《无主之地3》更新提示
《无主之地3》更新:2024年8月8日
今天我们将发布《无主之地3》的更新内容,更新将在太平洋时间中午12:00前在所有平台生效。
更新内容包括以下生活质量功能:
- 玩家在游戏中获胜,并拥有至少一个最高等级角色之后,即可从主菜单创建最高等级角色!
- 添加了根据主菜单中的稀有度自动出售装备的选项:
- 拾取时,自动出售功能会自动出售低于玩家设定的稀有度的装备。装扮不会自动出售。
- 任务装备注意事项:一旦任务结束,如果已启用自动出售功能,则任何作为拾取物提供的任务奖励道具均可自动出售。完成任务之前,自动出售选项可以设置为“无”,以免丢失任务奖励。
- 针对Steam Deck:在“选项”菜单中放大了字体大小。
《无主之地3》更新:2024年7月18日
今天我们将发布《无主之地3》的一次更新,更新将在太平洋时间中午12:00前在所有平台生效。
本次更新添加了新的自定义内容,以庆祝《无主之地》电影版即将于2024年8月9日上映!
- 四个全新玩家头部
- 四个全新玩家皮肤
- 四个全新饰品
- 两个全新ECHO皮肤
- 一个全新全球武器皮肤
2023 年 8 月 31 日
今天我们将发布《无主之地3》的一次更新,更新将在太平洋时间中午12:00前在所有平台生效。
本次更新包含对《无主之地:潘多拉魔盒典藏版》的发布支持,并解决了一些玩家提出的问题。
- 为庆祝《无主之地:潘多拉魔盒典藏版》的发布,带来了全新的自定义内容!
- 四个全新秘藏猎人头部
- 四个全新秘藏猎人皮肤
- 两个全新ECHO设备皮肤
- 四个全新武器饰品
- 一个全新全球武器皮肤
- 在疯狂厄尔的商店里添加了以前难以获得或解锁的外观品。
- 更新了SHiFT菜单
- 调整了一些伊瑞德的书写实例
- 更正了"痛苦冰冻"标志到理想状态
- 让"惊骇之光“武器饰品更闪亮了
- 更新了制作人员名单和特别致谢
- 一些小的UI修改
- 其他小错误修复
《无主之地3》更新:2022年6月2日
更新笔记
- 在PlayStation®4和PlayStation®5上添加了对PlayStation Crossplay的支持
- [仅限 PlayStation®]增加了对PlayStation®5可变刷新率的支持
- [仅限 PlayStation®]修复了导演剪辑幕后花絮视频无法正常播放的问题
- 各种跨平台联机游戏修复
- 修复了ECHO菜单图在超宽屏幕上未正确显示的问题
- 多项性能和稳定性改进
《无主之地3》更新:2021年11月18日
更新说明
新内容
- 《导演剪辑版》DLC拥有者的游戏中添加了秘藏卡片3:地堡之主为试炼场地图添加了一个开关,以便玩家启用“真·试炼”活动。
开发团队说明:请在开始试炼任务之前使用开关。任务开始之后,开关便无法再使用,直到任务失败或试炼场地图重新加载。每位boss的战利品变化与原版“真·试炼”活动相同。
- 在疯狂厄尔的商店中新增了3种ECHO设备自定义皮肤。
常规
- 更新莫里斯的黑市贩卖机,使其无需每周热修复即可转移到新地点。
开发团队说明:莫里斯的黑市贩卖机将在多周中提供新商品,新商品在之前推出的商品精选中随机选择。所有每周精选均已使用后,才会重复使用每周装备组合,而此时精选列表将被重设,并再次进行随机选择。一共有52周精选,所以看到就要赶紧下手买,错过可能要再等一年!
- 为《狂人克里格之脑内高潮大作战》中的平台添加碰撞,让玩家不会掉出地图。
- 更新“杰里科”火箭发射器,使其爆炸不会再造成友方伤害。
- 改善Xbox One上的匹配。
- 更新“弗朗哥火墙”,将其纳入秘藏卡片相关的boss击杀数。
- 更新秘藏卡片每日挑战“击杀10名巨人”,使其转移到其他角色。
- 更新秘藏卡片每日挑战“击杀蚊人”,使其只在蚊人被击杀时更新,丁克蚊人被击杀时不更新。
- 更新秘藏卡片挑战的遥测数据。
- 更新本地玩家信息的遥测数据。
- 修复在多人游戏中关卡转场时有时会出现的镜头问题。
- 修复多人游戏中的主机玩家有时无法踢掉未选择角色的玩家的问题。
- 修复在“猎杀!护卫者缺口”第二波中收割者生成后游戏进度无法推进的问题。
- 修复“ECHO直播Twitch扩展程序”有时显示未更新的问题。
- 修复Stadia上音频偶尔不稳定的问题。
- 修复可能造成空宝箱的宝箱动画卡顿问题。
- 将诸多热修复转移至主游戏。
稳定性
- 修复由于着色器未清理而偶尔出现的问题。
- 修复退出至桌面时有时会出现的PC崩溃。
- 修复登入SHiFT时可能发生的问题。
- 修复用户在Xbox Series X上登出再登入可能出现的问题。
- 修复在删除角色时偶尔出现的问题。
- 修复用户生成过多射弹可能引起的问题。
- 修复玩家在超宽画面下重设图形设置时可能引起的问题。
- 修复PC玩家使用SHiFT菜单热键(默认:F3)时偶尔会出现的崩溃。
- 添加一项检查,防止在Xbox One和PS4上切换显示模式时偶尔发生的崩溃。
UI
- 调整好友列表中游戏信息菜单的位置。
- 调整中分屏游戏中的HUD元素,使其显示在正确的地方。
- 更新疯狂厄尔的重刷机,在切换排序方法时正确排序装备的武器。
- 更新SHiFT界面,使其在垂直分屏游戏中不会被截掉。
- 修复关卡转场后“今日推荐物品”提示偶尔不会出现的问题。
- 修复物品栏和秘藏卡片菜单在分屏游戏中有时无法正确显示的问题。
- 如果玩家在猎杀!护卫者缺口任务开始之前就死去,则阻止“失败”画面出现。
- 对秘藏卡片的选择UI进行调整,以便在切换奖励时使其保持高亮。
角色
- 修复特工赞恩的肩载加农炮在关卡转场之后有时仍然可见的问题。
- 修复特工赞恩的“带电大道”皮肤,使其正确显示。
- 更新魔女阿玛拉的技能“胜人一筹”,避免其无法正确施放。
- 更新魔女阿玛拉的“帕塔力游侠”和“神殿圣人”秘藏猎人头部,使其只在出现在装饰品列表中之后才会出现。
《无主之地3》更新与热修复:2021年8月6日
更新说明
新内容
- 秘藏卡片2:欢迎来到潘多拉已添加至拥有《导演剪辑版》DLC玩家的游戏之中
- 增加100个额外银行SDU空间
常规
- 移除《猎杀!护卫者缺口》最后阶段中的移动平台,并添加空中跳跃功能
- 优化的热修复已在游戏内容中,同时原生化多项当前热修复
- 修复Xbox Series X玩家加入PC玩家主持的游戏中时偶尔发生的崩溃
- 修复前往SHiFT菜单时偶尔发生的崩溃
- 修复Stadia玩家屏蔽并解除屏蔽其他玩家时偶尔发生的崩溃
- 修复使用DX12时退出游戏导致的崩溃
- 修复PlayStation玩家在进行匹配时游戏偶尔会卡在仅限本地模式的问题
- 修复PlayStation玩家进行匹配时偶尔会遭遇“匹配错误5”消息的问题
- 更新从秘藏卡处收到的信息
- 更新木头炸药桶的爆炸声
- 更新《枪炮、爱情与触手之婚礼大作战》和《狂人克里格之脑内高潮大作战》DLC的游戏内购买按钮,以便正常工作
- 更新材质,以防在碎日者营地拯救沃恩后跟随他时,材质发生闪烁
- 修复玩家驾驶载具时进行地图转换,偶尔导致失去操作功能的问题
- “玛雅葬礼幕后花絮”内容新增额外语音
- 更新真性暴君,使其在战斗中实施预期行为
- 更新多种手持枪械、考桑武器、DNA武器和《猎杀!护卫者缺口》未能正确应用的原生化热修复
- 修复了 Xbox 平台上有时会出现视觉卡顿的问题
UI
- 修复亚洲的PlayStation玩家偶尔无法正常使用快速移动的问题
- 更新SHiFT好友列表,防止偶尔显示占位符名称
- 更新在线匹配的用户ID信息
- 更新多人游戏中的举报玩家功能,以便分屏模式中以设计尺寸显示
- 将Stadia上的秘藏卡片挑战与其他平台进行同步
- 更新秘藏卡片系统,防止新挑战显示为已完成
- 更新邮件菜单的快捷菜单,以正确显示
- 移除社交菜单中屏蔽的玩家
- 修正玩家收到已禁用跨平台游戏的玩家所发出的邀请时的错误消息
- 更新菜单,允许合作模式中的玩家连接SHiFT帐号
- 更新秘藏卡片,防止未激活卡片时出现宝箱动画
- 更新“击杀10个巨人”秘藏卡片每日挑战,以绑定到玩家的帐户而并非角色
- 修正占位符邮件文本,增加语言支持
- 修复PC上的拖放功能偶尔无法正常使用的问题
- 更新宽屏模式下的状态和物品栏菜单,以正确显示
- 更新加载菜单,以便在开启HDR时正确显示
- 更新SHiFT帐号细节,以在分屏模式下正确显示
- 更新玩家加入未拥有《导演剪辑版》DLC玩家的游戏时所弹出的“主机玩家未拥有该内容”消息。
- 秘藏卡片奖励新增语言支持
- 调整菜单中好友列表内的玩家信息位置
角色
- 更新特工的SNTNL强化“静电场”,对护盾造成电击伤害时将返回护盾能量
- 更新特工的数码克隆体,生成正确数量的手雷
- 更新特工的“1号刺客”头部,应用“恶灵骑士”皮肤时其将正确显示
- 修复兽王在重新分配点数之前使用一项主动技能后偶尔无法重新装备该技能的问题
- 修复未拥有《导演剪辑版》DLC的玩家在使用兽王时偶尔能选择离子装载机器人的问题
- 重新定向玩家使用兽王时玛雅的“相位擒拿”,防止玛雅锁定玩家的宠物
装备
- 更新向霰弹枪提供电击或腐蚀伤害加成的神器,使其仅按设计方式运作,不会同时增强霰弹枪伤害
- 更新枪手武器受福,“离开铁甲巨熊后,溅射伤害提高160%并持续18秒”,移除未列出的护盾容量提高
- 更新枪手受福,“离开铁甲巨熊后,下3个弹匣的装填速度提高33%,操控性提高67%”,移除未列出的火焰伤害
- 更新枪手受福,“离开铁甲巨熊后,下2个弹匣的射速提高10%,暴击伤害提高20%”,移除未列出的火焰伤害
热修复说明
北京时间凌晨3点,本批修改将于全平台发布。在主菜单中等待直至“热修复已应用”提示出现,即代表热修复安装完成!如果遇到问题或希望提出建议,请将申请提交至support.2k.com。
常规
- 使用光线/速射武器攻击时,防止快速触发恶灵和恶徒敌人的痛苦尖叫
- 将“恩怨风云”地图末尾处与乔伊同时出现的黑帮小头目纳入boss范围,击杀后计入“击杀100个Boss”每周挑战。这不包括 Franco Firewall,他将包含在未来的补丁中
- 新增碰撞,防止走入咕噜魔怪小屋旁的瀑布处的树中
- 新增主游戏地图中可生成的镒矿堆数量
武器调整
拥抱痛苦
- 提升武器伤害
吊灯
- 提升武器伤害
回声
- 提升武器伤害
蜂巢
- 提升武器伤害
- 提升额外射弹的速度
沃斯克的死亡之握
- 提升武器伤害
《无主之地3》更新与热修复:2021年6月25日
更新说明
新内容
“恩怨风云再起”正式登场
掀起对抗乔伊·紫外光及其党羽的二番战,顺道毁掉他们豪华的紫外线别墅。“恩怨风云再起”带来了全新的主题物品与装饰品,解锁挑战与条件均与去年相同。
Xbox、Stadia、Steam与Epic玩家可跨平台联机!
上述平台的玩家可通过SHiFT匹配进行跨平台联机。跨平台联机上线后,游戏将弹出窗口提示玩家。
等级上限已提升至72级!
活动现在可随时开启!
血腥收获节、伤心日和恩怨风云将能在主菜单中随时开关!
季节活动更新
- 新增季节活动装备,通常为季节的挑战奖励,由对应boss爆出。
- 红心的物品池中新增“婚礼请柬”与“多角恋”
- 提高猛鬼队长爆出传奇级季节装备的几率
- 在开启“血腥收获节”活动期间,重摇机器新增血腥收割节受福
若活动未在主菜单中开启,玩家则无法在装备中看到相关受福。
- 更新特工的伤心日皮肤,使其同样出现在屏障装置上
- 更新伤心日期间莫里斯的语音,以使其优先讲述奖励相关对话,而非对伤心日的褒扬。
- 修复若玩家已完成前一年的挑战,在活动期间的该挑战偶尔会被标为“已完成”的问题
分屏游戏
- 防止玩家加入分屏游戏时过早出现一台额外的无功能黑市机器
- 调整物品栏弹出框,防止在水平分屏游戏时,其他玩家画面中出现阴影
- 修复导致“双管枪”在分屏游戏中无法正确拉伸的视觉效果问题
- 调整3人与4人分屏游戏中的好友列表,防止出现隐藏按钮
- 修复导致玩家偶尔无法添加至分屏游戏的问题
- 更新分屏游戏中的UI,以便所有玩家能正确查看任务目标、伙伴生命值与ECHO肖像
- 调整SHiFT菜单中的档案卡下拉菜单,以便在分屏游戏中正确显示
- 调整4人分屏游戏中的新闻消息位置
DLC
- 修复在“秘不可说:卡拉斯之鬼”中,保存后加载游戏时发生无法继续游戏的问题
- 更新“恶毒实验”支线任务,防止任务图标“!”出现在地图非任务区域
- 防止玩家执行“秘不可说”任务期间,移动至未探索区域
- 更新冲锋车,车内所有玩家均可共享击杀数据
- 秘藏卡片奖励增加缺失的本地化文本
- 减少当天已完成的秘藏卡片挑战的部分实例。秘藏卡片2将增加额外措施以防止出现类似情况。
- “玛雅葬礼幕后花絮”增加本地化语音
- 更新语音,使其在幕后花絮中与视频同步播放
- 修复玩家装备生命值锁定传奇级神器后,可以1点生命值开始“血浆宝藏大狂欢”的问题
- 修复从“血浆宝藏大狂欢”返回避难所3号后,提取的战利品偶尔不会出现在玩家银行中的问题
- 更新ECHO设备,受福重摇机器与混乱2.0菜单新增显示画面
- 修复无论是否开启“血浆宝藏大狂欢”,总会出现倒计时通知的问题
- 调整装备提取器与重摇机器的UI元素,以便在超宽模式下更好显示
一般更新
- 修复玩家在性能与分辨率模式间变更时偶尔发生的奔溃问题
- 修复PlayStation 4玩家快速切换地图时偶尔发生的崩溃问题
- 修复玩家在击杀代言者任务目标生效前将其杀死时,游戏无法继续的问题
- 修复屠杀之星3000中,玩家在运输机输送敌人时死亡后,游戏无法继续的问题
- 更新“轨道激光炮”,以便修复过快完成“清理控制室”目标时游戏无法继续的问题
- 更新“盲眼贤者”霰弹枪的击杀技能,特工的数码克隆体装备后可激活该技能
- 更新“胜利突击”的效果计算方式。玩家现在击杀恶棍敌人可获得60秒增益,击杀另一恶棍敌人时将重置
- 调整“反抗者”护盾,以便在卸下后正确移除其电击行为
- 调整“超级士兵”护盾,防止其获得多层模组堆叠
- 修复PC跨平台联机偶尔导致船员居住舱中放置的装饰物无法正确保存的问题
- 修复跨平台联机时,导致邀请菜单中出现意外结果的问题
- 修复玩家从PlayStation“休眠”模式中恢复游戏时,无法加入多人游戏的问题
- 修复老爹和老爹的老爷车被摧毁后依旧在游戏中显示的问题
- 对匹配模式进行一般优化和改良
- 修复跳过过场动画时偶尔会出现系统消息的问题
- 修复玩家无法使用ECHO地图快速移动功能,来移动至载具的问题
- 修复查看武器时缺少修改武器皮肤的按钮的问题
- 更新轮廓,以便在使用性能和分辨率模式时保持大小一致
- 调整SHiFT界面中的管理SHiFT好友页面,仅显示SHiFT好友(而非同时包括平台邀请)
- 在Epic上,新增平台图表进行邀请,以便查看邀请派对位于哪个平台
- 更新多个偏移的菜单物品
武器调整
油脂陷阱
- 使其在点燃敌人前,能更轻松涂抹更多敌人
- 提升基础伤害20%
冰堡包
- 增强伤害
针击枪
- 增强伤害
额外热修复说明
今天的《无主之地3》变更同时激活所有“真·试炼”!
在该活动期间,所有试炼boss的生命值和攻击力将得到极大提升。这个小活动无法关闭,所以新玩家们千万不可冲动!
莫里斯的黑市贩卖机将于北京时间星期五凌晨00:00转移到新地点,并随热修复启动。
北京时间凌晨3点,本批修改将于全平台发布。在主菜单中等待直至“热修复已应用”提示出现,即代表热修复安装完成!如果遇到问题或希望提出建议,请将申请提交至support.2k.com。
- 开启“真·生存试炼”活动。此活动将持续至北京时间7月1日午夜23:59。
- 开启“真·狡猾试炼”活动。此活动将持续至北京时间7月1日午夜23:59。
- 开启“真·纪律试炼”活动。此活动将持续至北京时间7月1日午夜23:59。
- 开启“真·狂热试炼”活动。此活动将持续至北京时间7月1日午夜23:59。
- 开启“真·本能试炼”活动。此活动将持续至北京时间7月1日午夜23:59。
- 开启“真·霸权试炼”活动。此活动将持续至北京时间7月1日午夜23:59。
作为奖励,boss将从其活动中掉出两件传奇级武器。此外,无论你完成的速度和完成目标的数量为何,试炼结束后出现的宝箱都将充满传奇级装备!
