed a reported crash that could occasionally occur when navigating to the SHiFT menu
- Addressed reported crash that could sometimes occur on Stadia when a player blocked and unblocked a player
- Addressed a reported crash when quitting the game while using DX12
- Addressed a concern from some PlayStation players that their game would occasionally get stuck in Local Only mode when matchmaking
- Addressed a reported concern for PlayStation players that were sometimes getting a "Matchmaking Error 5" message when trying to matchmake
- Updated the data received from Vault Cards
- Updated the impact sound on the Wooden TNT Barrels
- Updated the prompt to purchase the Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock and Psycho Krieg and the Fantastic Fustercluck add-ons in-game so that it will be interactable
- Updated textures to prevent them from sometimes flickering when following Vaughn after rescuing him in the Sun Smashers’ camp
- Addressed a reported concern that a player driving a vehicle could occasionally lose functionality after a map transition
- Included additional language voice over for the Maya Funeral Behind-the-Scenes content
- Updated Tyrant of Instinct to behave as expected throughout the fight
- Updated previously nativized hotfixes for various hand cannons, the Kaoson weapon , DNA weapon, and the Takedown at the Guardian Breach that were not applying correctly
- Addressed a reported concern about visual stutter sometimes happening on Xbox platforms
UI
- Addressed reported concerns that Fast Travel was sometimes not functioning properly for PlayStation users in Asian countries
- Updated the SHiFT friend list to prevent placeholder display names from occasionally appearing
- Updated user ID information for online matchmaking
- Updated the Report Player function in multiplayer to display at the intended scale in splitscreen
- Synced the Vault Card Challenges on Stadia to match other platforms
- Updated the Vault Card system to prevent new challenges from showing as completed
- Updated the context menu on the mail menu to show correctly
- Removed blocked players from the social menu
- Corrected the error message when a player accepts an invite from another player that had disabled crossplay
- Updated the menus to allow a player to connect to a SHiFT account while in co-op
- Updated the Vault Card to prevent the chest animation from happening when the card is not active
- Updated the "Kill 10 Goliaths" daily Vault Card challenge to be tied to a player's account rather than character
- Corrected placeholder email text to have language support
- Addressed reported concerns that drag-and-drop was sometimes not working as expected on PC
- Updated status and inventory menus to fit as expected while in ultra-wide resolution
- Updated loading screens to show properly when HDR is On
- Updated SHiFT account details to display properly in splitscreen
- Updated the "Host does not own content" message for players joining a player who does not own the Designer’s Cut content
- Added language support for the Vault Card Rewards
- Adjusted the positioning of player info from the Friends list in the menus
Character
- Updated the Operative’s SNTNL augment "Static Field" to return shield energy when doing Shock damage to shields
- Updated the Operative’s Digi-Clone to spawn the correct amount of grenades
- Updated the Operative’s "Assassin One" head to appear as expected when the Devil Raider skin is applied
- Addressed a reported concern that the Beastmaster was sometimes unable to re-slot their action skill if it was used before respeccing
- Addressed a reported concern that players using the Beastmaster that do not own the Designer’s Cut DLC could sometimes select the ION Loader pet
- Redirected Maya’s Phasegrasp when players use the Beastmaster to prevent Maya from locking onto the player’s pet
Gear
- Updated artifacts that buff Shock or Corrosive damage to shotguns so they only act as intended rather than also buffing shotgun damage
- Updated the Gunner weapon anointment, "After exiting Iron Bear, gain 160% increased Splash damage for 18 seconds" to remove the unlisted increase to shield capacity
- Updated the Gunner anointment, "After exiting Iron Bear, the next 3 magazines will have 33% increased reload speed and 67% increased handling" to remove the unlisted incendiary damage
- Updated the Gunner anointment, "After exiting Iron Bear, the next 2 magazines will have 10% increased fire rate and 20% critical damage" to remove the unlisted incendiary damage
Hotfix Notes
General
- Prevented the pain screeches from Devil and Hellion Creatures from triggering rapidly when attacked with beam/rapid-fire weapons
- Added the Cartel Underbosses that spawn at the end of the Revenge of Cartels map with Joey to the Bosses that can be killed for the "Kill 100 Bosses" Weekly Challenge. This does not include Franco Firewall, who will be included in a future update.
- Added collision when walking into the tree by the waterfall next to the Jabbermogwai’s hut
- Increased the number of Eridium piles that can spawn in base game maps
Weapon Adjustments
Embrace the Pain
- Increased Weapon Damage
Chandelier
- Increased Weapon Damage
Echo
- Increased Weapon Damage
Hive
- Increased Weapon Damage
- Increased the speed of extra projectiles
Vosk's Deathgrip
- Increased Weapon Damage
Borderlands 3 Update and Hotfixes: June 24, 2021
Update Notes
New Content
The Revengence of Revenge of the Cartels is LIVE
Bring the fight into round two against Joey Ultraviolet and his gangs of underlings, tearing apart their scenic Villa Ultraviolet mansion in the process. The Revengence of Revenge of the Cartels features a new set of themed items cosmetic items, unlocked via the same Challenges and thresholds from last year.
Crossplay is available for players on Xbox, Stadia, Steam, and Epic!
Crossplay between the aforementioned platforms is made possible by SHiFT Matchmaking, and you'll be greeted by an opt-in window when the Crossplay Update is live.
The Level Cap has been increased to level 72!
Events can now be enabled any time!
Bloody Harvest, Broken Hearts Day, and Revenge of the Cartels will be able to be toggled on and off in the main menu!
Seasonal Event Updates
- Added seasonal event gear, normally awarded by challenges during the season, to drop from their respective bosses
- Added Wedding Invitation and Polyaimourous to the drop pool for Loot Hearts
- Increased Captain Haunt's drop rate for Legendary seasonal gear
- Added Bloody Harvest Anointments to the Re-Roll Machine while the event is active
- If the event is not active in the main menu, players will not see these Anointments roll on gear.
- Updated the Operative’s Heartbreaker skin to also appear on his Barrier tech
- Updated Maurice’s audio during Broken Hearts Day to give priority to audio about rewards instead of generic praise for breaking hearts
- Addressed a reported concern that Challenges during events were sometimes marked as “complete” if the player completed the previous year’s
Splitscreen
- Prevented an additional non-functioning Black Market machine from appearing early when a player joins in splitscreen
- Adjusted the inventory pop-up to prevent a shadow from appearing on the other player’s screen during horizontal splitscreen
- Addressed a reported issue that was causing the visual effects for “Double Barrel” to not stretch correctly in splitscreen
- Adjusted the friend roster in 3- and 4-player splitscreen to prevent a hidden button prompt from appearing
- Addressed a reported concern that was causing players to occasionally not be added to splitscreen play
- Updated UI in splitscreen so both users could correctly see mission objectives, buddy health, and ECHO portraits
- Adjusted the dropdown menus on profile Roster Cards in the SHiFT Menu to display correctly in splitscreen
- Adjusted the location of the News in 4-player splitscreen
Add-ons
- Addressed a reported progression blocker during “Mysteriouslier: Ghosts of Karass Canyon” that could occur when saving and loading back into the game
- Updated the “Malevolent Practice” side mission to prevent the mission icon “!” from appearing in an unexpected location on the map
- Prevented players from traveling to undiscovered locations while doing the Mysteriouslier Missions
- Updated Outrunner vehicles to share vehicle kill stats with all players in the vehicle
- Added missing localized text on Vault Card Rewards
- Mitigated some instances of Vault Card Challenges from already appearing completed for the day. Additional measures will be included with Vault Card 2 to prevent this.
- Added localized audio for the Maya Funeral Behind-the-Scenes content
- Updated the audio to be in sync with the videos in the Behind-the-Scenes content
- Addressed a reported concern that players could start Arms Race with only 1HP if they had a HP-lock Legendary artifact equipped
- Addressed a reported concern that extracted loot from Arms Race would sometimes not be in the player’s bank after returning to Sanctuary III from Arms Race
- Updated the ECHO device with new display screens for the Anointment Reroll machine and the Mayhem 2.0 menu
- Addressed a reported concern that countdown notifications for Arms Race would show despite not being triggered
- Adjusted UI elements for the Gear Up Extractor and Re-Roll Machine to display better in ultrawide
General Updates
- Addressed a reported crash that could sometimes happen when players changed between performance and resolution modes
- Addressed a reported crash on PlayStation 4 that could occasionally occur when switching maps quickly
- Prevented a reported progression blocker that could occur if players killed Mouthpiece before the mission objective to kill him became active
- Prevented a reported progression blocker that could occur when players died as the dropship was creating enemies in Slaughterstar 3000
- Updated “Space-Laser Tag” to address a reported potential blocker that could occur if the “Secure control room” objective was completed too quickly
- Updated the Blind Sage Shotgun’s on-kill ability to activate when equipped by the Operative’s Digi-clone
- Updated how the effect of the Victory Rush artifact is calculated. Now, players will have a 60-second buff applied to the player on Badass kill that is reset with additional Badass kills
- Adjusted the Re-Volter Shield to correctly remove its shock behavior if unequipped
- Adjusted the Super Soldier Shield to prevent it from receiving multiple stacks of modifiers
- Addressed a reported issue in PC crossplay that was occasionally causing decorations placed in Crew Quarters to not save properly
- Addressed a reported issue that was causing unexpected results in the invitations menu during crossplay
- Addressed a reported concern where players were unable to join multiplayer when resuming from PlayStation’s “Rest” mode
- Addressed a concern that Pappy and Pappy’s Jalopy were occasionally still hanging around after being destroyed
- General optimizations and improvements to matchmaking
- Addressed a reported concern that a system message would occasionally appear while skipping cutscenes
- Addressed a reported issue where players were unable to fast travel to their vehicles using the ECHO map Fast Travel Feature
- Addressed a concern that the button prompts to change weapon skins were missing when inspecting a weapon
- Updated outlines to be consistent in sizes when in both performance and resolution modes
- Adjusted the Manage SHiFT Friends page in the SHiFT overlay to only show SHiFT friends (instead of including platform invites as well)
- On Epic, added platform icons to invites to see what platform the invited party is on
- Updated various menu items that were offset
Weapon Adjustments
Grease Trap
- Made it easier to grease enemies more before setting them on fire
- Increased based damage 20%
Iceburger
- Buffed Damage
Needle Gun
- Buffed Damage
Additional Hotfix Notes
Anointment Adjustments
With the introduction of the final level cap increase, we determined this was the best time to make changes to the current Anointment meta. We have found that a few character-agnostic Anointments were proving to be the go-to for all characters and builds. With the changes we are making today, we're hoping to see character-specific Anointments become meta, rewarding players for building into their character tree and Action Skills even more so than before. We will be monitoring community feedback very closely as we anticipate there will be a lot of discussion surrounding this topic. We will make further adjustments to these changes as deemed necessary.
Amara, The Siren Anointments
- Astral Projection damage is increased by 100% for Phasecast and related Action Skills
- Increased to 200%
- While Phasegrasp is active, Weapon Damage is increased by 100%
- Increased to 150%
- Slam damage is increased by 100% for Phaseslam and related Action Skills
- Increased to 300%
- Orb damage is increased by 100% for Phaseflare and related Action Skills
- Increased to 200%
FL4K, The Beastmaster Anointments
- While Fade Away is active, Weapon Damage is increased by 100%
- Increased to 150%
- While Gravity Snare is active, Weapon Damage is increased by 100%
- Increased to 250%
- After using Rakk Attack!, gain 50% critical hit damage for a short time
- Increased to 100%
- After using Attack Command, gain 30% lifesteal for a short time
- Increased to 50%
Moze, The Gunner Anointments
- While Iron Bear is active, Bear Fist damage is increased by 100%
- Increased to 300%
- While Iron Bear is active, Salamander damage is increased by 100%
- Increased to 200%
- While Iron Bear is active, Rail Gun damage is increased by 100%
- Increased to 150%
- While Iron Bear is active, Minigun damage is increased by 100%
- Increased to 150%
- While Iron Bear is active, V-35 Grenade Launcher damage is increased by 100%
- Increased to 200%
- While Iron Bear is active, Vanquisher Rocket Pod damage is increased by 100%
- Increased to 150%
- While Iron Cub is active, Weapon Damage is increased by 100%
- Increased to 150%
- After exiting Iron Bear, the next 2 magazines will have 10% increased fire rate and 20% critical damage
- Increased critical damage bonus to 100%
Zane, The Operative Anointments
- MNTIS Shoulder Cannon damage is increased by 100%
- Increased to 150%
- While Barrier is active, Accuracy is increased by 60%, and Critical Hit damage is increased by 70%
- Increased Critical Hit damage to 125%
- While Digi-Clone is active, regenerate 12% of magazine ammo per second
- Increased to 30%
General Anointments
- Killing an enemy grants 5% Weapon Damage and Reload Speed for 25 seconds; this effect stacks
- Increased to 12.5% Weapon Damage, Maximum stacks capped to 10
- On Action Skill End, Action Skill cooldown rate is increased by 20% for a short time
- Increased to 50%
- On Action Skill End, Gain 15% Life Steal for a short time
- Increased to 30%
- Gain 300% increased Weapon Damage against enemies above 90% Health
- Lowered to 150% increased Weapon Damage
- While under 50% health, deal 150% bonus radiation damage
- Lowered to 100% bonus damage
- Consecutive Hits increase Weapon Damage by 1% per hit, misses remove all bonuses
- Limited the amount of times this could stack to 100
- On Action Skill End, Splash Damage is increased by 200% for a short time
- Lowered to 125%
- While an Action Skill is Active, Weapon Damage is increased by 200%
- Lowered to 100%
Borderlands 3 Hotfixes: June 10, 2021
Weapon Adjustments
Butcher
- Increased weapon damage
- Increased chance for the magazine to refill when fired
Seventh Sense
- Increased weapon damage
King's Call / Queen's Call
- Increased damage on critical hits
Rowan’s Call
- Increased weapon damage
Lucian’s Call
- Increased weapon damage
Unkempt Harold
- Increased weapon damage
Devils Foursum
- Increased weapon damage
- Increased damage radius
Borderlands 3 Hotfixes: May 13, 2021
Weapon Adjustments
Hellfire
- Increased weapon damage
T.K's Wave
- Increased projectile speed
- Increased weapon damage
Crossroad
- Increased weapon damage
Narp
- Increased mag size
Polybius
- Increased weapon damage
Malak's Bane
- Increased weapon damage
Bekah
- Increased weapon damage
Lyuda
- Increased mag size
Borderlands 3 Hotfixes: April 29, 2021
Weapon Adjustments
We're taking a pass on some gear obtained in higher Mayhem levels and the two Takedowns. Our goal is to provide a stairstep experience from Mayhem 4, to Takedown at the Maliwan Blacksite, to Mayhem 6, to Takedown at the Guardian Breach. Players should feel a ramp of power through these changes as they tackle each piece of content. The following pieces of gear received a damage buff:
Mayhem 4 Gear
- Crader’s EM-P5
- Tankman’s Shield
Takedown at the Maliwan Blacksite Gear
- S3RV-80S-EXECUTE
- Moonfire
- Kyb’s Worth
- Redistributor
Mayhem 6 Gear
- Reflux
- DNA
- Multi-Tap
Takedown at the Guardian Breach Gear
- Web Slinger
- Globetrottr
- Smog
- Lightspeed Grenade Mod
Borderlands 3 Hotfixes: April 22, 2021
- Updated the Tobaggan Legendary Artifact to give the intended slide bonus
- Updated the item card on the Siren’s Death’s Blessings class mod to accurately represent the bonus
- Assigned dedicated sources for various Guns, Love, and Tentacles gear within that DLC
The following pieces of gear now have dedicated sources: Flama Diddle, Insider, Seeryul Killer, Oldridian, Torch and Old God shields, and each Class Mod. Happy hunting!
- Rebalanced the drop weights for Legendary weapons
This adjustment to the Legendary drop rates means that sniper rifles will no longer drop at a disproportionally higher rate compared to other weapon types
- Increased the amount of loot that drops from all bosses
- Increased the chance for Class Mods and Artifacts to drop from bosses in the base game and in add-on content
- Increased the chance for Class Mods and Artifacts to drop in Proving Ground Trials chests
- Increased the chance for players to receive Legendary rewards in the Proving Ground Trial chests
If players complete a Trial within the fastest time, they should have all Legendary rewards now, except for cosmetics drops (which will drop regardless of rarity).
- Increased the amount of Eridium rewarded from Vault Card Chests
We’ve been keeping an eye on how the community is using their Eridium, and agreed with the sentiment that the amount given from Vault Card Chests was too low. We’ve increased the reward to 500.
- Increased the amount of Eridium dropped from Circle of Slaughter Bosses
Last week we gave Proving Ground Trials Class Mods and Artifacts to create an a more reliable end game farm for those items. This week we are adding more Eridium to Slaughter bosses. Each boss (only Red Rain in the Slaughterstar 3000) will drop an additional stack of Eridium that will reward players 500 Eridium.
Borderlands 3 Hotfixes: April 15, 2021
- Increased the amount of XP awarded from completing Vault Card Challenges
- Increased the area around the Fast Travel Station for the Raid Boss to ensure it will activate for all players
- Removed the Tankman’s Shield Legendary and other pieces of Mayhem 4+ gear from appearing in the Shield Pool in the Diamond Armory
- Removed the P2P Networker from the Mayhem SMG pool for the Diamond Armory
This is temporary. It will appear again later!
- Lowered the bonus on the Vault Card’s Super Soldier shield
This is a temporary solution to address players occasionally creating additional unintended shield stacks with certain character skills. We’re currently investigating a long-term solution, at which point the values will be restored.
Last week, we lowered the world drop rate for loot while players were in Mayhem levels. By and large, the community has responded well to this change! We did see many members of the community express concerns about the drop rate on gear like Class Mods and Artifacts being harder to find. This makes sense and we totally understand and agree that the overall opportunity to get this gear should be a bit higher. We still want to make sure that Legendary gear is special, but that the time investment feels rewarding. We are continuing to monitor and will make fine tuning adjustments in the future.
We’re also working out a plan to move World Drop gear to dedicated sources in the Guns, Love, and Tentacles add-on.
- Increased the chance for Class Mods and Artifacts to drop in Trials chests
- Increased the chance to find Legendary gear in Rare Chests
Borderlands 3 Update and Hotfixes: April 8, 2021
Update Notes
New Content included in the Director's Cut:
Added support for the new Raid Boss: Hemovorous the Invincible
- Hemovorous has made her lair behind a previously sealed door on Pandora, and Director’s Cut is your chance to go toe-to-pincer with this monstrous enemy!
- To take on Hemovorous, players will need to complete the main story campaign and own the Director’s Cut content. You will receive the raid mission from inside Claptrap’s closet on Sanctuary III. It will cost 500 Eridium for your group to open the door, giving you the opportunity for new loot if you succeed.
Added support for Ava’s Murder Mysteries
- Ava is convinced she has a lead on some potentially supernatural slayings and has decided to document her findings in serialized podcast form. Consider yourself her gun-toting co-host as you investigate strange happenings on Pandora, Promethea, Eden-6, and Nekrotafeyo in search of answers (and loot) with the help of some familiar faces.
Added Behind-the-Scenes Content
- A new menu option is available to Director’s Cut owners! Explore a gallery full of concept art, storyboards, lost maps, and footage from throughout the game’s development—including a very special animatic for Maya that wasn’t able to make it to Borderlands 3.
Added support for Vault Cards and their rewards, and implements the first Vault Card of three
- Vault Cards are a new challenge-based progression system in Borderlands 3 that will unlock a bevy of themed cosmetics plus some supremely powerful gear that scales to your level.
- The Vault Cards will have three Daily Challenges and one multi-tiered Weekly Challenge each.
- The Daily Challenges will reset at 9:00 AM PT every day and the Weekly Challenges will reset at 9:00 AM PT every Thursday
New Content for Designer’s Cut & Season Pass 2:
- Added four new pieces of gear to Arms Race for players with the Designer’s Cut
- Added the Disciples of the Vault cosmetic packs for players with Season Pass 2
- Each character-specific Disciples of the Vault pack includes a one-of-a-kind Vault Hunter Body and matching Head, which you can mix and match with any other customization options you have in your collection.
New Base Game Content
Added support for the Maurice’s Black Market Vending Machine
- Maurice’s Black Market Vending Machine is offering different top-tier Legendary loot that will be hiding in a new location each week (excluding DLC maps)
- This vending machine will relocate at 9:00 AM PT every Thursday
Added support for Crazy Earl's Reroll Machine
- For 250 Eridium, you will be able to reroll an existing Anointment on any piece of gear—but beware: you can’t take it back once you’ve rerolled your Anointment!
- This machine will be permanently located near Crazy Earl on Sanctuary III
Opened the Diamond Armory on Sanctuary III
- Located under the Bridge on Sanctuary III, the Diamond Armory opens a whole room of loot
- The room is activated with the use of a Diamond Key, which are rare rewards that can be obtained through Vault Cards!
Gameplay
- Updated the R.Y.N.A.H. to be able to roll with Anointments
- Updated Broken Hearts Day weapons to be able to roll with Anointments
- Updated Heavy damage Artifacts to properly increase Heavy weapon damage
- Updated Action Skill Active Anointments so that switching to an ASA-Anointed weapon while the Action Skill is active benefits from the Anointment
- Addressed a reported concern that all players would not hear the Eridian log in the medical bay after “The First Vault” mission
- Updated DLC2, DLC3, and DLC4 to properly scale with the player's level in True Vault Hunter Mode
- Updated the Eridium Jars in Moxxi's Heist of The Handsome Jackpot to appear correctly for all players
- Renamed the Operative's "Critical Mass" Class Mod to its proper name: Spy
"Critical Mass" is a new class mod in Director’s Cut; the name was switched along the way somewhere and this change corrects that!
- Updated the HOT Spring Legendary grenade from the Designer’s Cut to show correct textures
- Addressed a reported issue that was causing downed players to stay in FFYL after being revived in Arms Race
- Addressed a reported issue that was causing skill points gained during Arms Race to not be granted properly
- Added an indicator that a player is spectating in Arms Race after dying
- Addressed noticeable hitching throughout the game when players were engaged in heavy battle
- Updated timed events to grant current event rewards if the player played the previous year
- Updated Captain Haunt to prevent him from staying invincible if his phylacteries (what a word) were destroyed too quickly. Players will not see this change until the Bloody Harvest returns!
- Added hotfixes to the game permanently
Vault Hunter Changes
- Updated Moze the Gunner's Harmonious Havoc ability to award the proper amount of damage after entering FFYL
- Updated Amara the Siren's Phasegrasp skill to correctly activate when doing damage in situations where it cannot grab enemies (like bosses)
- Updated the Siren's Phaseflare Orb to activate properly when aiming at the ground, using an Action Skill, and switching weapons at the same time
- Modified the Siren's Remnant skill projectile to have its own damage source
- Updated the Remnant skill to only allow gun and Action Skill damage to pass through in a Remnant Orb, to match the item card
- Updated FL4K the Beastmaster's Cmdl3t class mod to trigger on bullet, melee, and skill damage
- Updated the Beastmaster's ION Loader pet to follow moving enemies when using the Eye Laser Attack
- Updated the Beastmaster's "Bad Astra" skin in the Quick Change to use the correct icon
Platform Specific Changes:
PC
- Updated the friends list on Epic versions of Borderlands 3 to not display friends that do not exist
Consoles
- Updated the edge detection for PlayStation 5 and Xbox Series X
- Addressed a reported issue in split-screen that was causing some art and text to crossover into the bottom screen
- Updated icons to display properly in the ECHOmap in split-screen
- Updated the Operative's "Double Barrel" skill to show the full effect in split-screen
PlayStation
- Addressed a reported issue that was causing the "Tales from the Eridian Slab" and "Master of All You Survey" trophies to sometimes not unlock on PlayStation 5. Players that have completed these requirements should have the trophy awarded next time they play Borderlands 3 after updating
- Addressed a reported issue that was causing Guardian Rank to reset when transferring save data between PS4 and PS5
- Added a screen to obscure SHiFT menus on PlayStation 5 when streaming
- Addressed a reported issue that was causing some players to be unable to search for other players after starting matchmaking
- Addressed various system errors that would sometimes display when PlayStation 4 players had Slow HDD on
- Addressed a reported issue that was sometimes causing player character, level, and map location to not be shown in multiplayer
Xbox
- Addressed a reported issue that was causing some Xbox users to be unable to join their friend's game from an invite while the game was not open
- Addressed a reported issue that was allowing some Xbox players to continue playing online without an active Xbox Gold subscription
- Improved server consolidation on Xbox
Additional Hotfixes
- Adjusted the world drop rate while players are using Mayhem levels
Borderlands 3 Hotfixes: April 1, 2021
- Prevent Artifacts from dropping for players before they unlock at level 27 in Arms Race
- Increased the chance for Legendary Gear to appear in the Golden Chest on Sanctuary III
- Lowered the amount of damage being passed along to passive skills that use Mayhem Scaling in Mayhem 6 and above
Passive Skills that have Mayhem Scaling enabled have created very spikey moments in our damage pipeline. These spikes are far outside the bounds of normal damage. Balancing content around these spikes would have removed build diversity and forced players into very specific and specialized builds. That is counter to our goals of always increasing diversity, so we've changed the scaling accordingly.