受福调整
随着最终等级上限的提高,我们认为是时候对当前受福meta进行修改了。我们发现部分与角色无关的受福成为了所有角色和搭配的必要选择。我们希望通过今天的修改,让角色特定受福成为meta,向将其构建到角色树和主动技能中的玩家提供比以前更多的奖励。我们将会密切留意社区反馈,我们预测这一话题将引起大量讨论。如有必要,我们将对以上修改做出进一步调整。
阿玛拉,魔女受福
- “相位投掷”与相关主动技能的幻像投影伤害增加100%
提升至200%
- 发动“相位擒拿”时,武器伤害增加100%
提升至150%
- “相位猛击”与相关主动技能的猛击伤害增加100%
提升至300%
- “相位烈焰”与相关主动技能的魔法球伤害增加100%
提升至200%
FL4K,兽王受福
- 发动“隐踪”时,武器伤害增加100%
提升至150%
- 发动“重力圈套”时,武器伤害增加100%
提升至250%
- 使用“飞龙出击!”后短时间内获得50%暴击伤害
提升至100%
- 使用“攻击命令”后短时间内获得30%生命汲取
提升至50%
莫泽,枪手受福
- 发动“铁甲巨熊”时,熊拳伤害增加100%
提升至300%
- 发动“铁甲巨熊”时,火蜥蜴伤害增加100%
提升至200%
- 发动“铁甲巨熊”时,轨道炮伤害增加100%
提升至150%
- 发动“铁甲巨熊”时,转轮机枪伤害增加100%
提升至150%
- 发动“铁甲巨熊”时,V-35榴弹发射器伤害增加100%
提升至200%
- 发动“铁甲巨熊”时,征服者火箭发射器伤害增加100%
提升至150%
- 发动“铁甲幼兽”时,武器伤害提升100%
提升至150%
- 离开铁甲巨熊后的2个弹匣将获得10%射速提升与20%暴击伤害提升
暴击伤害加成提升至100%
赞恩,特工受福
- 螳螂肩载加农炮伤害增加100%
提升至150%
- 屏障激活时精准度增加60%,暴击伤害增加70%
暴击伤害提升至125%
- 发动“数码克隆体”时,每秒恢复12%的弹匣弹药
提升至30%
一般受福
- 击杀敌人后可获得5%武器伤害和装填速度提升,该效果持续25秒并可叠加
武器伤害提升至12.5%,可最多叠加10层
- 主动技能结束时短时间内主动技能冷却速度增加20%
提升至50%
- 主动技能结束时短时间内获得15%生命汲取
提升至30%
- 针对生命值低于90%的敌人,武器伤害输出增加300%
武器伤害提升降低至150%
- 生命值低于50%时,可造成150%辐射伤害加成
伤害加成降低至100%
- 连续命中时,每次命中增加1%武器伤害,未命中则移除全部加成
将其堆叠层数限制为100
- 主动技能结束时短时间内的溅射伤害增加200%
降低至125%
- 发动主动技能时,武器伤害增加200%
降低至100%
《无主之地3》热修复:2021年6月11日
武器调整
屠夫
- 提升武器伤害
- 增加开火时装填弹匣的几率
第七感
- 提升武器伤害
国王的召唤/女王的召唤
- 提升暴击伤害
罗恩的召唤
- 提升武器伤害
卢西恩的召唤
- 提升武器伤害
粗犷哈罗德
- 提升武器伤害
魔鬼四人组
- 提升武器伤害
- 提升伤害半径
《无主之地3》热修复:2021年5月14日
武器调整
地狱火
- 提升武器伤害
T.K波动
- 提升射弹速度
- 提升武器伤害
十字枪
- 提升武器伤害
纳普
- 提升弹匣容量
波力比阿斯
- 提升武器伤害
马拉克之祸
- 提升武器伤害
贝卡
- 提升武器伤害
莉尤达
- 提升弹匣容量
《无主之地3》热修复:2021年4月30日
武器调整
我们对更高混乱等级和两个“猎杀”任务中出现的装备进行了调整。目标是从混乱4到《猎杀!马里旺秘密设施》、到混乱6、再到《猎杀!护卫者缺口》提供一个逐渐向上的游戏体验。修改后,玩家在其中进行游戏时应该能直观感受到威力的逐渐提升。以下装备的伤害有所提高:
混乱4装备
- 克拉德的EM-P5
- 坦克侠护盾
《猎杀!马里旺秘密设施》装备
- S3RV-80S-EXECUTE
- 月火
- 某人的财产
- 再分配器
混乱6装备
- 逆流
- DNA
- 多次点击
《猎杀!护卫者缺口》装备
- 蛛网尖刺龙
- 环球旅行家
- 烟雾
- 光速手雷模组
《无主之地3》热修复:2021年4月23日
- 更新“平底雪橇”传奇级神器,使其提供应有的滑铲加成
- 更新魔女“死神的祝福”职业模组上的物品卡,使其准确显示加成
- 为《枪炮、爱情与触手之婚礼大作战》DLC中的一些装备指定专属来源
以下装备现已拥有专属来源:“火焰欺诈”、“内部人士”、“连环杀手”、“旧矿”、“火把”与“旧神”护盾,以及每个职业模组。祝大家刷得愉快!
- 重新平衡传奇级武器的掉落比重
对传奇级装备掉率的调整意味着狙击枪的掉率相较其他武器类型不再异常过高
- 增加所有boss掉落的战利品数量
- 增加主游戏和DLC中boss掉出职业模组和神器的几率
- 提高试炼场试炼宝箱中开出职业模组和神器的几率
- 提高试炼场试炼宝箱中开出传奇级奖励的几率
如果玩家在最速时间内完成试炼,就应获得除装饰品外的所有传奇级奖励(装饰品的掉落与稀有度无关)。
- 增加秘藏卡片宝箱中开出的镒矿数量
我们一直在关注社区的镒矿使用情况,也赞同大家的观点:秘藏卡片宝箱开出的镒矿数量太少。因此将奖励数量提升至500点。
- 增加屠杀循环赛boss掉出的镒矿数量
上周我们为试炼场试炼职业模组和神器提供了一个更为稳定的多周目刷宝池。而这周,我们提升了屠杀boss掉出的镒矿数量。每个boss(屠杀之星3000中仅限“血雨”)将掉落更多镒矿,玩家将得到500点镒矿。
《无主之地3》热修复:2021年4月16日
- 增加完成秘藏卡片挑战后获得的经验值数量
- 扩大突袭boss快速移动站周围的区域,使所有玩家都能使用它
- 从钻石军械库的护盾池中移除传奇级“坦克侠护盾”和其他混乱4+装备
- 从钻石军械库的混乱冲锋枪池中移除“P2P网络人”
此为临时调整。它之后还会出现!
- 降低秘藏卡片“超级士兵”护盾的加成
此调整只是一个临时解决方案,用于处理玩家可利用特定角色技能形成非预期额外护盾堆叠层的问题。我们目前正在研究长期解决方案,届时将会恢复原有数值
上周,我们调低了玩家在混乱等级中游戏时的整体战利品掉率。大部分社区成员对此修改的反应良好!我们也注意到一些玩家抱怨职业模组装备的掉率、以及更难找到神器等问题。这些意见不无道理,我们完全理解,也同样认为装备的整体掉率应该稍微调高一些。但传奇级装备仍是特殊的存在,花时间刷也是值得的。我们将持续监控掉率的问题,并在未来进行必要的微调。
与此同时,我们正在研究方案,将《枪炮、爱情与触手之婚礼大作战》DLC中的整体掉落装备进行专门的归纳。
- 提高试炼宝箱中开出职业模组和神器的几率
- 提高在稀有宝箱中发现传奇级装备的几率
《无主之地3》更新与热修复:2021年4月9日
更新说明
《导演剪辑版》中加入的新内容:
新增突袭boss“无敌食虫者”
- 食虫者在潘多拉上一扇锁住的门后构筑了自己的巢穴。在《导演剪辑版》中,大家将和这个凶残的boss正面硬刚!
- 要挑战食虫者,玩家需要通关游戏主线剧情,并取得《导演剪辑版》DLC。之后就能从避难所3号上小吵闹的衣柜中接到突袭任务。打开那扇锁住的门需要花费500点镒矿,成功击杀boss之后有机会获得全新战利品!
新增艾娃的连环杀人事件探案集
- 艾娃坚信自己找到了一些超自然杀人事件的线索,因此决定以播客的形式来记录她的发现。你将拿上枪械、迈开双腿,成为她的联合主播,调查潘多拉、普罗米西亚、伊甸6号和墓园之星上的灵异事件,在许多老面孔的帮助下寻找一切的答案,顺便还能刷刷装备。
新增幕后花絮
- 拥有《导演剪辑版》DLC的玩家将拥有新的菜单选项!探索装满游戏开发中概念原画、故事板、删减地图和影像资料的艺廊——其中包含一段从原游戏中与玛雅有关的删减剧情,以动态故事板方式呈现。
加入了秘藏卡片和奖励,并推出了三张秘藏卡片中的一张
- 秘藏卡片是《无主之地3》中新增的一个基于挑战的进度系统,其能解锁大量主题装饰品,以及一些极其强大的装备(将匹配玩家的角色等级)。
- 秘藏卡片拥有3个每日挑战和1个多等级每周挑战。
- 每日挑战将在北京时间每日凌晨0:00重置,而每周挑战将在北京时间每周五凌晨0:00重置。
《加强版》和季票II的新内容:
- 为拥有《加强版》的玩家新增4件“血浆宝藏大狂欢”的装备
- 为拥有季票II的玩家新增秘藏门徒外观包
每位角色的“秘藏门徒”外观包都拥有独一无二的秘藏猎人身体和对应头部,可以用来混搭收藏中的任意其他自定义选项。
全新主游戏内容
新增莫里斯的黑市贩卖机
- 莫里斯的黑市贩卖机每周都将提供不同的顶级传奇级装备,这台机器每周都将隐藏在一个新位置(不包括DLC地图)。
- 北京时间每周五凌晨0:00,此贩卖机的位置将发生变化。
新增疯狂厄尔的重刷机
- 在这台机器上花费250点镒矿就能重刷任意装备上的现有受福。但要注意:重刷受福之后,就无法恢复到之前的受福了!
- 此机器将永久位于避难所3号上疯狂厄尔的商店附近。
避难所3号上的钻石军械库已打开
- 位于避难所3号舰桥上的钻石军械库已打开,里面有满满一间屋子的装备!
- 此房间使用钻石钥匙开启,而钻石钥匙是可以通过秘藏卡片获得的稀有奖励!
游戏性
- 更新“R.Y.N.A.H.”,使其能够重刷受福
- 更新伤心日武器,使其能够重刷受福
- 更新重武器伤害神器,以正确提高重型武器伤害
- 更新主动技能激活受福,以便在主动技能发动时切换到主动技能激活受福武器能够获得受福加成
- 修复在“首个秘藏”任务之后玩家无法听取医疗舱中伊瑞德日志的问题
- 更新DLC2、DLC3和DLC4,在真·秘藏猎人模式中正确匹配玩家的角色等级
- 更新《莫西的帅杰作抢夺大作战》中的镒矿罐子,使其正确显示
- 将特工的“临界质量”职业模组改为为正确名称:间谍
“临界质量”是《导演剪辑版》中的新职业模组;这个名称因差错而出现了更改,此更新修复了这个错误。
- 更新《加强版》中的“温泉”传奇手雷,使其显示正确纹理
- 修复“血浆宝藏大狂欢”中倒下的玩家被复活后仍停留在殊死一搏状态的问题
- 修复“血浆宝藏大狂欢”中获得的技能点未能正常提供的问题
- 修复玩家在“血浆宝藏大狂欢”模式中死去后进入观众状态的指示器
- 修复玩家在进行激烈战斗时游戏出现的明显卡顿
- 更新限时活动,使上一年玩过此活动的玩家获得当前的活动奖励
- 更新猛鬼队长,使其无法在护符被很快击破后进入无敌状态。但在“血腥收获节”重新回归之前,玩家将无法看到此修改
- 为游戏添加永久热修复
秘藏猎人变更
- 更新枪手莫泽的“和谐毁灭”技能,在进入殊死一搏状态后奖励正常的伤害量
- 更新魔女阿玛拉的“相位擒拿”技能,使其在无法擒拿敌人(例如boss)而只能造成伤害的情况下能正常发动
- 更新魔女的“相位烈焰”,使球在瞄准地面、使用主动技能、以及同时切换武器时也能正常发动
- 修复魔女的“元素追踪”技能射弹,使其拥有自身专属的伤害源
- 更新“元素追踪”技能,只允许枪械和主动技能伤害穿过元素追踪球,以匹配物品卡的描述
- 更新兽王FL4K的“指令”职业模组,在造成子弹、近战和技能伤害时触发
- 更新兽王的离子装载机器人,使其在使用眼部激光攻击时跟踪移动的敌人
- 更新快速换装站中的兽王“恶棍星球”皮肤,使其使用正确的图标
平台特定变更:
PC
- 更新《无主之地3》Epic版的好友列表,使其不显示不存在的好友
主机
- 更新PlayStation 5和Xbox Series X的边缘检测
- 修复了分屏模式中部分美术资产和文本会进入到下屏的问题
- 更新图标,使其正确显示在屏幕模式下的ECHO地图中
- 更新特工的“双管枪”技能,使其在分屏模式下显示完整效果
PlayStation
- 修复了“伊瑞德石板传说”和“冒险大师”奖杯有时在PlayStation 5上无法解锁的问题。在游戏更新后,已经达成奖杯解锁条件的玩家在下次玩《无主之地3》时将直接获得奖杯
- 修复了在PS4和PS5之间转移存档数据时护卫者等级重置的问题
- 在PlayStation 5上进行直播时,增添一个屏幕,模糊掉SHiFT菜单
- 修复开始匹配后部分玩家无法搜索其他玩家的问题
- 修复了PlayStation 4玩家开启慢速硬盘驱动后有时会出现的诸多系统问题
- 修复多人游戏中玩家角色、等级和地图位置有时不显示的问题
Xbox
- 修复未打开游戏时,部分Xbox玩家无法通过邀请加入好友游戏的问题
- 修复部分Xbox玩家在未注册Xbox金会员也能玩在线游戏的问题
- 改善Xbox上的服务器整合
其他热修复
北京时间凌晨3:00,本次热修复将于全平台发布。在主菜单中等待直至“热修复已应用”提示出现,即代表热修复安装完成!如果遇到问题或希望提出建议,请将申请提交至support.2k.com。
- 调整玩家使用混乱等级时的世界道具掉率
《无主之地3》热修复:2021年4月2日
- 在“血浆宝藏大狂欢”中玩家达到27级解锁之前防止神器的掉落。
- 增加传奇级装备出现在避难所3号上黄金宝箱中的几率
- 降低在混乱6及以上等级中使用混乱缩放的被动技能输出的伤害量。
启用了混乱缩放的被动技能在整体伤害峰值中显得格外突出,已经远远超过普通伤害的范围。要针对这些进行平衡,就会破坏搭配的多样性,强制玩家陷入到特定的搭配中。这违背了我们不断增加多样性的初衷,因此我们对缩放进行了相应调整。
- 将特工技能“一诺千金”的堆叠层数限制在两层,使其与相似技能相符,并防止过度堆叠。
此技能的设计初衷是与赞恩的其他杀戮技能相同,堆叠两层。去年秋季发现可以增加层数之后,我们决定不作调整,因为它并未引起较大问题。但为迎接之后的内容平衡,我们觉得有必要将堆叠限制为原始设计的两层。
- 将枪手的“火爆脾气”技能伤害加成从75%降低为50%
- 提升魔女“相位投掷”和“相位猛击”技能造成的伤害
- 相位投掷:投掷伤害提升5%
- “救赎”加成提升5%
- “回响”加成提升10%
- “坦达瓦舞”加成伤害提升10%
- 相位猛击:猛击伤害提升10%
- “破裂”伤害加成提升至35%
- “坠落”加成提升至10%
根据社区反馈,我们提高了阿玛拉主动技能的威力,以平衡特定装备削弱的伤害。我们将持续关注此角色的情况,并进行必要调整。
- 将护卫者技能“撼地者”的伤害加成从25%降至10%
武器调整
上周我们收到了一些反馈,部分玩家不确定自己的装备是否拥有buff。我们特此澄清:只要应用了热修复,就能获得buff。这些武器的伤害变更并不会在物品卡中体现出来!
爬行死亡
- 提升装填爆炸伤害
奇异恩典
- 提升武器伤害
突变体
- 稍微降低后坐力
- 提升武器伤害
苦痛之力
- 提升武器伤害
原力试炼
- 提升武器伤害
满意度
- 提升武器伤害
羽毛
- 提升武器伤害
弗里曼
- 提升武器伤害
面部穿孔机
- 降低武器伤害
《无主之地3》热修复:2021年3月12日
- 战利品敌人现在将有一定几率爆出传奇火箭发射器“R.Y.N.A.H”
- 在奥蕾莉亚Boss战利品池中添加了“烈焰风暴”手雷模组
魔女的“元素追踪”技能输出的伤害远高于预期。此技能本应只影响枪械和技能伤害,但我们发现它其实也向并未列出的近战、滑铲和落地猛击添加了加成。我们修复了这个漏洞,并对部分能够从此bug中获益的装备进行了调整。
- 从魔女的“元素追踪”技能中移除未列出的近战、滑铲和落地猛击伤害
- 调整“鱼拍”手雷模组输出的近战伤害
- 降低神器“白象”的黏性手雷伤害加成
武器调整
我们调高了诸多装备的伤害值,使它们更加协调。以下武器的伤害均有调高:
- 蛛网尖刺龙
- 奉献
- 罗森的刺
- 棒极了
- 亦为人母
- 智能枪XXL
- 十加仑
《无主之地3》热修复:2021年2月12日
装备调整
冰雹
- 提升武器伤害
暴击
- 降低武器装填几率
大波手雷模组
- 提升伤害
考桑
- 提升武器伤害
加西亚
- 校正多人游戏的武器开火状态。在单人和合作模式中,武器在装填前仅会开火两次
- 提升武器伤害
穿刺公
- 提升伤害输出
虚空裂隙
- 提升尖刺伤害
- 提升黑洞奇点伤害
黑洞
- 提升伤害输出
《无主之地3》更新与热修复:2021年1月22日
更新说明
- 修复Xbox Series X|S多人游戏中若用户在主机与任务目标进行交互之前进入地图,则可能无法继续游戏的问题
- 更新载具生成器,使其在另一位玩家已开始向其他地图前进时不会启动
- 增加传奇级手枪“连接”的受福支持
- 调整泰迪尔投掷武器的伤害
- 修复主动技能结束应用恐惧受福只会应用一层恐惧的问题
- 更新魔女技能“元素注入”和“强行表达”,以便搭配冰冻元素
- 更新魔女技能“胜人一筹”,以便搭配加速
- 更新枪手的“铁甲幼兽”,以便从职业模组获得主动技能伤害提升
- 调整枪手技能“孤注一掷”、“燃烧余烬”和“灼热转速”,以便搭配“铁甲幼兽”
- 修复兽王职业模组“指令”会造成宠物行为怪异的问题
- 调整特工皮肤“恶灵骑士”,使其正确显示自定义头部
- 修复“温泉”手雷模组在AOE效果结束后仍会为玩家回血的问题
- 进入“射击寻宝大狂欢”的玩家现在将以满血开始游戏
- 在“射击寻宝大狂欢”中获得的技能点已改为无需存读操作即可更新
- 更新观战者模式中的小地图,使其跟踪派对成员的位置
- 对“射击寻宝大狂欢”中的计时条进行修改,以正确显示“击杀重量级哈克”任务中剩余的时间
- 在“射击寻宝大狂欢”中,任务武器不会再保留在玩家的物品栏中
- 修复“射击寻宝大狂欢”中1级角色升级时主动技能无法正常解锁的问题
- 修复“温泉”手雷模组在AOE效果结束后仍会为玩家回血的问题
- [Xbox Series X|S]修复某些情况下玩家的控制器在载入画面中会持续震动的问题
- [Xbox Series X|S]修复在使用“铁甲幼兽”期间载入地图时控制器会震动的问题
热修复
- 启动“射击寻宝大狂欢”模式中的“天气晴朗”小活动,北京时间1月29日凌晨00:59点结束。
装备调整
宝贝制造者
- 提升武器伤害和射速
斯莱奇霰弹枪
- 提升武器伤害
毒刺
- 提升武器伤害
熊狸
- 提升武器伤害
《无主之地3》热修复:2021年1月15日
装备调整
“技术专家”特工职业模组
- 完成击杀时对SNTNL无人机的冷却和持续时间的填充从15%提升为35%
D.N.A.
- 提升武器伤害、弹匣容量、射速,以及射弹速度
- 减少装弹时间
开膛手
- 提升武器伤害
科幻力量
- 提升武器伤害
马拉克之祸
- 提升武器伤害
《无主之地3》热修复:2020年12月18日
- 修补秘藏圣殿地面的空洞,以免玩家偶尔会从其中掉出地图
- 防止玩家在“血浆宝藏大狂欢”中利用重量级哈克的坐骑进入boss的气泡护盾
- 修复“血浆宝藏大狂欢”中奇点手雷偶尔会导致重量级哈克掉出地图的问题
武器调整
满手
- 提升武器伤害
- 提升伤害输出转化的治疗百分比
廉价小费
- 增加爆出赌场筹码的几率和数量
奶壶
- 提升武器伤害
- 提升伤害输出转化的治疗百分比
安贝尔的大清洗
- 提升熔岩池的伤害输出
负心汉
- 提升武器伤害
- 提升伤害输出转化的治疗百分比
轰爆者
- 提升武器伤害
幸运7
- 提升重新装填后获得加成效果的几率
斯科维尔
- 弹药消耗从4降低为2
自动叹息
- 提升武器伤害
离子激光
- 提升武器伤害
裂魂者
- 提升头骨造成的伤害量
火焰欺诈
- 提升武器伤害
冰霜九头蛇
- 提升武器伤害
- 提升电击或火焰伤害持续时间
- 每个buff增加火弹
内部人士
- 提升武器伤害
爱情演练
- 提升加成电击伤害的几率
小雪怪
- 提升武器伤害
灵视
- 提升武器伤害
《无主之地3》补丁与热修复:2020年11月10日
新内容
- 增加对《加强版》的支持
- 每名秘藏猎人增加第四棵技能树 - 增加“射击寻宝大狂欢” - 季票拥有者获得多重宇宙终极形态外观
- 增加混乱11
开发说明:“混乱11”为无模组版的“混乱10”。在这个混乱等级中,场景爆出的奖品质量和数量均减半。“混乱11”中仍会爆出“混乱10”装备,因此无需在该等级中重刷装备。你可选择利用“混乱10”来快速武装角色,或是利用没有模组的“混乱11”来进行慢速刷宝。
- 更新受福效果以支持第四棵技能树
开发说明:作为此更新的一部分,我们还对其进行了修改,以免在错过激活时机时发动受福效果。魔女不再能利用“虚假擒拿”来发动受福,而兽王看向天空时也不再能利用伽马爆发来触发受福。我们会监控该变更对角色及其搭配的影响,必要时将在未来进行调整。我们的目标是使秘藏猎人不再能利用与受福发动相关的不公平优势。
- 新增14种主动技能伤害受福效果
开发说明:我们向所有技能树新增了一系列主动技能伤害受福效果。所有秘藏猎人的主动技能现在均拥有增强伤害的受福效果。
常规
- 移除敌人的混乱等级装备
- 个人重建站新增对终极形态角色外观的支持
- 更新部分载入画面提示,提高清晰度
- 修改玩家射击时的音效优先系统
- 优化音效内存
- 优化动画内存
- 防止“猎杀”任务开始时的倒数计时闪现时间过短
- 更新ECHO设备,角色说话时将显示正确肖像。
- 修复在快捷菜单中选择“照相模式”时无响应的问题
- 使用“照相模式”中的“重置镜头”时不再会被重置到随机地点
- 在非标准宽高比画面中不再放大显示载入画面
- 优化UI性能
- 防止ECHO地图意外旋转
- 更新全民科学机,防止偶尔发生无法操作的问题
- 修复在贪婪苍穹的“家族珍宝”任务期间,“保护巴雷克斯”目标不生成敌人的问题
- 修复在失落教堂的“秘镒城之下”任务期间,“击碎镒矿矿床”目标无法生成镒矿矿床的问题
- 原生化热修复
稳定性
- 修复客户端玩家结束铁甲巨熊主动技能时主机玩家会发生崩溃的问题
- 修复在ECHO地图中查看快速移动站时游戏发生崩溃的问题
匹配
我们希望通过以下变更来改善所有类型内容的匹配时间。注意:在“社交”菜单也可进行匹配。
- 匹配新增“射击寻宝大狂欢”
- 将试炼和屠杀循环赛结合到单个匹配池
- 修复玩家在“猎杀”地图中匹配时会被放入不同匹配池的问题
- 更新匹配池以只考虑是否开启“混乱模式”,而非为每个混乱等级创建匹配池
角色
特工赞恩
在今天的补丁中,我们对赞恩的技能树和职业模组进行了多项修改。我们的目标是利用这些修改去提升技能树搭配的多样性,同时消除对搭配的单个职业模组的依赖。在进行此类修改时,我们认为应将技能树上的部分技能移动到其他位置。
为了正确应用这些技能修改,选择赞恩的玩家需要保存并退出一次,以使技能树更新为新布局。在第二次载入时,调换位置的四项技能中的技能点将返还给玩家。如果玩家手中点数不足以解锁之前已应用过点数的高级技能,那么在使用此类高级技能前需重新应用返还的技能点。
技能树修改
“职业杀手”技能树
“死神将至”是一项强大被动技能,甚至比顶级的“杀红眼”技能还要强悍。因此我们交换了两项技能的位置,改变这种倒车现象,以更好体现它们相对彼此的价值。请记住:需要保存/退出角色一次,以应用正确布局。
- 交换技能树上“死神将至”和“杀红眼”技能的位置
- “杀红眼”+15%杀戮技能加成“超级卧底”技能树与“职业杀手”技能树类似,该技能树中的中级被动技能和顶级技能的效果与所在位置发生了颠倒。该变更同时可使玩家利用低级技能“防火墙”获得更好的护盾和屏障效果。请记住:需要保存/退出角色一次,以应用正确布局。
- 交换技能树上“自信加持”和“防火墙”技能的位置
- 增强“自信加持”的枪械伤害“双重间谍”技能树考虑到“胶带模组”的发动几率,其可能会给近距离战斗的赞恩带来灾难。玩家现在无需担心发射手雷时意外伤害自己。
- “胶带模组”现在可使赞恩免疫自己武器和手雷的伤害
职业模组
潜入者
- 我们重做了该技能,现在发动主动技能时可使护盾在破碎前重新填充
见证死亡
该职业模组的效果过强,因此我们移除了其中部分威力。为了弥补此变更,赞恩“职业杀手”技能树中的“见证死亡”被动技能已获得增强,使所有玩家无需使用该模组便能输出额外伤害。
- 降低主动技能伤害加成
魔女阿玛拉
被魔女“相位擒拿”困住的敌人会意外受到其他类型的伤害。该变更将修复此问题,但未对该技能做出其他修改。之前的热修复未能完全修复此问题,本次修改是更为强力的永久性解决方案。
- 更新“连带束缚”,仅向敌人输出武器和近战伤害
- 在“相位猛击”后提升武器或近战伤害的武器受福部件现在将正确提升伤害
- 更新“缪斯”职业模组,防止伤害倍数加倍
兽王FL4K
- 整体手雷受福组件将增强宠物的伤害
- 修复使用“飞龙出击”主动技能和“轻点人数”被动技能时快速输出暴击伤害,“飞龙出击”将无法正确获得充能,且冷却计时器会被重置的问题
ECHO直播更新
- 增加对次世代主机Microsoft Xbox S/X和Sony PlayStation 5的支持
- Twitch ECHO直播增加对第四棵技能树的支持
- Twitch ECHOcast增加对“射击寻宝大狂欢”的支持
- 观看主播在“射击寻宝大狂欢”中使用ECHO直播时,物品栏、技能树和护卫者等级选项卡将被隐藏。“稀有宝箱”活动也将被关闭并换为“提取器突破”活动
- “射击寻宝大狂欢”将显示新的地图选项卡,其将呈现游戏地图和兴趣点。兴趣点包括:
- 玩家位置 - 重生位置 - 提取器位置 - Boss区域 - 毒圈大小、位置和状态间隔时间
- ECHO直播新增“射击寻宝大狂欢”活动:提取器突破!
这个全新ECHO直播活动将使观众有机会在“射击寻宝大狂欢”的合理设置下获得主播物品!在“射击寻宝大狂欢”中,玩家必须提取爆出的装备,以便在该模式之外的游戏中继续使用。在该活动期间,观众将有机会赢得主播在玩该模式时和击败最终boss后提取的物品。
热修复
北京时间凌晨4点,以下修改将于全平台发布。在主菜单中等待直至“热修复已应用”提示出现,即代表热修复安装完成!如果遇到问题或希望提出建议,请将申请提交至support.2k.com。
- 游戏中将爆出紫色E科技手枪
- 提升避难所3号上零的赏金公告板图像分辨率
- 修复之前一项修改造成部分PC玩家无法丢弃已装备物品的问题
武器调整
费索
- 提升武器伤害
离子激光
- 提升武器伤害
- 提升激光停止时释放的射弹数量
破碎者
- 提升武器伤害
特雷弗终结者
- 提升武器伤害
通古斯大爆炸
- 提升武器伤害
连接
- 提升武器伤害
反抗的号角
- 提升武器伤害
大黄蜂
- 提升武器伤害
- 提升溅射伤害半径
涅墨西斯
- 提升武器伤害
猛击者
- 提升武器伤害
《无主之地3》热修复:2020年10月16日
- 移除《狂人克里格之脑内高潮大作战》DLC中秘藏底部出现的方形光圈
- “活动”选项卡现在将显示“疯狂收获节”活动的正确结束日期
- 提升“疯狂收获节”活动受福装备的掉率
武器修改
沉睡巨人
- 弹匣容量加倍
- 装弹时,有1/3的几率立即获得所有可用的加成
- 提升武器伤害加成
同伴
- 提升武器伤害
终点线
- 提升武器伤害
- 降低后坐力
加西亚
- 提升武器伤害
洪水
- 提升武器伤害
- 提升弹匣容量
波力比阿斯
- 提升武器伤害
无穷
- 提升武器伤害
地平线
- 提升武器伤害
- 提升装填速度
- 提升奇点手雷输出的伤害
破坏漩涡
- 提升武器伤害
碎颅者
- 提升武器伤害
- 提升武器精准度
- 降低后坐力
花旗骰
- 提升武器伤害
手雷修改
快球
- 提升手雷伤害
永田
- 提升手雷伤害
- 提升伤害半径
黑寡妇
- 提升手雷伤害
光速
- 提升手雷伤害
追猎者
- 提升手雷伤害
六角
- 提升手雷伤害
缇娜跳跳虫
- 降低额外生成手雷的高度和距离
《无主之地3》热修复:2020年10月9日
“疯狂收获节”武器与受福部件调整
这些修改将在“疯狂收获节”期间影响拥有“恐惧”受福部件的现有和新掉落枪支。
恐怖散布者
- 增加每个“恐惧”等级射出的子弹量
- 提升武器伤害
潜行者
- 提升武器伤害
恶鬼召唤
- 提升武器伤害
“恐惧”受福部件
“恐惧时,伤害和射速提升。恐惧等级越高,加成越高。”
- 提升伤害加成
“恐惧时,冰冻伤害+50%。”
- 伤害加成提升至75%
“恐惧时,有一定几率将敌人射来的子弹弹开。恐惧等级越高,加成越高。”
- 提升伤害加成
“主动技能结束时,在之后的18秒中每隔5秒便对自身应用恐惧效果。”
- 调整文本匹配游戏实际情况
魔女受福“对一个敌人实施相位擒拿后,阿玛拉将对被擒目标发射恐惧骷髅头,输出3718点伤害。”(50级)
- 提升伤害加成
兽王受福“使用攻击命令之后,消耗所有恐惧和FL4K的宠物,短时间内获得50%的火焰伤害加成。”
- 提升伤害加成
枪手受福“重新装弹后,消耗所有恐惧来制造一次星爆,输出冰冻伤害。”
- 提升伤害加成
武器修改
达尔连射武器
- 增加突击步枪、冲锋枪和手枪的连射射速。对传奇级武器无影响
激光爆炸枪
- 提升伤害范围和弹匣容量
电话会议
- 武器将发射额外的射弹对初始目标进行打击
玛姬
- 略微提升武器伤害
狂人刺客
- 提升近战伤害
大师级十字弓
- 提升武器伤害
特工赞恩的修改
今日的热修复对特工赞恩的被动技能和职业模组进行了几项修改。对武器添加buff之后,我们开始研究如何让职业模组形成更丰富的秘藏猎人搭配。对社区的反馈进行仔细调研之后,我们进行了调整,让赞恩在二周目之后能够使用更多职业模组。本次修改的多数被动技能buff都是由效果不佳的职业模组所使用。我们已计划对赞恩进行更多修改,并加入之后的热修复和补丁中。
技能修改
冷枪
- 提升伤害加成
切换武器后首次发射时,此技能将提高子弹的伤害。此加成的触发频率不搞,因此我们极大提升了伤害buff。进行此调整后,我们希望看到围绕小弹匣、狙击枪等要素构建的全新搭配。
胶带模组
- 手雷冷却时间减半
我们发现这项被动技能的数值限制在手雷冷却时间之中,因此将冷却时间减半。玩家需要留意冷却时间,以及所装备手雷模组的类型,以充分发挥此被动技能的效力。
宛如鬼魂
- 提升无视子弹的几率
- 提升每次发动主动技能的加成
只有在赞恩每次发动主动技能时才会叠加加成。这在游戏后期发动频率不高,因为玩家通常都会延长主动技能的持续时间。以此为基础,我们进行了些许调整。
电光魔术
- 提升伤害加成
此技能的伤害量取决于针对赞恩及其克隆体的敌人数量,偶尔会难以预测效果。为提高稳定性,我们对提高了伤害加成。
冷食最佳
- 提升冰冻星爆造成的伤害
转危为安
- 提升伤害减免
为鼓励玩家使用移除元素伤害的搭配,我们提升了此技能的伤害减免。
职业模组修改
防冻
- 提升受到冰冻伤害时的移动速度
指挥员
- 提升伤害加成
此职业模组的伤害加成取决于主动技能剩余的时长。以电光魔术为例,此伤害可能不太稳定。因此我们提高了伤害加成,使其更加稳定。
刽子手
- 提升数值加成
许多玩家建议,杀戮技能提供的数值加成不够强,难以感受到具体效果。因此我们极大提升了加成。
技术专家
- 提升SNTNL无人机冷却和活跃时间补充的触发几率
此职业模组旨在让赞恩的无人机在一定条件下近乎无限存在,但只有5%的几率可以填充冷却与活跃时间,因此不够稳定。所以我们提升了此情况的发生几率。
《无主之地3》补丁与热更新:2020年9月11日
新内容:
- 增加对《无主之地3》第四部战役DLC《狂人克里格之脑内高潮大作战》的支持
- 等级上限提高5级,达到65级
常规
- 增加手枪、霰弹枪、冲锋枪、突击步枪和手雷的额外两个弹药储物格升级,以及避难所3号上失物招领机的2个扩展储物格升级
- 修复多人游戏中,“补充弹药”弹出提示会一直在客户端玩家画面显示的问题
- 角色的职业类型图标现在将显示Steam和Epic Games商城的跨平台PC玩家的帐号头像
混乱
- 玩家在发动“杀手”技能并用近战击杀一名敌人时,现在有机会从“殊死一搏”状态中恢复。
- 玩家通过匹配加入游戏时,混乱模组不再变更
- 混乱伤害缩放新增对具有“星爆”或“反弹”行为的护盾的支持
角色
- 阿玛拉的“连带束缚”强化现在仅会向敌人输出枪械和近战攻击
在之前,某些类型的伤害被意外输出到困在“相位擒拿”中的敌人。该变更将修复此问题,但未对该技能做出其他修改。
- 兽王的“清点人数”被动技能不再妨碍“飞龙出击”技能造成暴击时获得正确数量的充能
- 兽王的“控制”技能将在技能发动时间内对动物目标造成持续伤害
- 敌人受到喷溅或元素持续伤害时,不再重置兽王“叠加机器人”职业模组的伤害堆叠增加
- 兽王的“友方机器人”职业模组现在会提升宠物伤害
- 枪手的“弹壳沉溺”被动技能现在会向铁甲巨熊的双手武器应用加成伤害,而非仅左手武器
热修复
在主菜单中等待直至“热修复已应用”提示出现,即代表热修复安装完成!如果遇到问题或希望提出建议,请将申请提交至support.2k.com。
- 修复多人游戏中客户端玩家使用传奇级霰弹枪“加西亚家族”时,该武器会垂直开火的问题
《无主之地3》热修复:2020年9月4日
武器调整
地狱行者
- 提高武器伤害
卡奥斯
- 提高武器伤害
- 提高杀伤时的爆炸半径
垂死之息
- 提高DPS和魔法球射弹伤害
- 提升射弹碰撞半径,以提高撞击的几率
- 提高魔法球伤害
《无主之地3》热修复:2020年8月21日
武器调整
单片眼镜
- 提升武器伤害
爆头
- 提升武器伤害
风暴和烈焰风暴
- 减少充能时间
- 提升武器伤害
人造电磁毁灭者
- 提升武器伤害
- 减慢魔法球速度,提升爆炸伤害
吕达
- 提升武器伤害
- 减少装弹时间
自动叹息
- 提升武器伤害
循环
- 跳弹上限从5次提升为7次
恒星螺旋
- 提升武器伤害
食人魔
- 提升武器伤害
锯条
- 提升武器伤害
- 提升子射弹的半径
厄难
- 提升武器伤害
烟雾
- 提升武器伤害
- 武器护盾达到最大容量时伤害翻倍
蛛网尖刺龙
- 提升武器伤害
环球旅行家
- 增加武器过热前的开火次数
朱丽叶的闪耀
- 提升武器伤害
幸运护符
- 每次命中身体时的暴击伤害加成翻倍
手雷整体增益
- 提升游戏中手雷的整体伤害
《无主之地3》热修复:2020年8月7日
武器修改
在前一个对射弹武器进行调整的补丁上线后,我们发现游戏性能得到了大幅提升。但此类必要修改却对多个装备的属性造成了负面影响,而今天的热修复便是在不牺牲游戏稳定的前提下,对这些装备进行修改。同时还对我们认为有必要调整的其他一些装备增添了buff。
弹雨
- 提升武器伤害
逆流
- 提升射弹造成连锁伤害的几率
头脑风暴者
- 提升射弹造成连锁伤害的几率
超聚焦
- 提升武器伤害
航空母舰
- 提升武器伤害
未知威胁
- 提升制导子弹的暴击伤害
货车轮
- 提升武器伤害
熊狸
- 弹药消耗从4降低为3
罗恩的召唤
- 提升精准度
卢西恩的召唤
- 降低射弹的散射
- 提升武器伤害
国王/女王的召唤
- 提升武器伤害
狄格思爆炸
- 提升武器伤害
复杂根须
- 减少武器充能时间
月火
- 提升射速
快球
- 提升手雷伤害
蒙哥
- 提升武器伤害
切割者
- 提升武器伤害
《无主之地3》补丁与热更新:2020年7月24日
新的游戏性变更
制造器的传奇开火模式
- 制造器新增一个额外开火模式。花费250镒矿,便能利用这个被称为“传奇”的开火模式生成1到3个传奇级武器。只需像其他武器那样切换到该额外开火模式即可;此时开火,制造器将射出紫色火焰。
老兵奖励贩卖机新增任务奖励
- 玩家现在可以在避难所3号疯狂厄尔舱门外的老兵奖励贩卖机中,购买之前获得的任务奖励。完成任务后,其提供的奖励将被加入物品池,使用镒矿便能购买!