- Implemented a stacking cap of two on the Operative’s Commitment skill to bring it in line with similar skills and prevent excessive stacking
The intent for this skill was always to stack as many times as Zane’s other Kill Skills, which is twice. When its increased stacking was discovered last fall, we determined we would leave it as it wasn’t causing catastrophic issues. As part of balancing for the upcoming content however, we have deemed it necessary for the stacks to be capped as originally designed.
- Decreased the damage bonus on the Gunner’s Short Fuse skill from 75% to 50%
- Increased the damage done by skills using the Siren’s Phasecast and Phaseslam:
- Phasecast – Cast damage increased by 5%
- Deliverance bonus increased by 5%
- Reverberation bonuses increased by 10%
- Tandava bonus damage increased by 10%
- Plaseslam – Slam damage increased by 10%
- Fracture damage bonus increased to 35%
- Downfall bonus increased to 10%
Based on community feedback, we are adding some power back into Amara’s Action Skills to offset some of the damage that has been removed from specific pieces of gear. We’ll continue to monitor her and will make more changes as needed.
- Lowered the damage bonus on the Guardian Perk Groundbreaker from 25% to 10%
Weapon Adjustments
Last week, we saw a few players confused about whether or not the buffs were applying on some of their gear. Good news: If your hotfixes were applied, you were getting the buff. Those weapons just saw changes in their damage in ways that does not show on their item cards!
Creeping Death
- Increased the reload explosion damage
Amazing Grace
- Increased weapon damage
Mutant
- Slightly reduced the recoil rate
- Increased weapon damage
Pain is Power
- Increased weapon damage.
Try-Bolt
- Increased weapon damage
Satisfaction
- Increased weapon damage
Plumage
- Increased weapon damage
Freeman
- Increased weapon damage
Facepuncher
- Decreased weapon damage
Borderlands 3 Hotfixes: March 11, 2021
- Loot variant enemies will now have a chance to drop the Legendary Rocket Launcher R.Y.N.A.H
- Added the Firestorm Grenade Mod to Aurelia’s boss pool
The Siren’s Remnant skill was doing more damage than we ever intended for it. The skill is only supposed to affect gun and skill damage, but we (and the community—looking at you “Game Breaker Amara” build) found it was also adding unlisted bonuses to melee, slide, and slam damage. We have addressed this exploit and made changes to some of the gear that benefitted from this bug.
- Removed unlisted melee, slide, and slam damage from the Siren’s Remnant skill
- Adjusted the melee damage done by the Fish Slap grenade mod
- Lowered the sticky grenade bonus damage for the White Elephant artifact
Weapon Adjustments
We increased the damage of various pieces of gear to bring them more in line. These weapons are all receiving increased damage:
- Webslinger
- Devoted
- Roisen’s Thorns
- Magnificent
- Mother Too
- Smart Gun XXL
- Ten Gallon
Borderlands 3 Hotfixes: February 11, 2021
Gear Adjustments
Hail
- Increased weapon damage
Crit
- Lowered the chance that the weapon would drop on reload
Bouncing Pair Grenade Mod
- Increased damage
Kaoson
- Increased weapon damage
Garcia
- Updated weapon to fire correctly in multiplayer. Players will notice that the weapon will now only fire two shots before reloading in both solo and co-op
- Increased weapon damage
Impaler
- Increased damage dealt
Void Rift
- Increased Spike damage
- Increased Black Hole singularity damage
Black Hole
- Increased damage dealt
Borderlands 3 Update and Hotfixes: January 21, 2021
Update Notes
- Addressed a potential progression blocker created when Xbox Series X|S users would log into a map before the host and interact with mission objectives in multiplayer
- Updated vehicle spawners to not activate while another player has started travel to another map
- Added Anointment support to the Linc Legendary pistol
- Adjusted the damage of thrown Tediore weapons
- Addressed a reported concern that the Action Skill End apply Terror Anointment was only applying one stack of Terror
- Updated the Siren’s Infusion and Forceful Expression skills to work with the Cryo element
- Updated the Siren's Ascendant skill to work with Expedite
- Updated the Gunner’s Iron Cub to receive Action Skill Damage boosts from Class Mods
- Adjusted the Gunner's skills Desperate Measures, Stroke the Embers, and Scorching RPMs to work with Iron Cub
- Addressed a reported concern that the Beastmaster's Cmdl3t Class Mod was causing pets to behave strangely
- Adjusted the Operative's Devil Raider skin’s appearance on head customizations
- Addressed a reported concern that the Hot Spring grenade mod would continue to heal players after the Area of Effect ended
- Players entering Arms Race will now start with a full-heal
- Skill points gained during Arm Race have been changed to update without the need for a Save/Quit
- Updated the mini-map to follow party member's locations while in spectator mode
- Made a change to the timer bar in Arms Race to correctly show the amount of time remaining during the "Kill Heavyweight Harker" objective
- Mission weapons will no longer stay in a player's inventory during Arms Race
- Addressed a reported concern that action skills would not properly unlock while in Arms Race when a level one character gained a level
- [Xbox Series X|S] Addressed a reported concern that a player's controller could continue vibrating through a loading screen in some instances
- [Xbox Series X|S] Addressed a reported concern that the controller would vibrate while loading into a map if using Iron Cub
Hotfixes
Gear Adjustments
Baby Maker
- Increased weapon damage and fire rate
Sledge’s Shotgun
- Increased weapon damage
Scorpio
- Increased weapon damage
BearCat
- Increased weapon damage
Borderlands 3 Hotfixes: January 14, 2021
Gear Adjustments
Techspert Operative Class Mod
- Increased the chance on kill to recharge SNTNL Cooldown and Duration from 15% to 35%.
D.N.A.
- Increased Weapon Damage, Magazine Size, Fire Rate, and Projectile Speed
- Decreased Reload Time
Ripper
- Increased weapon damage
SF Force
- Increased weapon damage
Malak's Bane
- Increased weapon damage
Borderlands 3 Hotfixes: December 17, 2020
- Blocked a hole in the floor in Vaulthalla that was sometimes causing players to fall through the map
- Prevented players from using Heavyweight Harker’s mount to enter the boss' bubble shields in Arms Race
- Addressed a concern that the Singularity grenade would sometimes cause Heavyweight Harker to fall through the map in Arms Race
Weapon Adjustments
Slow Hand
- Increased weapon damage
- Increased healing percentage of damage dealt
Cheap Tips
- Increased the amount and drop chance of casino chips
Creamer
- Increased weapon damage
- Increased healing percentage of damage dealt
Embers Purge
- Increased the damage dealt by the pool of lava it spawns
Heartbreaker
- Increased weapon damage
- Increased healing percentage of damage dealt
Boomer
- Increased weapon damage
Lucky 7
- Increased the chance to get bonus effects after reloading
Scoville
- Reduced ammo consumption from 4 to 2
AutoAimè
- Increased weapon damage
Soulrender
- Increased the amount of damage from spawned skulls
Flama Diddled
- Increased weapon damage
Hydrafrost
- Increased weapon damage
- Increased shock or incendiary damage duration
- Added fire projectiles to each buff
Insider
- Increased weapon damage
Love Drill
- Increased the chance for bonus shock damage
Little Yeeti
- Increased weapon damage
Clairvoyance
- Increase weapon damage
Borderlands 3 Update and Hotfixes: November 9, 2020
New Content
Added support for Designer's Cut
- Added a fourth Skill Tree for each Vault Hunter - Added Arms Race - Added Multiverse Final Form Cosmetics to those that own the Season Pass
Added Mayhem 11
Dev Note: Mayhem 11 is a copy of Mayhem 10 without any active modifiers. In this Mayhem level, the quality and amount of rewards from world drops are cut in half. Mayhem 10 gear does drop in Mayhem 11, so there is no need to re-farm any gear at this level. You can choose to gear up your characters quickly using Mayhem 10 or use Mayhem 11 to gear up more slowly with no modifiers.
Updated Anointments to Support Fourth Skill Tree
Dev Note: As part of updating Anointments to support the new trees, we've also changed them to not activate on missed activations. The Siren can no longer "Fakegrasp" to activate Anointments, and the Beastmaster can no longer Gamma Burst while looking at the sky to trigger Anointments. We are monitoring how these changes affect these characters and their builds and are looking to adjust as necessary in the future. Our goal is to make sure that no Vault Hunter has an unfair advantage related to Anointments activating.
Added 14 new Action Skill Damage Anointments
Dev Note: We've added a new series of Action Skill Damage Anointments for all skill trees. Now all Vault Hunter Action Skills have Anointments to buff their damage.
General
- Removed Mayhem Level Gear from enemies
- Added support Final Form character cosmetics to New-U stations
- Updated some loading screen tips for added clarity
- Modified audio priority system for player gunshots
- Optimized audio memory
- Optimized animation memory
- Prevented the Countdown at the start of Takedowns from flashing on the screen too quickly
- Updated the ECHO device to show the correct character portrait when characters spoke
- Addressed a reported concern where the Photo Mode would not activate when accessing it through the Quick Menu
- Resetting the camera using the Reset Camera function in Photo Mode will no longer reset to a random location
- Loading screens no longer appear zoomed in when in non-standard aspect ratios
- Optimized UI performance
- Prevented the ECHO Map from rotating unexpectedly
- Updated the Citizen Science Machine to prevent it from occasionally not functioning
- Addressed a reported concern where enemies did not spawn during the "Defend BALEX" objective during the mission "The Family Jewel" in Voracious Canopy
- Addressed a reported concern where the Eridium deposit failed to appear during the "Break Eridium Deposit" objective during the mission "Beneath the Meridian" in The Forgotten Basilica
- Nativized Hotfixes
Stability
- Fixed a reported concern where the host could crash when a client ended the Iron Bear Action Skill
- Fixed a reported concern where the game could crash when viewing Fast Travel Stations on the ECHO Map
Matchmaking
With the changes below, we hope to improve the matchmaking times for all types of content. As a reminder, you can always access Matchmaking via the Social menu.
- Added Arms Race to Matchmaking
- Combined Trials and Circle of Slaughters into a single matchmaking pool
- Addressed issue where players matching from a Takedown map would be put into a separate matchmaking pool
- Updated matchmaking pools to only consider whether Mayhem Mode is enabled or disabled, instead of creating a pool for each Mayhem Level
Characters
Zane, the Operative
With today's patch, we have made several changes to Zane's Skill Trees and Class Mods. Our goals with these changes are to increase the Skill Tree build diversity as well as remove the reliance on one Class Mod for builds. While making these changes, we determined that certain skills should be moved on their respective skill trees to a different position.
For these skill changes to apply properly, Zane players will need to save/quit their characters once to have their trees updated to these new layouts. Skill points that were in the four swapped skills will be refunded when they load their characters the second time. If a player does not have enough points invested to unlock a high-tier skill they have previously applied points to, they will need to re-apply the refunded skill points before using those high-tier skills.
Skill Tree Changes
Hitman Tree
Death Follows Close is an incredibly strong passive skill, much stronger than the effects of the capstone Seein' Red. This feels backward, so we have swapped the position of these two skills to better represent their value relative to each other. Please remember the changes require you to save/quit your character once to function properly.
- Swapped the positions of Death Follows Close and Seein' Red on the Skill Tree
- Added Kill Skill Bonus +15% to Seein' Red
Under Cover Tree
Like the Hitman Tree, the mid-tier passive and capstone skills of this tree had an inverted value relative to their position. This change also allows players to get more value out of their shields and Barrier via Distributed Denial being much lower in the tree. Please remember the changes require you to save/quit your character once to function properly.
- Swapped the positions of Confident Competence and Distributed Denial on the Skill Tree
- Buffed Gun Damage from Confident Competence
Double Agent Tree
Given the percent chance of Duct Tape Mod proccing, it could spell disaster for Zane in close quarters combat. Now players don't have to worry about accidentally downing themselves when a grenade is launched.
- Duct Tape Mod now grants Zane immunity to damage from his weapons and grenades
Class Mods
Infiltrator
Reworked the ability to allow the shield to refill before it is broken whenever an Action Skill is activated
Seein' Dead
This Class Mod has been over-performing, so we have removed some of the power from the mod. To counter this change, the Seein' Red passive skill within Zane's Hitman Skill Tree has been given a buff, effectively giving all players access to additional damage without the requirement of using this Class Mod.
Lowered the Action Skill Damage bonus
Amara, the Siren
Certain types of damage were unintentionally being passed to other enemies caught in the Siren's Phasegrasp. This change prevents those interactions, but no other changes have been made to this skill. A previous hotfix did not address all the issues discovered and this solution is a more robust, permanent solution.
- Updated Ties that Bind to only pass weapon and melee damage to enemies
- Weapon Anointments that increase weapon or melee damage after Phaseslam now properly increases damage
- Updated Muse Class Mod to prevent double-dipping on damage modifiers
FL4K, the Beastmaster
- Pets will now receive damage buffs from the global grenade anointment
- Addressed a reported concern that when dealing critical hits in rapid succession while using the Rakk Attack Action Skill and Headcount Passive, Rakk Attack charges would not be gained properly, and the cooldown timer was reset
ECHOcast Update
- Added support for next-gen consoles, Microsoft Xbox S/X and the Sony PlayStation 5.
- Added support for 4th Skill Trees to Twitch ECHOcast
- Added support for Arms Race to Twitch ECHOcast
When watching a streamer using the ECHOcast during Arms Race, the inventory, skill trees, and Guardian Rank tabs are hidden. The Rare Chest Event is also deactivated and replaced with the Extractor Breach Event
When in Arms Race, a new Map Tab is shown, which renders the in-game map along with points of interest. Points of interest are:
- Player location - Respawn locations - Extractor locations - Boss area - Death circle size, location, and time between states
Added a new Arms Race event to the ECHOcast: Extractor Breach!
This new ECHOcast event will allow viewers an opportunity to win streamer items in a setting that makes sense for Arms Race! In Arms Race, players must extract dropped gear to keep it to use outside of the game mode. This event gives viewers the chance to win items the streamer extracts from the game mode during play and after defeating the final boss.
Hotfixes
- Enabled purple E-Tech pistols to drop in-game
- Increased the resolution of the images on Zer0's Bounty Board in Sanctuary III
- Addressed a previous change that was causing some PC users to be unable to drop equipped gear
Weapon Adjustments
Faisor
- Increased weapon damage
ION LASER
- Increased weapon damage
- Increased number of projectiles that are released when the laser stops
Shredifier
- Increased weapon damage
Trevanator
- Increased weapon damage
Tunguska
- Increased weapon damage
Linc
- Increased weapon damage
Rebel Yell
- Increased weapon damage
Hornet
- Increased weapon damage
- Increased splash damage radius
Nemesis
- Increased weapon damage
Flakker
- Increased weapon damage
Borderlands 3 Hotfixes: October 15, 2020
- Removed unusual glowing squares at the bottom of the vault in the Psycho Krieg and the Fantastic Fustercluck DLC
- The Events tab now shows the correct end date for the Bloody Harvest event
- Increased the chance for Bloody Harvest event Anointments to drop on gear
Weapon Changes
Sleeping Giant
- Doubled magazine size
- Reloading now has a 1-in-3 chance to award all the possible bonuses at once
- Increased the weapon damage bonus
The Companion
- Increased weapon damage
Redline
- Increased weapon damage
- Reduced recoil
Garcia
- Increased weapon damage
The Flood
- Increased weapon damage
- Increased magazine size
Polybius
- Increased weapon damage
Infinity
- Increased weapon damage
The Horizon
- Increased weapon damage
- Increased reload speed
- Increased damage dealt from the Singularity
Destructo Spinner
- Increased weapon damage
Skullmasher
- Increased weapon damage
- Increased weapon accuracy
- Reduced recoil
Craps
- Increased weapon damage
Grenade Changes
Fastball
- Increased grenade damage
Nagata
- Increased grenade damage
- Increased damage radius
Widowmaker
- Increased grenade damage
Lightspeed
- Increased grenade damage
Hunter Seeker
- Increased grenade damage
Hex
- Increased grenade damage
Tina's Hippity Hopper
- Reduced the height and distance on the extra spawned grenades
Borderlands 3 Hotfixes: October 8, 2020
Bloody Harvest Weapon and Anointment Changes
These changes will impact existing and newly dropped guns with Terror anointments on them during Bloody Harvest.
Fearmonger
- Increased number of bullets shot per Terror level
- Increased weapon damage
Stalker
- Increased weapon damage
Ghast Call
- Increased weapon damage
Terror Anointments
“While Terrified, gain increased damage and fire rate. The more Terror you have, the higher the bonus.”
- Increased damage bonus
“While Terrified, deal 50% bonus cryo damage.”
- Increased damage bonus to 75%
“While Terrified, enemy bullets have a chance to reflect off you. The more Terror you have, the higher the bonus.”
- Increased damage bonus
“On Action Skill End, apply Terror to yourself every 5 seconds for the next 18 seconds.”
- Adjusted the text to match what was happening in-game
Siren Anointment “After Phasegrasping an enemy, Amara fires Terror skulls at the grasped target dealing 3718 damage.” (lvl 50)
- Increased damage bonus
Beastmaster Anointment “After Using Attack Command, consume all Terror and FL4K's pet gains 50% bonus fire damage for a short time.”
- Increased damage bonus
Gunner Anointment “After Reloading, consume all Terror and create a nova that deals cryo damage.”
- Increased damage bonus
Weapon Changes
Dahl Burst Weapons
- Increased the burst fire rate of AR, SMG, and Pistol weapons. Does not affect legendary weapons
Lasersploder
- Increased damage scaling and magazine size
Conference Call
- Initial target will now be hit with the weapon’s extra projectiles
Maggie
- Slightly increased weapon damage
Psycho Stabber
- Increased melee damage
Masterwork Crossbow
- Increased weapon damage
Changes to Zane, the Operative
Today we're releasing several changes to Zane's passive skills and class mods. After buffing weapons, we started looking at how class mods were impacting the build diversity of the Vault Hunters. After investigating community feedback, we developed these changes to make more class mods viable for Zane in the end game. Most of the passive skill buffs changed today are used by class mods that had been underperforming. Additional changes to Zane are already planned, with some coming in future hotfixes and patches.
Skill Changes
Cold Bore
- Increased bonus damage
This skill only provides extra damage on the first bullet of a weapon swap. This bonus happens infrequently by nature, so we have massively buffed the damage. With this change, we are interested to see new builds centered around small magazine sizes, sniper rifles, and more.
Duct Tape Mod
- Decreased grenade cooldown by half
We found that the value of this passive skill was limited by the cooldown between each grenade, so we've cut that in half. Players will need to be conscious of the cooldown time and type of grenade mod they equipped to get maximum value out of this passive skill.
Like a Ghost
- Increased chance to ignore a bullet
- Increased the bonus for each active action skill
The stacking bonus only occurs each time one of Zane’s action skills is activated. This is infrequent in the late game, as players generally extend their action skill duration time. We’ve made this change with that play style in mind.
Trick of the Light
- Increased damage bonus
The damage from this skill depends on the number of enemies targeting Zane and Zane’s clone and can occasionally be unpredictable. To better account for this inconsistency we've buffed the damage bonus.
Best Served Cold
- Increased damage from the Cryo novas
Frutility Belt
- Increased the damage reduction
To help encourage players to consider builds that remove elemental damage, we’ve buffed the damage mitigation to be stronger here.
Class Mod Changes
Anti-Freeze
- Increased movement speed while taking Cryo damage
Conductor
- Increased the damage bonus
The damage bonus for this class mod is dependent on the amount of action skill duration time you have left. Like Trick of the Light, this damage can feel inconsistent. We have increased the damage bonus to provide more reliable damage.
Executor
- Increased stat bonuses
Players suggested that the stat bonuses provided as a kill skill weren't strong enough to feel the value. We've buffed each significantly.
Techspert
- Increased the chance of recharge to SNTNL cooldown’s and active duration
The intent of this class mod is to provide a way to keep Zane's drone active nearly indefinitely, but at just 5% chance to refill the cooldown and duration, it wasn't consistent enough. We've increased the likelihood of this behavior occurring.
Borderlands 3 Update and Hotfixes: September 10, 2020
New Content:
- Added support for Borderlands 3’s fourth campaign add-on: Psycho Krieg and the Fantastic Fustercluck
- Increased the level cap by five levels to 65
General
- Added two more ammo SDU upgrades for pistols, shotguns, submachine guns, assault rifles, and grenades and two expansion SDU upgrades for the Lost Loot machine on Sanctuary III
- Addressed a reported concern where the "Refill Ammo" prompt would persist for clients in a multiplayer session
- Player class icons will now show with profile pictures for Steam and Epic Games Store PC cross-platform players
Mayhem Mode
- Players will now have a chance to redeem themselves in Fight For Your Life when Slayer is active and they have killed an enemy with melee
- Mayhem modifiers will no longer change when players join through matchmaking
- Added Mayhem damage scaling support to shields with Nova or Reflect behaviors
Character
- Amara's Ties that Bind augment now only passes gun and melee damages to enemies
Certain types of damage were unintentionally being passed to other enemies caught in the Phasegrasp. This change prevents those interactions, but no other changes have been made to this skill.
- The Beastmaster’s Headcount passive skill no longer prevents Rakk Attack from gaining the proper number of charges when scoring critical hits
- The Beastmaster’s Dominance skill will continue to damage beast targets throughout the skill’s duration
- The Beastmaster’s St4ckbot class mod will no longer reset its damage stack increase when an enemy takes damage from a splash source or elemental damage done over time
- The Beastmaster’s Friend-Bot class mod now increases pet damage
- The Gunner’s Drowning in Brass passive skill now applies bonus damage to both of Iron Bear’s weapons, rather than just the left
Hotfixes
- Addressed a reported concern that the Legendary Shotgun The Garcia would fire vertically when being used by the client in multiplayer
Borderlands 3 Hotfixes: September 3, 2020
Weapon Adjustments
Hellwalker
- Increased weapon damage
Kaos
- Increased weapon damage
- Increased explosion radius on kill
Breath of the Dying
- Increased DPS and orb projectile damage
- Increased orb collision radius to increase the chance of it hitting
- Increased orb damage
Borderlands 3 Hotfixes: August 20, 2020
Weapon Adjustments
Monacle
- Increased weapon damage
Headsplosion
- Increased weapon damage
Storm & Firestorm
- Reduced charge time
- Increased weapon damage
ASMD
- Increased weapon damage
- Slowed down the orb and increased the explosion damage
Lyuda
- Increased weapon damage
- Decreased reload time
AutoAimè
- Increased weapon damage
Recursion
- Increased the ricochet cap from 5 to 7
Star Helix
- Increased weapon damage
Ogre
- Increased weapon damage
Sawbar
- Increased weapon damage
- Increased the radius of the child projectiles
Damned
- Increased weapon damage
Smog
- Increased weapon damage
- Doubled amplified damage when weapon shield is at max capacity
Webslinger
- Increased weapon damage
Globetrottr
- Increased the number of shots before the weapon breaks
Juilet's Dazzle
- Increased weapon damage
Good Juju
- Doubled the critical hit bonus per body shot
General Grenade Buff
- Increased grenade damage across the board
Borderlands 3 Hotfixes: August 6, 2020
Weapon Changes
We’ve seen significant improvements to performance after the adjustments made to projectile weapons in the previous patch. Today brings a set of changes to various pieces of gear that were negatively impacted by those necessary changes without sacrificing the stability of the game. We have also included a few buffs to other pieces of gear that we felt needed attention as well.
Lead Sprinkler
- Increased weapon damage
Reflux
- Increased the chance for projectiles to chain
Brainstormer
- Increased the chance for projectiles to chain
Hyperfocus
- Increased weapon damage
Carrier
- Increased weapon damage
Unseen Threat
- Increased the damage of homing bullets with critical hits
Wagon Wheel
- Increased weapon damage
Bearcat
- Lowered the ammo cost from 4 to 3
Rowan's Call
- Increased accuracy
Lucian's Call
- Reduced the spread of projectiles
- Increased weapon damage
King's/Queen's Call
- Increased weapon damage
Tigg's Boom
- Increased weapon damage
Complex Root
- Decreased weapon charge time
Moonfire
- Increased rate of fire
Fastball
- Increased grenade damage
Mongol
- Increased weapon damage
Cutsman
- Increased weapon damage
Borderlands 3 Update and Hotfixes: July 23, 2020
New Quality-of-Life Changes
Legendary firing mode for Fabricator
The Fabricator now has an alternate firing mode called Legendary that spawns between 1 to 3 Legendary weapons for 250 Eridium. You will switch into this alternate firing mode like any other weapon and will see purple effects when firing the Fabricator.
Mission Rewards available in Veteran Rewards Vending Machine
Players can now purchase previously rewarded mission rewards in the Veteran Rewards Machine just outside of Crazy Earl’s door on Sanctuary III. As missions are completed, their rewards are added to the pool and can be purchased using Eridium!
Legendary Gear available in Vending Machines
We have rebalanced vending machines based on community feedback. Vending machines of all type have a small chance of providing Legendary gear for purchase. We’ve also removed Uncommon (green) Rarity gear from the Item of the Day pool.
Chests and Badass reward adjustments
The quality of rewards found in chests and dropped from Badass enemies have been subtly buffed. Our goal is to make sure chests feel rewarding and exciting, and players feel properly rewarded for defeating difficult enemies.