贩卖机中新增传奇级装备
- 基于社区的反馈,我们对贩卖机重新进行了平衡。所有类型的贩卖机将有较低几率上架传奇级装备,以供玩家购买。我们同时移除了每日装备池中的罕见(绿色)稀有度装备。
宝箱和恶棍奖励调整
- 宝箱中开出和恶棍敌人爆出的奖励质量得到些许提升。我们的目标是将宝箱打造成令人期盼的奖品盲盒,并希望玩家在击败困难敌人后得到合适奖励。
专属战利品池调整
我们对boss的专属战利品进行了彻底革新,希望大家能够从中得到更为可靠和满足的收割体验。多数boss将会附加两项装备,当然也有例外。为了达成此目标,我们针对以下boss启用了重生,并调整boss间的装备,使之更为平衡。
- 翻斗车
- 送葬者
- 碎肉
- 咬屁屁和咬松露
- 希佳
- 罗纳
- 拉克斯
- 马克斯
- 亚奇·罗维
- 血光仙子
- 受福穆多克
- 阿耳特弥斯
- 阿波罗
- 波波国王
- 纳什国王
- 受福X2
- 受福X3
- 受福X4
- 阿泽丽亚
- 普勒斯顿上尉
受福部件池调整
为进一步改善收割体验,我们对受福部件池进行了研究,结果发现有些部件并未预期被社区选择。介于部件池的深度,我们移除了以下21种受福部件。装有这些部件的装备仍可正常使用,但在此更新后获得的装备将无法安装此类受福部件。
- 腾空时暴击伤害增加25%
- 腾空时伤害增加30%
- 腾空时射速增加20%
- 腾空时精准度和操控性增加75%
- 滑铲时伤害增加40%
- 滑铲时精准度和操控性增加50%
- 滑铲时射速增加25%
- 滑铲时蓄力将填充部分护盾值
- 发动主动技能时小幅降低所受伤害
- 发动主动技能时所受伤害的250%将作为电击伤害返还攻击者
- 主动技能结束时短时间内的暴击伤害增加25%
- 主动技能结束时生成赛博尖刺攻击附近敌人
- 主动技能结束时生成维持数秒的治疗池
- 主动技能结束时短时间内射速增加11%,装填速度增加26%
- 主动技能结束时短时间内大幅提升武器精准度和操控性
- 主动技能结束时短时间内移动速度增加5%
- 主动技能结束时短时间内所受伤害的30%将返还攻击者
- 离开铁甲巨熊后5秒内不消耗弹药
- 使用“相位猛击”后所受伤害降低20%,移动速度增加12%
- 使用“相位擒拿”后大幅提升武器精准度和操控性
爆出率说明
我们对部分boss进行了些许微调,以提升他们相关的挖宝体验,但多数爆出率暂未改变。在削弱专属战利品池并移除21个受福部件后,我们决定先观察这两项变更,如有必要将在未来进行修改。
稳定性
- 修复分屏模式中发生的崩溃
- 减少使用多种元素攻击敌人时伤害产生的射弹数量,并将射弹弹跳次数限制为4次
我们对伤害事件中的射弹生成方式进行了调整。我们发现在游戏时生成大量元素射弹会对稳定性和性能产生负面影响。这是由于部分武器生成的射弹数远远大于游戏性能推荐的数量。该变更将涉及“循环”、“航空母舰”、“熊狸”、“弹雨”等部分武器。我们将监控玩家们使用此类武器的方式,并可能在未来进行调整。
常规
- 包括《浴血镖客》战役DLC的额外支持语言
- 修复在探索所有地点后偶尔无法解锁相关奖杯/成就的问题
- 向达成条件的玩家追授奖杯/成就
- 修复“叛徒麻叶”的射弹仅会在主机玩家画面中显示的问题
- 修复弗拉多夫“核心爆发”手雷模组首次爆炸后产生的子手雷会伤害盟友的问题
- 修复站在“猎杀!护卫者缺口”中的非活跃弹跳平台上时,“鞭笞”会将玩家传送到地图外,二次传送则会杀死他们的问题
- 修复在“猎杀!护卫者缺口”中,“铁血咒徒”未应用正确死亡伤害数据的问题
- 修复在《浴血镖客》战役DLC中,重启游戏后武器饰品会在收藏中消失的问题
- 修复喷气野兽迫击炮会造成两次伤害的问题
混乱模式
- 修复兽王宠物炙炎蛛蚁的溅射攻击会无意间收到多次混乱伤害缩放的问题
- 增加混乱中宠物的伤害缩放
在对炙炎蛛蚁的喷溅进行修改后,我们希望它与其他宠物依旧能为玩家带来欢乐,并可以在混乱中输出足够伤害,因此我们相应增加了宠物伤害。
- 修复特工的数码克隆体在与某些武器(如O.P.Q)交互时会收到多次混乱伤害缩放的问题
- 修复枪手的铁甲巨熊在与某些职业模组(如思想清洁工)交互时会收到多次混乱伤害缩放的问题
我们发现之前的伤害流程会产生某种行为,有几率导致部分装备和技能在组合时输出过量伤害。我们认为此类组合与游戏其他内容发生了冲突,因此为了更好地平衡游戏,我们做出了这一解决方案。
- 修复在混乱模式中,枪手和特工在装备各类职业模组时会无意间收到伤害等级增加的部分问题
- 修复玩家收到混乱模组缩放技能伤害时,受福部件(发动主动技能时持续触发造成X伤害的星爆)会错误缩放的问题
- 魔女的“连带束缚”技能的主动技能伤害现在会正确缩放
- 修复在混乱中,“宇宙巨坑”传奇级神器的猛击伤害不会缩放元素旋涡伤害的问题
角色
- 玩家不可再利用取消表情来滥用“大混乱”叠加
- 修复FL4K的“清点人数”被动技能无法生效的问题
- 修复主动技能结束后FL4K的“突裂援助”强化产生的震动效果依旧持续的问题
- 客户端玩家使用“火力全开”皮肤时FL4K的宠物将显示正确颜色
- 修复FL4K的普通咕噜兽宠物攻击指令不会正确生效的问题
- 更新枪手的“无私复仇”技能,将根据各等级的花费来调整技能持续时间
- 在之前的“猎杀!护卫者缺口”中,枪手可在boss传送时通过进出铁甲巨熊,来略过boss的传送行为。该操作现已被移除。
- 修复在装备“不锈钢巨熊”被动技能的情况下,使用莫泽的“自动熊”技能时榴弹发射器无法输出额外伤害的问题
视效
- 修复在“心灵熔化”神器效果发动时使用二次猛击,视效会持续存在的问题
- 修复“心灵熔化”神器第一人称视效仅会在主机玩家画面中显示的问题
音频
- 在“顽石滴血”任务期间,醉鬼威廉的闲置语音音频将正确播放
- “鞭笞”的死亡语音已加入“猎杀!护卫者缺口”
UI
- UI优化
- 改善新闻控件UI
- 修复在《浴血镖客》战役DLC中,玩家驾驶载具进入荒凉平原的关卡转换时会出现占位符提示的问题
- 更新邮件的滚动条按钮状态
- 修复“画面显示”菜单中的多个选项包含占位符描述的问题
热修复
在主菜单中等待直至“热修复已应用”提示出现,即代表热修复安装完成!如果遇到问题或希望提出建议,请将申请提交至support.2k.com。
- 枪手进入铁甲巨熊时不再会丢失大混乱叠加
- 修复魔女的辐射元素受福部件的实际效果低于描述效果的bug
- 修改魔女的“私人空间”所列伤害提升描述,以正确反映游戏实际情况
- 修复兽王的“热血与回血”技能不会提升宠物的治疗速率的问题
- 调整魔女的“连带束缚”技能,以正确反映游戏中实际输出的伤害
- 修复在“猎杀!护卫者缺口”中,玩家可进入“盲女之眼”的限制区域的问题
- 修复在“猎杀!护卫者缺口”中,玩家会在遭遇“铁血咒徒”之前的两个宝箱附近卡住的问题
- 修复在“猎杀!护卫者缺口”中,玩家会在“铁幕时刻”中卡住的问题
- 修复受魔女的“魅惑”技能影响的敌人可以免疫伤害,导致玩家无法击杀的问题
- 修正驱水兽的铭牌,现在显示为辐射贝里克
- 修复在《浴血镖客》战役DLC中,使用“传送控制器”传送受魔女“魅惑”技能影响的敌人坐骑后,该坐骑会成为永久盟友的问题
- 修复在《浴血镖客》战役DLC中的“奇迹万能药”任务期间,史丹利医生受到魔女的“魅惑”技能影响后不会变回敌人,导致无法继续任务的问题
- 修复在《浴血镖客》战役DLC中的“脏活”任务期间,皂哥斯蒂夫受到魔女的“魅惑”技能影响后不会变回敌人,导致无法继续任务的问题
- 复在《浴血镖客》战役DLC中,在抵达军需官boss战区域之前,萝丝会待在房间里的问题
《无主之地3》热修复:2020年7月3日
在推出上个更新包之后,社区对《浴血镖客》和“混乱模式”新增变更的反应非常热烈,使我们感到欣喜。面对大家打造和互相分享的各类怪奇搭配,开发团队着实开心得合不拢嘴。我们对变更后游戏整体的多样性数量感到满意,希望能够鼓励玩家重新采用之前尚未尝试过的其他技能、搭配和装备。由于目前还位于变更早期,我们会持续浏览反馈和社区发出的报告,以对部分过强或限制玩家游戏方式的搭配进行调整。
- 重新启用混乱模组“边境问题”和“无人机游骑兵”
- 在战役DLC《浴血镖客》中乘坐载具时,关闭照相模式后不再会重置相机
- 修复战役DLC《浴血镖客》中,魔女阿玛拉的“魅惑”技能偶尔不会考虑敌人阵营的问题
- 修复枪手职业模组“百万吨级思想清洁工”会在游戏日志中滥发错误信息的问题
- 修复《无主之地3》中各类语法错误
该热修复同时会更新枪手莫泽的部分技能卡描述,以使此类文本准确反映游戏中的实际效果。
- 更新枪手的“熔岩咆哮”技能卡,以新增向“火蜥蜴”火焰喷射器提供100%伤害增强的文本,并移除所列的燃料减益
- 枪手“落锤协议”上的伤害加号已被移除
- 更新枪手的“软化目标”技能描述,以列出“征服者”的50%弹匣减益
- 更新枪手的“启动追踪”技能描述,以列出弹匣容量
- 更新枪手的“电击锤”技能描述,以列出“熊拳”基础伤害的减少
《无主之地3》补丁与热更新:2020年6月26日
新内容:
- 新增对《无主之地3》第三部战役DLC《浴血镖客大作战》的支持!
介于当前新冠病毒疫情的情况,仅有英语和德语配音会随《无主之地3》第三部战役DLC《浴血镖客大作战》同步推出。该DLC将自带全部支持语言的本地化字幕,而其他语言的配音将在之后进行更新。
- 等级上限提高3级,达到60级
- 新增3个全新护卫者等级技能和护卫者等级提升
- 撼地者:近战或猛击将触发余波,造成之前5秒内所输出非近战总伤害25%的伤害 - 死尸漫步:“殊死一搏”状态时若不移动,状态条减少速度将降低50% - 枪子或活着:进入“殊死一搏”状态时,所有枪械将自动装弹。
稳定性
- 修复在洪泽盆地的“家族珍宝号”任务期间偶尔发生的崩溃
- 修复在PC端,使用alt+tab切出后游戏会无响应的问题
- 修复主机玩家退出到主菜单时偶尔发生的崩溃
混乱模式
- 近战、滑铲和猛击新增混乱等级伤害缩放
- 新增混乱等级技能伤害缩放
- 新增混乱等级宠物伤害缩放
- 新增混乱等级载具伤害缩放
- 更新数个被动技能,以正确匹配混乱等级伤害
以上的伤害源现在将根据玩家所处混乱等级缩放自身伤害。不同技能和装备与不同类型的伤害交互时,将会对各类伤害进行独特缩放。该修改十分重要,我们将持续关注社区的反馈,并适时调整装备、技能或伤害缩放,以保证搭配的多样性。为调节该缩放,我们更新了部分被动技能,通过新形式的伤害来防止其发生错误缩放。
- 在职业模组上,将技能伤害添加为滚动式数据
职业模组现在可输出额外加成技能伤害。搭配上基础混乱等级技能伤害缩放,我们预期玩家会在混乱后期使用专注于技能的搭配。
- 手雷模组新增混乱等级
手雷模组现在会和武器一样,在混乱模式中爆出。根据该模组爆出时所处混乱等级,其还能输出相应额外伤害。
- 所有战利品库中将生成混乱装备
现在玩家可以在游戏中的所有战利品库中获得混乱装备。贩卖机、宝箱、邮件、任务奖励和战利品敌人均有几率奖励混乱等级武器和手雷。
- 修改元素追踪、火爆脾气、一视同仁、以牙还牙和连带束缚的伤害源,以修复此类技能在较高混乱等级中发生“双减退”和错误缩放的问题
应用此修改后,玩家使用连带束缚时将无法正确缩放主动技能伤害。此为临时性修正,将在未来更新中得以修复。
- 载具(不仅限非载具)现在可统一缩放伤害。
- 修复分屏玩家偶尔无法在混乱2.0模组列表中滚动的问题
- 修复混乱模组“无人机游骑兵”的治疗无人机偶尔无法顺利复制客户端玩家位置的问题
- 修复敌人死亡后,“边境问题”混乱模组中的范围效果偶尔会持续存在的问题
- 修复玩家位于枪手位置时,混乱载具伤害标量偶尔无法应用的问题
- 修复“激光战”混乱模组在受到伤害时偶尔会产生新光束的问题
- 数码克隆体和铁甲巨熊新增对伤害缩放的支持
常规
- 修复载具生命值偶尔会被截断的问题
- 原生化热修复
热修复
在主菜单中等待直至“热修复已应用”提示出现,即代表热修复安装完成!如果遇到问题或希望提出建议,请将申请提交至support.2k.com。
常规
- 进一步提升近战和主动技能伤害
武器调整
我们打算全面调整制造商和武器类型,以在武器基础水平层面实现更好的平衡。我们仍在观察传奇级装备的平衡性,但已修复部分武器,以增加武器搭配的使用几率。
所有手枪均得到微小提升:雅各布斯手枪得到最小幅度的提升,而马里旺手枪得到最大幅度的提升。随着敌人生命池的增加,如手枪这类低弹匣容量武器的使用率已大大降低。提升所有手枪的伤害将能够增加玩家在搭配中装备手枪的几率,以匹配其他武器选择。
我们认为投掷武器爆炸所输出的伤害应成为循环的主要部分,因此增加了所有泰迪尔冲锋枪的伤害。然而,与使用其他冲锋枪攻击敌人相比,投掷武器就显得不怎么实用。而现在,选择投掷满弹匣冲锋枪或将其用于射击之间的取舍将会更富戏剧性。
提升秘藏之子、达尔和雅各布斯突击步枪,以和部分弗拉多夫突击步枪匹配。在玩家尝试针对其他制造商的修改后,我们将对弗拉多夫突击步枪进行整体评估。
最后,我们提升了传统多射弹霰弹枪的伤害。亥伯龙、马里旺和雅各布斯均得到了伤害提升。与其他高射速武器相比,部分霰弹枪的效果未达到预期,而现在它们可输出更高伤害。
- 提升所有生产商手枪的伤害
- 提升泰迪尔冲锋枪的伤害
- 提升秘藏之子、达尔和雅各布斯突击步枪的伤害
- 提升亥伯龙、马里旺和雅各布斯霰弹枪的伤害
《浴血镖客大作战》热修复
以下热修复针对的是《浴血镖客大作战》战役DLC。要获得此类变更,同时避免发生类似问题,务必确保在主菜单中应用热修复。
- 移除了在不恰当时间鼓掌的两个流浪镇民
- 修复兽王FL4K偶尔无法抓住重要架子,造成不能继续游戏的问题
- 避免朱诺偶尔卡在走道上
- 修复收银机偶尔会漂浮的问题
《无主之地3》补丁与热更新:2020年6月12日
新内容
- 新增对《无主之地3》全新免费内容“猎杀!护卫者缺口”的支持
常驻伊瑞德专家帕特丽夏·坦尼斯在遥远的米诺斯主星上发现了神秘的护卫者信号,她要求你前去调查。
- “殊死一搏”(FFYL)改良:
- 新增合作模式复活。多个玩家同时复活倒地玩家时,复活速度将加快。该功能仅支持合作模式玩家 - 合作模式玩家在复活倒地玩家时,后者的移动速度将减慢 - 增加倒地玩家的互动半径,方便他人进行复活 - 玩家在复活倒地玩家时,两者均新增视觉效果,以明确显示复活行为
- 新增在物品卡上显示混乱等级的支持
稳定性
- 修复在主机游戏中被连续踢出三次后,部分玩家会遇到崩溃的问题
- 修复在任务“天使与速度之魔”中,客户端玩家在康纳德藏匿处重生时偶尔会发生崩溃的问题
- 修复在激活“星系大脑”混乱模组的情况下,使用“婚礼请柬”武器攻击敌人时偶尔会发生崩溃的问题
- 修复在屠杀水池中,主机玩家在第四轮开始时进入战斗,偶尔会导致崩溃的问题
- 修复数个已知的崩溃问题
优化
- 改善在贩卖机中浏览时的性能
- 优化主机UI
- 改善物品栏的性能
- 改善快捷菜单的性能
- 改善主菜单的性能
- 改善物品检视的性能
- 改善伙伴控件的性能
- 改善模态教程的性能
- 移除技能树菜单中无用边框,改善内存性能
- 改善在物品栏菜单中拖放物品时的性能
- 修复分屏模式下,玩家在角色菜单中浏览时偶尔会遇到帧率显著下降的问题
- 修复任务“黑暗中的恶魔”期间,玩家在康纳德藏匿处捡起ECHO日志时性能偶尔会下降的问题
- 改善HUD的性能
常规
- 修复使用高射速武器的同时横向移动,视角偶尔会侧向倾斜的问题
- [PC]未对焦到游戏窗口时禁用所有控制器输入
- 玩家位于载具或炮塔中时无法访问快捷菜单
- 修复在秘镒城大都会中,玩家进入冲锋车时,偶尔会导致该载具被弹入空中,飞到游戏互动空间外的问题
- 修复位于康纳德藏匿处的电梯中时,死掉敌人的尸体偶尔会四肢伸展的问题
- 修复在避难所中离开会话时,若主机玩家在客户端玩家房间门口蹲伏,便可以离开地图的问题
- 修复使用载具撞击禁入区域时将进入殊死一搏状态的问题
- 调整贩卖机的弹药价格,其将根据玩家等级而非贩卖机等级设定
- 修复部分玩家皮肤偶尔缺少条纹和金银丝的问题
- 修复受福部件“生命值90%以上300%伤害”针对非有机体敌人类型时无法正确应用的问题
- 修复护卫者技能仅可在解锁时所处会话期间激活的问题
- 修复显示元素旋涡时重新加载地图,客户端玩家画面中偶尔仍会出现旋涡贴花的问题
- 更新制作人员名单
- 将之前的热修复应用到游戏
- 修复在技能树菜单中,画面底部的提示栏超框并拉伸的问题
- 修复ECHO日志菜单中的播放按钮偶尔会显示错误的问题
无主之地科学
- “无主之地科学”中增添10秒冷却计时器,玩家需等待10秒后才能跳过现有拼图并获得新拼图
- 修复加入另一游戏会话时会移除“无主之地科学”增强器的问题
角色
- 修复同时发动特工的两项主动技能时,主动技能受福效果会被另一主动技能影响的问题
ECHO直播
- 新增场景标志,提升“莫西脱”宝箱的辨识度
- 修复在ECHO直播中,加入另一游戏会话时会失去莫西脱buff的问题
- 修复在ECHO直播中,稀有宝箱赢家的计数数据错误的问题
视效
- 修复长时间游戏后,避难所中的烟雾或蒸汽会出现闪烁的问题
混乱2.0
- 重新平衡混乱等级7、8、9、10中的敌人生命值、护盾值和护甲值的混乱数据
混乱等级7、8、9、10中的敌人生命值、护盾值和护甲值的数据加成已降低。在混乱10中,加成现为10000%,之前为12500%;同时相应调整了等级7到10中的数据曲线。
- 对混乱模式进行了修改,现在只有主机玩家能够切换或应用混乱模组
- 修复痛苦制造者9000、克拉肯、沃坦和艾斯塔偶尔不会生成混乱等级装备的问题
正如我们在“混乱2.0开发更新”中所说,下一补丁中将增加宝箱和贩卖机对混乱等级装备的支持;我们暂时对此类敌人进行了修复,使之支持混乱装备,以作为权宜之计。
- 现在不可同时切换混乱模组“暴徒心理”和“锁链帮”
- 混乱模组“地板变熔岩”的开火频率已降低,同时不再计算所受伤害,以提高玩家的战斗生存能力
- 混乱模组“锁链帮”在玩家靠近时会生成光束,玩家远离时则消散,以降低其开火频率
- 优化混乱模式的战斗计时器刷新
以上四项修改旨在使“混乱2.0”运行得更加流畅,我们会继续监视“混乱2.0”的性能,并在未来进行调整。我们正在继续对“无人机游骑兵”和“伙伴系统”进行测试,本次更新中暂不重启。
- 修复扔出手雷并对“混乱模式”进行修改后玩家偶尔无法正确载入的问题
- 修复玩家激活非快速移动的个人重建站后,若应用混乱模组变更,移动倒数计时器偶尔不会显示地图名的问题
- 修复调整等级后,混乱基座上的数字指示器无法正确显示的问题
- 修复位于禁区时,修改混乱设置后边境炮塔警告的UI会留在画面中的问题
- 修复混乱模组“身后事”中,敌人“死亡”无法对莫泽的自动熊或铁甲巨熊炮手位置上的玩家造成伤害的问题
- 修复混乱模组“身后事”中,敌人“死亡”从未被玩家击杀的敌人中生成时,其会原地旋转的问题
- 启用“身后事”和“冰冻标记”混乱模组的情况下,限制射弹遭到伤害时所生成视觉冲击效果的数量
- “身后事”、“治疗型复仇者”和“冰冻标记”在决定是否生成时将检查濒死敌人是否为玩家盟友
- 修复激活混乱模组“轻装侠盗”时,玩家会短暂进入殊死一搏状态的问题
- 修复“边境问题”混乱模组生成的光束偶尔会粘附在玩家身上的问题
- 修复击败变为盟友的敌方NPC后,“边境问题”混乱模组生成的光束偶尔会留在玩家身上的问题
- 修复玩家和敌人间有障碍物时,“边境问题”混乱模组偶尔不会生成光束效果的问题
- 修复激活“星系大脑”混乱模组时,某些头部不会正确缩放的问题
- 修复混乱模组的能力偶尔不会在敌人身上正确生效的问题
- 修复激活“战利品大爆发”混乱模组时,暴击消灭敌人后爆出的武器不会固定匹配当前混乱等级的问题
- 现在可将载具设为混乱模组的目标
UI
- 修复使用经典按键布局时,变更追踪任务的方向按键图标会一直在HUD中显示的问题
- 修复花费技能点后,HUD中的经验条上方会显示空白提示的问题
- 修复断开手柄时会弹出多条侧滑消息并互相重叠的问题
- 修复加入分屏玩家时UI菜单的速度会发生变化的问题
- 修复接受决斗邀请后客户端玩家的倒数计时不会在画面中显示的问题
- 改善文本聊天框
- 更新已查看活动的提示文本,改为“变更已查看活动”
- 修复快速暂停并继续游戏时部分HUD偶尔会缺失的问题
热修复
在本周的热修复中,我们对“混乱2.0开发更新”中所述的装备平衡进行了一系列改动,并特别针对“猎杀!护卫者缺口”进行了热修复。要应用此类变更,同时避免发生类似问题,务必确保在主菜单中应用热修复。
在主菜单中等待直至“热修复已应用”提示出现,即代表热修复安装完成!如果遇到问题或希望提出建议,请将申请提交至support.2k.com。
- 将“恩怨风云”受福装备添加到永久装备掉落池中
- 修复曼塔科尔和克拉斯的尖刺会无视赞恩屏障的问题
- 对“猎杀!护卫者缺口”期间,同一时间内活跃的敌人数量进行重新平衡
- 对“猎杀!护卫者缺口”期间,部分敌人的生命值进行重新平衡
- 修复“猎杀!护卫者缺口”期间,快速移动时无法继续游戏的问题
- 修复特工的SNTNL无人机偶尔不会锁定敌人的问题
武器调整
正如补丁说明中所说,我们调整了混乱7及以上等级的生命值、护盾值和护甲值数值。相应的,我们需调整装备以反映该修改。随着后期混乱等级中的敌人生命值、护盾值和护甲值的下降,当前所用装备将能更加高效地击倒这些等级中的敌人。冲锋枪是人气颇高的一种武器类型,因此本次更新主要集中于这种武器上。在匹配难度变化方面,我们对这种程度的变更感到十分满意。在接下来的几周中,我们将分析玩家的反馈,如有必要,将进行进一步调整。
武器Buff
与冲锋枪自身的武器深度相比,它的实用量过低。因此在本周,我们提高了部分冲锋枪的伤害。
- 提升“贱人”武器伤害
- 提升“铁臂帅杰克”武器伤害
- 提升“奉献”武器伤害
- 提升“毒云术”武器伤害
- 提升“海啸”武器伤害
- 提升“十加仑”武器伤害
- 提升“开膛手”近战伤害加成
“开膛手”的近战伤害加成过低,无法向玩家提供动力使用其预期循环。因此我们提升了其近战攻击的伤害。
- 提升“征服者”武器伤害
“征服者”的基础伤害和滑铲时的加成伤害已得到提升。如同“开膛手”,在本次修改之前,其滑铲加成不足,以至无人使用其核心循环。
- 提升使用“征服者”滑铲时的加成伤害
现在使用“开膛手”和“征服者”的独特循环时将十分有效。
武器属性
我们发现部分装备效果过强或过低,会无意间导致玩家专门创建使用它们的搭配。其还会导致玩家绕开通过提升混乱等级进行成长的进度。在降低此类数值,并修复部分数据后,玩家将可以尝试更多其他装备。
沙鹰
我们发现“沙鹰”会生成大量粒子系统,从而导致出现性能问题。与其他狙击枪相比,其造成的伤害过高。因此我们做了如下变更,以调整以上问题。
- 将开火消耗从2提高到3:我们增加了该武器开火时的消耗,因此玩家需谨慎管理弹药储备。随着“恩怨风云”补丁中增加了额外SDU,玩家仍能继续使用该武器。
- 移除2枚射弹:正如之前所说,该武器的性能消耗过高,因此我们移除了每枪射出两个粒子系统的效果。此变更同时降低了该武器的部分伤害输出。
- 提升精准度散射:为了弥补射弹减少带来的落差,我们增大了精准度范围,这样其仍能覆盖相同空间。
- 降低射弹生命周期:连续开火带来的过多粒子系统会大幅降低性能,因此我们降低了射弹的生命周期。
- 提升射弹速度:在战斗中保持武器的高效性十分重要,因此为了弥补射弹生命周期的降低,我们已将其提速。武器现在的效率和之前几乎无异,甚至还更加灵敏。
黄饼
我们发现“黄饼”会在预期输出之上额外增添100%伤害。今天的修复将对此进行调整。
- 修改伤害比例:由于之前“黄饼”应用了错误的比例计算,其实际伤害大幅超过了预期值。我们现将其改为使用预期计算。
- 分裂射弹伤害降低:由于其每颗分裂射弹的伤害过高,我们同时也对此进行了降低。
考桑
考桑输出的伤害超过预期,使之成为人人必争冲锋枪。应用今天的修改后,其仍能提供大量伤害,主要集中在爆炸伤害加成,但规模较之前降低。
- 提升精准度冲量:利用其精准度,玩家可以输出精确伤害,而新增的爆炸伤害则能进一步最大化输出。我们提升了精准度冲量,以优化爆炸伤害加成。
- 提升最大精准度:在全自动开火模式下,散射范围过度集中,导致最大化的伤害量超过预期。因此,我们相应地提升了最大精准度。
- 降低暴击伤害:该武器提供的爆炸伤害可频繁造成暴击伤害,因此我们稍微降低其暴击加成。
- 降低基础伤害:由于考桑拥有两类伤害:初始子弹伤害以及爆炸破片,因此其比一般的冲锋枪的伤害要高得多。我们降低了基础伤害,以优化其双重伤害功能。
受福Buff
游戏中数个受福部件提供的数值不足,对于玩家而言不甚实用。为了提高搭配的多样性,我们改善了一系列受福部件。
- 腾空受福部件:我们提升了腾空伤害、暴击伤害和射速受福部件的效率。同时修复了腾空射速受福部件的一处bug,从而大幅改善此受福部件。我们非常希望了解玩家们将在“猎杀!护卫者缺口”中使用什么类型的搭配。
- 滑铲射速:其的一处bug导致其无法提供预期加成;我们要已在本次热修复中修正。
- 主动技能终结:我们提升了此类型的部分受福部件,使之在更多搭配中更加有用。射速、下2个弹匣加成伤害和溅射伤害均得到伤害方面的提高。
- 自动熊有效火焰伤害:我们大幅提高了此部件,使铁甲巨熊搭配更为高效。
《无主之地3》热修复:2020年5月15日
- 修复在混乱模式中死亡时,偶尔无法获得现金、镒矿或经验值奖励的问题
- 修复使用传奇级武器“风暴”和“烈焰风暴”开火时,偶尔不会生成元素魔法球的问题
- 移除带有非角色特定元素暴击受福组件的武器中不准确的“受福枪手”文本
- 桑科和斯洛什的物品池新增蒙哥火箭发射器,并提升其伤害
- 修改《猎杀!马里旺秘密设施》中boss和小boss、沃坦和女武神小队的专属战利品池
- 提升《猎杀!马里旺秘密设施》中boss和小boss的专属战利品池爆出多个传奇级物品的几率
今天的热修复将会降低沃坦的专属战利品池。现在,女武神小队的专属战利品池仅会爆出马里旺秘密设施护盾,而沃坦的专属战利品池仅会爆出马里旺秘密设施武器。此修改不会影响此类敌人的场景掉落物。同时结合一次性爆出多个传奇级物品的变更,玩家玩此内容时将能更专注、更轻松地收割物品。
《无主之地3》热修复:2020年5月1日
感谢大家对“恩怨风云”和混乱2.0的喜爱!我们一直在对各位提交的反馈进行分析,并发现4月24日补丁已引起了部分稳定问题和错误。在那之后,我们推出了额外热修复,暂时禁用了“边境问题”和“无人机游骑兵”这两项资源密集的混乱模组,游戏性能和稳定性现也因此得到大幅提高。我们将持续致力于解决玩家所遭遇的问题。而在再次整合社区意见后,我们今天还对爆出率和受福率做出了调整。如果遇到问题或希望提出建议,请将申请提交至support.2k.com。
- 调整“混乱模式”中传奇级物品的爆出率
- 调整“混乱模式”中受福装备的爆出率
- 在普罗米西亚上启动“宇宙刷宝乐”活动
- 降低O.P.Q系列突击步枪副模式的射速,防止因枪手技能生成大量无人机而导致的稳定性问题
- 修复《枪炮、爱情与触手之婚礼大作战》DLC中的恶棍敌人偶尔只会爆出普通和稀有物品的问题
- 修复在“保护舔嘴秘方”期间,因敌人偶尔生成失败而导致不能继续游戏的问题
- 修复在“林中恐怖事件”期间,业余猎手在被“控制”状态效果击倒后会站起来漂浮的问题
- 修复在“诅咒港疑云”期间,玩家会卡在木墙之后的问题
- 修复在“舔嘴秘方”期间,玩家会卡在管道之中的问题
- 修复在“林中恐怖事件”期间,玩家会卡在业余猎手营地墙壁右侧的问题
- ECHO直播上的“莫西脱”活动捐赠间隔时间从60秒减为30秒
Borderlands 3 Update and Hotfixes: April 23, 2020
UPDATE NOTES
New Content
- Added support for Revenge of the Cartels, the new seasonal event happening from April 23 to June 4!
Our cross-cultural researcher Maurice is back, but he's gotten himself mixed up with a rough crowd, and he's now in debt to Eridium Cartel kingpin Joey Ultraviolet. It's now up to you to take on Joey Ultraviolet and his gangs of underlings to save Maurice's hide.
- Permanently updated Mayhem Mode to Mayhem 2.0
Stability
- Addressed a reported crash that could occasionally occur when dying and respawning in Slaughterstar 3000
- Addressed a reported crash that could sometimes occur after exiting the Ammo Dump vendor menu
- Addressed a reported crash that could sometimes occur after saving and reloading after completing the "Shoot pipe" objective for The Nibblenomicon in Dustbound Archives
- Addressed a reported runtime crash
- Addressed a reported crash that could sometimes occur when punching enemies with the Static Touch artifact equipped
- Addressed a reported crash that could sometimes occur when loading into a cross platform game session via an invite
- Addressed a reported concern that players would occasionally encounter a hitch when completing a Crew Challenge
Network and Multiplayer
- Addressed a reported concern that some players were unable to join the host after being kicked to the Main Menu and immediately opening the Roster Menu
- Addressed a reported concern that players would not be able to join a host if the host recently changed to a more open network mode
- Addressed a reported concern that the timers in Trials would not stop after the host quit out
- Addressed a reported concern that players were able to see planets before they are intended to at the hyperspace terminal in their game if they joined a host's game that is advanced further in the game
- Addressed a reported concern that loot was spawning at the incorrect level for multiplayer players before the player selected a character
- Addressed a reported issue with the Kaleidoscope Dahl pistol where it was not firing amped shots for clients when aiming down sights in multiplayer
- Addressed a reported concern that Eridian chests did not always appear for all players in Skywell-27
- Addressed a reported replication issue with the Blue Fire Boss in Slaughterstar 3000
- Addressed client character movement replication so that events with movement simulations would appear the same on host and client
- Addressed a reported concern that explosive barrels would not consistently appear for players if the barrel was not in view of the host
- Addressed a reported concern that Ratch would disappear for the client when killing them with gore censored
- Addressed a reported concern that players would consistently hitch when any interactive object with a sub menu is hit with Atlas tracking darts
- Addressed a reported concern that players were bring charged more than the listed price when refilling ammo at an Ammo Dump vending machine
- Addressed a reported concern that Mayhem level was not displaying correctly for clients
- Addressed a reported concern that the host player could appear invisible for clients if the host respawned an Outrunner and quickly exited it
- Addressed a reported concern that players would occasionally experience stuttering while driving in a vehicle
- Addressed a reported concern that vehicle loadouts were not updated properly on the client player
- Addressed a reported concern that an Eridian crystal could be destroyed multiple times when players would join a game in Skywell-27
- Addressed a reported concern that the host player, while in Iron Bear, could remain in a client’s room when they leave Sanctuary III
- Addressed a reported concern that some players would see the character select screen at the wrong time of day if they joined when the host was viewing the intro
- Addressed a reported concern that the host player’s name would not appear properly when joining another player in LAN
Gear
- Added additional SDU's for bank size, backpack size, heavy ammo and sniper rifle ammo
With all the new gear that has arrived via DLCs 1 and 2, and events like Broken Hearts Day and Revenge of the Cartels, we thought it was time to expand the bank once again. You can now purchase 100 additional spaces for the bank, as well as 10 more spaces for your character’s backpack! With Mayhem Mode 2.0 launching today, we also thought it was appropriate to allow players to carry more Heavy Weapon ammo and Sniper Rifle ammo, so make sure to purchase those SDUs, and the others, on Sanctuary III.