Dedicated loot pool adjustments
The dedicated loot pools for bosses have been given a dramatic overhaul in hopes of making for a more reliable and satisfying farming experience. Most bosses have two pieces of gear assigned to them, though there are exceptions. To reach this goal, we enabled respawning on the following bosses and reshuffled gear between bosses more evenly.
- Dumptruck
- Undertaker
- Mincemeat
- Buttmunch and Trufflemunch
- Sheega
- Rohner
- Rax
- Max
- Archer Rowe
- Bloodshine
- Muldock, the Anointed
- Artemis
- Apollo
- King Bobo
- King Gnasher
- Anointed X2
- Anointed X3
- Anointed X4
- Azalea
- Lt. Preston
Anointment pool adjustments
To further improve the farming experience, we examined the Anointment pool and determined some weren’t engaging the community as we hoped. Given the depth of the pool, we have removed the following 21 Anointments. Any gear that currently has these Anointments will continue to function properly, but gear dropped after this update will no longer roll with these Anointments.
- While Airborne, Critical Damage is increased 25%
- While Airborne, Damage is increased by 30%
- While Airborne, Fire Rate is increased 20%
- While Airborne, Accuracy and Handling are increased by 75%
- While Sliding, Damage is increased by 40%
- While Sliding, Accuracy and Handling are increased by 50%
- While Sliding, Fire Rate is increased by 25%
- While Sliding, building up energy that refills a portion of your shields.
- While an Action Skill is Active, reduce all incoming damage by a small amount
- While an Action Skill is Active, 250% of health damage taken is returned to the attacker as shock damage.
- On Action Skill End, Critical Damage is increased by 25% for a short time
- On Action Skill End, create a cyber spike that damages nearby enemies
- On Action Skill End, spawn a healing pool for several seconds
- On Action Skill End, Fire rate is increased by 11%, & reload speed by 26% for a short time
- On Action Skill End, Weapon Accuracy & Handling are greatly increased for a short time
- On Action Skill End, Movement speed is increased by 5% for a short time
- On Action Skill End, 30% of damage taken is returned to the attacker for a short time.
- After exiting Iron Bear, do not consume ammo for 5 seconds
- After using Phaseslam, damage taken is reduced by 20% and movespeed is increased by 12%
- After using Phasegrasp, Weapon Accuracy and Handling are greatly increased
A note on drop rates
A few bosses have had some minor tweaks made to improve their looting experience, but we have left most of the drop rates unchanged. With the thinning of the dedicated loot pools and the removal of 21 Anointments, we decided to observe these changes first then make changes as needed in the future.
Stability
- Addressed a reported crash that could occur in splitscreen
- Reduced the number of projectiles that spawn due to damage dealt when using multiple elements on enemies and limited the number of times projectiles bounce to 4
We have adjusted how projectiles from damage events spawn. We found spikes in stability and performance concerns when too many elemental projectiles were spawning during gameplay. This was due to some weapons spawning many more projectiles than game performance recommended. The Recursion, Carrier, Bearcat, Lead Sprinkler, and others will see the effects from this change. We will be monitoring how players will be using these weapons for any possible adjustments in the future.
General
- Included additional supported languages for the Bounty of Blood campaign add-on
- Addressed a reported concern that sometimes caused Trophies / Achievements to remain locked when all named locations were discovered
- Retroactively awarded Trophies / Achievements to players that met the requirements
- Addressed a reported concern where the Traitorweed projectile would only appear on the host player
- Addressed a reported concern where the Vladof "Core Buster" grenade mod could damage allies with child grenades spawned after the first explosion
- Addressed a reported concern where standing on the inactive jump pad as Scourge teleports the user will launch them out of the map and kill them on the second teleport in Takedown at the Guardian Breach
- Addressed a concern where Anathema the Relentless was not using the correct death damage data in Takedown at the Guardian Breach
- Addressed a reported concern where weapon trinkets would disappear from the collection after relaunching the game in the Bounty of Blood campaign add-on
- Addressed a concern where the Jetbeast mortar weapon was dealing damage twice
Mayhem Mode
- Addressed a reported concern where the splat attack from the Beastmaster’s pet Scorcher was unintentionally receiving Mayhem damage scaling multiple times
- Increased Pet Damage Scaling in Mayhem
After making changes to the Scorcher’s splat, we wanted to make sure it and other pets still felt fun and capable of competitive amounts of damage in Mayhem, so we buffed pet damage accordingly.
- Addressed a bug where the Operative’s Digi-clone was interacting with certain weapons like the O.P.Q. in a way that received Mayhem damage scaling multiple times
- Addressed a bug where the Gunner’s Iron Bear and certain class mods like the Mind Sweeper could interact in a way that received Mayhem damage scaling multiple times
We identified a behavior in our damage pipeline that created opportunities for certain gear and skill combinations to do excessive amounts of damage. We determined these combinations were not aligned with the rest of the game and made a solution that better fits our intended balance goals.
- Addressed some concerns that the Gunner and Operative were experiencing unintentional levels of damage increase with a variety of class mods in Mayhem mode
- Addressed a reported concern where the Anointment "While an Action Skill is Active, constantly trigger novas that deal X damage" was incorrectly scaling when players received Mayhem modifiers scaling skill damage
- The Siren’s Ties that Bind skill now scales properly with Action Skill Damage
- Addressed a reported concern that the Cosmic Crater Legendary Artifact did not scale the elemental puddle damage with Slam damage in Mayhem
Character
- Players can no longer emote cancel to exploit Anarchy stacks
- Addressed reported concerns where FL4K's Head Count passive did not function
- Addressed a reported concern where the Vibration effect from FL4K's "Burst Aid" augment persists after the action skill ends
- FL4K's pets now use the correct color when using the Spec'd Out skin for clients
- Addressed a reported concern where FL4K’s normal Jabber pet attack command was not functioning correctly
- Updated the Gunner’s Selfless Vengence skill to scale the duration with each rank invested
- Removed the ability for the Gunner to skip the boss’ teleport action in Takedown at the Guardian Breach by entering or exiting Iron Bear as the teleport action is being performed
- Addressed a reported concern that the Grenade Launcher did not deal extra damage when equipped with the Stainless Steel Bear passive ability while using Moze’s Auto-Bear
FX
- Addressed a concern where the FX would persist after using the second slam with the Mind Melt artifact effect already active
- Addressed a concern where the Mind Melt artifact first person FX only showed on the host player
Audio
- Drunk William's idle VO will now have audio during the "Blood from a Stone" mission
- Scourge's death dialogue has been added to Takedown at the Guardian Breach
UI
- UI Optimizations
- Made improvements to the News Widget UI
- Addressed a reported concern where a placeholder prompt appears when the player drives the vehicle to the level transition in The Blastplains in the Bounty of Blood campaign add-on
- Updated scrollbar button states for Mail
- Addressed a reported concern where multiple options within the Visuals menu had placeholder description
Hotfixes
- The Gunner’s Anarchy stacks no longer are lost when entering Iron Bear
- Addressed a bug that was causing the Siren’s radiation elemental Anointment to do less than indicated in the description
- Changed the listed damage increase on the Siren’s Personal Space to reflect what is happening in-game
- Addressed a reported concern that the Beastmaster’s Rage and Recover skill was not increasing the healing rate of pets
- Adjusted the Siren’s Ties that Bind Skill to reflect the damage being dealt in game
- Addressed a concern that players were able to access unintended areas in Her Blind Eyes in Takedown at the Guardian Breach
- Addressed a stuck spot near two Eridian chests before encountering Anathema the Relentless in Takedown at the Guardian Breach
- Addressed a stuck spot in “When the Iron Falls” in Takedown at the Guardian Breach
- Addressed a concern that enemies effected by the Siren’s “Glamour” skill were immune to damage and could not be killed by the player
- Corrected the Hydragoian’s nameplate to show Radiant Bellik
- Addressed a reported concern that enemies riding mounts would become permanent allies with the Siren’s “Glamour” skill against a “Telezapper” in the Bounty of Blood campaign add-on
- Addressed a perceived mission blocker when Doc Stanley would fail to turn back into an enemy after being affected by the Siren’s “Glamour” skill during “Miracle Elixer Fixer” in the Bounty of Blood campaign add-on
- Addressed a perceived mission blocker when Soapy Steve would fail to turn back into an enemy after being affected by the Siren’s “Glamour” skill during “Dirty Deeds” in the Bounty of Blood campaign add-on
- Addressed a concern that Rose would stay in the room before reaching the Quartermaster’s boss area in the Bounty of Blood campaign add-on
Borderlands 3 Hotfixes: July 2, 2020
Everyone has had a great time seeing the community’s reactions to Bounty of Blood and all the changes that came to Mayhem Mode with this last patch. The team has been enjoying and laughing along at all the quirky and different builds that everyone has been playing and sharing with others. We are happy with the amount of diversity in overall gameplay that came out of the changes that were made and hope that it has encouraged you to revisit some other skills, builds, and gear that you hadn’t previously. Due to it still being early in the life span of the changes, we are continuing to watch feedback and what is coming out of the community before reacting to any builds that might appear more overpowered or threaten to limit what players feel like they can play.
- Reenabled the Mayhem Modifiers Boundary Issues and Drone Ranger
- Prevented the camera from resetting after closing Photo Mode in a vehicle in the campaign add-on Bounty of Blood
- Addressed an issue with Amara the Siren’s Glamour sometimes not respecting the enemy’s allegiance in the campaign add-on Bounty of Blood
- Addressed a concern that the Gunner Class Mod Megaton Mind Sweeper was sometimes spamming errors in the game log
- Addressed various grammatical concerns throughout Borderlands 3
This hotfix it also updates descriptions on some skill cards for Moze, the Gunner, to make them accurate to what was happening during gameplay.
- Updated the Gunner’s Molten Roar’s skill card to include text for its 100% damage boost to the Salamander Thrower and remove the listed fuel penalty
- The plus sign for the damage on Gunner’s Hammerdown Protocol has been removed
- Updated the Gunner’s Target Softening skill description to list the 50% magazine penalty for Vanquisher
- Updated the Gunner’s Active Tracking skill description to list the magazine size
- Updated the Gunner’s Shockhammer skill description to list the reduction to Bear Fist base damage
Borderlands 3 Update and Hotfixes: June 25, 2020
New Content:
Added support for Borderlands 3's third campaign add-on: Bounty of Blood!
Due to complications related to the ongoing COVID-19 pandemic, only English and German voice-overs will be available at launch for Borderlands 3’s third campaign add-on Bounty of Blood. Localized subtitles for all supported languages will be available at launch, and localized voice-overs will be added at a later date.
- Increased the level cap by 3 to 60
- Added 3 New Guardian Rank skills and Guardian Rank Increase
- Groundbreaker: Melee or Slam attacks will trigger an Aftershock, dealing 25% of all non-melee damage you have dealt over the last 5 seconds - Dead Man Walking: While not moving in Fight for Your Life, your meter drains 50% more slowly. - Lead or Alive: When you enter Fight for Your Life all your guns are automatically reloaded
Stability
- Addressed a reported crash that could sometimes occur during the mission “The Family Jewel” in Floodmoor Basin
- Addressed a reported concern where the game could become unresponsive after alt-tabbing out on PC
- Addressed a reported crash that could sometimes occur when the host backed out to the Main Menu
Mayhem Mode
- Added Mayhem Level damage scaling to melee, slide and slam
- Added Mayhem Level skill damage scaling
- Added Mayhem Level pet damage scaling
- Added Mayhem Level vehicle damage scaling
- Updated several passive skills to properly respect Mayhem Level damage
The damage sources above now scale their damage according to the level of Mayhem you are in. Each type of damage is scaled uniquely to account for how different skills and gear interact with the different types of damage. This is significant change and we will be monitoring the community’s feedback intently and adjust gear, skills, or damage scaling to ensure that build diversity flourishes. To accommodate this scaling, a few passive skills were updated to use a new form of damage that prevents them from scaling inappropriately.
- Added skill damage as a rollable stat on Class Mods
Class Mods now can roll additional Bonus Skill Damage. When paired with the base Mayhem Level skill damage scaling, we anticipate builds centered on skills to become viable in late Mayhem.
- Added Mayhem Levels to Grenade Mods
Grenade Mods drop as weapons do in Mayhem, with additional damage relative to the Mayhem Level it was acquired in.
- Enabled all sources of loot to spawn Mayhem Gear
Mayhem Gear can now be acquired from all sources of loot in the game. Vending machines, chests, mail, mission rewards, and Loot enemies all have a chance to award Mayhem Level weapons and grenades.
- Changed damage source for Remnant, Short Fuse, Indiscriminate, Do Unto Others, and Ties That Bind to address that they "double dip" and scale inappropriately at higher Mayhem levels
As a result of this change, players will notice that Ties That Bind will not scale properly with Action Skill damage. This is a temporary fix that will be addressed in a future update.
- Vehicles now scale damage uniformly instead of just against non-vehicles
- Addressed a reported concern where splitscreen players could sometimes not scroll through the Mayhem 2.0 modifier list
- Addressed a reported concern where Mayhem Modifier Drone Ranger Healing Drones sometimes did not replicate position smoothly for clients
- Addressed a reported concern where the tether from the Boundary Issues Mayhem modifier would sometimes persist after enemies died
- Addressed a reported concern where the Mayhem vehicle damage scalars sometimes did not apply when players were in gunner seats
- Addressed a reported concern where the Laser Fare Mayhem modifier would sometimes generate new laser beams when it took damage
- Added the ability for DigiClone and Iron Bear to support damage scaling
General
- Addressed a reported concern an issue where vehicle health would sometimes be cut off
- Nativized Hotfixes
Hotfixes
General
Melee and Action Skill damage further increased
Weapon Adjustments
We are looking at adjusting manufacturers and weapon types across the board to bring greater parity at the base level between weapons. We are still monitoring balance between Legendary gear but wanted to first address groups of weapons to increase opportunities for weapon builds.
All pistols will see a slight increase with JAKOBS pistols receiving the smallest bump and MALIWAN pistols receiving the largest. As enemy health pools increased, low mag size weapons like pistols became less popular. The damage increase across all pistols should provide more opportunities for builds to equip a pistol to accommodate their other weapon choices.
We also increased damage of all TEDIORE SMG weapons because we believed the damage from the thrown weapon explosion would be an integral part of the loop. However, throwing the weapon was impractical compared to shooting enemies with other SMGs. Now the trade-off to throwing at full magazine versus shooting will be more dramatic.
COV, DAHL, and JAKOBS Assault Rifles were increased to match some of the VLADOF Assault Rifles. We will evaluate VLADOF Assault Rifles in totality after players try the changes to the other manufacturers first.
Finally, we increased the damage of our traditional multi-pellet shotguns. HYPERION, MALIWAN, and JAKOBS all received a damage increase. Some of these shotguns were underperforming compared to fast-firing weapons so now they will pack a greater punch.
- Increased pistol damage across all manufacturers
- Increased damage on Tediore SMGs
- Increased damage on COV, Dahl, and Jakobs Assault Rifles
- Increased damage on Hyperion, Maliwan, and Jakobs shotguns
Bounty of Blood Hotfixes
These hotfixes are related specifically to the Bounty of Blood campaign add-on. To receive the changes and avoid seeing any of these issues arise, make sure that you have your hotfixes applied at the main menu.
- Removed two straggler townsfolk that were clapping their hands at the wrong time
- Addressed a potential progression blocker where FL4K the Beastmaster was sometimes unable to grab an important ledge
- Stopped Juno from sometimes getting stuck on a walkway
- Addressed instances where cash registers would sometimes float
Borderlands 3 Update and Hotfixes: June 11, 2020
New Content
- Added support for new free content being added to the base game of Borderlands 3: Takedown at the Guardian Breach!
Resident Eridian expert Patricia Tannis has discovered a mysterious Guardian signal on the distant planet of Minos Prime and has asked that you investigate it.
- Fight For Your Life (FFYL) Improvements:
- Added cooperative reviving. When more than one person is reviving a downed player, the player will be revived faster. This is only supported for cooperative players - Slowed the movement speed of downed players who are actively being revived by a cooperative player - Increased the interactive radius around downed players to make it easier to start reviving them - Added visual FX to the downed player being revived and the player reviving the downed player to help visualize the act of reviving
- Added support to show Mayhem Levels on Item Cards
Stability
- Addressed a reported concern where some players could experience a crash after being kicked three times in a row from a host's game
- Addressed a reported concern of a crash that could sometimes occur after a client respawns in the mission "Angels and Speed Demons" in Konrad's Hold
- Addressed a reported concern of a crash that could sometimes occur when engaging with enemies with the Wedding Invitation with the Galaxy Brain Mayhem modifier active
- Addressed a reported concern of a crash that could sometimes occur when the host entered combat at the beginning of the fourth round in Cistern of Slaughter
- Addressed several reported crashes
Optimizations
- Improved performance when navigating vending machines
- UI Optimizations for consoles
- Improved Inventory performance
- Improved Quick Menu performance
- Improved Main Menu performance
- Improved Item Inspection performance
- Improved Buddy Widget performance
- Improved Modal Tutorial performance
- Improved memory by removing unnecessary frames from the Skill Tree menus
- Improved performance when dragging and dropping items in the inventory menu
- Addressed a reported concern that players would sometimes experience a noticeable frame rate drop when navigating the character menu in splitscreen
- Addressed a reported concern that performance would somethings drop after picking up the ECHO log during "The Demon in the Dark" in Konrad's Hold
- Improved HUD performance
General
- Addressed a reported concern that the camera would sometimes tilt sideways when using a high fire rate weapons and strafing at the same time
- Disabled all controller input when the game window is not in focus on PC
- Disabled access to the Quick Menu when players are in vehicles or turrets
- Addressed a reported concern that an Outrunner can sometimes be launched into the air and out of playable space when a user enters the vehicle in Meridian Metroplex
- Addressed a reported concern that the bodies of dead enemies would sometimes stretch when inside the elevator in Konrad's Hold
- Addressed a reported concern that the Host player can escape the map when crouching in the doorway of a client's room when they leave their session in Sanctuary
- Addressed a reported concern that hitting an out-of-bounds area with a vehicle would trigger FFYL
- Adjusted the cost of ammo at vending machines to derive from the player's level instead of the vending machine's level
- Addressed a concern that pinstripes and filigree were sometimes missing from some player skins
- Addressed a reported concern that the Anointment “300% Damage above 90%” didn't work properly with non-flesh enemy types
- Addressed a reported concern that Guardian Perks would only be considered active during the session you unlocked them in
- Addressed a reported concern that elemental puddle decals would sometimes remain for clients when reloading the map while the puddles are present
- Updated Credits
- Added previous Hotfixes to the game
- Addressed a reported concern where the hint bar would appear spaced out and stretched across the bottom of the screen in the Skill Tree menu
- Addressed a reported concern that the Play button in the ECHO log menu would sometimes be displayed incorrectly
Borderlands Science
- Added a 10-second cooldown timer until a player can request to skip the current puzzle and get a new one in Borderlands Science
- Addressed a reported concern where a Borderlands Science booster could be removed when joining another game session
Character
- Addressed a reported concern that Action Skill anointments for the Operative could sometimes cancel when activating a second Action Skill
ECHOcast
- Added an in-world marker to improve the discoverability of Moxxtails chest in-game
- Addressed a reported concern in ECHOCast where the Moxxtail buff was lost when joining another game session
- Addressed a reported concern with ECHOcast where the Rare Chest winner count stat was incorrect
FX
- Addressed a reported concern where smoke or steam would flicker in Sanctuary after extended gameplay
Mayhem 2.0
- Rebalanced Mayhem stats for enemy health, shields, and armor in Mayhem Levels 7, 8, 9, and 10
Mayhem Levels 7, 8, 9 and 10 have had their stat bonuses to Health, Shields and Armor reduced. On Mayhem 10, the bonus is now 10,000% instead of 12,500%, and the curve to from Level 7 to 10 has been adjusted accordingly.
- Made a change so only the Host player can roll or apply modifier changes to Mayhem
- Addressed a reported concern that Agonizer 9000, the Kraken, Wotan, and Eista were sometimes not spawning Mayhem Level gear
While we wait for chests and vending machines to support Mayhem Level gear in the next patch, as stated in our Mayhem 2.0 Dev Update, these enemies were fixed so they support Mayhem as a stop gap.
- The Mayhem modifiers Mob Mentality and Chain Gang can no longer be rolled together
- The Mayhem modifier Floor is Lava now fires off less frequently and the damage taken no longer counts towards keeping the player in combat
- The Mayhem modifier Chain Gang now creates beams when the player is closer and dissipates when further away, allowing them to fire less frequently
- Optimized combat timer refresh for Mayhem
The four changes above were made to keep Mayhem 2.0 running smoothly, and we will continue to monitor the performance of Mayhem 2.0 and make adjustments in the future. The Buddy System and Drone Ranger Mayhem Modifiers are continuing to go through testing and are not going to be turned back on at this time.
- Addressed a reported concern that players would sometimes not load in correctly after throwing grenades and making changes to Mayhem mode
- Addressed a reported concern that the travel countdown timer would sometimes not display the map name when applying Mayhem modifier changes after the player activated a New-U Station that was not a Fast Travel Station
- Addressed a reported concern that the numerical indicator on the Mayhem pedestal would not display properly after adjusting the level
- Addressed a reported concern that the UI for the boundary turret warning would remain on screen when changing Mayhem settings while in a restricted area
- Addressed a reported concern that the enemy DEATH from the Post Mortem Mayhem Modifier was unable to cause damage to Moze’s Auto Bear or to players in Iron Bear’s gunner seat
- Addressed a reported concern that the enemy DEATH from the Post Mortem Mayhem Modifier would circle in place if spawned from an enemy that the player did not take down
- Added a limit to the number of visual impact effects spawned when projectiles take damage with Post Mortem and Freeze Tag Mayhem Modifiers
- Post Mortem, Healy Avenger, and Freeze Tag will now check for the dying enemy’s allegiance relative to the player when deciding if they should spawn
- Addressed a reported concern that player could be briefly put into FFYL when the Mayhem Modifier Rogue-Lite is active
- Addressed a reported concern that beams spawned from the Boundary Issues Mayhem Modifier could sometimes become visually attached to the player
- Addressed a reported concern that beams spawned from the Boundary Issues Mayhem Modifier would sometimes stay attached to the player after defeating an enemy NPC turned friendly
- Addressed a concern that a beam effect would sometimes not trigger from the Boundary Issues Mayhem Modifier if there was an obstruction between the player and the enemy
- Addressed a reported concern that some heads were sometimes not scaling properly with the Galaxy Brain Mayhem Modifier active
- Addressed a concern that Mayhem Modifier abilities would occasionally not run properly on enemies
- Addressed a reported concern with weapon drops from enemies downed via critical hit while the Lootsplosion Mayhem Modifier was active sometimes not always matching the current Mayhem Level
- Vehicles can now be the targets of Mayhem Modifiers
UI
- Addressed a reported concern where D-Pad glyphs to change the tracked mission were still displayed on the HUD when playing with the Classic button scheme
- Addressed a reported concern where an empty prompt would be displayed on the HUD above the experience bar after spending skill points
- Addressed a reported concern where multiple message slideouts would appear and overlap after disconnecting a controller
- Addressed a reported concern where the speed of the UI menu would vary when adding a splitscreen player
- Addressed a reported concern where the client's countdown would not appear on the screen after accepting a duel invitation
- Added improvements to text chat
- Updated hint text for changing the viewed event to "Change Viewed Event"
- Addressed a reported concern that parts of the HUD would sometimes be missing when quickly pausing and resuming the game
Hotfixes
This week, we have a variety of gear balance changes, as promised in the Mayhem 2.0 Dev Update, and hotfixes specifically for Takedown at the Guardian Breach. To get the changes and avoid seeing any of these issues arise, make sure that you have your hotfixes applied at the main menu.
- Added Revenge of the Cartel Anointments to the permanent drop pool for gear
- Addressed a reported concern that spikes from Mantakores and Korax ignored Zane’s Barrier
- Re-balanced the number of enemies active at one time during Takedown at the Guardian Breach
- Re-balanced the health of some enemies during Takedown at the Guardian Breach
- Addressed a potential progression blocker when fast traveling during Takedown at the Guardian Breach
- Addressed a concern with the Operative's SNTNL not targeting enemies in some cases
Weapon Adjustments
As stated in the patch notes, we have adjusted the Health, Shield, and Armor stats for Mayhem Levels 7 and higher. As part of that change, we need to adjust gear to reflect that. With the decrease in enemy health, shield, and armor in later levels of Mayhem, all the gear you have currently will feel more effective as you take down enemies in those higher levels. SMGs have proven to be one of the most popular weapon types, so we’ve focused on them with this update. We decided that this amount of change was all we were comfortable with when paired with the scaling changes. We will observe player feedback over the coming weeks and likely make further adjustments as needed.
Weapon Buffs
The number of viable SMGs felt low, compared to the relative depth of weapons of that type. As a result, several them have had damage increases this week.
- Increased weapons damage on Bitch
- Increased weapons damage on Handsome Jackhammer
- Increased weapons damage on Devoted
- Increased weapons damage on Cloud Kill
- Increased weapons damage on Tsunami
- Increased weapons damage on Ten Gallon
- Increased melee damage bonus on Ripper
The Ripper’s melee damage bonus wasn’t providing enough incentive to execute its intended loop. We’ve buffed the damage on the melee strike.
- Increased weapon damage on Vanquisher
The base damage for the Vanquisher and its bonus damage while sliding have been buffed. Like the Ripper, its core loop wasn’t being used as the slide bonus wasn’t significant enough prior to this change.
- Increased bonus damage while sliding on Vanquisher
The Ripper and Vanquisher should be very effective now when embracing their unique loops.
Weapon Nerfs
We found that a few pieces of gear were overperforming or not working as intended, which unintentionally pushed players into builds exclusively using them. It also allowed players to bypass the intended growth of moving up the Mayhem Levels over time. By lowering these values and addressing some data, players should feel able to experiment with other pieces of gear.
Sandhawk
The Sandhawk was creating too many particle systems which we found creating issues related to performance. It also was creating too much damage relative to other sniper rifles. To combat this, we’ve made the following changes.
- Increased Shot Cost from 2 to 3 – We’ve increased the cost of firing the weapon, so that players have to more thoughtfully manage ammo. With the additional SDUs that were added in The Revenge of the Cartels patch, players should still be able to use this weapon quite a bit.
- Removed 2 projectiles – As stated, the performance cost of this weapon was too high, so we’ve removed two particle systems from each shot. This also removes some damage output from the weapon.
- Increased Accuracy Spread – To make up for the difference for the missing projectiles, we’ve spread out the pattern, so it still covers the same space.
- Lowered lifetime of projectiles – Too many active particle systems from consecutive shots was really hurting performance, so we’ve lowered the lifespan of the projectile.
- Increased projectile speed – It was important to use to keep the weapon still effective in combat, so to counter the lowered lifetime of the projectiles, we’ve sped them up. The result is a weapon that still feels as effective as before, and even more responsive.
Yellowcake
We discovered an unfortunate issue with the Yellowcake that effectively added an extra 100% damage beyond its intended output. We are fixing it today.
- Changed Damage Scaling – The wrong scaling math was applying to the Yellowcake, greatly increasing its damage beyond its intended value. We are changing it to use intended math.
- Split Projectile Damage Decrease – We are lowering the damage of each of its split projectiles as they were overperforming as well.
Kaoson
The Kaoson was providing more power than intended, which made it the go-to SMG. With today’s changes it should still provide plenty of damage that focuses on explosive damage bonuses, but not quite at the scale as in the past.
- Accuracy Impulse Increased – Its accuracy allowed players to deal pin-point damage, then with the added explosive damage, it was further maximizing output. We are increasing the accuracy impulse to account for the explosive damage bonus better.
- Max Accuracy Increased – At full auto, the spread proved exceedingly tight, again allowing more damage to be maximized than we intended. We’ve increased the maximum accordingly.
- Critical Damage Reduced – The explosive damage provided by this weapon allows critical hits more frequently, so we are lowering its critical bonus by a small amount.
- Base Damage Decreased – As the Kaoson basically has two points of damage—the initial bullet, and then the explosive round—it was providing way more damage than a typical SMG. We’re lowering the base damage to better account for its dual damage feature.
Anointment Buffs
Several Anointments in the game were not providing enough value, effectively making them non-viable for players. In an effort to increase build diversity, we are buffing a number of Anointments.
- Airborne Anointments – We’ve increased the effectiveness of the While Airborne Damage, Critical Damage, and Fire Rate Anointment. The Airborne Fire Rate Anointment had a bug as well, which is being fixed to substantially improve this Anointment. We’re anxious to see what builds will be used in Takedown at the Guardian Breach in particular.
- Slide Fire Rate – It had a bug as well that prevented it from providing the intended bonus; we’ve resolved that in these hotfixes.
- Action Skill End – A number of these types of Anointments have been buffed to make them more useful for more builds. Fire Rate, Next 2 Mag Bonus Damage, and Splash Damage have all received damage increases.
- Auto Bear Active Incendiary Damage – This has received a significant buff to make Iron Bear builds more effective.
Borderlands 3 Hotfixes: May 14, 2020
- Addressed a reported concern where Mayhem would occasionally not award cash, Eridium, or XP after death
- Addressed a reported concern that the Legendary weapons Storm and Firestorm were sometimes not spawning their elemental orbs when fired
- Removed the inaccurate “Anointed Gunner” text from weapons with the non-character-specific elemental critical hit Anointment
- Added the Mongol to Thunk and Sloth’s item pool and increased its damage
- Changed the dedicated loot pools for Takedown at the Maliwan Blacksite’s boss and mini-boss, Wotan and the Valkyrie Squad
- Increased the chance for more than one Legendary to drop from the dedicated loot pools of the boss and mini-boss in Takedown at the Maliwan Blacksite
We've thinned out Wotan's dedicated loot pool with today's hotfix. As a result, the Valkyrie Squad now drops the Takedown at the Maliwan Blacksite Shields exclusively from their dedicated loot pool, while Wotan drops the Takedown at the Maliwan Blacksite Weapons from its dedicated loot pool exclusively. This does not affect world drops from these enemies. Paired with the change to allow more than a single Legendary to possibly drop at one time, players should have an easier and more consistent farming experience in this content.
Borderlands 3 Hotfixes: April 30, 2020
Thank you to everyone who has already jumped into Revenge of the Cartels and experimented with Mayhem 2.0! We’ve been closely monitoring feedback and are aware of some stability issues and concerns as a result of the April 23 patch. Since then, we’ve released additional hotfixes to temporarily disable two resource-intensive Mayhem Modifiers, Boundary Issues and Drone Ranger, and have already seen substantial improvements to performance and stability. We are continuing to focus our efforts on addressing your concerns. Today’s adjustments to drop rates and Anointment rates are another step toward incorporating community feedback.
- Adjusted the drop rate for Legendary items in Mayhem Mode
- Adjusted the drop rates for anointed gear in Mayhem Mode
- Activated the Loot the Universe event on Promethea
- Lowered the O.P.Q System’s secondary rate of fire to prevent stability concerns due to the Gunner’s ability to spawn an excessive number of drones
- Addressed a reported concern that Badass Enemies in the Guns, Love, and Tentacles DLC were sometimes only dropping common and rare items
- Addressed a reported progression blocker that could sometimes occur when enemies would fail to spawn during “Protect the Nibblenomicon”
- Addressed a reported concern that The Amourettes would stand up and float when being defeated with the “Dominate” status effect during “The Horror in the Woods”
- Addressed a reported stuck spot behind the wooden wall during the “The Shadow of Cursehaven”
- Addressed a reported stuck spot on the pipes during “The Nibblenomicon”
- Addressed a reported stuck spot on the right of the Amourette camp wall during “The Horror in the Woods”
- Reduced the time between Moxxtails donations on the ECHOcast from 60 seconds to 30 seconds
Borderlands 3 Update and Hotfixes: April 23, 2020
UPDATE NOTES
New Content
- Added support for Revenge of the Cartels, the new seasonal event happening from April 23 to June 4!
Our cross-cultural researcher Maurice is back, but he's gotten himself mixed up with a rough crowd, and he's now in debt to Eridium Cartel kingpin Joey Ultraviolet. It's now up to you to take on Joey Ultraviolet and his gangs of underlings to save Maurice's hide.
- Permanently updated Mayhem Mode to Mayhem 2.0
Stability
- Addressed a reported crash that could occasionally occur when dying and respawning in Slaughterstar 3000
- Addressed a reported crash that could sometimes occur after exiting the Ammo Dump vendor menu
- Addressed a reported crash that could sometimes occur after saving and reloading after completing the "Shoot pipe" objective for The Nibblenomicon in Dustbound Archives
- Addressed a reported runtime crash
- Addressed a reported crash that could sometimes occur when punching enemies with the Static Touch artifact equipped
- Addressed a reported crash that could sometimes occur when loading into a cross platform game session via an invite
- Addressed a reported concern that players would occasionally encounter a hitch when completing a Crew Challenge
Network and Multiplayer
- Addressed a reported concern that some players were unable to join the host after being kicked to the Main Menu and immediately opening the Roster Menu
- Addressed a reported concern that players would not be able to join a host if the host recently changed to a more open network mode
- Addressed a reported concern that the timers in Trials would not stop after the host quit out
- Addressed a reported concern that players were able to see planets before they are intended to at the hyperspace terminal in their game if they joined a host's game that is advanced further in the game
- Addressed a reported concern that loot was spawning at the incorrect level for multiplayer players before the player selected a character
- Addressed a reported issue with the Kaleidoscope Dahl pistol where it was not firing amped shots for clients when aiming down sights in multiplayer
- Addressed a reported concern that Eridian chests did not always appear for all players in Skywell-27
- Addressed a reported replication issue with the Blue Fire Boss in Slaughterstar 3000
- Addressed client character movement replication so that events with movement simulations would appear the same on host and client
- Addressed a reported concern that explosive barrels would not consistently appear for players if the barrel was not in view of the host
- Addressed a reported concern that Ratch would disappear for the client when killing them with gore censored
- Addressed a reported concern that players would consistently hitch when any interactive object with a sub menu is hit with Atlas tracking darts
- Addressed a reported concern that players were bring charged more than the listed price when refilling ammo at an Ammo Dump vending machine
- Addressed a reported concern that Mayhem level was not displaying correctly for clients
- Addressed a reported concern that the host player could appear invisible for clients if the host respawned an Outrunner and quickly exited it
- Addressed a reported concern that players would occasionally experience stuttering while driving in a vehicle
- Addressed a reported concern that vehicle loadouts were not updated properly on the client player
- Addressed a reported concern that an Eridian crystal could be destroyed multiple times when players would join a game in Skywell-27
- Addressed a reported concern that the host player, while in Iron Bear, could remain in a client’s room when they leave Sanctuary III
- Addressed a reported concern that some players would see the character select screen at the wrong time of day if they joined when the host was viewing the intro
- Addressed a reported concern that the host player’s name would not appear properly when joining another player in LAN
Gear
- Added additional SDU's for bank size, backpack size, heavy ammo and sniper rifle ammo
With all the new gear that has arrived via DLCs 1 and 2, and events like Broken Hearts Day and Revenge of the Cartels, we thought it was time to expand the bank once again. You can now purchase 100 additional spaces for the bank, as well as 10 more spaces for your character’s backpack! With Mayhem Mode 2.0 launching today, we also thought it was appropriate to allow players to carry more Heavy Weapon ammo and Sniper Rifle ammo, so make sure to purchase those SDUs, and the others, on Sanctuary III.
- Addressed an exploit where players could continuously increase stats that are triggered when shields are broken completely or by continuously jumping off the map and dying, such as with the Pangolin Legendary Shield: “Band of Sitorak”
- Addressed a reported concern that the projectiles from the Shooting Star shield would not spawn properly
- Addressed a reported concern that artifact drops were missing a stat attribute when viewing artifact with a certain combination of primary and secondary stats
- Addressed a reported concern that the Combustion effect persisted when travelling after breaking the Stauros' Burn Legendary COV Assault Rifle
- Addressed a reported concern that the Knife Drain artifact was not applying the correct percentage of healing
- Addressed a reported concern that where artifacts with the Knife Drain ability lifesteal for 100% of the damage dealt
- Addressed a reported concern that the Buzzsaw projectile damage was incorrectly listed when viewing the Road Warrior artifact
General
- Optimized subtitle speed
- Updated credits
- Addressed multiple issues that could sometimes occur with the credits when standing in the Eridian water while the cutscene is triggered in Destroyer's Rift
- Addressed a reported concern that players could occasionally lose functionality when Fast Traveling
- Addressed a reported concern that players could be left in a slowed down state after leaving a cinematic
- Addressed a reported concern that preview images on the map would remain visible when viewing various other icons and challenges throughout the ECHO menu
- Addressed a reported concern with placeholder texts appearing in the ECHO map while in Cathedral of the Twin Gods
- Addressed a reported concern that placeholder text was present on the ECHO map and users were unable to reach the Orbit View during “The Great Vault” in the Cathedral of the Twin Gods
- Addressed a reported concern that players were unable to Fast Travel while other players were joining
- Addressed a reported concern that the host player would be unable to Fast Travel to a travel station in the same map while another player was in a vehicle
- Addressed a reported concern that the Fast Travel station icon did not display correctly when activated by another player in Floodmoor Basin
- Addressed a reported concern that Sanctuary III would be deselected when quickly scrolling through the Fast Travel list
- Addressed a reported concern that the level travel station is not properly displayed for the drop pod in Sanctuary III
- Addressed a reported concern that Named NPCs on Sanctuary III were not able to be interacted with during the “Beneath the Meridian” mission
- Addressed a reported concern that FaceFX would stop working some sequences
- Addressed a reported concern that Handsome Jackie's shield drone would not replicate properly for players
- Addressed a reported concern that aim assist would jitter when aiming at Loot Guardians
- Cash pickups now level sync correctly
- Addressed a reported concern that Mayhem Mode would remain active after resetting mission progress in TVHM
- Addressed a reported concern that an Eridian Husk could not be destroyed in the Cathedral of the Twin Gods
- Addressed a reported concern that VO dialogue would repeat when listening to an ECHO log in splitscreen
- Addressed a reported concern that enemy vehicles could suddenly disappear
- Addressed a reported concern that players could spawn into the incorrect map if they signed out during a map transition
- Addressed a reported concern that the screen would shake and the controller would vibrate when that player hijacks the flamethrower turret in Sandblast Scar
- Addressed a reported concern that the Day/Night cycle would suddenly change during the Tyreen fight on Destroyer's Rift
- Addressed a reported concern that players could be left unable to hear each other if a player connects a headset while the title was suspended
- Addressed a reported concern that players were able to turn in a teammate’s vehicle for parts if the teammate respawns their vehicle while another player is in it
- Addressed a reported concern that special damage text was not localized
- Addressed a reported concern that the Eridium surrounding Tyreen’s arena in Destroyer's Rift does not damage the player when the player slides through it
- Addressed a reported concern that the beam attack from Graveward’s head did not do the appropriate amount of damage
- When selecting a level transition in the Zone Map, the viewed map is now changed to where you would go
- Addressed a reported concern that Logitech equipment would flash it’s respawn colors non-stop when entering spectator mode in Takedown
- Addressed a reported concern that players who are in spectate mode would gain experience from other player's kills in Takedown
- Addressed a reported concern that objects and characters in motion will shake or jitter when viewed in Photo Mode while the motion blur settings are enabled
- Addressed a reported concern that the icons for weapon parts within the inspection menu appeared as question marks when in Chinese
- Addressed a reported concern with the ECHOCast Extension where a viewer could bring up multiple Moxxtail Event when donating bits just as the timer is about to go to the voting phase
- Addressed a reported concern that random actors could be teleported when playing a level sequence
- [PS4 Only] Addressed a reported concern that an unresponsive screen was displayed when booting the title on PS4
- Addressed a reported concern that killing a Behemoth enemy during their rocket attack causes the attack to persist after death
- Addressed a reported concern that the subtitles of the intro cinematic for Moxxi's Heist of the Handsome Jackpot were not localized
- Addressed a reported concern that NPCs were not fighting during the “Guns of Reliance” mission in Floodmoor Basin
- Addressed a reported concern that the minimap icon did not display for the Moxxitail drink event
- Addressed a reported concern that the Marcus skip cinematic cutscene VO was not localized when attempting to access Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock
- Fixed a reported issue where black texture were present throughout
- Addressed a reported concern that Vaughn's cape would be stretched while driving during “Angels and Speed Demons” in Sandblast Scar
- Addressed a reported concern that the map transition counter would not be visible to players
- Added previous micropatches to the game code
Audio
- Addressed a reported issue where subtitles for Eridium Writing would not be synced with the audio
- Addressed a reported issue where subtitles could fall out of sync with VO if the ECHO log is closed a few seconds after replaying an ECHO log
- Implemented a method of manually timing subtitles
- Addressed a reported issue where audio from the Tyreen, Troy and Lilith cinematic in The Droughts can be heard again if the client disconnects and rejoins
- Addressed an audio issue with the Pyscho Badass ground slam
- Addressed a reported issue where all players would hear audio and see subtitles when the host player watched the introduction video of Borderlands Science
- Addressed a reported issue that causes audible clicking and popping with fast moving objects
- Addressed a reported issue where the cinematic music didn't play for players when driving with Maya in Beneath the Meridian
- Addressed a reported issue where the shield dome in Meridian Metroplex did not have any sound
Borderlands Science
- Addressed a reported concern that a Borderlands Science icon appeared on the HUD even if the player didn't play Borderlands Science
- Addressed a reported concern that players are unable to cancel the Booster confirmation with the escape key in the Booster shop of Borderlands Science
- Addressed a reported concern that the incorrect Borderlands Science booster icon was displayed on the HUD
- Addressed a reported exploit with Borderlands Science where the booster duration would reset to the initial duration when saving and reloading the game
- Addressed a Borderlands Science concern where the player could get stuck in an empty puzzle screen if help is accessed before receiving a "Puzzle Download Error" message
Characters
- Buffs for Moze, the Gunner
During our investigations into Moze’s viability, we determined a handful of changes that we were unable to include as a hotfix and are now included into today’s patch. Specifically, we’ve made some changes to allow a few of her skills to regenerate health, or her shields. We’ve also increased the damage output of a few skills.
Dakka Bear – When a player is in the gunner’s nest, Iron Bear's weapons and turret will now deal increase damage
Force Feedback – Added an instant 10% shield restore on top of immediately beginning shield recharging
Rushin Offensive - Added to skill: While sprinting, the Gunner also steals health with her weapons
Redistribution - Adds health regeneration as well as ammo regen after crit
Scrappy - Adds weapon damage to the skill
Torgue Cross-Promotion - Skill also now increases splash damage
Vladoff Ingenuity - Skill also now provides a shield regen rate bonus
- Addressed a reported concern that the Gunner could sometimes be ejected from Iron Bear when another player Fast Travels in the same map
- Addressed a reported concern that shields were no longer regenerating when the Terrified health regeneration anointed part was activated with the Bloodletter Class Mod on the Gunner
- Addressed a reported concern that the Gunner could escape the map by activating Iron Bear just before reaching a kill volume
- Addressed a reported concern where the Forge capstone ability for the Gunner would not fill up the user's magazine when the reserve ammo is filled up after firing the weapon
- Addressed a reported concern that the bubble shield was not consistently activating when ejecting the Iron Bear before the shield was deployed while using the Security Bear and Auto Bear skills
- Addressed a reported concern that the normal melee attack while in the Iron Bear did not launch explosive barrels
- Addressed a reported concern that the Siren’s character model would remain in the Blitz animation after activating it
- Addressed a reported concern that the Siren’s Sustainment skill would not work while Infusion was active when using normal bullet damage
- Addressed a reported concern that the Siren’s Fracture skill did not trigger Phaseslam anointed parts
- Addressed a reported concern that the Siren’s Indiscriminate skill would reflect Torgue projectiles nearby when the Siren damaged herself with it
- Addressed a reported concern that the Siren’s Helping Hands passive skill did not reset the duration if it will still active when the Action Skill came off cool down
- Addressed a reported concern that the Siren’s Remnant passive skill did not function after killing an anointed enemy
- Addressed a reported concern that the elemental projectiles from the Siren’s Deliverance skill would not always seek out enemies
- Addressed a reported concern that the Siren’s Glamour Glamour skill would cause confused enemies to become immune and change allegiance
- Addressed a reported concern that the Beastmaster’s Lick the Wounds passive skill did not apply it's 30% damage boost after reviving
- Addressed a reported concern that the Beastmaster’s chance to fire an extra projectile per shot from Two F4ng can be stacked if the player respec's after triggering the skill
- Addressed a reported concern that pet healing from Beastmaster’s Who Saved Who skill could last for longer than intended after damage is done to the player
- Addressed a reported concern that the Beastmaster’s Who Rescued Who skill did not allow players to heal their pet by dealing damage
- Addressed a reported concern that the Beastmaster’s Ambush Predator skill did not have an icon on the HUD indicating when it was active
- Addressed a reported concern that the Beastmast’s action skill cooldown reductions from Head Count during Fade Away were lost on action skill end
- Addressed a reported concern that the Beastmaster’s Lick the Wounds passive skill did not apply its 30% damage boost after reviving
- Addressed a reported concern that damage over time would interrupt or reset the stacked buff from the Beastmast’s St4ckbot class mod
- Addressed a reported visual issue with the Beastmaster’s Roy4lty head
- Addressed a reported concern that the Operative’s Death Follows Close skill did not modify the damage of the kill skill Best Served Cold
- Addressed a reported concern that the Operative’s Schadenfreude skill did not apply when damaged by vehicles or other non-enemy sources
- Addressed a reported concern that the Operative was able to gain more ammo than intended when using Digi-Clone with the Double Barrel skill
- Addressed a reported concern with the Operative where the Calm, Cool, Collected skill would not trigger when an enemy was frozen by the Operatives's Digi-Clone when using the Double Barrel skill.
- Addressed a reported concern that the Operative’s Digi-clone would share damage when the player still has shield capacity available when using the Digital Distribution skill
- Addressed a reported concern that some enemies' projectiles could damage the Operative when holding the shield
FX
- Addressed a reported concern that the Cyclone had no VFX
- Addressed a reported concern that the Bangarang XL bullet VFX would remain on the host's screen when thrown by a client in Athenas
- Addressed a reported concern that tether FX did not target the Rampager when throwing grenades with lingering or elemental tether effects.
- Addressed a reported concern that incorrect FX decal was used on Katagawa Jr's helmet during his cinematic in Atlas HQ
- Addressed a reported concern that the shield hex tiling for damage feedback would change based on display resolution
- Addressed a reported concern that the Lucky 7 roulette FX did not appear properly in multiplayer
- Addressed a reported concern that particles could obstruct the player's view if entering Iron Bear while status effects were active
Mission
- Addressed a reported concern that enemy Hover Technicals could be hijacked during the “Hostile Takeover” mission
- Addressed a potential blocker that sometimes occurred when players parked another vehicle behind the Golden Chariot as it traveled through the grinder during “Blood Drive” on The Splinterlands
- Addressed a potential blocker that could sometimes occur if the player killed the first wave of enemies in the Control Room before Rhys and Katagawa's dialog triggered during “Space Laser Tag" in Skywell-27
- Addressed a potential blocker that could sometimes occur in “Who Wants to Bang a Bazillionaire” mission if a player was standing at the door into Killavolt’s arena when the last mission item was picked up, causing the door to not open
- Addressed a potential blocker that sometimes occurred from fast traveling when progressing the "Approach Freddie" objective of the Winners and Losers mission in Impound Deluxe
- Addressed a reported concern that BALEX would float and move after completing the "Kill Tyrant" objective during the mission “The Family Jewel”
- Addressed a reported concern that Clay would teleport away from Reliance after receiving the "Follow Clay" objective in the “Cold as the Grave” mission
- Addressed a reported concern that the roller coaster in The Splinterlands does not stop in the correct spot for players and caused them to become stuck
- Addressed a reported potential blocker that sometimes occurred when saving and reloading when progressing the "Approach Freddie" objective of the Winners and Losers mission in Impound Deluxe
UI
- Addressed a reported concern that the Tutorial Hint bar did not convert text to images properly
- A visual message now appears stating why players cannot travel when attempting to transition from the Vault of the Destroyer while other players are viewing the end credits
- Addressed a reported concern that the Friends Nearby icon would appear off the map in the ECHO menu
- Addressed a reported concern that could prevented players from assigning keys to the Walking setting under the Miscellaneous (On foot) category of the controller tag after setting the button scheme to Classic
- Addressed a reported issue that could prevent players from accessing or changing the Driving bound keys of Mark Target and Previous/Next Active Mission after setting the Button scheme to Classic
- Addressed a reported concern that custom waypoint did not appear correctly when placing them with mouse and keyboard after selecting the Challenges tab
- Addressed a reported concern that the progress meter for the maps would tally Zone Progress instead of Crew Challenges when selecting the Challenges tab from the Orbit View in the Echo Map
- Addressed a reported concern that the interface for Photo Mode would appear over other menus when pressing P in combination with various other keys
- Addressed a reported concern that the thumbnails in the trade menu would not appear correctly when scrolling through them
- Addressed a reported concern that incomplete dialog would display on top of functional menus when the user attempts to send mail for the social menu if SHiFT becomes unavailable
- Addressed a reported concern that the indicator for a new item was not clearing from the backpack slots in the Mail and Item Trading menus
- Updated default values for left and right deadzones to 0.15 on consoles
- Addressed a reported concern that a thick black outline remains indefinitely on pinged objects after the ping has expired
- Addressed a reported concern that more than one player was unable to ping the same object
- Removed pings from players in cinematic mode
- Addressed a reported concern that thumbnail images were loaded each time an item is marked as trash or favorite
- Addressed a reported concern that the color menu would not function properly if a player selected a color right after using the Quick Change station
- [PC Only] Addressed a reported concern that the incorrect button prompts appeared in-game when using a PS4 controller on PC
- Addressed a reported concern that on-screen button prompts did not update properly when switching between controllers
- Addressed a reported concern that missions for the same DLC were divided into two different categories when sorting them in the mission log by Add-On Content
- Addressed a reported concern that no menu option or UI was present when disconnecting the network cable during matchmaking
ECHOcast Patch Notes
- Updated to support new items included in the April 23 Borderlands 3 patch
- Late joiners should now see more accurate donation timer during a Moxxtail event
Hotfix Notes
- Activated the Loot the Universe event on Pandora
Farm some Legendaries across the galaxy during Borderlands 3's Loot the Universe mini-events! This week, jump into Pandora until April 30 at 8:59 AM PT!