- Addressed an exploit where players could continuously increase stats that are triggered when shields are broken completely or by continuously jumping off the map and dying, such as with the Pangolin Legendary Shield: “Band of Sitorak”
- Addressed a reported concern that the projectiles from the Shooting Star shield would not spawn properly
- Addressed a reported concern that artifact drops were missing a stat attribute when viewing artifact with a certain combination of primary and secondary stats
- Addressed a reported concern that the Combustion effect persisted when travelling after breaking the Stauros' Burn Legendary COV Assault Rifle
- Addressed a reported concern that the Knife Drain artifact was not applying the correct percentage of healing
- Addressed a reported concern that where artifacts with the Knife Drain ability lifesteal for 100% of the damage dealt
- Addressed a reported concern that the Buzzsaw projectile damage was incorrectly listed when viewing the Road Warrior artifact
General
- Optimized subtitle speed
- Updated credits
- Addressed multiple issues that could sometimes occur with the credits when standing in the Eridian water while the cutscene is triggered in Destroyer's Rift
- Addressed a reported concern that players could occasionally lose functionality when Fast Traveling
- Addressed a reported concern that players could be left in a slowed down state after leaving a cinematic
- Addressed a reported concern that preview images on the map would remain visible when viewing various other icons and challenges throughout the ECHO menu
- Addressed a reported concern with placeholder texts appearing in the ECHO map while in Cathedral of the Twin Gods
- Addressed a reported concern that placeholder text was present on the ECHO map and users were unable to reach the Orbit View during “The Great Vault” in the Cathedral of the Twin Gods
- Addressed a reported concern that players were unable to Fast Travel while other players were joining
- Addressed a reported concern that the host player would be unable to Fast Travel to a travel station in the same map while another player was in a vehicle
- Addressed a reported concern that the Fast Travel station icon did not display correctly when activated by another player in Floodmoor Basin
- Addressed a reported concern that Sanctuary III would be deselected when quickly scrolling through the Fast Travel list
- Addressed a reported concern that the level travel station is not properly displayed for the drop pod in Sanctuary III
- Addressed a reported concern that Named NPCs on Sanctuary III were not able to be interacted with during the “Beneath the Meridian” mission
- Addressed a reported concern that FaceFX would stop working some sequences
- Addressed a reported concern that Handsome Jackie's shield drone would not replicate properly for players
- Addressed a reported concern that aim assist would jitter when aiming at Loot Guardians
- Cash pickups now level sync correctly
- Addressed a reported concern that Mayhem Mode would remain active after resetting mission progress in TVHM
- Addressed a reported concern that an Eridian Husk could not be destroyed in the Cathedral of the Twin Gods
- Addressed a reported concern that VO dialogue would repeat when listening to an ECHO log in splitscreen
- Addressed a reported concern that enemy vehicles could suddenly disappear
- Addressed a reported concern that players could spawn into the incorrect map if they signed out during a map transition
- Addressed a reported concern that the screen would shake and the controller would vibrate when that player hijacks the flamethrower turret in Sandblast Scar
- Addressed a reported concern that the Day/Night cycle would suddenly change during the Tyreen fight on Destroyer's Rift
- Addressed a reported concern that players could be left unable to hear each other if a player connects a headset while the title was suspended
- Addressed a reported concern that players were able to turn in a teammate’s vehicle for parts if the teammate respawns their vehicle while another player is in it
- Addressed a reported concern that special damage text was not localized
- Addressed a reported concern that the Eridium surrounding Tyreen’s arena in Destroyer's Rift does not damage the player when the player slides through it
- Addressed a reported concern that the beam attack from Graveward’s head did not do the appropriate amount of damage
- When selecting a level transition in the Zone Map, the viewed map is now changed to where you would go
- Addressed a reported concern that Logitech equipment would flash it’s respawn colors non-stop when entering spectator mode in Takedown
- Addressed a reported concern that players who are in spectate mode would gain experience from other player's kills in Takedown
- Addressed a reported concern that objects and characters in motion will shake or jitter when viewed in Photo Mode while the motion blur settings are enabled
- Addressed a reported concern that the icons for weapon parts within the inspection menu appeared as question marks when in Chinese
- Addressed a reported concern with the ECHOCast Extension where a viewer could bring up multiple Moxxtail Event when donating bits just as the timer is about to go to the voting phase
- Addressed a reported concern that random actors could be teleported when playing a level sequence
- [PS4 Only] Addressed a reported concern that an unresponsive screen was displayed when booting the title on PS4
- Addressed a reported concern that killing a Behemoth enemy during their rocket attack causes the attack to persist after death
- Addressed a reported concern that the subtitles of the intro cinematic for Moxxi's Heist of the Handsome Jackpot were not localized
- Addressed a reported concern that NPCs were not fighting during the “Guns of Reliance” mission in Floodmoor Basin
- Addressed a reported concern that the minimap icon did not display for the Moxxitail drink event
- Addressed a reported concern that the Marcus skip cinematic cutscene VO was not localized when attempting to access Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock
- Fixed a reported issue where black texture were present throughout
- Addressed a reported concern that Vaughn's cape would be stretched while driving during “Angels and Speed Demons” in Sandblast Scar
- Addressed a reported concern that the map transition counter would not be visible to players
- Added previous micropatches to the game code
Audio
- Addressed a reported issue where subtitles for Eridium Writing would not be synced with the audio
- Addressed a reported issue where subtitles could fall out of sync with VO if the ECHO log is closed a few seconds after replaying an ECHO log
- Implemented a method of manually timing subtitles
- Addressed a reported issue where audio from the Tyreen, Troy and Lilith cinematic in The Droughts can be heard again if the client disconnects and rejoins
- Addressed an audio issue with the Pyscho Badass ground slam
- Addressed a reported issue where all players would hear audio and see subtitles when the host player watched the introduction video of Borderlands Science
- Addressed a reported issue that causes audible clicking and popping with fast moving objects
- Addressed a reported issue where the cinematic music didn't play for players when driving with Maya in Beneath the Meridian
- Addressed a reported issue where the shield dome in Meridian Metroplex did not have any sound
Borderlands Science
- Addressed a reported concern that a Borderlands Science icon appeared on the HUD even if the player didn't play Borderlands Science
- Addressed a reported concern that players are unable to cancel the Booster confirmation with the escape key in the Booster shop of Borderlands Science
- Addressed a reported concern that the incorrect Borderlands Science booster icon was displayed on the HUD
- Addressed a reported exploit with Borderlands Science where the booster duration would reset to the initial duration when saving and reloading the game
- Addressed a Borderlands Science concern where the player could get stuck in an empty puzzle screen if help is accessed before receiving a "Puzzle Download Error" message
Characters
- Buffs for Moze, the Gunner
During our investigations into Moze’s viability, we determined a handful of changes that we were unable to include as a hotfix and are now included into today’s patch. Specifically, we’ve made some changes to allow a few of her skills to regenerate health, or her shields. We’ve also increased the damage output of a few skills.
Dakka Bear – When a player is in the gunner’s nest, Iron Bear's weapons and turret will now deal increase damage
Force Feedback – Added an instant 10% shield restore on top of immediately beginning shield recharging
Rushin Offensive - Added to skill: While sprinting, the Gunner also steals health with her weapons
Redistribution - Adds health regeneration as well as ammo regen after crit
Scrappy - Adds weapon damage to the skill
Torgue Cross-Promotion - Skill also now increases splash damage
Vladoff Ingenuity - Skill also now provides a shield regen rate bonus
- Addressed a reported concern that the Gunner could sometimes be ejected from Iron Bear when another player Fast Travels in the same map
- Addressed a reported concern that shields were no longer regenerating when the Terrified health regeneration anointed part was activated with the Bloodletter Class Mod on the Gunner
- Addressed a reported concern that the Gunner could escape the map by activating Iron Bear just before reaching a kill volume
- Addressed a reported concern where the Forge capstone ability for the Gunner would not fill up the user's magazine when the reserve ammo is filled up after firing the weapon
- Addressed a reported concern that the bubble shield was not consistently activating when ejecting the Iron Bear before the shield was deployed while using the Security Bear and Auto Bear skills
- Addressed a reported concern that the normal melee attack while in the Iron Bear did not launch explosive barrels
- Addressed a reported concern that the Siren’s character model would remain in the Blitz animation after activating it
- Addressed a reported concern that the Siren’s Sustainment skill would not work while Infusion was active when using normal bullet damage
- Addressed a reported concern that the Siren’s Fracture skill did not trigger Phaseslam anointed parts
- Addressed a reported concern that the Siren’s Indiscriminate skill would reflect Torgue projectiles nearby when the Siren damaged herself with it
- Addressed a reported concern that the Siren’s Helping Hands passive skill did not reset the duration if it will still active when the Action Skill came off cool down
- Addressed a reported concern that the Siren’s Remnant passive skill did not function after killing an anointed enemy
- Addressed a reported concern that the elemental projectiles from the Siren’s Deliverance skill would not always seek out enemies
- Addressed a reported concern that the Siren’s Glamour Glamour skill would cause confused enemies to become immune and change allegiance
- Addressed a reported concern that the Beastmaster’s Lick the Wounds passive skill did not apply it's 30% damage boost after reviving
- Addressed a reported concern that the Beastmaster’s chance to fire an extra projectile per shot from Two F4ng can be stacked if the player respec's after triggering the skill
- Addressed a reported concern that pet healing from Beastmaster’s Who Saved Who skill could last for longer than intended after damage is done to the player
- Addressed a reported concern that the Beastmaster’s Who Rescued Who skill did not allow players to heal their pet by dealing damage
- Addressed a reported concern that the Beastmaster’s Ambush Predator skill did not have an icon on the HUD indicating when it was active
- Addressed a reported concern that the Beastmast’s action skill cooldown reductions from Head Count during Fade Away were lost on action skill end
- Addressed a reported concern that the Beastmaster’s Lick the Wounds passive skill did not apply its 30% damage boost after reviving
- Addressed a reported concern that damage over time would interrupt or reset the stacked buff from the Beastmast’s St4ckbot class mod
- Addressed a reported visual issue with the Beastmaster’s Roy4lty head
- Addressed a reported concern that the Operative’s Death Follows Close skill did not modify the damage of the kill skill Best Served Cold
- Addressed a reported concern that the Operative’s Schadenfreude skill did not apply when damaged by vehicles or other non-enemy sources
- Addressed a reported concern that the Operative was able to gain more ammo than intended when using Digi-Clone with the Double Barrel skill
- Addressed a reported concern with the Operative where the Calm, Cool, Collected skill would not trigger when an enemy was frozen by the Operatives's Digi-Clone when using the Double Barrel skill.
- Addressed a reported concern that the Operative’s Digi-clone would share damage when the player still has shield capacity available when using the Digital Distribution skill
- Addressed a reported concern that some enemies' projectiles could damage the Operative when holding the shield
FX
- Addressed a reported concern that the Cyclone had no VFX
- Addressed a reported concern that the Bangarang XL bullet VFX would remain on the host's screen when thrown by a client in Athenas
- Addressed a reported concern that tether FX did not target the Rampager when throwing grenades with lingering or elemental tether effects.
- Addressed a reported concern that incorrect FX decal was used on Katagawa Jr's helmet during his cinematic in Atlas HQ
- Addressed a reported concern that the shield hex tiling for damage feedback would change based on display resolution
- Addressed a reported concern that the Lucky 7 roulette FX did not appear properly in multiplayer
- Addressed a reported concern that particles could obstruct the player's view if entering Iron Bear while status effects were active
Mission
- Addressed a reported concern that enemy Hover Technicals could be hijacked during the “Hostile Takeover” mission
- Addressed a potential blocker that sometimes occurred when players parked another vehicle behind the Golden Chariot as it traveled through the grinder during “Blood Drive” on The Splinterlands
- Addressed a potential blocker that could sometimes occur if the player killed the first wave of enemies in the Control Room before Rhys and Katagawa's dialog triggered during “Space Laser Tag" in Skywell-27
- Addressed a potential blocker that could sometimes occur in “Who Wants to Bang a Bazillionaire” mission if a player was standing at the door into Killavolt’s arena when the last mission item was picked up, causing the door to not open
- Addressed a potential blocker that sometimes occurred from fast traveling when progressing the "Approach Freddie" objective of the Winners and Losers mission in Impound Deluxe
- Addressed a reported concern that BALEX would float and move after completing the "Kill Tyrant" objective during the mission “The Family Jewel”
- Addressed a reported concern that Clay would teleport away from Reliance after receiving the "Follow Clay" objective in the “Cold as the Grave” mission
- Addressed a reported concern that the roller coaster in The Splinterlands does not stop in the correct spot for players and caused them to become stuck
- Addressed a reported potential blocker that sometimes occurred when saving and reloading when progressing the "Approach Freddie" objective of the Winners and Losers mission in Impound Deluxe
UI
- Addressed a reported concern that the Tutorial Hint bar did not convert text to images properly
- A visual message now appears stating why players cannot travel when attempting to transition from the Vault of the Destroyer while other players are viewing the end credits
- Addressed a reported concern that the Friends Nearby icon would appear off the map in the ECHO menu
- Addressed a reported concern that could prevented players from assigning keys to the Walking setting under the Miscellaneous (On foot) category of the controller tag after setting the button scheme to Classic
- Addressed a reported issue that could prevent players from accessing or changing the Driving bound keys of Mark Target and Previous/Next Active Mission after setting the Button scheme to Classic
- Addressed a reported concern that custom waypoint did not appear correctly when placing them with mouse and keyboard after selecting the Challenges tab
- Addressed a reported concern that the progress meter for the maps would tally Zone Progress instead of Crew Challenges when selecting the Challenges tab from the Orbit View in the Echo Map
- Addressed a reported concern that the interface for Photo Mode would appear over other menus when pressing P in combination with various other keys
- Addressed a reported concern that the thumbnails in the trade menu would not appear correctly when scrolling through them
- Addressed a reported concern that incomplete dialog would display on top of functional menus when the user attempts to send mail for the social menu if SHiFT becomes unavailable
- Addressed a reported concern that the indicator for a new item was not clearing from the backpack slots in the Mail and Item Trading menus
- Updated default values for left and right deadzones to 0.15 on consoles
- Addressed a reported concern that a thick black outline remains indefinitely on pinged objects after the ping has expired
- Addressed a reported concern that more than one player was unable to ping the same object
- Removed pings from players in cinematic mode
- Addressed a reported concern that thumbnail images were loaded each time an item is marked as trash or favorite
- Addressed a reported concern that the color menu would not function properly if a player selected a color right after using the Quick Change station
- [PC Only] Addressed a reported concern that the incorrect button prompts appeared in-game when using a PS4 controller on PC
- Addressed a reported concern that on-screen button prompts did not update properly when switching between controllers
- Addressed a reported concern that missions for the same DLC were divided into two different categories when sorting them in the mission log by Add-On Content
- Addressed a reported concern that no menu option or UI was present when disconnecting the network cable during matchmaking
ECHOcast Patch Notes
- Updated to support new items included in the April 23 Borderlands 3 patch
- Late joiners should now see more accurate donation timer during a Moxxtail event
Hotfix Notes
- Activated the Loot the Universe event on Pandora
Farm some Legendaries across the galaxy during Borderlands 3's Loot the Universe mini-events! This week, jump into Pandora until April 30 at 8:59 AM PT!
- Addressed a concern that DLC Legendary artifacts “The Pearl of Ineffable Knowledge” and “Lunacy” were able to be used when the player did not own the Guns, Love, and Tentacles DLC
- Corrected a typo with the “CryptoSec Escort”
- Corrected a typo with Ascension’s Bluff when viewing an optional objective during Revenge of the Cartels
- Addressed a reported concern that Action Skills would sometimes stop functioning temporarily for the Operative when getting a Second Wind while the Action Skills were still active
- Addressed a reported concern that the Siren’s Soul Sap skills would sometimes target another playing in Fight for Your Life, rather than the player using the skill when missing health
- Added the Legendaries “Skullcrusher” and “Cockybastard” to the boss loot pools in the Guns, Love, and Tentacles DLC
- Addressed a reported concern that the Stauros’ Burn Assault Rifle’s combust weapon effect was sometimes not triggering when breaking
- Addressed a reported concern that it was sometimes possible to use the Siren’s Phaseslam ability on the stairs leading to Joey’s arena and prevent them from flattening
- Addressed a reported concern that a black screen would sometimes appear for approximately 30 seconds when watching the end of the Katagawa Jr title card during “Atlas, At Last”
- Addressed a reported concern that exploding enemies would sometimes not die when self-destructing with the Buddy System Mayhem Modifier
- Addressed a reported concern that the General Winter description was sometimes not updating with the hotfix changes
Borderlands 3 Hotfixes: April 9, 2020
ADJUSTMENTS FOR MOZE, THE GUNNER:
As we mentioned during last week’s hotfix, we are continuing to work on improving the Gunner’s survivability and Iron Bear's viability in higher levels of Mayhem. This week brings another set of hotfixes to Moze’s skills based on our investigations. The below notes list the numbers as they will be changed on the skill descriptions.
- Explosive Punctuation: Increased the cooldown rate awarded to 8%
- Hammerdown Protocol: Increased the damage output to 600% and reduced the reload time
- Click, Click…: Increased damage bonus from 12/24/36% to 20/40/60%
- Specialist Bear: Increased the damage from +25% to +60%
Iron Bear Weapons
- Increased the base damage of the Salamander Flame Thrower
- Increased Chemical Warfare’s Melt Damage to 125%
- Increased the base damage of the Railgun
- Reduced Capacitive Armature’s damage reduction from -75% to -30%
- Reduced Corrosive Sabot Round’s damage reduction from -50% to -15%
- Increased Shockhammer’s Shock Damage to 60% of damage dealt
Borderlands 3 Hotfixes: April 2, 2020
Adjustments for Moze, the Gunner:
We have been taking a closer at Moze the last few weeks. Here at the first set of hotfixes based on those investigations, primarily focused on improving her survivability. We will be further addressing some areas we identified as trouble spots for her in the future.
- Reduced the cooldown time for Iron Bear
- Increased the amount of fuel for Iron Bear
- Increased the bonus on “Behind the Iron Curtain” skill
- Increased the bonus on “Security Bear” skill
- Increased the bonus on “Experimental Munitions” skill
Weapon Balance:
Damn
- Increased weapon damage
Hyperion Weapon Shields
- Increased the amount of damage weapon shields absorb
The Lob
- Increased Fire Rate
- Reduced projectiles from 3 to 1
Tiggs Boom
- Increased weapon damage
- Increased damage from the Starfall meteors
Moonfire
- Increased weapon damage
- Increased Critical Damage Bonus
Good Juju
- Non-critical hits now increase Critical Damage Bonus by 20%. This bonus stacks 25 times and is removed upon manual reload.
Borderlands 3 Update and Hotfixes: March 26, 2020
Update Notes
New Content:
- Added support for Borderlands 3 campaign add-on: Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock
- Level Cap increase - New Max Level 57
Here it is! Two capstones, everyone! We’re excited to see what interesting new builds everyone creates with these additional skill points!