- Addressed a concern that DLC Legendary artifacts “The Pearl of Ineffable Knowledge” and “Lunacy” were able to be used when the player did not own the Guns, Love, and Tentacles DLC
- Corrected a typo with the “CryptoSec Escort”
- Corrected a typo with Ascension’s Bluff when viewing an optional objective during Revenge of the Cartels
- Addressed a reported concern that Action Skills would sometimes stop functioning temporarily for the Operative when getting a Second Wind while the Action Skills were still active
- Addressed a reported concern that the Siren’s Soul Sap skills would sometimes target another playing in Fight for Your Life, rather than the player using the skill when missing health
- Added the Legendaries “Skullcrusher” and “Cockybastard” to the boss loot pools in the Guns, Love, and Tentacles DLC
- Addressed a reported concern that the Stauros’ Burn Assault Rifle’s combust weapon effect was sometimes not triggering when breaking
- Addressed a reported concern that it was sometimes possible to use the Siren’s Phaseslam ability on the stairs leading to Joey’s arena and prevent them from flattening
- Addressed a reported concern that a black screen would sometimes appear for approximately 30 seconds when watching the end of the Katagawa Jr title card during “Atlas, At Last”
- Addressed a reported concern that exploding enemies would sometimes not die when self-destructing with the Buddy System Mayhem Modifier
- Addressed a reported concern that the General Winter description was sometimes not updating with the hotfix changes
Borderlands 3 Hotfixes: April 9, 2020
ADJUSTMENTS FOR MOZE, THE GUNNER:
As we mentioned during last week’s hotfix, we are continuing to work on improving the Gunner’s survivability and Iron Bear's viability in higher levels of Mayhem. This week brings another set of hotfixes to Moze’s skills based on our investigations. The below notes list the numbers as they will be changed on the skill descriptions.
- Explosive Punctuation: Increased the cooldown rate awarded to 8%
- Hammerdown Protocol: Increased the damage output to 600% and reduced the reload time
- Click, Click…: Increased damage bonus from 12/24/36% to 20/40/60%
- Specialist Bear: Increased the damage from +25% to +60%
Iron Bear Weapons
- Increased the base damage of the Salamander Flame Thrower
- Increased Chemical Warfare’s Melt Damage to 125%
- Increased the base damage of the Railgun
- Reduced Capacitive Armature’s damage reduction from -75% to -30%
- Reduced Corrosive Sabot Round’s damage reduction from -50% to -15%
- Increased Shockhammer’s Shock Damage to 60% of damage dealt
Borderlands 3 Hotfixes: April 2, 2020
Adjustments for Moze, the Gunner:
We have been taking a closer at Moze the last few weeks. Here at the first set of hotfixes based on those investigations, primarily focused on improving her survivability. We will be further addressing some areas we identified as trouble spots for her in the future.
- Reduced the cooldown time for Iron Bear
- Increased the amount of fuel for Iron Bear
- Increased the bonus on “Behind the Iron Curtain” skill
- Increased the bonus on “Security Bear” skill
- Increased the bonus on “Experimental Munitions” skill
Weapon Balance:
Damn
- Increased weapon damage
Hyperion Weapon Shields
- Increased the amount of damage weapon shields absorb
The Lob
- Increased Fire Rate
- Reduced projectiles from 3 to 1
Tiggs Boom
- Increased weapon damage
- Increased damage from the Starfall meteors
Moonfire
- Increased weapon damage
- Increased Critical Damage Bonus
Good Juju
- Non-critical hits now increase Critical Damage Bonus by 20%. This bonus stacks 25 times and is removed upon manual reload.
Borderlands 3 Update and Hotfixes: March 26, 2020
Update Notes
New Content:
- Added support for Borderlands 3 campaign add-on: Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock
- Level Cap increase - New Max Level 57
Here it is! Two capstones, everyone! We’re excited to see what interesting new builds everyone creates with these additional skill points!
- 3 New Guardian Rank skills and Guardian Rank Increase
Here are the first 3 new Guardian Rank Perks! In the Enforcer tree we’ve added “C’mon and Slam,” allowing you to use the slam at any height. This should make slam gear a lot more interesting. For the Survivor Tree, you can now enable “Too Angry to Die,” allowing any damage you do to enemies in Fight For Your Life to slightly extend your down time. Finally, in the Hunter tree we added “Harmageddon,” where additional damage is done to enemies that have received multiple static effects.
- New campaign add-on Game Menus that will allow players to start the campaign add-on with an auto-leveled character
You can now immediately jump into new DLC content right from the menu! You’ll start the game with a character leveled up to where the DLC content would be unlocked, and you can start right in the new content.
- Support for the ECHOcast update and new Moxxtail Events
Viewers can show their appreciation for their favorite streamers with Moxxtail Events, which let you convert Twitch Bits into in-game beverages that provide the streamer with various limited-time buffs. We have a full explanation of how they work in our Moxxtail Events guide, so be sure to check that out if you want to dabble in some Borderlands 3 mixology.
Stability
- Addressed memory leaks that occasionally occurred on Split Screen join/leave
- Fixed a crash that could sometimes occur after spending a large amount of Guardian Tokens
- Fixed a crash that could sometimes occur when quickly navigating Crazy Earl's shop
- Fixed a crash that could sometimes occur during the objective to collect tokens in the “Kill KillaVolt” mission in Lectra City
- Fixed a crash that could sometimes occur during the "Melee Mine Cart" objective of Angels and Speed Demons in Konrad's Hold
- Fixed a crash that sometimes occurred when loading into Grand Opening in Moxxi's Heist of The Handsome Jackpot
- Fixed a crash that could sometimes occur when transitioning from The Spendopticon to The Compactor in a four-player game in Moxxi's Heist of The Handsome Jackpot
Performance
- Optimization improvements
- UI Optimizations
General
- Gear lower than level cap no longer drops when player and enemy characters are each at level cap
We saw the community feedback here and agreed that seeing gear below the level cap, when at the level cap, was not an ideal experience. Characters at max level should no longer receive gear at a level lower than their character through chests and drops from enemies that are also at the level cap.
- Added the ability start a campaign add-on with an auto leveled character
- Added support for more Guardian Rank perks
- Re-balanced game stage regions starting from about Act 2 on to better follow the player growth
Based on data and community feedback, we have adjusted the leveling experience post-Act 2 to better ensure that enemies are properly leveled to players as they move into the second half of the game. This change will only impact characters created after this patch is live.
- Addressed a reported concern that Anointed enemies would not always encase themselves in Eridium when dying
- Removed the status effects from Anointed enemies after they crystallize to prevent players from taking damage when shattering the crystal
- Addressed a reported concern that the beam attack from Graveward’s head would occasionally only do a little bit of damage
- Addressed a reported concern that enemies would sometimes not play their physical death actions if interrupted by animation actions
- Addressed an issue where The Mystery Cube in Desolation's Edge would sometimes no longer respawn when reloading the map
- Addressed a reported concern that Pappy and Pappy’s Jalopy would sometimes re-spawn when quitting the game after dying with Pappy's Jalopy during “The Feeble and the Furious” mission in Devil's Razor
- Addressed a reported concern where Tediore weapons with the sticky part modifier would sometimes disappear abruptly when bounced off of an interactive object
- Fixed an issue where the Bangarang XL bullet VFX would sometimes remain on the host's screen when thrown
- Changed the visuals when looking through the glass bottle scope of some COV Assault Rifles
- Shields that trigger effects while depleted, like Brawler Ward, can no longer be trigger multiple times while the game is paused
- Shields that trigger effects while full, like Commuter Re-Charger, can no longer be stacked when taking enough damage to deplete it in one hit
- Shields that project a shield while crouching will now properly destroy the projected shield when the shield is removed while active
- Addressed a reported concern that the Phasezerker class mod sometimes displayed temp text when rolled with 2 points in Conflux, 2 points in Clarity and 1 point in Anima
- Addressed a reported concern where players could sometimes see maps the host had not discovered yet when playing multiplayer
- Addressed a reported concern that mission-specific weapons could occasionally spawn at the host's level instead of the player in TVHM during multiplayer
- Addressed a reported concern that mission rewards would sometimes spawn at the host's level instead of the player's level in TVHM
- Added four specific dialog lines that can be played from the Main Menu, one for each character class
- Addressed a reported concern that incorrect subtitles would sometimes play when loading into maps after starting a new game
- Addressed a reported concern that mission weapons like Rogue-Sight could be mounted on the wall in the Players Quarters
- Addressed a reported concern where the Fast Travel Stations of the Zone challenge progress would sometimes not update properly after fast travelling to the Fast Travel in Meridian Outskirts
- Addressed a reported concern that the total number of Eridian Writings were sometimes displaying incorrectly
- Fixed an issue with duplicate loc text was sometimes not getting translated
- Fixed an issue where Eridium Jars would sometimes not replicate properly
- Addressed a reported concern where VoG from Tannis could appear improperly in certain situations
- Addressed a reported concern where VoG from Lilith could appear improperly in certain situations
- Addressed a reported where VoG from Lilith could sometimes appear white after she loses her powers
- Addressed a reported concern where the Galaxy Map would occasionally appear in the Minimap when closing the ECHO device
- Addressed a reported concern that players were sometimes not seeing Cryo status effects after entering FFYL with the Cryo effect active
- Addressed a reported concern that weapon skins would appear to revert to the default skin after opening the inventory again
- Addressed a reported concern that players could occasionally get stuck in character select when joining a host that is viewing the opening cinematic
- [Console Only] Added a limited pause menu for the primary player during splitscreen when the second player joins late in the intro cinematic
- [Console Only] Addressed an issue where two sets of subtitles would sometimes appear on-screen during cinematics in split-screen
- [Console Only] Addressed a reported concern with black lines sometimes appearing along the sides and bottom of the viewport on consoles
- [Console Only] Addressed a reported concern that the load character menu would sometimes fail to read save games for a splitscreen player if the controller was disconnected before they were added (which would cause the menu to spin for a long time)
- Nativized micropatches (older hotfixes are now in the game permanently)
Characters
- Addressed a reported concern that the Siren’s “Find Your Center” skill does not grant a melee attack speed bonus to clients
- Addressed a reported concern that the Siren’s “Phasegrasp” skill may not function if the player fires a Jakobs pistol immediately after triggering the skill
- Addressed a reported concern that the Beastmaster’s pet's gun would appear to float during cinematic scenes
- Addressed a reported concern that the Gunner’s “Stainless Steel Bear” skill would increase the fuel gauge but not award additional fuel
- Addressed a reported concern that the Beastmaster’s "Rakk Attack" skill would not gain a charge after getting a critical hit with the "Head Count" skill active
FX
- Addressed a concern that the explosive base material would sometimes not render correctly
- Addressed a concern that the blue simulation FX from the missions “Head Case” or “Transaction-Packed” would sometimes remain on the screen when entering the Calibrate Display options menu
- Switched the sword slash material in Zer0’s title card with the correct one
- Addressed a concern that split-screen players would sometimes not see Zane's melee FX in third person
UI
- Addressed a reported concern that the notification slide did not appear properly when taking a photo in the Inspect menu
- Addressed a reported concern that the Inner Dead Zone setting sometimes did not apply when viewing items in the inspection menu
- Addressed a reported concern that ECHO menu backdrop particles would sometimes appear during cinematic cutscenes if the ECHO menu was open before the cutscene started
- Addressed a reported concern that the 3D character model in the menu would sometimes persist in the world if the player paused while switching from the Skills to the Inventory menu
- Addressed a reported concern that the HDR calibration menu would sometimes become stuck on the screen if players accepted an invite while the menu was open
- Addressed a reported concern that details for a nearby player would sometimes be displayed when trying to select a fast travel station in the ECHO Zone Map
- Addressed a reported concern that some players were sometimes unable to select a custom waypoint when using Cycle Waypoint in the ECHO Zone Map
- Addressed a reported concern that a waypoint in the ECHO Zone Map was sometimes not displayed, and had no text, after the player quit and rejoined before taking the Eridium Fabricator from Typhon in the “Footsteps of Giants” mission in Desolation's Edge
- Addressed a reported concern that some players could sometimes lose functionality when opening the pause menu immediately before a cinematic played
- Addressed a reported concern that waypoints for all in-progress missions would could sometimes display on the ECHO Zone map
- Addressed a reported concern that the minimap would sometimes not be scaled properly after adjusting the graphics preference in the Visuals options menu
- Addressed a reported concern that the minimap would occasionally not display properly during multiplayer
- Addressed a reported concern when opening the map when a cutscene had been triggered
- Removed the current/max counts from the Unlocked Decorations menu
- Mission delivery menu is now properly closed when walking out of range of the mission giver
- Addressed a reported concern that an inspected item would sometimes spawn before the menu finished loading causing the inspect item to clip into the camera
- Addressed a reported concern that sometimes caused the warning icon and alarm to continuously play after dying from driving a vehicle into a boundary turret
- Addressed a reported concern where the Disable/Enable perk button text for Guardian Rank would sometimes not update properly when enabling or disabling a Guardian Rank perk for clients
- Addressed a reported concern where players were sometimes able to "disable" the skin and weapon unlocks slots in the Guardian Rank menu
- Addressed a reported concern that some mission objectives were sometimes showing up on the map when they should not
- Addressed a reported concern that mission waypoints associated with multiple missions could sometimes erroneously become active
- Addressed a reported concern where the client's UI would sometimes not update when the Gunner's “Salamander Thrower” element was changed
- Addressed a reported concern that player portraits were sometimes not loading properly when joining in as a secondary split screen user
- Addressed a reported concern that the player portraits were sometimes not displaying correctly after a client would quit to the main menu from the character select screen
Missions
- Mission experience and mission rewards now support level sync
- Addressed a concern that Claptrap would sometimes continue his chatter about being released from the magnet after already being released
- Addressed a reported blocker that could sometimes occur when the objective "Collect succulent skag meat" does not appear during the “Skag Dog Days” mission in The Droughts
- Addressed a reported blocker that could sometimes occur when the objective "Give batteries to Moxxi" does not complete during the “Kill Killavolt” mission
- Addressed a reported concern that the mission tracker was sometimes not present after fast travelling back to Sanctuary immediately after finishing the “Hostile Takeover” mission
- Addressed a reported concern that a waypoint was sometimes missing during the objective "Return to Maya" in the “Beneath the Meridian” mission in Vault of the Rampager
- Addressed a reported concern that a waypoint was sometimes missing when quitting during the "Kill grogs" objective of the “Swamp Bro” mission in Floodmoor Basin
- Addressed a reported blocker that could sometimes occur when quitting after collecting the Vault Key fragment during “The Family Jewel” mission in Voracious Canopy
- Unlocked jet booster and monster wheel parts for the Technical when completing missions "Blood Drive" and "Angels and Speed Demons", respectively. This fix is not retroactive, and an upcoming change will patch save games that have previously completed these missions to ensure that the character has unlocked these parts.
- Addressed a reported concern that a waypoint was sometimes missing for the “Kill Rakkman” mission
- Addressed a reported blocker that could sometimes occur when the user is able to reach and kill Mouthpiece early during the “Pandora's Next Top Mouthpiece” mission
- Addressed multiple reported concerns that could sometimes occur when returning to Sanctuary immediately after taking the Eridium Fabricator from Typhon during the “Footsteps of Giants” mission
- Addressed a reported blocker that could sometimes occur if the player stood in front of Tannis during the “In the Shadow of Starlight” mission
ECHOcast
- Reworded the Rare Chest Beginning Event message to remind the streamer not to exit the level before the event completes
- Added a status menu section for ECHOcast
- Added DPS and number of Legendaries spawned to streaming stats
- Added a streaming tab in the Social menu
Hotfix Notes
- Addressed a reported crash in Slaughterstar 3000 that could occasionally occur when dying and respawning.
Hotfixes for Guns, Love, and Tentacles
In order to prevent confusion when players load up Guns, Love, and Tentacles, we’ve identified some potential issues and have been able to pre-emptively put out hotfixes related to them. Make sure that your hotfixes are applied to benefit from the weapon buffs and to prevent the following from occurring. Check that the “Hotfixes Applied” sign at the main menu is active before loading into the game.
Addressed a concern that creating a new game to skip to the add-on content would grant the players class mods they were unable to equip
Guns, Love, and Tentacles Weapon Adjustments:
Soulrender
- Reduced the change to spawn Skulls
- Increased Soul Render Damage
Anarchy
- Corrected the Item Description and Red Text to show in the correct area
Oldridian
- Increased Weapon Damage
SF Force
- Increased Weapon Damage
Serryul Killur
- Increased Weapon Damage
Borderlands 3 Hotfixes: March 19, 2020
- Addressed a potential progression blocker from Typhon during “In the Shadow of Starlight”
- Addressed a reported concern that the Siren’s Fist Over Matter skill was sometimes not working as intended if it was not in the hosts’ view
- Adjusted the collision at the stairs in Quietus Pike to prevent players from sometimes sinking into the ground after destroying the second vine door
- Changed the Operative’s Cool Hand skill description to show the correct values
- Addressed a reported concern that Tyreen would occasionally re-appear after the cutscene during “The Great Vault”
Borderlands 3 Update for Epic on PC: March 13, 2020
- The first time players launch Borderlands 3 after the update through Epic or Steam, they will be asked to choose a Gearbox Software SHiFT Display Name. This name is displayed in-game when playing with other players. You can change your display name at any point in the Account Details tab of the Social Menu.
- Added backend functionality for Gearbox Software SHiFT Matchmaking so players can play with both Epic and Steam users
- Added functionality to use the player’s SHiFT Display Name to find and join friends playing on PC regardless of platform
Menu Changes
- Added two new buttons to the Roster Tab of the Social Menu
- "Find SHiFT Friend" allows you to enter the exact SHiFT Display Name you’re looking for to add as a friend or block
- "Manage SHiFT Friends" allows you to view all current SHiFT friends and game invitations
- All friends will have an icon to indicate if they are a friend through Gearbox Software SHiFT or your PC platform (Epic or Steam)
- Added additional pages to the SHiFT tab of the Social Menu
- Redesigned the SHiFT Code and Reward History tabs
- Added a new Account Details tab to allow players to update their SHiFT Display Name (this will also update the player’s display name on forums.gearboxsoftware.com and on the Gearbox Software SHiFT website)
- Network & Social in the Options Menu now includes control options for PC Cross-Play functionality
- Added “Friend Sync” toggle to give players the option to sync friends from Epic and Steam to Gearbox Software SHiFT
- Added “PC Cross-Play” toggle to give players the option to be included in PC Cross-Play matchmaking pools (when toggled to “Off”, players will only be paired with other players on their current PC platform)
Note: Currently, players are still only able to send mail to players on the same platform. This will be changed in a future patch.
Additional Fixes
- Addressed a reported concern that scrolling functionality was sometimes not available in Vending Machines and item cards were sometimes not staying on the screen
- Added functionality when signing into SHiFT for “Forgot your Password?” to link to a new page
Borderlands 3 Hotfixes: March 12, 2020
General
- Addressed a reported concern that was causing Typhon to sometimes be a potential blocker in “Shadow of Starlight”
- Addressed a reported concern that the Jabbermogwai was sometimes not dropping loot at the correct rate
Characters
We're looking to go over each of the Vault Hunters to identify any inconsistencies in gameplay. Some of these concerns will have to be addressed via patches, but for issues such as incorrect values being listed, we’re able to adjust in hotfixes.
- Removed the Gunner’s “General Winter” minigun damage penalty and Cryo penalty.
- Adjusted the Gunner's “Exploding. Bullets.” skill to match the current damage output, which was sometimes higher than stated on the skill description
- Addressed an issue with the Beastmaster’s “Furious Attack” skill where it was sometimes rounding its values and making the skill description and damage output appear inconsistent
- Addressed an issue with the Beastmaster’s “Hunter’s Eye” skill where the skill description was sometimes showing values from incorrect fields
Location Re-Balancing
This adjustment will only affect new characters as we continue to improve and balance progression. We'll first implement this change on Friday, March 13 for PC players on Steam and Epic; players on all other platforms (PlayStation®4, Xbox One, Stadia, and Mac) will receive these improvements in a patch coming later this month.
We found that new players were consistently entering certain areas over-leveled for the content they were playing. This occasionally trivialized those areas, as enemies were sometimes much weaker than intended for that point in the game. We also found that some side missions later in the game were largely ignored because of these balance irregularities. These balance changes bring the enemies up to the average level that we see players hitting in these locations.
- Various areas and side missions on Nekrotafeyo should now match the average level of players
- Enemies in The Anvil should now match the average level of players
Weapons
Sickle
- Addressed a reported concern that the “Boom” prefix was sometimes not receiving the buff from last week’s hotfix
Boomer
- Increased weapon damage
The Garcia
- Increased the Fire Rate
- Increased the number of projectiles shot
Hellfire
- Increased weapon damage
- Increased the Damage Over Time amount
Hyperfocus XZ41
- Increased weapon damage
Linc
- Increased weapon damage
Nemesis
- Increased weapon damage
Nimble Jack
- Increased weapon damage
- Added 100% Bonus Critical Damage
Ogre
- Increased weapon damage
One Pump Chump
- Increased weapon damage
Roisen's Thorns
- Increased weapon damage
Sawbar
- Increased weapon damage
- Adjusted the timing of when the three projectiles split to be sooner
SkekSil
- Increased the Extra Projectile Damage
Tankman’s Shield
- Increased the Maximum Damage Cap by 200%
- Increased the percent damage awarded per kill
Borderlands 3 Hotfixes: March 5, 2020
- Addressed a reported concern that Moist Hand Luke and Grabby Gretchen would occasionally spawn inside of the wall during “Playing with Fire”
- Addressed a reported concern that Eridium jars in Atlas HQ were occasionally despawning when leaving the area
- Addressed a reported concern where characters could sometimes get stuck between a bush and the railing in The Spendopticon
- Addressed a reported concern where characters could sometimes get stuck between a Ratch nest and a tree near the beginning of the Market District
- Addressed a reported concern that players were sometimes able to escape the boss arena during the Trial of Cunning
- Addressed a reported concern that the “Like, Follow, Obey” skin was sometimes displaying corrupt textures on the Gunner
Vault Hunters:
This week, we took a look at some character skills that were occasionally not properly reporting what was happening in-game. For these instances, we have updated the description text to show the actual in-game values and removed an instance of a penalty that was not reported on its skill description.
- Addressed reported instances of the Gunner’s skill descriptions sometimes showing inaccurate values
- “Hell on Rails” skill description was occasionally showing +30% Fuel Drain instead of the actual +8%
- “Corrosive Sabot Round” skill description was occasionally showing -50% Railgun Damage and Fuel Drain instead of the actual -33%
- Addressed a reported concern that the Gunner’s “Active Tracking” skill was receiving a 50% penalty to damage per missile and ammo capacity that was not listed in the skill description. We have removed this penalty
- Fixed a typo with the Beastmaster’s “Furious Attack” skill in English
- Addressed a reported concern that Blood Cooled Jackbot’s beam attacks were bypassing the Operative’s barrier
Weapons
We are also looking at some of our Legendary weapons to get them up to par as part of the impending release of Mayhem 2.0, one of the Spring 2020 content additions we discussed at PAX East.
Crader’s EM-P5
- Increased Critical Damage by 80% while airborne
Faisor
- Increased amount of shotgun projectiles from 6 to 8
- Increased the reload time of the under-barrel shotgun (rate at which the under-barrel shotgun refills ammo)
- Increased weapon damage on both firing modes
Firestorm
- Increased weapon damage
Hellshock
- Increased number of projectiles per shot to 2
- Increased weapon damage
Krakatoa
- Increased weapon damage
Nine-Volt
- Increased weapon damage
Sickle
- Increased fire rate
- Increased weapon damage
Smart-Gun
- Increased weapon damage and the damage on the thrown projectile
Storm
- Increased weapon damage
Thunderball Fist
- Increased damage on the Initial Shot and the Thunderball
Borderlands 3 Hotfixes: February 27, 2020
- Addressed a reported concern that players were sometimes able to bypass Trudy’s spawn trigger during “Kill KillaVolt”
- Addressed a perceived progression blocker during “All Bets Off” where enemies that were dropped in from a drop pod would sometimes not appear when the player left and returned to the area
- Included a stopgap fix to prevent a reported blocker due to enemies sometimes becoming stuck in unreachable locations in Cistern of Slaughter
This will be addressed further in a future patch, along with a change to Brood Mother’s spawn conditions.
- Addressed a reported concern that the "Should’ve Cashed Out" challenge was sometimes not progressing when killing Looters in the DLC area
- Adjusted Billy the Anointed’s behaviors so that they would not teleport as often during a fight, and increased the chance for them to drop Lead Sprinkler
- Addressed a reported concern that players could sometimes get stuck on top of a row of slot machines inside the second VIP room at Beggar’s Berth
Weapons
DAHL
- Increased damage of all DAHL Assault Rifles by 35%
The Lob
- Increased Magazine Size from 4 to 12
- Greatly increased damage per tick
- Now fires a burst shot of 3 magical orbs instead of 1
Woodblocker
- Increased Critical Hit Damage by 100%
- Slightly reduced Vertical Recoil
Malak's Bane
- Greatly increased damage
- Reduced shotgun ammo cost from 4 to 2
Ruby's Wrath
- Greatly increased damage
- Greatly reduced the Cooldown of Singularity Grenade
Borderlands 3 Hotfixes: February 20, 2020
- Addressed a potential exploit where players were sometimes able to open the Rare Chest in Slaughterstar 3000 when entering Iron Bear’s turret
- Addressed a reported concern that Oversphere enemies occasionally would not shoot with their optic lasers in True Vault Hunter Mode or Mayhem Mode
- Addressed a reported concern that placeholder swords were sometimes visible in Athenas
- Addressed a reported concern that the Fabricator was sometimes letting loot drop outside of the map
- Adjusted the balance for Tony Bordel and Petunia in Mayhem Mode
Borderlands 3 Update and Hotfixes: February 13, 2020
UPDATE NOTES
New Content
Broken Hearts Day Event
Maurice, your sentient Saurian shipmate on Sanctuary III, is continuing his study of humanity's customs, and has taken an interest in our strange courting rituals. To help him understand the emotional rollercoaster that is Broken Hearts Day, you'll need to blast the floating hearts that are popping up over baddies' heads all over the galaxy. Maurice will reward you with sweet Broken Hearts Day loot for your trouble, including two level 53 weapons: Terminal Polyaimorous and Wedding Invitation!
Event Toggle
For the Vault Hunter who already has everything, or prefers their gameplay to be more straightforward, you can now disable the Broken Hearts Day Event in the main menu. This highly requested feature will be included for all future seasonal events as well.
Skippable Cutscenes
With this patch, you can now skip all cutscenes in the game, whether you've seen the cutscene before or not, during solo play or by the host of your party during multiplayer! Simply press any key during the scene and you'll be prompted to confirm the skip.
Level Cap increased to 53
The level cap has been increased to 53, providing everyone with 3 more skill points to aim for! We are looking forward to seeing what interesting combinations the community finds with their additional skills and will have more to talk about in the future concerning level cap increases and character growth.
True Takedown Mode
We're introducing True Takedown Mode to the Takedown at the Maliwan Blacksite. As of this patch, there will be a way to re-enable the original version of the Takedown scaled to 4 players. Future Takedowns will also launch with both modes enabled.
The default setting keeps the Takedown scaled depending on how many people are in your party. To turn back on 4-player scaling, toggle the new switch to the right of the Takedown door.
Guardian Ranks
You are now able to turn off individual Guardian Ranks or the whole system! If there are any perks that aren't playing nice with your builds, you can now disable them! Furthermore, for those who want to enjoy a vanilla leveling experience, you have the ability to disable the entire system. This includes both stat bonuses and all perks.
When the patch goes live, the Guardian Rank system will be turned off by default, giving you a great opportunity to look through your perks to see if there's anything new you want to try! Note: while the Guardian Rank system is turned off, you will not be able to gain ranks.
Stadia
With this patch, Stadia is now caught up to the other platforms! Stadia players can now access Moxxi's Heist of The Handsome Jackpot, fight through Takedown at the Maliwan Blacksite, and take advantage of the QOL improvements that were included in previous patches.
Stability
- Addressed multiple reported crashes
- Addressed multiple reported memory crashes
- Addressed a reported crash that could sometimes occur when updating the position of the dueling timer during a level transition
- Addressed a reported crash that could sometimes occur when there is no player character while spectating in the Takedown at the Maliwan Blacksite
- Addressed a rare crash that could sometimes occur when hijacking a vehicle
- Addressed a rare crash that could sometimes occur after extended hours of play
- Addressed a rare crash that could sometimes occur during combat in Athenas
- Addressed a rare crash that could sometimes occur during combat in Atlas HQ
- Addressed a rare crash that could sometimes occur in a multiplayer game in The Droughts
- Addressed a reported crash that could sometimes occur when loading into a map when Campaign Matchmaking
- Addressed a reported crash that could sometimes occur when elements react in bodies of water
- Addressed a reported freeze that could sometimes occur during garbage collection
- Addressed a reported crash that could sometimes occur when using Iron Bear
- Addressed a rare crash that could sometimes occur after respawning a vehicle and then using the CAR station before the vehicle spawns
- Addressed a reported crash that could sometimes occur when holding both the left and right arrow keys while on the Skills tab of the ECHO menu on PC
- Addressed a rare crash that could sometimes occur when quitting to desktop after another user disconnects during multiplayer on PC
- Addressed a reported crash that could sometimes occur when a host selected Quit to Portal on Stadia
- Addressed a reported memory leak on map transitions
Performance
We are continuing to work on additional stability and performance updates for future patches.
- Implemented multiple performance optimizations
- Implemented multiple audio performance optimizations
- Addressed reported performance issues encountered when players are pushed by another user's vehicle
- Addressed a reported performance issue when fighting enemies at Lumberton Junction in Floodmoor Basin
- Addressed reported performance issues when scrolling through Guardian Rank Menu icons quickly
General
- Added weight to the Guardian Rank random reward selection to favor reward options with less tokens applied to them
- Addressed a reported concern that some missions were not awarding their cosmetic item rewards
- Players should now have the following mission rewards if they completed the associated missions:
- NOG Mask - Techincal NOGout in Meridian Outskirts
- Atlas Classic skin - Atlas, At Last
- Gilded Rage Jakobs skin - Cold as the Grave
- Signature Style CoV skin - The Great Vault
- Drop It Weapon Trinket - It's Alive
- Addressed a reported concern that players could be granted starting gear that was far beyond their level
- Addressed a reported concern that a player in spectator mode would occasionally lose functionality when the Takedown host fast traveled to a different map
- Addressed a reported concern that a Second Wind would occasionally reset the Takedown mission after players had failed the mission
- Addressed a reported concern that players were occasionally respawning at the incorrect checkpoint in Meridian Outskirts
- Addressed a reported concern that the player character on the character select menu would be positioned incorrectly when a player late joins a multiplayer game on Skywell-27
- Addressed a reported concern that the weapon Tiggs Boom was spawning projectiles in the wrong location
- Increased the chance of Tiggs Boom to spawn a projectile
- Addressed a reported concern that Anointed Enforcer's shield would occasionally disappear and make the enemy appear vulnerable when they were not
- Addressed a reported concern that third-person healing effects could occasionally scale larger than intended
- Addressed a reported concern that players were occasionally being teleported to random places during cutscenes when standing on specific spots in a map
- Addressed a reported concern that the incorrect icon was displayed when confirming in Japanese on PlayStation 4
- Addressed a reported concern that item cards would occasionally remain present on the screen after picking up an item
- Addressed a reported concern that videos could sometimes appear corrupt on Stadia
- Addressed a reported concern where certain key inputs would not be accepted properly on Stadia
- Addressed a reported concern that the joinable status of a game on Stadia could be inaccurate
- Addressed a reported concern with incorrect key glyphs showing when returning to the Main Menu on Stadia
- Nativized previous hotfixes
Missions
- Addressed a perceived progression blocker after entering Lectra City from another map after completing the "Collect Batteries" objective of "Kill KillaVolt"
- Addressed a perceived progression blocker that occasionally occurred during the "Return toppings to Tina" objective of "Hammerlocked"
- Addressed a perceived progression blocker that could sometimes occur after leaving and re-entering the map during the "Check dead drop" objective of "Going Rogue"
- Addressed a reported concern where dialog could be repeatedly triggered if the player loaded into another map while on the objective "Take alternate path" during "Footsteps of Giants" on Desolation's Edge
- Addressed a perceived progression blocker during the "Loot Vault" objective with Typhon during "Footsteps of Giants"
- Addressed a reported concern where a player with active missions could start a session with no tracked mission if their previously tracked mission could not be tracked
Hotfix Notes
- Addressed a reported concern that the "Emergency Response" perk was increasing Shield Recharge Delay, rather than decreasing it
- Addressed a reported concern that the crowd audio was sometimes coming from a separate location while chasing down Carnivora
- Added blockers to prevent players from occasionally escaping the map without dying when jumping off the edge of a cliff in Carnivora
- Addressed a reported concern that players could walk through a wall of rocks in Carnivora
- Added blockers to prevent players from escaping the map near the Apollyon Transit Station New-U in Neon Arterial
- Addressed a reported concern that the Gunner could sometimes get stuck in the second area of the Proving Grounds
- Addressed a reported concern that players could occasionally escape the Skag of Survival boss area in The Proving Grounds
- Addressed a reported concern that the Siren could escape the map while using the "Downfall" ability in Cistern of Slaughter and the Destroyer's Rift
- Addressed a reported concern that the final satellite dish would not appear for the player to destroy at certain distances during "Bad Reception"
- Addressed a reported concern that players were unable to break an Eridium crystal cluster in Ambermire
- Addressed a reported concern where aim assist was snapping aggressively on the center of an enemy when fighting the Blue Fire and Red Rain boss enemies during "Slaughterstar 3000"
Borderlands 3 Hotfixes: January 30, 2020
- Increased the chance to receive Legendary loot from red car trunk chests
- Addressed a reported issue that the player could sometimes rise into the sky with the cannon during the "One Man's Treasure" mission in Moxxi's Heist of The Handsome Jackpot
TRUE TAKEDOWN MODE
We've been looking at the feedback we received during the Scaling Event for Takedown at the Maliwan Blacksite and have decided to make this Scaled event permanent starting today.
In a February update, we will include a new switch to re-enable what we call True Takedown Mode. True Takedown Mode will restore the Takedown to the 4-player experience that it launched with for extra difficulty. Once implemented, a lever activating True Takedown Mode will be located on the right side of the door leading out of the airlock at the beginning of the map.
RARE SPAWNS AND DROP RATES
Once the Farming Frenzy event is over, we are implementing a permanent change to the Rare Spawns and Drop Rates. After analyzing play patterns, we are permanently increasing the spawn rate for these enemies and have buffed their drop rates and their Anointed chance to be on par with bosses.
RARE CHEST RICHES EVENT
When the hotfixes roll out today before 3:00 PM PST, a new event will be activated! During the Rare Chest Riches Event, which runs until February 13 at 8:59am PST, all Rare Chests will drop rare loot at an increased rate, so you're more likely to receive Legendary items any time you open one. This increased drop rate will also apply when you watch a Twitch streamer open a Rare Chest, assuming both of you have the ECHOcast Twitch Extension enabled. Any rewards you score while watching streamers will be waiting for you in your in-game mailbox the next time you play Borderlands 3. In case you haven't done so already, click here for a step-by-step guide to linking your SHiFT and Twitch accounts so you can receive ECHOcast rewards. The Rare Chest Riches event will also apply to the Stadia version of Borderlands 3.
Borderlands 3 Hotfixes: January 16, 2020
- Addressed a reported concern with itemcard and hotfix sometimes not showing information correctly
- Addressed a reported concern that Judge Hightower was sometimes not dropping items from his dedicated item pool
- Adjusted the balance of Fabrikator, Freddie, ST4NL3Y, Constructor, Tony Bordel, Tricksy Nick, and Third Rail to provide a greater challenge
Developer note – We noticed that the bosses in the Handsome Jackpot weren't providing players with a satisfying challenge. We'll be monitoring these bosses and make adjustments as needed in the future.
- The ION Cannon now has a 5 second reload and consumes at least 6 ammo per shot
The Ion Cannon is a strong weapon and we don't want to change that, but it's a little over performing. We've increased the reload time and made it consume more ammo but left its damage unchanged to still provide a strong burst of damage.
- Added collisions to prevent the Gunner from sometimes becoming stuck in Meridian Mercantile
- Added collisions to prevent players from sometimes escaping the map in various locations
- Increased the radius of the New-U station at The Arrogant Approach
Increased Anointment Effectiveness for the Operative, Gunner, and Beastmaster
In looking at the bonuses from Anointments, we felt that some were not providing enough of a bonus. We've increased the bonuses on the Anointments below.
Moze the Gunner
- While Auto Bear is active, deals 75% (from 20%) bonus incendiary damage
- After exiting Iron Bear, the next 2 magazines will have 125% (from 40%) bonus incendiary damage
- After exiting Iron Bear, gain 160% (from 120%) increased Splash damage for 18 seconds
- When entering and exiting Iron Bear, nova damage increased
Zane the Operative
- While Barrier is active, Accuracy is increased by 60%, and Critical Hit damage is increased by 70% (from 30%)
- While SNTL is active, gain 100% (from 50%) of damage as bonus Cryo damage
FL4K the Beastmaster
- When exiting Fade Away, nova damage increased
- After using Rakk Attack!, gain 50% (from 25%) critical hit damage for a short time
Borderlands 3 Hotfixes: January 9, 2020
- Addressed a reported concern that FL4K's Furious Attack was sometimes not applying bonuses to pet damage as expected
- Addressed a reported concern that Rakkcelerate was sometimes not applying the cooldown modifier as stated on the skill's description
- Addressed a reported concern that Cheap Tip's total weapon shield capacity was sometimes not appearing in the tooltip on the item card
- Addressed a reported concern that The Arbalest of Discipline was sometimes spawning with just shields
Anointed Enforcer
We found an issue where Anointed Enforcer's immunity abilities would sometimes cause them to be more difficult than intended. We have lowered their health temporarily as we investigate further and find a permanent solution.
- Temporarily lowered the health on Anointed Enforcer
Takedown at the Maliwan Blacksite
Thank you everyone for your patience as we work on the scaled Takedown at the Maliwan Blacksite event. We were unable to bring it to you during New Years, but we are looking to start the event next week!
From January 16 to January 30, you'll be able to look forward to a slightly easier Takedown as you aim to grab as much of that loot as you can! If you've wanted to experience Takedown at the Maliwan Blacksite but were having a hard time making progress or finding a party, this is the perfect opportunity to jump in and wreak havoc on Maliwan's most elite soldiers and robots. After January 30, we're bringing the event back up to its intended difficulty level.
Borderlands 3 Hotfixes: December 19, 2019
Matchmaking Improvements
We've made some changes to the backend to improve the matchmaking experience in Borderlands 3. We've also moved the Takedown at the Maliwan Blacksite matchmaking option in the Social panel forward. The Takedown matchmaking service now won't transition players into the Takedown until a full party of four players have been found. We believe players would prefer matchmaking take a little longer in order to enter the Takedown with a full party. We'll be monitoring this change and will adjust as necessary.
Hotfixes
- Decreased the shields and armor on Maliwan Deathspheres in the Takedown at the Maliwan Blacksite
The recent patch improved the navigation of the Deathspheres in the Takedown. As a result, these enemies have become much more difficult to track and hit. To balance this change, we are lowering their armor and shield values.
- Addressed a reported concern that Terror was sometimes not dropping his loot when re-running Agonizer 9000
- Addressed a reported concern where loot could sometimes fall through the floor surrounding the Agonizer 9000
- Addressed a perceived progression blocker where enemies would sometimes not spawn immediately for the objective "Kill Traitors" in the mission "Porta Prison"
- Addressed a reported concern that Zane's "Trick of the Light" skill was sometimes reporting lower bonus damage values in its description than what it was awarding
- Addressed a reported concern that Moze's "Desperate Measures" skill sometimes wasn't awarding the damage bonus to Iron Bear's Right Gun
Borderlands 3 Update: December 12, 2019
Update Notes
New Content
Added support for Borderlands 3 DLC: Moxxi's Heist of The Handsome Jackpot. Live on December 19.
Stability
- Addressed a reported concern related to the Grenade Indicator widget
- Addressed a reported concern related to the Minimap widget
- Fixed a crash that sometimes occurred when exiting the ECHO menu
- Fixed a crash that sometimes occurred when a user attempted to load int the game after experiencing a network error
- [Console] Fixed a rare crash that sometimes occurred in split screen when players leave the party
- Fixed a rare crash that sometimes occurred after idling for ten minutes
- [Xbox] Fixed a crash that sometimes occurred in split screen on Xbox One
- [PC] Improved network performance on PC to prevent hitching related to friends or networked games
UI
- Improved Inventory Menu performance
- Improved performance when opening Guardian Rank Menu
- [PC] Added support to immediately swap between glyph types when using Auto-Detect
- Added numbered icons to the Mayhem Mode icon on the HUD
- Added missing Japanese characters
- Addressed an issue where all functionality could sometimes be lost when pressing the Options button within the Mode menu before starting a game
- Addressed an issue where Mayhem Mode icons on the HUD would sometimes become inconsistent when adjusting difficulty
- Addressed an issue where thumbnails and locked state could sometimes become incorrect when viewed in the inventory menu
- Addressed an issue where vending machine thumbnails could sometimes be incorrect
- Addressed an issue where the Photo Mode settings could sometimes scroll off the screen
- [PC] Addressed an issue where the PC text chat UI would sometimes disappear after being opened for the second time during a cinematic
- Addressed an issue where Friend Profile icons were sometimes not showing up correctly on the ECHO menu
- Addressed an issue where the character icon sometimes failed to be present when viewing the Friends Mail prompt in the Mail Menu
- Addressed an issue where clients could sometimes lose functionality when opening the ECHO menu after exiting a vehicle
- [Console] Addressed an issue where item cards would sometimes appear cut off when viewing items in chests in split screen
- [Console] Addressed issue where small item cards would sometimes be displayed on the wrong player's screen in split screen
- Addressed an issue where clients who late joined the Takedown at the Maliwan Blacksite would sometimes not have Spectator Mode button prompts
- Addressed an issue where performance could sometimes be negatively impacted by pressing inputs from two different sources while spectating during the Takedown at the Maliwan Blacksite
- Addressed an issue where primary and secondary stats could sometimes overlap on Legendary Artifact item cards
- Addressed an issue where multiple notifications were sometimes being triggered after having completed a Challenge
Missions
- Addressed a perceived progression blocker that sometimes occurred if the player jumped before Chadd did during the mission "Swamp Bro"
- Addressed a perceived progression blocker where the objective "Kill Ratch" sometimes wouldn't update during the mission "The Family Jewel"
- Addressed a perceived progression blocker during the mission "In the Shadow of the Starlight"
- Addressed perceived progression blockers related to traveling between environments on Promethea
- Addressed a reported concern where waypoints would sometimes fail to appear when obtaining a mission for an environment that hadn't been unlocked yet
- Addressed a reported concern where players were sometimes unable to complete Fast Travel Station Zone Progress when exploring Cathedral of the Twin Gods
- Addressed multiple issues with ECHO dialog not playing
Gameplay
- Updated weapons wielded by CoV Badass enemies to use bullet-based variations to cut down on FX spam
- Fixed a reported concern where Guardian Rank Perks would sometimes be disabled for users that had already unlocked them
- Addressed a reported concern where enemies would sometimes deal excessive damage to vehicles in True Vault Hunter Mode
- Addressed a reported concern where the Spiderant King enemy sometimes failed to launch the sticky projectile from his tail when performing a Web Pull attack
- Addressed a reported concern that enemies might not spawn from Warp Anchors and Dropships
- Addressed a reported concern that Zane's "Quick Breather" skill was sometimes not functioning
- Addressed a reported concern that Zane's "Schadenfreude" skill would sometimes not award the player Shield restoration
- Addressed a reported concern that Zane's "Praemunitus" skill would sometimes not award the proper size clip on the first clip of the weapon the Digiclone is spawned with
- Addressed a reported concern that Moze's "Stainless Steel Bear" skill would sometimes not award the damage bonus to Iron Bear
- Addressed a reported concern that Moze would occasionally be ejected from Iron Bear immediately after entering it
- Addressed a reported concern what a client's camera would sometimes occasionally stutter and lose functionality after performing Amara's "Downfall" skill into a kill volume
- Addressed a reported concern that Amara's "Indiscriminate" skill could sometimes create lots of ricochet bullets when firing the Legendary Maliwan Shotgun "Recursion"
- Addressed a reported concern where "Invulnerable" shields would sometimes fail to block rounds fired from the Legendary Maliwan Shotgun "Recursion"
General
- Added functionality to skip the intro movie once the video has fully loaded
- Added vending machines to Skywell-27
- Disabled access to Photo Mode during Fight for Your Life
- Changed the default send mail error message to encompass additional issues
- [PC] Adjusted volume and attenuation to bring music volume up while playing in HiFi mode on PC
- Crew Quarter Room decorations now correctly use the rotation of the hook
- Optimized Challenges to prevent hitching when saving
- Optimized Challenge Completion percentage computation to occur over multiple frames to prevent hitching
- Fixed a reported concern where save game could sometimes get bloated with duplicate Challenge data
- Fixed a reported concern where save game data could sometimes have a minor leak
- Fixed a reported concern where the game would not start up in correct resolution sometimes when using Fullscreen mode and display scaling
- Fixed a reported concern where the player could sometimes remain invisible after respawning
- Fixed a reported concern where clients would sometimes not see Sanctuary III Fast Travel Stations until they were already in the map
- Fixed a reported concern where the D-Pad would sometimes not change selections in the Sanctuary III Fast Travel list
- Fixed a reported concern where clients might not unlock Fast Travel Stations after using the Fast-Forward feature
- Fixed a reported concern where environments could sometimes appear unnaturally bright due Time of Day errors
- Fixed a reported concern where vehicle boost FX could sometimes appear black
- Fixed a typo for the spelling of the "IMMUNE" text pop in German
- Fixed a reported concern where some strings for the Key Binding Menu were not localized
- Fixed a reported concern where the Badass Event icon could sometimes show up when the event had been deactivated when using the ECHOcast Twitch Extension
- Fixed a reported concern where Cryo destructible pose sometimes did not match character when in ragdoll
- [Console] Fixed a reported concern where the Custom Waypoint hint text would sometimes appear in the Zone Map in non-current environments on consoles
- [Console] Fixed a reported concern where Photo Mode filters sometimes weren't working properly with HDR
- [Console] Fixed a reported concern where Vault Hunter profile cards sometimes didn't pull from local data for split screen players, causing a mismatch in presentation
- Fixed a reported concern where the client would sometimes see an unresponsive black screen after accepting an invite during the intro movie
- [PC] Fixed a reported concern where the Vault Hunter profile cards on Epic Game Store were sometimes not showing correctly
Borderlands 3 Hotfixes: December 5, 2019
- Addressed a reported issue where loot was sometimes falling into an unreachable area in Slaughterstar 3000
- Addressed a reported issue where the movement speed bonus with Amara's passive ability "Mindfulness" when buffed with Spiritual Driver class mod was sometimes extremely high
Mindfulness was designed with the intent that reaching maximum stacks was not easily achievable so the bonus per grade was high. We want players to take advantage of move speed but not to the extent where parts of the game may not function correctly.
- Addressed a reported issue with the Spiritual Driver class mod where it was sometimes awarding damage for all types of damage and not just gun damage
- Decreased pet audio so FL4K's Jabber would be less vocal
- Zane's passive ability "Death Follows Close" fails to bring correct bonus to several kill skills after unlocking this ability in Skills menu
- Addressed a reported issue where Zane's passive ability "Nerves of Steel" would sometimes lose functionality after fast traveling
- Fixed typos on Desperate Measures and Stainless Steel Bear skills
- Fixed multiple spots where players were sometimes able to escape the map in Skywell-27
- Fixed multiple spots where players would sometimes get stuck in Ambermire
- Fixed various areas in Septic Sluice and Green Diamond Platform that allowed players to reach unintended areas
- Fixed various areas on Pandora that sometimes allowed players to escape the map
- Fixed a reported issue where some players could not hear the flaming skulls from Billy, the Anointed
- Fixed a reported issue where Brick's sledgehammer sometimes continued to spin after being thrown at an enemy during the mission "Hammerlocked"
Hotfixes generally address smaller things, while patches contain code that must go through a lengthier patch process. The next patch will be coming later this month and will contain the first DLC, Moxxi's Heist of the Handsome Jackpot! It will also address reported concerns that we have seen in the last patch, including Guardian Rank and additional vending machines in Skywell-27.
Moxxi's Heist of the Handsome Jackpot will be available to players on December 19 who have purchased the Season Pass or the Borderlands 3 Super Deluxe Edition.
At the end of the month, look forward to spending the new year with Maliwan in Borderlands 3! In a time-limited event, the Takedown at the Maliwan Blacksite will be scaled depending on the number of players in your party. You'll be able to play solo or with a party of any size to score all that sweet Takedown loot!
Borderlands 3 Hotfixes: November 26, 2019
- Addressed a reported concern where The Butcher could occasionally experience excessive recoil
Borderlands 3 Update and Hotfixes: November 21, 2019
Update Notes
New Content:
Takedown at the Maliwan Blacksite
Lorelei has recruited the Vault Hunters to destroy a top-secret weapon Maliwan has been developing at their Blacksite. You and your squad should prepare for an extreme challenge because this content is balanced for four players at level 50. You can gain access to the Blacksite via a mission found on Sanctuary III after completing the main campaign with that character.
Takedowns feature special rules not found in the rest of the game! Respawning is disabled, so make sure you and your co-op partners get Second Wind or you'll spectate until the team wipes. If you do die, you're not out permanently! Die during the first half, you'll get to rejoin your team if they defeat the Valkyrie Squad. If you're out the second half, but your team manages to defeat Wotan The Invincible, you'll get to respawn to enjoy the rewards you didn't completely earn!
Make sure your squad is in the session before you throw the switch inside the Air Lock, or anyone who joins after the switch is thrown joins as a spectator!
Mayhem 4
Mayhem 4 is here for players looking for the toughest challenge in the game! Mayhem 4 adds another increase to enemy health, increases the loot drop chances, and adds a set of new Legendaries! Because the health value greatly increased, Mayhem 4 also slightly adjusts the random modifier system. Mayhem 4 will only roll one positive modifier for the player and one enemy bonus modifier. We want players to try different builds without severely hampering their ability to take down enemies in Mayhem 4. Note that Mayhem 1-3 are unchanged.