- 3 New Guardian Rank skills and Guardian Rank Increase
Here are the first 3 new Guardian Rank Perks! In the Enforcer tree we’ve added “C’mon and Slam,” allowing you to use the slam at any height. This should make slam gear a lot more interesting. For the Survivor Tree, you can now enable “Too Angry to Die,” allowing any damage you do to enemies in Fight For Your Life to slightly extend your down time. Finally, in the Hunter tree we added “Harmageddon,” where additional damage is done to enemies that have received multiple static effects.
- New campaign add-on Game Menus that will allow players to start the campaign add-on with an auto-leveled character
You can now immediately jump into new DLC content right from the menu! You’ll start the game with a character leveled up to where the DLC content would be unlocked, and you can start right in the new content.
- Support for the ECHOcast update and new Moxxtail Events
Viewers can show their appreciation for their favorite streamers with Moxxtail Events, which let you convert Twitch Bits into in-game beverages that provide the streamer with various limited-time buffs. We have a full explanation of how they work in our Moxxtail Events guide, so be sure to check that out if you want to dabble in some Borderlands 3 mixology.
Stability
- Addressed memory leaks that occasionally occurred on Split Screen join/leave
- Fixed a crash that could sometimes occur after spending a large amount of Guardian Tokens
- Fixed a crash that could sometimes occur when quickly navigating Crazy Earl's shop
- Fixed a crash that could sometimes occur during the objective to collect tokens in the “Kill KillaVolt” mission in Lectra City
- Fixed a crash that could sometimes occur during the "Melee Mine Cart" objective of Angels and Speed Demons in Konrad's Hold
- Fixed a crash that sometimes occurred when loading into Grand Opening in Moxxi's Heist of The Handsome Jackpot
- Fixed a crash that could sometimes occur when transitioning from The Spendopticon to The Compactor in a four-player game in Moxxi's Heist of The Handsome Jackpot
Performance
- Optimization improvements
- UI Optimizations
General
- Gear lower than level cap no longer drops when player and enemy characters are each at level cap
We saw the community feedback here and agreed that seeing gear below the level cap, when at the level cap, was not an ideal experience. Characters at max level should no longer receive gear at a level lower than their character through chests and drops from enemies that are also at the level cap.
- Added the ability start a campaign add-on with an auto leveled character
- Added support for more Guardian Rank perks
- Re-balanced game stage regions starting from about Act 2 on to better follow the player growth
Based on data and community feedback, we have adjusted the leveling experience post-Act 2 to better ensure that enemies are properly leveled to players as they move into the second half of the game. This change will only impact characters created after this patch is live.
- Addressed a reported concern that Anointed enemies would not always encase themselves in Eridium when dying
- Removed the status effects from Anointed enemies after they crystallize to prevent players from taking damage when shattering the crystal
- Addressed a reported concern that the beam attack from Graveward’s head would occasionally only do a little bit of damage
- Addressed a reported concern that enemies would sometimes not play their physical death actions if interrupted by animation actions
- Addressed an issue where The Mystery Cube in Desolation's Edge would sometimes no longer respawn when reloading the map
- Addressed a reported concern that Pappy and Pappy’s Jalopy would sometimes re-spawn when quitting the game after dying with Pappy's Jalopy during “The Feeble and the Furious” mission in Devil's Razor
- Addressed a reported concern where Tediore weapons with the sticky part modifier would sometimes disappear abruptly when bounced off of an interactive object
- Fixed an issue where the Bangarang XL bullet VFX would sometimes remain on the host's screen when thrown
- Changed the visuals when looking through the glass bottle scope of some COV Assault Rifles
- Shields that trigger effects while depleted, like Brawler Ward, can no longer be trigger multiple times while the game is paused
- Shields that trigger effects while full, like Commuter Re-Charger, can no longer be stacked when taking enough damage to deplete it in one hit
- Shields that project a shield while crouching will now properly destroy the projected shield when the shield is removed while active
- Addressed a reported concern that the Phasezerker class mod sometimes displayed temp text when rolled with 2 points in Conflux, 2 points in Clarity and 1 point in Anima
- Addressed a reported concern where players could sometimes see maps the host had not discovered yet when playing multiplayer
- Addressed a reported concern that mission-specific weapons could occasionally spawn at the host's level instead of the player in TVHM during multiplayer
- Addressed a reported concern that mission rewards would sometimes spawn at the host's level instead of the player's level in TVHM
- Added four specific dialog lines that can be played from the Main Menu, one for each character class
- Addressed a reported concern that incorrect subtitles would sometimes play when loading into maps after starting a new game
- Addressed a reported concern that mission weapons like Rogue-Sight could be mounted on the wall in the Players Quarters
- Addressed a reported concern where the Fast Travel Stations of the Zone challenge progress would sometimes not update properly after fast travelling to the Fast Travel in Meridian Outskirts
- Addressed a reported concern that the total number of Eridian Writings were sometimes displaying incorrectly
- Fixed an issue with duplicate loc text was sometimes not getting translated
- Fixed an issue where Eridium Jars would sometimes not replicate properly
- Addressed a reported concern where VoG from Tannis could appear improperly in certain situations
- Addressed a reported concern where VoG from Lilith could appear improperly in certain situations
- Addressed a reported where VoG from Lilith could sometimes appear white after she loses her powers
- Addressed a reported concern where the Galaxy Map would occasionally appear in the Minimap when closing the ECHO device
- Addressed a reported concern that players were sometimes not seeing Cryo status effects after entering FFYL with the Cryo effect active
- Addressed a reported concern that weapon skins would appear to revert to the default skin after opening the inventory again
- Addressed a reported concern that players could occasionally get stuck in character select when joining a host that is viewing the opening cinematic
- [Console Only] Added a limited pause menu for the primary player during splitscreen when the second player joins late in the intro cinematic
- [Console Only] Addressed an issue where two sets of subtitles would sometimes appear on-screen during cinematics in split-screen
- [Console Only] Addressed a reported concern with black lines sometimes appearing along the sides and bottom of the viewport on consoles
- [Console Only] Addressed a reported concern that the load character menu would sometimes fail to read save games for a splitscreen player if the controller was disconnected before they were added (which would cause the menu to spin for a long time)
- Nativized micropatches (older hotfixes are now in the game permanently)
Characters
- Addressed a reported concern that the Siren’s “Find Your Center” skill does not grant a melee attack speed bonus to clients
- Addressed a reported concern that the Siren’s “Phasegrasp” skill may not function if the player fires a Jakobs pistol immediately after triggering the skill
- Addressed a reported concern that the Beastmaster’s pet's gun would appear to float during cinematic scenes
- Addressed a reported concern that the Gunner’s “Stainless Steel Bear” skill would increase the fuel gauge but not award additional fuel
- Addressed a reported concern that the Beastmaster’s "Rakk Attack" skill would not gain a charge after getting a critical hit with the "Head Count" skill active
FX
- Addressed a concern that the explosive base material would sometimes not render correctly
- Addressed a concern that the blue simulation FX from the missions “Head Case” or “Transaction-Packed” would sometimes remain on the screen when entering the Calibrate Display options menu
- Switched the sword slash material in Zer0’s title card with the correct one
- Addressed a concern that split-screen players would sometimes not see Zane's melee FX in third person
UI
- Addressed a reported concern that the notification slide did not appear properly when taking a photo in the Inspect menu
- Addressed a reported concern that the Inner Dead Zone setting sometimes did not apply when viewing items in the inspection menu
- Addressed a reported concern that ECHO menu backdrop particles would sometimes appear during cinematic cutscenes if the ECHO menu was open before the cutscene started
- Addressed a reported concern that the 3D character model in the menu would sometimes persist in the world if the player paused while switching from the Skills to the Inventory menu
- Addressed a reported concern that the HDR calibration menu would sometimes become stuck on the screen if players accepted an invite while the menu was open
- Addressed a reported concern that details for a nearby player would sometimes be displayed when trying to select a fast travel station in the ECHO Zone Map
- Addressed a reported concern that some players were sometimes unable to select a custom waypoint when using Cycle Waypoint in the ECHO Zone Map
- Addressed a reported concern that a waypoint in the ECHO Zone Map was sometimes not displayed, and had no text, after the player quit and rejoined before taking the Eridium Fabricator from Typhon in the “Footsteps of Giants” mission in Desolation's Edge
- Addressed a reported concern that some players could sometimes lose functionality when opening the pause menu immediately before a cinematic played
- Addressed a reported concern that waypoints for all in-progress missions would could sometimes display on the ECHO Zone map
- Addressed a reported concern that the minimap would sometimes not be scaled properly after adjusting the graphics preference in the Visuals options menu
- Addressed a reported concern that the minimap would occasionally not display properly during multiplayer
- Addressed a reported concern when opening the map when a cutscene had been triggered
- Removed the current/max counts from the Unlocked Decorations menu
- Mission delivery menu is now properly closed when walking out of range of the mission giver
- Addressed a reported concern that an inspected item would sometimes spawn before the menu finished loading causing the inspect item to clip into the camera
- Addressed a reported concern that sometimes caused the warning icon and alarm to continuously play after dying from driving a vehicle into a boundary turret
- Addressed a reported concern where the Disable/Enable perk button text for Guardian Rank would sometimes not update properly when enabling or disabling a Guardian Rank perk for clients
- Addressed a reported concern where players were sometimes able to "disable" the skin and weapon unlocks slots in the Guardian Rank menu
- Addressed a reported concern that some mission objectives were sometimes showing up on the map when they should not
- Addressed a reported concern that mission waypoints associated with multiple missions could sometimes erroneously become active
- Addressed a reported concern where the client's UI would sometimes not update when the Gunner's “Salamander Thrower” element was changed
- Addressed a reported concern that player portraits were sometimes not loading properly when joining in as a secondary split screen user
- Addressed a reported concern that the player portraits were sometimes not displaying correctly after a client would quit to the main menu from the character select screen
Missions
- Mission experience and mission rewards now support level sync
- Addressed a concern that Claptrap would sometimes continue his chatter about being released from the magnet after already being released
- Addressed a reported blocker that could sometimes occur when the objective "Collect succulent skag meat" does not appear during the “Skag Dog Days” mission in The Droughts
- Addressed a reported blocker that could sometimes occur when the objective "Give batteries to Moxxi" does not complete during the “Kill Killavolt” mission
- Addressed a reported concern that the mission tracker was sometimes not present after fast travelling back to Sanctuary immediately after finishing the “Hostile Takeover” mission
- Addressed a reported concern that a waypoint was sometimes missing during the objective "Return to Maya" in the “Beneath the Meridian” mission in Vault of the Rampager
- Addressed a reported concern that a waypoint was sometimes missing when quitting during the "Kill grogs" objective of the “Swamp Bro” mission in Floodmoor Basin
- Addressed a reported blocker that could sometimes occur when quitting after collecting the Vault Key fragment during “The Family Jewel” mission in Voracious Canopy
- Unlocked jet booster and monster wheel parts for the Technical when completing missions "Blood Drive" and "Angels and Speed Demons", respectively. This fix is not retroactive, and an upcoming change will patch save games that have previously completed these missions to ensure that the character has unlocked these parts.
- Addressed a reported concern that a waypoint was sometimes missing for the “Kill Rakkman” mission
- Addressed a reported blocker that could sometimes occur when the user is able to reach and kill Mouthpiece early during the “Pandora's Next Top Mouthpiece” mission
- Addressed multiple reported concerns that could sometimes occur when returning to Sanctuary immediately after taking the Eridium Fabricator from Typhon during the “Footsteps of Giants” mission
- Addressed a reported blocker that could sometimes occur if the player stood in front of Tannis during the “In the Shadow of Starlight” mission
ECHOcast
- Reworded the Rare Chest Beginning Event message to remind the streamer not to exit the level before the event completes
- Added a status menu section for ECHOcast
- Added DPS and number of Legendaries spawned to streaming stats
- Added a streaming tab in the Social menu
Hotfix Notes
- Addressed a reported crash in Slaughterstar 3000 that could occasionally occur when dying and respawning.
Hotfixes for Guns, Love, and Tentacles
In order to prevent confusion when players load up Guns, Love, and Tentacles, we’ve identified some potential issues and have been able to pre-emptively put out hotfixes related to them. Make sure that your hotfixes are applied to benefit from the weapon buffs and to prevent the following from occurring. Check that the “Hotfixes Applied” sign at the main menu is active before loading into the game.
Addressed a concern that creating a new game to skip to the add-on content would grant the players class mods they were unable to equip
Guns, Love, and Tentacles Weapon Adjustments:
Soulrender
- Reduced the change to spawn Skulls
- Increased Soul Render Damage
Anarchy
- Corrected the Item Description and Red Text to show in the correct area
Oldridian
- Increased Weapon Damage
SF Force
- Increased Weapon Damage
Serryul Killur
- Increased Weapon Damage
Borderlands 3 Hotfixes: March 19, 2020
- Addressed a potential progression blocker from Typhon during “In the Shadow of Starlight”
- Addressed a reported concern that the Siren’s Fist Over Matter skill was sometimes not working as intended if it was not in the hosts’ view
- Adjusted the collision at the stairs in Quietus Pike to prevent players from sometimes sinking into the ground after destroying the second vine door
- Changed the Operative’s Cool Hand skill description to show the correct values
- Addressed a reported concern that Tyreen would occasionally re-appear after the cutscene during “The Great Vault”
Borderlands 3 Update for Epic on PC: March 13, 2020
- The first time players launch Borderlands 3 after the update through Epic or Steam, they will be asked to choose a Gearbox Software SHiFT Display Name. This name is displayed in-game when playing with other players. You can change your display name at any point in the Account Details tab of the Social Menu.
- Added backend functionality for Gearbox Software SHiFT Matchmaking so players can play with both Epic and Steam users
- Added functionality to use the player’s SHiFT Display Name to find and join friends playing on PC regardless of platform
Menu Changes
- Added two new buttons to the Roster Tab of the Social Menu
- "Find SHiFT Friend" allows you to enter the exact SHiFT Display Name you’re looking for to add as a friend or block
- "Manage SHiFT Friends" allows you to view all current SHiFT friends and game invitations
- All friends will have an icon to indicate if they are a friend through Gearbox Software SHiFT or your PC platform (Epic or Steam)
- Added additional pages to the SHiFT tab of the Social Menu
- Redesigned the SHiFT Code and Reward History tabs
- Added a new Account Details tab to allow players to update their SHiFT Display Name (this will also update the player’s display name on forums.gearboxsoftware.com and on the Gearbox Software SHiFT website)
- Network & Social in the Options Menu now includes control options for PC Cross-Play functionality
- Added “Friend Sync” toggle to give players the option to sync friends from Epic and Steam to Gearbox Software SHiFT
- Added “PC Cross-Play” toggle to give players the option to be included in PC Cross-Play matchmaking pools (when toggled to “Off”, players will only be paired with other players on their current PC platform)
Note: Currently, players are still only able to send mail to players on the same platform. This will be changed in a future patch.
Additional Fixes
- Addressed a reported concern that scrolling functionality was sometimes not available in Vending Machines and item cards were sometimes not staying on the screen
- Added functionality when signing into SHiFT for “Forgot your Password?” to link to a new page
Borderlands 3 Hotfixes: March 12, 2020
General
- Addressed a reported concern that was causing Typhon to sometimes be a potential blocker in “Shadow of Starlight”
- Addressed a reported concern that the Jabbermogwai was sometimes not dropping loot at the correct rate
Characters
We're looking to go over each of the Vault Hunters to identify any inconsistencies in gameplay. Some of these concerns will have to be addressed via patches, but for issues such as incorrect values being listed, we’re able to adjust in hotfixes.
- Removed the Gunner’s “General Winter” minigun damage penalty and Cryo penalty.
- Adjusted the Gunner's “Exploding. Bullets.” skill to match the current damage output, which was sometimes higher than stated on the skill description
- Addressed an issue with the Beastmaster’s “Furious Attack” skill where it was sometimes rounding its values and making the skill description and damage output appear inconsistent
- Addressed an issue with the Beastmaster’s “Hunter’s Eye” skill where the skill description was sometimes showing values from incorrect fields
Location Re-Balancing
This adjustment will only affect new characters as we continue to improve and balance progression. We'll first implement this change on Friday, March 13 for PC players on Steam and Epic; players on all other platforms (PlayStation®4, Xbox One, Stadia, and Mac) will receive these improvements in a patch coming later this month.
We found that new players were consistently entering certain areas over-leveled for the content they were playing. This occasionally trivialized those areas, as enemies were sometimes much weaker than intended for that point in the game. We also found that some side missions later in the game were largely ignored because of these balance irregularities. These balance changes bring the enemies up to the average level that we see players hitting in these locations.
- Various areas and side missions on Nekrotafeyo should now match the average level of players
- Enemies in The Anvil should now match the average level of players
Weapons
Sickle
- Addressed a reported concern that the “Boom” prefix was sometimes not receiving the buff from last week’s hotfix
Boomer
- Increased weapon damage
The Garcia
- Increased the Fire Rate
- Increased the number of projectiles shot
Hellfire
- Increased weapon damage
- Increased the Damage Over Time amount
Hyperfocus XZ41
- Increased weapon damage
Linc
- Increased weapon damage
Nemesis
- Increased weapon damage
Nimble Jack
- Increased weapon damage
- Added 100% Bonus Critical Damage
Ogre
- Increased weapon damage
One Pump Chump
- Increased weapon damage
Roisen's Thorns
- Increased weapon damage
Sawbar
- Increased weapon damage
- Adjusted the timing of when the three projectiles split to be sooner
SkekSil
- Increased the Extra Projectile Damage
Tankman’s Shield
- Increased the Maximum Damage Cap by 200%
- Increased the percent damage awarded per kill
Borderlands 3 Hotfixes: March 5, 2020
- Addressed a reported concern that Moist Hand Luke and Grabby Gretchen would occasionally spawn inside of the wall during “Playing with Fire”
- Addressed a reported concern that Eridium jars in Atlas HQ were occasionally despawning when leaving the area
- Addressed a reported concern where characters could sometimes get stuck between a bush and the railing in The Spendopticon
- Addressed a reported concern where characters could sometimes get stuck between a Ratch nest and a tree near the beginning of the Market District
- Addressed a reported concern that players were sometimes able to escape the boss arena during the Trial of Cunning
- Addressed a reported concern that the “Like, Follow, Obey” skin was sometimes displaying corrupt textures on the Gunner
Vault Hunters:
This week, we took a look at some character skills that were occasionally not properly reporting what was happening in-game. For these instances, we have updated the description text to show the actual in-game values and removed an instance of a penalty that was not reported on its skill description.
- Addressed reported instances of the Gunner’s skill descriptions sometimes showing inaccurate values
- “Hell on Rails” skill description was occasionally showing +30% Fuel Drain instead of the actual +8%
- “Corrosive Sabot Round” skill description was occasionally showing -50% Railgun Damage and Fuel Drain instead of the actual -33%
- Addressed a reported concern that the Gunner’s “Active Tracking” skill was receiving a 50% penalty to damage per missile and ammo capacity that was not listed in the skill description. We have removed this penalty
- Fixed a typo with the Beastmaster’s “Furious Attack” skill in English
- Addressed a reported concern that Blood Cooled Jackbot’s beam attacks were bypassing the Operative’s barrier
Weapons
We are also looking at some of our Legendary weapons to get them up to par as part of the impending release of Mayhem 2.0, one of the Spring 2020 content additions we discussed at PAX East.