In addition to increasing enemy health and adjusting the modifiers, Mayhem 4 contains new Legendary weapons and class mods for players to hunt. These new pieces of gear will contribute to new builds and new ways to kill enemies!
To support Mayhem 4, we changed the Mayhem station slightly. Players will activate Mayhem through the center pillar and increase or decrease Mayhem levels by using the pillars on each side. Looking forward, we will monitor the challenge of Mayhem 4 closely. We're working hard on Mayhem 2.0, which will add brand new gameplay additions to Mayhem Mode in the future. Until then, we hope you enjoy the challenge and new loot!
Bank Expansion
All characters now begin the game with 20 bank slots instead of 10. The existing Bank SDUs will give everyone a total of 100 available spaces. An additional 10 Bank SDUs are available to purchase in Marcus's shop on Sanctuary III using the in-game cash currency, each awarding 20 spaces, for a grand total of 300 total bank spaces!
Dedicated Loot Pools for Bosses
All bosses have been updated with new loot pools that give them dedicated Legendary items to drop. Players can now discovery which bosses drop their favorite gear and more easily farm their favorite items. Let the hunt begin!
Additional Vending Machines
The following environments have received additional vending machines. They can typically be found before bosses or the mid waypoint in larger environments:
- Athenas
- Atlas HQ
- Lectra City
- Jakobs Estate
- Voracious Canopy
- Tazendeer Ruins
- The Pyre of Stars
Target Dummy
Players can take out their aggression, or test their gear, on a Handsome Jack target inside the shooting range on Sanctuary III.
End Game Character Balance
For this patch, we adjusted many passives involving companions such as Iron Bear, Digi-Clone, and FL4K pets in general. We wanted to increase their viability for later levels of Mayhem while also targeting some passives that were underperforming compared to some others. Iron Bear saw increases to the base scaling and additional bonuses were added through passives and augments. We allowed some of Zane's kill-skill bonuses to stack up to two times, increasing their output under certain conditions. FL4K pets also saw some increases over level to their damage so that they didn't feel underpowered for Mayhem Mode. We are currently happy with the variety of Amara's builds, but we are always monitoring feedback and will adjust if necessary.
Moze
- Iron Bear Damage increased per level, to a total of just under 150% at max level
- Desperate Measures now gives Iron Bear the bonus too
- Experimental Munitions - Iron Bear also deals bonus fire damage on critical hits
- Scorching RPM's also grants increased Hard Point damage by 5% per level
- Vampyr - When Iron Bear deals area damage, Iron Bear receives half the healing bonus
- Iron Bear now launches barrels when the player melees them
- Increased Iron Bear Bubble Shield from 20% to 50% of Moze's health
Zane
- SNTL damage scale increased by 2% per level
- Donnybrook, Pocket Full of Grenades, Cool Hand, Violent Violence, and Violent Speed bonuses now stack twice
- Fixed Violent Momentum to scale more at higher movement speeds
- Best Served Cold radius and damage increased by 2% per level
- Confident Confidence increased max weapon damage bonus from 20% to 35%
- Changed Trick of the Light element to Cryo and increased bonus from 18% to 36%
- Borrowed Time duration increased from 15% to 30% per active skill
- Double Barrel's bonus increased from 20% to 25%
- Quick Breather now restores 50% of the clone's health after a swap
- Pocket Full of Grenades bonus slightly decreased from 6.5% to 5% as it now stacks
- Violent Violence bonus slightly decreased from 4% to 3% as it now stacks
FL4K
- Ambush Predator now has a HUD Icon when the buff is active
- Increased the pet damage to scale 10/5% per level instead of 9%
- Added pet damage to Grim Harvest at 7% per level
- Added pet damage to The Most Dangerous Game at 9% per level
- Added pet damage to Interplanetary Stalker at 1% per stack, per level
- Added pet damage to Furious Attack at 0.6% per stack
- Added pet damage to The Fast and the Furryous at 10% per level
- Lick the Wounds gained a pet damage buff after reviving the player
- Increased pet damage for Psycho Head on a Stick from 10% to 20%
- Increased damage in Pack Tactics from 5% to 7% per level
- Adjusted Megavore to not reward critical hit bonuses when receiving damage from self-damage
Stability
- Fixed multiple crashes that occasionally occurred when interacting with the ECHO menu
- Fixed a crash that occasionally occurred after quitting to the main menu multiple times
- Fixed a crash that occasionally occurred when transitioning to Athenas during a 4-player multiplayer session
- Fixed a crash that occasionally occurred when Iron Bear was destroyed
- Fixed a crash that occasionally occurred when entering or exiting Iron Bear
- Fixed a crash that occasionally occurred while in heavy combat with Varkids
- Fixed a crash that occasionally occurred in networked games
- Fixed a crash that occasionally occurred when split screen party joins another game during Marcus intro
- Fixed a crash that occasionally occurred when a split screen user quit to the Main Menu
- Fixed a rare crash that occasionally occurred when dropping a piece of gear on PC
- Fixed a rare crash that occasionally occurred after 3 clients joined the host
- Fixed a rare crash that occasionally occurred when destructible environmental art took damage
- Fixed a rare crash that occasionally occurred when a client transitioned to Desolation's Edge
- Fixed a rare crash that could occur when entering Fade Away
- Fixed a rare crash related to the Time of Day of an environment
- Fixed a rare crash that occasionally occurred as a result of improper text fields
- Fixed a crash related to the Minimap Widget
- Fixed multiple crashes that occasionally occurred when players fast traveled
- Fixed a reported issue that prevent the application from terminating properly
- Fixed a reported issue where the news widget would hang indefinitely
- Disabled the benchmark feature when in a coop group
UI
- Improved overall performance in menus
Note: we are still working on additional performance updates that will be implemented in future updates.
- Improved performance of bank
- [PlayStation 4 Only] Fixed a reported issue that prevented some players from marking items as Junk or Favorite on PlayStation 4
- Addressed a reported issue where sorting the inventory by type sometimes sorted the inventory by score
- Added 'Sort By Rarity' to Bank, Inventory, Item Trading and Vending Machine Selling
- Clients now receive an indication of why their travel attempt failed
- Updated names in the credits
- Addressed a reported issue where corrupted characters were sometimes displayed for some Fast Travel Stations in Japanese and Simplified Chinese
- Addressed a reported issue where characters were sometimes displayed in the incorrect direction for some Fast Travel Stations and Level Transitions in Traditional Chinese
- Addressed a reported issue where comparing class mods sometimes displayed the incorrect icons on the abbreviated item cards
- Addressed a reported issue where items slots could sometimes overlap when viewing player storage
- Addressed a reported issue where the travel countdown timer could sometimes be interrupted by opening the chat window
- [PC Only] Addressed a reported issue where occasionally mouse input could be lost
- Addressed a reported issue where Item Cards at the beginning of the game didn't display
- Addressed a reported issue where missions were sometimes not sorting correctly in the Mission Log
- Addressed a reported issue where the friends list could occasionally be too long for split screen
- Addressed a reported issue where a player could sometimes lose their HUD in split screen
- Addressed a reported issue where the info panel briefly displayed when looking at Planet Challenges
- Addressed a reported issue where players could sometimes be sent to the wrong location when selecting a destination quickly in the Map
- Addressed a rare issue where a dialog box could not be dismissed
Missions
- Addressed a reported issue that could sometimes cause NPCs to get stuck during a teleport
- Addressed a reported progression blocker where an NPC leading the player could sometimes break if one of the players left the game
- Addressed a reported progression blocker where Lilith could sometimes become stuck during the mission "From the Ground Up"
- Addressed a reported progression blocker that occasionally occurred when two players tried to accept the quest item at the same time from the slot machine during the mission "Sanctuary"
- Addressed a few reported progression blockers that occasionally occurred when travelling to another map and back during the mission "Sanctuary"
- Addressed a reported progression blocker where Lorelei's cyclone could sometimes be lost after players enter and exit the menu during the mission "Hostile Takeover"
- Addressed a reported progression blocker where the door into KillaVolt's arena sometimes wouldn't open during the mission "Kill KillaVolt"
- Addressed a reported progression blocker where an Amber Lamps bot could sometimes spawn during the mission "Dynasty Diner" and leave the combat area
- Addressed a reported progression blocker where Bloodshine's sister could sometimes not spawn during the mission "Proof of Wife"
- Addressed a reported progression blocker where Rhys-Ball could sometimes become stuck during the mission "Space Laser Tag"
- Addressed a reported progression blocker where Brick could sometimes become stuck in a concrete block during the mission "Hammerlocked"
- Addressed a reported progression blocker where Tina sometimes couldn't be spoken to during the mission "Hammerlocked"
- Addressed a reported progression blocker where Billy, The Anointed would sometimes disappear during the mission "Lair of the Harpy"
- Addressed a reported progression blocker where split screen clients could sometimes not progress the objective "Equip Black Flame" during the mission "Witch's Brew"
- Addressed a reported progression blocker where Balex could sometimes stop pathing during the mission "The Family Jewel"
- Addressed a reported progression blocker where Tannis sometimes couldn't be spoke to during the mission "The Great Vault"
- Addressed a reported progression blocker where Tannis sometimes wouldn't interact with a critical mission objective during the mission "In the Shadow of Starlight"
- Addressed a reported progression blocker issue where a Tink could sometimes jump outside the barrier during the mission "Trial of Fervor"
- Addressed a few reported progression blockers during the mission "The Trial of Survival"
Gameplay
- Rare, Hunt, and Bounty Enemies now always match the players level
- Made adjustment to default zoom speed for gamepad
- Mayhem Mods that cancel each other out can no longer be active at the same time
- Shields that start regenerating immediately after depleting now properly trigger Not Depleted events.
- Moze is no longer able to infinitely stack the damage, health, and shield regen buffs of the Brawler Ward Legendary shield after equipping the Bloodletter Class Mod.
- Rough Rider shield properly triggers depleted augments when equipped
- Addressed a reported issue where certain shields could provide buffs to players even when not equipped
- Players can no longer stack the health regeneration buff of the Brawler Ward Legendary shield on another shield when repeatedly equipping and unequipping the Brawler Ward shield in Inventory.
- Addressed a reported issue where class mods and artifacts were sometimes accumulating action skill cooldowns when respeccing
- Addressed a reported issue where Hellwalker anointed parts could sometimes be incorrectly weighted
- Addressed a reported issue that sometimes prevented the Zane's barrier from blocking E-Tech weapon projectiles
- Addressed a reported issue where FL4K's pets could sometimes be frozen without showing any of the effects of being frozen
- Addressed a reported issue where the Action Skill cooldown timer for FL4K's Gamma Burst could sometimes stack cooldowns when players revived or spawned a pet each time
- Addressed a reported issue where the skill augment Active Tracking for Moze sometimes didn't target enemies in turrets
- Addressed a reported issue where the Mayhem Modifier sometimes failed to affect Eridium gained
- Addressed a reported issue where parts of The Anvil were sometimes not properly balanced
- Addressed a reported issue where the Mother of Dragons sometimes wouldn't drop her loot
- Addressed a reported issue where Rare Spawn enemies might not have spawned during a mission if players had already defeated that enemy during that session
- Addressed a reported issue where loot sometimes wouldn't spawn after players had found all Eridian Writings
General
- DX12 is now the default Graphics API on Windows 10 for users with AMD video cards
- Added support for future types of hotfixes
- Added Spectator mode for Takedowns
- Explosion effects now dissipate faster
- Bullet tracers passing through Zane's shield are more transparent
- Improved the general audio performance and memory usage
- Save games triggered by money or changes in the inventory have been throttled
- Addressed a reported issue where save files had the potential to be deleted after the game crashed in the middle of saving
- Addressed a reported issue where Guardian Rank and tokens could potentially be lost
- Addressed a reported issue where equipped weapon skins were sometimes not properly displayed
- Addressed a reported issue where ECHO themes were sometimes not displayer properly for co-op players
- Addressed a reported issue where Clay and Wainwright Jakobs would sometimes not appear properly in their Title Cards
- Addressed a reported issue where a Boundary Turret in Floodmoor Basin would sometimes not detect Iron Bear
- Addressed a reported issue where Iron Bear could sometimes fall through the platform during the Graveward fight
- Addressed a reported issue where players would sometimes load into Tazendeer Ruins facing the wrong direction
- Addressed a reported issue where players could sometimes become invulnerable when swapping artifacts
- Addressed a reported issue where Rakk could sometimes get stuck behind geometry in The Cistern of Slaughter
- Addressed a reported issue where players could rejoin the arena in The Cistern of Slaughter after dying
- Addressed a reported issue where Depth of Field would sometimes not work properly in split screen
- Addressed a reported issue where the player's shield bar could sometimes disappear from the HUD
- Addressed a reported issue where the Vault Symbol on loading screens sometimes appeared incorrectly on consoles
- Addressed a reported issue where events would occasionally not work properly if ECHOcast was not enabled before loading into a map
- Addressed multiple issues with Badass Events not spawning in certain maps for the Twitch ECHOcast extension
- Addressed a reported issue that prevented stats from sometimes properly incrementing while in vehicles
- Addressed a reported issue where Service Bots audio would sometimes ignore acoustic data
- Addressed a reported issue where player characters would sometimes call out health vials when already at max health
- Addressed multiple issues where audio was sometimes muffled or lost
- Addressed multiple issues where players would sometimes lose gravity permanently
- Edit group hint is now hidden when input is not available
Hotfix Notes
Hotfixes are separate from the update and applied at the main menu when Borderlands 3 is connected to the internet. Unlike updates, hotfixes are not permanent—they are temporarily stored in memory during the game session and lost upon exiting Borderlands 3. To ensure that you receive hotfixes, make sure that your system is connected to the internet when Borderlands 3 boots up and hang out on the Menu screen until you see the background change (right now, you're looking for pumpkins)!
- Addressed a reported concern that the Legendary Maliwan "Recursion" ricochets sometimes failed to target ghosts
- Adjusted Rampager's item pool to allow for specific Legendaries to drop
- Addressed a reported concern that "Boom Sickle" sometimes showed incorrect part text.
We still have a lot of things that we're working on, including additional performance and stability updates, Mayhem updates and 2.0, skippable cinematics, and more. As always, we appreciate the feedback and support we've seen from the community. If you experience any issues with Borderlands 3 or today's patch, please submit a ticket to support.2k.com.
Borderlands 3 Hotfixes: November 14, 2019
Fixes
- Addressed a reported concern that players would experience their screen shaking while in a party when one player used Bear Fist
- Addressed a reported concern with duplicated audio when Maya turns on the music in "Beneath the Meridian" when playing in a party
- Addressed a reported concern where players couldn't hear Aurelia's Holographic Doorbell answer the door
- Addressed a reported concern where some players were missing the waypoint when quitting out of the map or performing a save and load during the "Bad Reception" side mission
- Addressed a reported concern that the portal in Destroyer's Rift disappears after completing the mission "Divine Retribution"
- Addressed a reported concern that the Eridian structures were not resetting after player death during the Tyreen boss fight
Bloody Harvest
The Spooky Season is starting to fade from Borderlands 3! Starting with this hotfix, you'll start seeing less Haunted enemies until the event ends on December 5!
- Lowered the chance to see Haunted enemies outside of Heck.
Borderlands 3 Hotfixes: November 7, 2019
Bloody Harvest Adjustments
Captain Haunt is a fun boss fight with multiple phases, but players were often skipping entire phases because Captain Haunt's shields were so low. We increased his shields to make the fight slightly more engaging for most players and dramatically increased the loot drop chance, so players are compensated nicely for defeating Captain Haunt.
- Increased Captain Haunt's chance to drop legendary gear
- Increased Captain Haunt's shields
- The Hecktoplasm drop rate from Ghosts has been increased
- Ghosts drop 2 Hecktoplasm
- Badass Ghosts drop 3 Hecktoplasm
- Loot Ghosts drop 5 Hecktoplasm
- Loot Ghosts now drop more loot
- Loot Ghosts have an increased the chance of dropping Bloody Harvest specific legendary gear
Terror Anointments
Following what we’ve seen and heard from the Community and the fading Halloween season, you’re going to start seeing less Terror anointed parts dropping from regular enemies. Bloody Harvest enemies (including Ghosts!) will be picking up the slack, so if you are hunting to make a spooky build you know where to look!
- The chance for Terror anointed parts to drop from regular enemies has been decreased.
- The chance for Terror anointed parts to drop from Bloody Harvest enemies has been increased.
Fixes
- Anointed enemies are no longer immune to Cryo damage.
Note: Although they can be slowed by Cryo damage, they cannot be frozen.
- Addressed a reported potential progression blocker for "It's Alive" with the Abomination bot.
- Addressed a reported potential progression blocker if players quit the game at a certain point in "The Guns of Reliance"
- Addressed a reported issue that Explosive Gunpowder barrels where not showing effects when shot.
- Explosions created by enemy Badass' weapons have a much quicker explosion effect to reduce screen clutter
We found that Badass enemies with heavy weapons were creating too many explosion effects that lingered on the screen, hindering the player's view at times. We are going to make a larger change to their weapons in the patch but wanted to shorten the explosion particle effect to dramatically lower screen clutter.
Borderlands 3 Hotfixes: October 31, 2019
Fixes
- Addressed reported collision issues in various maps
- Raised the Eridian chest out of the dirt near The Terradome
- Made a modification to prevent certain players from escaping out of the Slaughter Shaft
- Addressed a potential progression blocker for "Footsteps of Giants" mission when fast traveling to a vehicle
- Removed an incorrect text description for the Legendary Sniper Rifle Stalker
No change has been made to the gameplay of the gun, only the text has been removed.
- Addressed a potential progression blocker during the "On the BloodPath" mission
- Addressed a reported concern that Emperor Spiderants were causing the screen to shake infinitely
- Addressed a reported concern where Rachael the Anointed's beam attack was not properly visible on all settings
- Addressed a reported concern that Troy was not spawning with his pistol
- Fixed a typo on mission text for "Blood Harvest: The Rebloodening"
Weapon fixes
Tediore E-Tech Shotguns were set to the wrong value and were corrected, resulting in a damage increase for all Tediore E-Tech Shotguns.
- Tediore E-Tech Shotgun Damage increased by 50%
Bloody Harvest – Happy Halloween!
As you play Borderlands 3 today, you'll notice it's even spookier! Haunted enemies are everywhere!
For TODAY, October 31 ONLY – You will see a drastic increase in the number of Haunted enemies!
It's a great day to work on those Bloody Harvest challenges, Vault Hunters! After today, the rates will go back to their normal values. In the coming weeks, you will start seeing more standard Anointments on your gear as the spooky season begins to fade from Borderlands 3.
Anniversary Event
We hope you all enjoyed the Mayhem on Twitch Anniversary event! After listening to community feedback during the event, we are making two changes to Mayhem Mode:
The chance of receiving a weapon penalty as a Mayhem modifier will continue to be reduced at the same rate as the Mayhem on Twitch Week.
The drop rate for Anointed gear has been increased.
Marking Gear as Trash/Favorite on PS4
After downloading last week's patch, some players on PS4 reported that they were unable to mark their guns as trash or favorite while in the inventory menu. We are working on fix for this and intend to implement it in the next patch.
Turning Off Guardian Rank
We have heard that some of you would like the option to turn off Guardian Rank. We're currently looking into how that can be achieved and intend to be able to provide more information in the future!
As always, if you experience any issues, please submit a ticket to support.2k.com. We're listening to your concerns and look forward to seeing everyone's feedback from this week.
Borderlands 3 Update and Hotfixes: October 24, 2019
Update Notes
Added Support for Bloody Harvest, the free Limited Time Event starting on October 24 and ending December 5.
During the event, the Main Menu will now become spooky when the micropatch has loaded and the event content is available
Stability
- Fixed a report bug resulting in a crash while loading into maps
- Fixed a reported audio crash bug
- Fixed a reported crash that occurred for certain users when level transitioning immediately after throwing a longbow grenade
- Fixed a reported rare crash that occurred for certain users after completing missions
- Fixed a reported crash that occurred for certain users when swapping an equipped weapon
- Fixed a reported crash that occurred for certain users when sorting the Mission Log by region
General
- [Consoles Only] Mayhem mode is now available in True Vault Hunter Mode on Consoles
- [Consoles Only] Added Photo Mode support for Consoles
- [Consoles Only] Added ECHOcast Twitch Extension support for Consoles
- Added new Vault Hunter customizations and trinkets
- Added ability to specify Mayhem Mode while matchmaking
- Adjusted the volume of the 2K and Gearbox logo intro movies
- Addressed reported concern where some players were missing skill points
- Updated gore stump textures for consistency
- [PC Only] Improved reliability of the voice chat system when open and closing the ECHO menu on PC
- [PC Only] Added a modification so typing in text chat no longer prevents players from fast travelling
- Singularity grenades will no longer cause Saurian corpses to float in the air after dying
- Addressed a reported concern that certain players experienced some Visual FX for the side mission "Transaction Packed" before accepting the mission
- Addressed a reported concern that some players experienced Brick getting stuck after chasing enemies off the cliff near Hector's Lament in The Anvil
- Made a modification where Amber Lamps no longer has a chance to spawn during the "Defend BALEX" objective of "The Family Jewel" mission
- Addressed a reported concern with the Legendary grenade mod Quasar, where it was not counting towards the optional grenade kills objective in Slaughter maps
- [PS4 Only] Addressed a language code issue present in PS4 activity feeds for English
- Addressed a reported concern where users with their region set to Japan were unable to complete the Fast Travel tutorial
- Made a modification so Safe Area Calibration is now saved when relaunching the game
- Camera no longer resets to a random location when using the Reset Camera function in Photo mode
- Photo mode will now force exit when the player is teleported
- Subtitles are now present when joining another player's game while a cinematic is playing
- Addressed a reported concern where some sounds were quiet or missing for the second player in split screen
- Made various split screen UI fixes
- Fixed a reported UI issue where the Mayhem Modifier menu would sometimes not appear for certain players
Hotfix Notes
As stated in last week's stream, this week's changes focus less on weapons and more on fixes across the game. We are gathering data, reading feedback, and working toward improving all aspects of the game. Please keep submitting bug reports to support.2k.com!
Weapons
Flakker
- Now consumes 1 ammo instead of 5.
Fixes
- Addressed a reported bug with "Space-Laser Tag" which prevented some players from progressing to the next objective
- Atomic has been modified to no longer become invincible, as has been reported under certain conditions
- Modified Powerhouse Heavy's attacks to no longer damage players outside of the intended range
- Addressed a concern that Projected shields were taking too much damage from General Traunt's attacks
- Fixed the reported floating door frame in the Jakobs Theatre
- Addressed a reported potential progression blocker when Rhy's talks during "Hostile Takeover"
- Increased checkpoint sizes of New-U stations in multiple locations
- Included a modification so that Zane's Digi-Clone will no longer spawn into the cage in Slaughterstar 3000
Those are a lot of notes to take in, and we're still hard at work addressing reported issues in Borderlands 3. But given that we're just about a month out from Borderlands 3's launch, we'd like to take this opportunity to outline our plans for future updates, including some of the community's most frequently requested changes. There can always be unforeseen challenges when working on patches and hotfixes, so we'll keep you posted on more concrete release timings as these updates continue to progress. Here's a look at some of the things we're working to implement in future patches.
Performance and Stability
Game performance and stability continue to be our top priorities. The first fruits of that labor will be released in our upcoming November patch, with various improvements game-wide. We've also been hard at work improving the game's stability and more improvements in this regard are expected to be included in the November patch. Performance and stability will continue to be an ongoing effort with more fixes rolled out with each upcoming patch.
The Bank
Expanding the bank has been the most consistently requested feature by the community. We've heard you loud and clear and the ground work for expanding the bank has already started. The first of several planned expansions will coincide with the release of Takedown at Maliwan's Blacksite. Expect a significant bank expansion that will more than double the existing space. Additional expansions to the bank will continue to be rolled out over future releases.
Dedicated Loot Pools for Bosses
Several of you have stated a desire to find gear more easily in the game. To do that we are updating the loot pools (the data that determines what in-game items drop) to ensure that more specific gear drops from bosses. That means you'll be able to go to a specific boss to get the specific gear you're looking for. We're working out which bosses get which gear right now and expect this to be ready as part of the November patch as well.
Character Buffs
In the late stages of the game when Mayhem Mode is active, we've found that player companions (Moze's Iron Bear, FL4K's pets, and Zane's Digi-Clone/SNTL) are reportedly not performing as well as we had expected. To address this, we're looking at how to adjust damage according to the relevant skills and gear. The goal here is to make sure we have as many viable character builds as possible.
Additional Mayhem Levels and Mayhem 2.0
Mayhem Mode has been a fantastic addition to the Borderlands world. After receiving some great community feedback, we've been hard at work on a significant revamp that will introduce a host of improvements over several upcoming updates.
The first update will be released as part of the Takedown at Maliwan's Blacksite and includes the first new Mayhem Mode level, Mayhem 4. Expect a significant challenge when it debuts, with tougher enemies that reward players with highly synergized character builds. A new batch of Legendary gear will also only drop while in Mayhem 4 to reward those players who are truly up for the challenge.
Longer term we have plans to overhaul Mayhem Mode with more UI support, new Mayhem Modifiers that change gameplay more dramatically, Mayhem playlists, new rewards, and additional levels of Mayhem to work through. We're excited about Mayhem 2.0 and we'll talk more about it when we get a little closer to its release.
Vending Machines
Marcus heard the outcry for more vending machines, so we're airdropping in some more across multiple maps. Expect new ammo and health vending machines outside of a few boss arenas and a few in some of the bigger environments. Below are the locations where the new vending machines will be appearing:
- Athenas
- Atlas HQ
- Skywell-27
- Lectra City
- Jakobs Estate
- Voracious Canopy
- Tazendeer Ruins
- The Pyre of Stars
Skippable Cinematics
We're currently investigating the best way to approach letting players skip cutscenes. This is much easier said than done. Under the hood, the game may activate critical events based on cinematics. In order to make sure mission progression isn't negatively impacted, we need to inspect each cinematic and make sure those events still work correctly. We have a few ideas on how to tackle this problem and expect to have a solution soon.
Target Dummy
Need an easier way to test your gear? We're going to add a target dummy to the shooting range on Sanctuary III! We feel this is the best location since your bank is also on the ship. This way you can manage and test your builds on Sanctuary III without having to travel anywhere else. You can expect to see this sometime in December.
The Future
The list above is only a high-level look at what some of our teams are working on. Stay tuned as we continue to add more information and additions to this list. We here at Gearbox are excited about where Borderlands 3 is heading, and we look forward to showing you all the content that's still to come!
Borderlands 3 Hotfixes: October 17, 2019
This week's Borderlands 3 hotfixes adjust Legendary gear across all manufacturers. Our goal with Legendary gear is to enable a large variety of playstyles and builds for all characters. After looking through the data, we found that that some pieces of Legendary gear were greatly outperforming others and felt they were limiting builds instead of increasing them. In addition, some of the damage output of Legendary gear limited the growth in combat engagements for the future so we tuned everything to an acceptable median. We expect all Vault Hunters to be able to create amazing builds and we want to support that with more ways to grow and reach those power levels.
Weapon Hotfixes
Maliwan
- Westergun damage increased by 25%
- ASMD damage increased by 28%
- Cutsman damage reduced by 25%
Tediore
- Ten Gallon damage increased by 8%
Vladof
- Sickle reload speed increased by 25%
- Faisor damage increased by 15%
- Infiniti damage increased by 40%
- Magnificent damage increased by 25%
- Jericho damage increased by 40%
- Lucian's Call accuracy and handling reduced
- Lyuda Critical Damage Bonus decreased by 30% and made a modification to address a reported bug that an extra bullet was spawned in the center
The Lyuda's functionality is to split the projectile from 1 to 3 after a certain distance. It was reported that the original projectile was never destroyed in the process of splitting so 1 projectile actually became 4. Addressing this concern effectively removed a full shot's worth of damage which auto-corrects the base damage of the weapon. Since we increased all sniper rifle critical damage bonus in a previous hotfix, we reduced some of the critical damage bonus on the Lyuda.
Torgue
- Try-Bolt damage increased by 25%
- Alchemist damage increased by 25%
- Devils Foursum damage increased by 13%
- Flakker now consumes the full magazine when fired and damage is reduced by 33%
Flakker was greatly outperforming other shotguns due to the number of projectiles and the high rate of fire. We initially believed the resulting projectile spread would cause most of the explosions to miss the target, however this turned out to be false, so we reduced the projectile damage and allowed the weapon to only fire once per magazine. This change encourages players to capitalize on different stat bonuses to maximize the weapon's damage output.
- Laser-Sploder rocket projectiles spawn interval increased by 0.4 seconds
Jakobs
- Maggie damage increased by 35%
- Hellwalker damage reduced by 8%
Hyperion
We found that a couple of the Legendary Hyperion weaponry bypassed the Hyperion manufacturer playstyle too easily making their bonuses greatly outweigh the penalties. The Butcher was drastically outperforming all metrics and we chose to reduce the damage in order to keep the fast fire rate.
- Conference Call damage increased by 15%
- Crossroad accuracy reduced and it now fires 3 projectiles instead of 4
- Butcher accuracy reduced and damage reduced by 25%
DAHL
- Vanquisher damage increased by 20%
Children of the Vault
- Skeksis damage increased by 15%
- Linoge damage increased by 20%
- Pain is Power damage increased by 25%
Atlas
- Ruby's Wrath damage increased by 10%
Grenades
Hex and Firestorm were calibrated to the wrong grenade modifier. These two grenades were envisioned to specialize by applying elemental DoTs to targets. Instead they were resulting in large amounts of damage and the elemental DoTs were minimal. We realize this is a drastic change on both of these grenades, but we did not want to remove the spectacle of the grenade (number of grenades spawned, number of targets hit, etc.) and focused on allowing their core identity to be emphasized instead of them continuing to just be high damage grenades.
- Hunter-Seeker damage increased by 25%
- Hex grenade damage reduced by 70% and duration reduced to 3 seconds
- Firestorm damage reduced by 70%
Artifacts
It was reported that the Legendary artifact, Elemental Projector, had a bug resulting in the max value being displayed at 183% instead of the actual max value of 113%. Therefore, we addressed the discrepancy and reduced the max value to 90%.
- Elemental Projector damage max roll reduced to 90%
Vault Hunter Adjustments
The current state of Moze's Iron Bear, Zane's Digi-Clone, and FL4K's pets have made players focus on other elements besides those Vault Hunter's fundamental action skills in the late game. While longer term solutions to scaling their damage is explored, we have boosted the health of Iron Bear, the Digi-Clone, and the pets to make them more viable. We will have more to say about long term solutions for these characters in the future.
- Iron Bear: health increased by 50%
- All pets' health increased by 50%
- Digi-Clone: health increased by 100%
- Addressed a bug with Salvation where grenades were giving life-steal
Fixes
- Psychos will now use their True Vault Hunter Mode name in True Vault Hunter Mode
- Removed the optional Rare Spawn missions from Galaxy Progress
- Addressed a reported bug where Completely Sane Sid didn't always become hostile when using FL4K
- Addressed a reported bug where Ratch would not properly spawn during "Ratch'd Up", which potentially blocked completion of that side mission
- Included a modification so Lilith would continue to move toward the door in Shiv's confession chamber during "From the Ground Up"
- Lowered the chance for a weapon to drop from the Pachinko machine
- Included a modification so that Zane's Digi-Clone will no longer spawn into the cage in Cistern of Slaughter
- Shield Boosters were modified and are now set for autopickup
- An addition was introduced so Eridium chests are no longer listed as Red Chests in the ECHOcast extension
Borderlands 3 Hotfixes: October 10, 2019
This week's Borderlands 3 hotfixes address some player character passive abilities, gear balance, and some quality-of-life issues across the game. We're watching the character builds that players are creating and are looking through all the different gear available to make sure that there is something for everyone. This week, and in the coming weeks, there will be further adjustments to gear with the hopes of creating even more build types. Our goal is to adjust some of the less-used Legendary gear to bring them to the same level as some of the more popular options.
In addition, we are addressing reported bugs and are hard at work continuing to address other performance concerns. Thank you so much for your feedback and support. Please continue to submit any bugs you run into at support.2k.com.
Vault Hunter Adjustments
Amara
We addressed a concern that Alacrity was only rewarding players one point worth of bonuses even if the player put in more than one point. In addition, we wanted Phasegrasp to be more accessible to all weapon types and play styles, so we doubled the range to grasp an enemy.
- Putting points into Alacrity now awards a reload speed bonus per rank
- Phasegrasp can now be used on targets further away and the cooldown is now instantly returned if a player misses
Moze
The Bloodletter class mod was creating some overwhelming synergies for Moze so we increased the delay and decreased the recharge rate of the shield to compensate. This should help encourage the intended use of this class mod, which is to heal shields manually, not automatically. Means of Destruction’s re-trigger delay was adjusted again because the change limited other builds beyond creating infinite grenades. The infinite grenade bug will be addressed in a future patch but we wanted to enable other builds that use Means of Destruction so we dramatically reduced the re-trigger delay to a reasonable number.
Bloodletter Class Mod
- Increased the Recharge Delay by 150%
- Reduced the Recharge Rate by 50%
- Addressed a reported bug with Close the Distance so the Action Skill Augment will now deal the intended Shock Damage
- Means of Destruction now has a re-trigger delay of 0.3 seconds
FL4K
The Leave No Trace change last week to FL4K was to forcefully inject the functionality of a cooldown into the ability. However, the value that was added was never the intended the value. We dramatically lowered it to retain the promise of the ability but with a cooldown that still allows players to gain ammo without dramatically removing a core aspect of a weapon’s gameplay loop.
- Leave No Trace now has a re-trigger delay set to 0.3 seconds
Zane
- Death Follows Close will correctly update several kill skills after unlocking this ability
Weapon Hotfixes
- The Lob's projectile tick damage is now 60% of base damage (up from 20%) and projectile speed decelerates faster to increase chances of hitting the same target multiple times
- Creeping Death damage increased by 200%
- Carrier damage increased by 60%
- Gunerang damage increased by 20%
- All Sniper Rifle Zoom Levels have been slightly reduced
- Long scopes on Jakobs, Children of the Vault, and DAHL Assault Rifles have also been slightly reduced
Anointed Parts:
- When Zane swaps positions with his Digi-Clone, the damage gained is increased to 130% (up from 75%)
- When FL4K hits a target with Rakks, the target now takes 100% increased damage (up from 50%)
- The Anointed part "Increased damage vs Badasses" no longer heals the player and now correctly adds bonus damage to Badass enemies
Fixes
- Pain, Terror, and Agonizer 9000 have been adjusted to have an increased chance to drop higher quality loot
- Addressed a reported bug with Dynasty Diner that could potentially halt mission progress for some players
- Addressed a reported concern that some players fell through the floors in various boss arenas
- Modified enemy spawn level discrepancies reported in the later parts of the campaign
We noticed that some enemies were spawning at lower levels than expected in the later parts of the campaign. Players should no longer see enemies that are dramatically lower levels than other nearby enemies in certain areas.
Borderlands 3 Update and Hotfixes: October 3, 2019
Stability
- Addressed a reported issue where an infinite loop could occur when hitting the Guardian Rank experience ceiling
General Fixes and Improvements
- The Hollow Point Guardian Rank skill no longer damages allies
- Hollow Point Guardian Rank skill has been re-enabled
- Addressed a reported issue where some players were unable to unlock the Ultimate Vault Hunter achievement on Xbox
- Addressed a reported issue where mouse functionality may have been lost when hot joining a friend's session on PC
- Addressed a reported issue where some players' inventory would not be saved in their bank
This week's Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, contain some player character balance changes and address some player reported concerns regarding enemy behavior.
Our goal is to make sure all three Action Skills for each Vault Hunter are viable, but we have noticed some skills have been outperforming others. To encourage more build diversity, we made some adjustments to FL4K and Moze this week.
We also looked at a few boss fights and made balance changes to make their combats more enjoyable. Finally, we went over some enemy behaviors that could have affected mission progression and adjusted some attacks to happen with more frequency.
Vault Hunter Adjustments
FL4K
Rakk Attack! is great for constant damage output, especially when paired with Anointed gear. The base skill still seems to be lacking, so Rakk Attack! now has a guaranteed status effect on any enemy that it damages. Leave No Trace was returning much more ammo than intended, and we have added a re-trigger delay to keep its ammo return within expectation. Barbaric Yawp has an increased bonus, as we didn't feel that the amount of investment had an equal payoff. In addition, we felt that FL4K's pets were demanding too much attention, which was interfering with players trying to stand still for any length of time, so we disabled the ability for them to move you around.
- Rakk Attack! status effect chance as been increased to 100%.
- Leave No Trace now has a re-trigger delay of 2 seconds.
- Barbaric Yawp stat bonus increased by 100%.
- Pets no longer push around player characters.
- "Touch Pet" prompt is now a lower priority and should no longer interfere with looting or vending machines.
Moze
Infinite Grenades is not an intentional build for Moze—even if it is hilarious. To lower the power (and spam) of this build, a re-trigger delay has been added to the grenade portion of Means of Destruction.
- Means of Destruction now has a re-trigger delay of 2 seconds.
Miscellaneous Changes
- Adjusted the balance of Gigamind, Katagawa Ball, and Billy the Anointed
These three boss fights had concerns with their health and shields that made their combat loops more difficult than we intended. Gigamind had a little too much health, so that was reduced slightly. Katagawa Ball will no longer regenerate its shields; we found that while players contended with the adds during the fight, it would unfairly regenerate its shield, negating the players' progress. Finally, Billy had 25% of his health removed; we agree that this fight often dragged on needlessly. We will be monitoring each of these bosses and may make further adjustments in the future.
- Bloated Rakks no longer spawn so many Rakklesnakes
- This change should make the Cistern of Slaughter in particular much more fun.
- Adjusted the cooldown values when they are displayed for Zane's skills
- Amara's Glamour will now turn enemies on each other, as described in the Action Skill.
- Modified the loot spawn for Sera of Supremacy
- Spiderant Emperors occasionally wouldn't drill back out of the ground, which created a potential progression blocker in the Proving Ground of Survival; we have adjusted this and the issue has been addressed
- Resolved an issue that could have prevented enemies from spawning while in Devil's Razor
- Lavender Crawly's physics were adjusted to prevent them exiting the world like a popped balloon
- Further safe guarded Apollo from being launched out of world as well
- The Rampager will no longer enter an idle at state at inappropriate times
- Saurian Slingers attacks were addressed
- Guardians now use all their attacks in Playthrough 2
- Guardian Wraiths now reliably use all their ranged attacks
- NPCs in the Slaughter maps were reported to sometimes attempt to automatically revive players in the arena. Going forward they will no longer attempt to revive players.
- Minimized the glow effect when opening Eridian ammo chests, can more easily see the ammo inside when opened
Borderlands 3 Hotfixes: September 27, 2019
This week’s hot fixes target weapon & enemy balance, player characters, and adjusting chances of specific unique drops. Billions of guns were fired and after collecting some data, we wanted to balance some weapon types and weapon manufacturers. These adjustments are intended to even the playing field and increase build diversity for all Vault Hunters. Speaking of build diversity, Zane has received a gadget upgrade and we’re excited to see players create more unique builds with him! Many Crew Challenge enemies have specific loot drops but we received reports that some were not dropping them. We have made some modifications so they now have an increased chance of dropping their unique gear in addition to any other gear that may drop!
Weapon Hotfixes
Sniper Rifles
Sniper rifles deal high damage but felt a little cumbersome to use in certain scenarios. This change will increase their overall damage and increase usability in more combat engagements.
- Critical Damage increased by 20%
- Fire Rate increased by 15%
- Time to Aim Down Sights (ADS) reduced by 15%
- Time to Equip reduced by 20%
Pistols
Jakobs and Torgue Pistols were outperforming other manufacturers, dealing damage to groups of enemies at a much higher rate than other pistols. This change keeps their identity intact but reduces overall group control. TEDIORE, DAHL, and Children of the Vault Pistols have manufacturer penalties that affected their overall damage. Increasing their overall damage will overcome some of the penalties while retaining their unique gameplay style and feel.
- Increased damage on all TEDIORE Pistols by 15%
- Increased damage on all DAHL Pistols by 15%
- Increased damage on all Children of the Vault Pistols by 20%
- Reduced damage on Jakobs Pistols by 15%
- Reduced damage on Torgue Pistols by 10%
Maliwan Manufacturer
Maliwan weapons had reduced overall damage because they applied elemental DoTs at a rate and damage greatly above other manufacturers. This effect was toned down before launch, but the overall damage was not sufficiently adjusted to compensate for the reduction in elemental DoTs. We’re adding back some of the overall damage and making the weapons faster so elemental builds can really take advantage of Maliwan weaponry.
- All Maliwan Weapon Damage increased by 25%
- All Maliwan Weapon Fire Rate increased by 20%
Atlas Manufacturer
Atlas weapons relied on a game loop that we felt gave players a greater advantage when used correctly. Turns out the loop is not used if the damage doesn’t compensate for the time to set up. So now damage on Atlas weapons should facilitate players using them in general on top of feeling badass when they take advantage of Atlas technology.
- All Atlas Weapon Damage increased by 25%
- Miscellaneous Adjustments
The Jakobs Assault Rifle change was to differentiate the Assault Rifle from the pistol as more of a mid to long range powerhouse. Since the Assault Rifles have low mag sizes compared to other Assault Rifles, they’re getting a slight increase to overall damage to compensate. DAHL SMGs had their Fire Rates adjusted down before launch but their damage was never sufficiently increased so they should feel more appropriate compared to other SMGs. And the Vladof Heavy Weapon damage has been increased to share in the full Heavy Weapon treatment.
- Jakobs Assault Rifles Damage increased by 20%
- DAHL SMG Damage increased by 10%
- Vladof Heavy Weapon Damage increased by 25%
- E-Tech TEDIORE Shotgun Damage increased by 50%
Legendary Modifications
We’re going to be making a larger, comprehensive Legendary gear pass but we have included the following changes. King’s and Queen’s Call were modified to lower the fire rate. The weapon has a limited burst shot count so overall feel of the gun isn’t dramatically affected.
- King’s and Queen’s Call Fire Rate reduced by 50%
- Firestorm and Storm base Charge Times were reduced to 1 second (down from 2)
Graveward
Graveward’s beam attacks did not properly scale based on level so at higher levels, the two beam attacks hardly phased players. Players will find his attacks to be more lethal now. In addition, Graveward is a very large enemy and is too easily susceptible to elemental damage unlike the other large bosses. Elemental damage on Graveward is now greatly reduced but to compensate, Graveward’s overall health was reduced.
- Attacks of Graveward now scale based on level
- Reduced overall health by 20%
- Increased resistances to Elemental Damage
- Elemental Chance Resistance increased by 70%
- Elemental Resistances increased by 30%
- Elemental DoT Duration taken reduced by 30%
Miscellaneous Changes
- Hollow Point Guardian Rank has been temporarily disabled. We plan on addressing this further in a future patch.
- Vault Hunters should no longer scream when affected by a DoT while shields are active.
- Vending Machines will now be restocked with higher quality “Items of the Day”.
- Adjusted a visual concern on Maliwan Shotguns with Cryo Element.
- Legendary loot drops have been balanced throughout the game. Crew Challenge enemies will drop their intended specific loot, and some enemies like Troy and Rampager will be a bit more stingy and no longer drop Legendaries every kill.
Vault Hunter Adjustments
Zane
Zane’s gadgets were great at providing additional utility but lacked impact as players leveled up. We increased the Digi-Clone damage with all equipped weapon so the skill can scale better with players as they get to higher levels and harder content. The Drone requires a lot of player involvement to take full advantage of its damage output and increasing the base damage as well as the augments will greatly increase the Drone’s versatility and reward players even more for using it effectively.
- Digi-Clone Damage Increased by 38%
- Drone Damage increased by 50%
- Cryo Bullets damage penalty removed
- Drone Rocket damage increased by 50%
- Almighty Ordnance Rockets damage increased by 75%
Amara
- Guardian Angel health restoration reduced from 100% to 50%
- Glamour damage penalty reduced from -30% to -10%
FL4K
Guerillas in the Mist’s bonuses greatly outweighed its penalty to the base skill. We don’t want to remove the playstyle completely, but the overall damage output had to be slightly adjusted because it was outperforming other builds. We’re monitoring the changes and may make another change to the ammo return in a future patch.
- Guerillas in the Mist duration reduced from 8 seconds to 6 seconds
- Guerillas in the Mist Critical Damage Bonus reduced from 50% to 25%
Borderlands 3 Update: September 26, 2019
Performance
- [PC Only] Reduced the amount of texture streaming that was occurring when aiming down sights.
- Addressed a reported concern where certain users with a lot of people in their friend's list saw more frequent hitching.
- Implementing General stability improvements.
General Fixes and Improvements
- Addressed a reported issue where KillaVolt's Shield Storm attack does not disable the tiles around KillaVolt, resulting in the entire floor being activated (oops).
- Addressed a potential progression blocker in the mission "Footsteps of Giants".
- Addressed a reported issue where Guardian Rank had the potential to become non-functional and/or the player could potentially lose Guardian Rank tokens into the negatives.
- Modified vending machines so it will now sort items by rarity.
- Console FOV is now set to 75 by default. This will not affect players who have already started the game.
- Special prompts for particle text (Tediore guns, "critical", "immune") are now properly localized.
- Addressed a reported concern that certain players experienced where their vehicle's boost could continue into the next map.
- Addressed a reported concern with "Porcelain Pipe Bomb" where it set off multiple explosions when colliding with objects.
This grenade was never meant to explode multiple times. All enemies in the Borderlands universe are now safe from being instantly melted by radioactive poop.
UI
- Adjusted the verbiage for "left stick" and "right stick" inside the Russian localized version of the control options screen.
- Addressed a reported issue where certain users experienced a failure of the audio to play when spending skill points in the UI.
- The text is now correctly marked "invalid" when you enter an invalid e-mail address on the SHiFT account creation page.
- Addressed a reported issue where the item of the day item card would flash briefly before displaying on vending machines.
- Addressed a reported concern that certain players were served an unread mail icon when they didn't have mail to read.
- Iron Bear button prompts will now correctly update if you re-bind your controls.
- Modified various features and elements of Crazy Earl's store.
- Addressed a reported issue where subtitles wouldn't display until after the initial cutscene.
- Addressed an issue experienced by certain players that social notifications could become stuck on-screen.
- Addressed a player concern that certain item preview images were failing to load inside the player bank.
- [PC Only] Addressed an issue reported by certain PC players where the focus from the mouse's last known location was sticking around even when playing with a gamepad.
- [PC Only] Addressed an issue reported by certain PC players where the cursor would snap to an unintended location in the UI.
Splitscreen and Online Multiplayer
- Addressed a concern reported by certain players that the dialog volume faded too low before switching to ECHO audio during split-screen gameplay.
- Addressed a concern reported by certain players that sounds were quiet or missing for the second split-screen player if they move too far from player one.
- Addressed a concern reported by certain players that 3-player groups were having trouble matchmaking with an additional solo player.
- Addressed a reported concerned experienced by certain players that in split-screen one player's sprinting animation could be interrupted by the other player opening the ECHO menu.
- Addressed a concern reported by certain players that in split-screen where one player's aiming down sights could be interrupted by the other player opening the ECHO menu.
- Addressed a handful of reported client replication issues:
- Addressed Tina's pizza bomb so it displays correctly for clients.
- Modified certain audio elements that were reportedly looping for clients.
- Addressed a reported player concern so the Guardian Skill "Dead Man's Hand" now functions property.
- Player icons are now pinned to the side of the mini-map when playing in any kind of multiplayer.
This update contains the first batch of performance fixes. It's far from exhaustive, but we wanted to address issues and concerns with changes that were ready and tested out as soon as possible while the team continues active investigation and work on additional performance improvements for upcoming patches.
Borderlands 3 Hotfixes: September 19, 2019
Fixes
- Yellow paint has been added to Ambermire to mark a more obvious path to complete the Sabotage Crew Challenge.
- The New-U Station in front of the Halcyon Suborbital Spaceport (used during the "Space-Laser Tag" Mission) in the Meridian Metroplex now has a larger activation range.
- The New-U Station in front of Titan's Gate (used during the "Atlas, At Last" Mission) in the Meridian Metroplex now has a larger activation range.
- The first Guardian a player runs into during the "Beneath the Meridian" mission is no longer over-leveled.
- The Eridian chest by the Grotto in the Jakob's Estate is no longer invisible.
Balance Updates
- Eridium crystals in Voracious Canopy grow less frequently.
- The amount of loot drops have been scaled down in Mayhem Mode.
- Torgue shotgun sticky damage has been reduced.
- E-Tech shotgun elemental damage has been reduced from "flesh off your bones" to "a lot".
- Chupacabratch dropped too much of his hard-earned loot.
- Adjusted spawn rate of Loot Tinks in Mansion. They're special again.
- Removed pain-sounds from Troy for his boss fight.
Hotfixes are applied at the Game Menu when you start the game. To ensure that the hotfix has been applied, go to the in-game menu and see if "Updates are available" is showing.
We know players have enjoyed a lot of our unique items and might be worried about the changes to Mayhem Mode. Mayhem Mode will still greatly increase higher rarity drop rates across all the worlds in Borderlands 3. The changes made in Mayhem Mode today, specifically on Chupacabratch and Loot Tinks, were made to spread some of the glory of loot explosions to the other areas and other enemies to hunt. We want Vault Hunters to hunt for unique items across all the worlds. That is the core promise of Mayhem Mode. The targeted adjustments seek to keep the grind fresh while still retaining an increase to unique drops for all parts of the game. We will be closely monitoring the changes to make sure players are still enjoying all the unique gear in the game.
In between the larger patches that will continue to expand and improve the game—the first one of those coming next week—we're able to make more minor adjustments via these hotfixes to improve and fine-tune your experience at a quicker pace. We'll continue to roll out these incremental improvements while evaluating gameplay data and identifying necessary balance adjustments, and will be keeping record of all patches on our site.
We are hard at work investigating issues that have been reported, including performance concerns and potential major bugs. Hot fixes generally are used to make balance changes and are handled by the design team. Additional reported concerns may affect other teams which may require that changes are made in a true content patch/title update. Together the Borderlands 3 teams are working tirelessly to release various patches or updates as soon as possible, however, we didn't want to wait on balance changes just for the sake of appearances. Thank you for your continued support.