Crader’s EM-P5
- Increased Critical Damage by 80% while airborne
Faisor
- Increased amount of shotgun projectiles from 6 to 8
- Increased the reload time of the under-barrel shotgun (rate at which the under-barrel shotgun refills ammo)
- Increased weapon damage on both firing modes
Firestorm
- Increased weapon damage
Hellshock
- Increased number of projectiles per shot to 2
- Increased weapon damage
Krakatoa
- Increased weapon damage
Nine-Volt
- Increased weapon damage
Sickle
- Increased fire rate
- Increased weapon damage
Smart-Gun
- Increased weapon damage and the damage on the thrown projectile
Storm
- Increased weapon damage
Thunderball Fist
- Increased damage on the Initial Shot and the Thunderball
Borderlands 3 Hotfixes: February 27, 2020
- Addressed a reported concern that players were sometimes able to bypass Trudy’s spawn trigger during “Kill KillaVolt”
- Addressed a perceived progression blocker during “All Bets Off” where enemies that were dropped in from a drop pod would sometimes not appear when the player left and returned to the area
- Included a stopgap fix to prevent a reported blocker due to enemies sometimes becoming stuck in unreachable locations in Cistern of Slaughter
This will be addressed further in a future patch, along with a change to Brood Mother’s spawn conditions.
- Addressed a reported concern that the "Should’ve Cashed Out" challenge was sometimes not progressing when killing Looters in the DLC area
- Adjusted Billy the Anointed’s behaviors so that they would not teleport as often during a fight, and increased the chance for them to drop Lead Sprinkler
- Addressed a reported concern that players could sometimes get stuck on top of a row of slot machines inside the second VIP room at Beggar’s Berth
Weapons
DAHL
- Increased damage of all DAHL Assault Rifles by 35%
The Lob
- Increased Magazine Size from 4 to 12
- Greatly increased damage per tick
- Now fires a burst shot of 3 magical orbs instead of 1
Woodblocker
- Increased Critical Hit Damage by 100%
- Slightly reduced Vertical Recoil
Malak's Bane
- Greatly increased damage
- Reduced shotgun ammo cost from 4 to 2
Ruby's Wrath
- Greatly increased damage
- Greatly reduced the Cooldown of Singularity Grenade
Borderlands 3 Hotfixes: February 20, 2020
- Addressed a potential exploit where players were sometimes able to open the Rare Chest in Slaughterstar 3000 when entering Iron Bear’s turret
- Addressed a reported concern that Oversphere enemies occasionally would not shoot with their optic lasers in True Vault Hunter Mode or Mayhem Mode
- Addressed a reported concern that placeholder swords were sometimes visible in Athenas
- Addressed a reported concern that the Fabricator was sometimes letting loot drop outside of the map
- Adjusted the balance for Tony Bordel and Petunia in Mayhem Mode
Borderlands 3 Update and Hotfixes: February 13, 2020
UPDATE NOTES
New Content
Broken Hearts Day Event
Maurice, your sentient Saurian shipmate on Sanctuary III, is continuing his study of humanity's customs, and has taken an interest in our strange courting rituals. To help him understand the emotional rollercoaster that is Broken Hearts Day, you'll need to blast the floating hearts that are popping up over baddies' heads all over the galaxy. Maurice will reward you with sweet Broken Hearts Day loot for your trouble, including two level 53 weapons: Terminal Polyaimorous and Wedding Invitation!
Event Toggle
For the Vault Hunter who already has everything, or prefers their gameplay to be more straightforward, you can now disable the Broken Hearts Day Event in the main menu. This highly requested feature will be included for all future seasonal events as well.
Skippable Cutscenes
With this patch, you can now skip all cutscenes in the game, whether you've seen the cutscene before or not, during solo play or by the host of your party during multiplayer! Simply press any key during the scene and you'll be prompted to confirm the skip.
Level Cap increased to 53
The level cap has been increased to 53, providing everyone with 3 more skill points to aim for! We are looking forward to seeing what interesting combinations the community finds with their additional skills and will have more to talk about in the future concerning level cap increases and character growth.
True Takedown Mode
We're introducing True Takedown Mode to the Takedown at the Maliwan Blacksite. As of this patch, there will be a way to re-enable the original version of the Takedown scaled to 4 players. Future Takedowns will also launch with both modes enabled.
The default setting keeps the Takedown scaled depending on how many people are in your party. To turn back on 4-player scaling, toggle the new switch to the right of the Takedown door.
Guardian Ranks
You are now able to turn off individual Guardian Ranks or the whole system! If there are any perks that aren't playing nice with your builds, you can now disable them! Furthermore, for those who want to enjoy a vanilla leveling experience, you have the ability to disable the entire system. This includes both stat bonuses and all perks.
When the patch goes live, the Guardian Rank system will be turned off by default, giving you a great opportunity to look through your perks to see if there's anything new you want to try! Note: while the Guardian Rank system is turned off, you will not be able to gain ranks.
Stadia
With this patch, Stadia is now caught up to the other platforms! Stadia players can now access Moxxi's Heist of The Handsome Jackpot, fight through Takedown at the Maliwan Blacksite, and take advantage of the QOL improvements that were included in previous patches.
Stability
- Addressed multiple reported crashes
- Addressed multiple reported memory crashes
- Addressed a reported crash that could sometimes occur when updating the position of the dueling timer during a level transition
- Addressed a reported crash that could sometimes occur when there is no player character while spectating in the Takedown at the Maliwan Blacksite
- Addressed a rare crash that could sometimes occur when hijacking a vehicle
- Addressed a rare crash that could sometimes occur after extended hours of play
- Addressed a rare crash that could sometimes occur during combat in Athenas
- Addressed a rare crash that could sometimes occur during combat in Atlas HQ
- Addressed a rare crash that could sometimes occur in a multiplayer game in The Droughts
- Addressed a reported crash that could sometimes occur when loading into a map when Campaign Matchmaking
- Addressed a reported crash that could sometimes occur when elements react in bodies of water
- Addressed a reported freeze that could sometimes occur during garbage collection
- Addressed a reported crash that could sometimes occur when using Iron Bear
- Addressed a rare crash that could sometimes occur after respawning a vehicle and then using the CAR station before the vehicle spawns
- Addressed a reported crash that could sometimes occur when holding both the left and right arrow keys while on the Skills tab of the ECHO menu on PC
- Addressed a rare crash that could sometimes occur when quitting to desktop after another user disconnects during multiplayer on PC
- Addressed a reported crash that could sometimes occur when a host selected Quit to Portal on Stadia
- Addressed a reported memory leak on map transitions
Performance
We are continuing to work on additional stability and performance updates for future patches.
- Implemented multiple performance optimizations
- Implemented multiple audio performance optimizations
- Addressed reported performance issues encountered when players are pushed by another user's vehicle
- Addressed a reported performance issue when fighting enemies at Lumberton Junction in Floodmoor Basin
- Addressed reported performance issues when scrolling through Guardian Rank Menu icons quickly
General
- Added weight to the Guardian Rank random reward selection to favor reward options with less tokens applied to them
- Addressed a reported concern that some missions were not awarding their cosmetic item rewards
- Players should now have the following mission rewards if they completed the associated missions:
- NOG Mask - Techincal NOGout in Meridian Outskirts
- Atlas Classic skin - Atlas, At Last
- Gilded Rage Jakobs skin - Cold as the Grave
- Signature Style CoV skin - The Great Vault
- Drop It Weapon Trinket - It's Alive
- Addressed a reported concern that players could be granted starting gear that was far beyond their level
- Addressed a reported concern that a player in spectator mode would occasionally lose functionality when the Takedown host fast traveled to a different map
- Addressed a reported concern that a Second Wind would occasionally reset the Takedown mission after players had failed the mission
- Addressed a reported concern that players were occasionally respawning at the incorrect checkpoint in Meridian Outskirts
- Addressed a reported concern that the player character on the character select menu would be positioned incorrectly when a player late joins a multiplayer game on Skywell-27
- Addressed a reported concern that the weapon Tiggs Boom was spawning projectiles in the wrong location
- Increased the chance of Tiggs Boom to spawn a projectile
- Addressed a reported concern that Anointed Enforcer's shield would occasionally disappear and make the enemy appear vulnerable when they were not
- Addressed a reported concern that third-person healing effects could occasionally scale larger than intended
- Addressed a reported concern that players were occasionally being teleported to random places during cutscenes when standing on specific spots in a map
- Addressed a reported concern that the incorrect icon was displayed when confirming in Japanese on PlayStation 4
- Addressed a reported concern that item cards would occasionally remain present on the screen after picking up an item
- Addressed a reported concern that videos could sometimes appear corrupt on Stadia
- Addressed a reported concern where certain key inputs would not be accepted properly on Stadia
- Addressed a reported concern that the joinable status of a game on Stadia could be inaccurate
- Addressed a reported concern with incorrect key glyphs showing when returning to the Main Menu on Stadia
- Nativized previous hotfixes
Missions
- Addressed a perceived progression blocker after entering Lectra City from another map after completing the "Collect Batteries" objective of "Kill KillaVolt"
- Addressed a perceived progression blocker that occasionally occurred during the "Return toppings to Tina" objective of "Hammerlocked"
- Addressed a perceived progression blocker that could sometimes occur after leaving and re-entering the map during the "Check dead drop" objective of "Going Rogue"
- Addressed a reported concern where dialog could be repeatedly triggered if the player loaded into another map while on the objective "Take alternate path" during "Footsteps of Giants" on Desolation's Edge
- Addressed a perceived progression blocker during the "Loot Vault" objective with Typhon during "Footsteps of Giants"
- Addressed a reported concern where a player with active missions could start a session with no tracked mission if their previously tracked mission could not be tracked
Hotfix Notes
- Addressed a reported concern that the "Emergency Response" perk was increasing Shield Recharge Delay, rather than decreasing it
- Addressed a reported concern that the crowd audio was sometimes coming from a separate location while chasing down Carnivora
- Added blockers to prevent players from occasionally escaping the map without dying when jumping off the edge of a cliff in Carnivora
- Addressed a reported concern that players could walk through a wall of rocks in Carnivora
- Added blockers to prevent players from escaping the map near the Apollyon Transit Station New-U in Neon Arterial
- Addressed a reported concern that the Gunner could sometimes get stuck in the second area of the Proving Grounds
- Addressed a reported concern that players could occasionally escape the Skag of Survival boss area in The Proving Grounds
- Addressed a reported concern that the Siren could escape the map while using the "Downfall" ability in Cistern of Slaughter and the Destroyer's Rift
- Addressed a reported concern that the final satellite dish would not appear for the player to destroy at certain distances during "Bad Reception"
- Addressed a reported concern that players were unable to break an Eridium crystal cluster in Ambermire
- Addressed a reported concern where aim assist was snapping aggressively on the center of an enemy when fighting the Blue Fire and Red Rain boss enemies during "Slaughterstar 3000"
Borderlands 3 Hotfixes: January 30, 2020
- Increased the chance to receive Legendary loot from red car trunk chests
- Addressed a reported issue that the player could sometimes rise into the sky with the cannon during the "One Man's Treasure" mission in Moxxi's Heist of The Handsome Jackpot
TRUE TAKEDOWN MODE
We've been looking at the feedback we received during the Scaling Event for Takedown at the Maliwan Blacksite and have decided to make this Scaled event permanent starting today.
In a February update, we will include a new switch to re-enable what we call True Takedown Mode. True Takedown Mode will restore the Takedown to the 4-player experience that it launched with for extra difficulty. Once implemented, a lever activating True Takedown Mode will be located on the right side of the door leading out of the airlock at the beginning of the map.
RARE SPAWNS AND DROP RATES
Once the Farming Frenzy event is over, we are implementing a permanent change to the Rare Spawns and Drop Rates. After analyzing play patterns, we are permanently increasing the spawn rate for these enemies and have buffed their drop rates and their Anointed chance to be on par with bosses.
RARE CHEST RICHES EVENT
When the hotfixes roll out today before 3:00 PM PST, a new event will be activated! During the Rare Chest Riches Event, which runs until February 13 at 8:59am PST, all Rare Chests will drop rare loot at an increased rate, so you're more likely to receive Legendary items any time you open one. This increased drop rate will also apply when you watch a Twitch streamer open a Rare Chest, assuming both of you have the ECHOcast Twitch Extension enabled. Any rewards you score while watching streamers will be waiting for you in your in-game mailbox the next time you play Borderlands 3. In case you haven't done so already, click here for a step-by-step guide to linking your SHiFT and Twitch accounts so you can receive ECHOcast rewards. The Rare Chest Riches event will also apply to the Stadia version of Borderlands 3.
Borderlands 3 Hotfixes: January 16, 2020
- Addressed a reported concern with itemcard and hotfix sometimes not showing information correctly
- Addressed a reported concern that Judge Hightower was sometimes not dropping items from his dedicated item pool
- Adjusted the balance of Fabrikator, Freddie, ST4NL3Y, Constructor, Tony Bordel, Tricksy Nick, and Third Rail to provide a greater challenge
Developer note – We noticed that the bosses in the Handsome Jackpot weren't providing players with a satisfying challenge. We'll be monitoring these bosses and make adjustments as needed in the future.
- The ION Cannon now has a 5 second reload and consumes at least 6 ammo per shot
The Ion Cannon is a strong weapon and we don't want to change that, but it's a little over performing. We've increased the reload time and made it consume more ammo but left its damage unchanged to still provide a strong burst of damage.
- Added collisions to prevent the Gunner from sometimes becoming stuck in Meridian Mercantile
- Added collisions to prevent players from sometimes escaping the map in various locations
- Increased the radius of the New-U station at The Arrogant Approach
Increased Anointment Effectiveness for the Operative, Gunner, and Beastmaster
In looking at the bonuses from Anointments, we felt that some were not providing enough of a bonus. We've increased the bonuses on the Anointments below.
Moze the Gunner
- While Auto Bear is active, deals 75% (from 20%) bonus incendiary damage
- After exiting Iron Bear, the next 2 magazines will have 125% (from 40%) bonus incendiary damage
- After exiting Iron Bear, gain 160% (from 120%) increased Splash damage for 18 seconds
- When entering and exiting Iron Bear, nova damage increased
Zane the Operative
- While Barrier is active, Accuracy is increased by 60%, and Critical Hit damage is increased by 70% (from 30%)
- While SNTL is active, gain 100% (from 50%) of damage as bonus Cryo damage
FL4K the Beastmaster
- When exiting Fade Away, nova damage increased
- After using Rakk Attack!, gain 50% (from 25%) critical hit damage for a short time
Borderlands 3 Hotfixes: January 9, 2020
- Addressed a reported concern that FL4K's Furious Attack was sometimes not applying bonuses to pet damage as expected
- Addressed a reported concern that Rakkcelerate was sometimes not applying the cooldown modifier as stated on the skill's description
- Addressed a reported concern that Cheap Tip's total weapon shield capacity was sometimes not appearing in the tooltip on the item card
- Addressed a reported concern that The Arbalest of Discipline was sometimes spawning with just shields
Anointed Enforcer
We found an issue where Anointed Enforcer's immunity abilities would sometimes cause them to be more difficult than intended. We have lowered their health temporarily as we investigate further and find a permanent solution.
- Temporarily lowered the health on Anointed Enforcer
Takedown at the Maliwan Blacksite
Thank you everyone for your patience as we work on the scaled Takedown at the Maliwan Blacksite event. We were unable to bring it to you during New Years, but we are looking to start the event next week!
From January 16 to January 30, you'll be able to look forward to a slightly easier Takedown as you aim to grab as much of that loot as you can! If you've wanted to experience Takedown at the Maliwan Blacksite but were having a hard time making progress or finding a party, this is the perfect opportunity to jump in and wreak havoc on Maliwan's most elite soldiers and robots. After January 30, we're bringing the event back up to its intended difficulty level.
Borderlands 3 Hotfixes: December 19, 2019
Matchmaking Improvements
We've made some changes to the backend to improve the matchmaking experience in Borderlands 3. We've also moved the Takedown at the Maliwan Blacksite matchmaking option in the Social panel forward. The Takedown matchmaking service now won't transition players into the Takedown until a full party of four players have been found. We believe players would prefer matchmaking take a little longer in order to enter the Takedown with a full party. We'll be monitoring this change and will adjust as necessary.
Hotfixes
- Decreased the shields and armor on Maliwan Deathspheres in the Takedown at the Maliwan Blacksite
The recent patch improved the navigation of the Deathspheres in the Takedown. As a result, these enemies have become much more difficult to track and hit. To balance this change, we are lowering their armor and shield values.
- Addressed a reported concern that Terror was sometimes not dropping his loot when re-running Agonizer 9000
- Addressed a reported concern where loot could sometimes fall through the floor surrounding the Agonizer 9000
- Addressed a perceived progression blocker where enemies would sometimes not spawn immediately for the objective "Kill Traitors" in the mission "Porta Prison"
- Addressed a reported concern that Zane's "Trick of the Light" skill was sometimes reporting lower bonus damage values in its description than what it was awarding
- Addressed a reported concern that Moze's "Desperate Measures" skill sometimes wasn't awarding the damage bonus to Iron Bear's Right Gun
Borderlands 3 Update: December 12, 2019
Update Notes
New Content
Added support for Borderlands 3 DLC: Moxxi's Heist of The Handsome Jackpot. Live on December 19.
Stability
- Addressed a reported concern related to the Grenade Indicator widget
- Addressed a reported concern related to the Minimap widget
- Fixed a crash that sometimes occurred when exiting the ECHO menu
- Fixed a crash that sometimes occurred when a user attempted to load int the game after experiencing a network error
- [Console] Fixed a rare crash that sometimes occurred in split screen when players leave the party
- Fixed a rare crash that sometimes occurred after idling for ten minutes
- [Xbox] Fixed a crash that sometimes occurred in split screen on Xbox One
- [PC] Improved network performance on PC to prevent hitching related to friends or networked games
UI
- Improved Inventory Menu performance
- Improved performance when opening Guardian Rank Menu
- [PC] Added support to immediately swap between glyph types when using Auto-Detect
- Added numbered icons to the Mayhem Mode icon on the HUD
- Added missing Japanese characters
- Addressed an issue where all functionality could sometimes be lost when pressing the Options button within the Mode menu before starting a game
- Addressed an issue where Mayhem Mode icons on the HUD would sometimes become inconsistent when adjusting difficulty
- Addressed an issue where thumbnails and locked state could sometimes become incorrect when viewed in the inventory menu
- Addressed an issue where vending machine thumbnails could sometimes be incorrect
- Addressed an issue where the Photo Mode settings could sometimes scroll off the screen
- [PC] Addressed an issue where the PC text chat UI would sometimes disappear after being opened for the second time during a cinematic
- Addressed an issue where Friend Profile icons were sometimes not showing up correctly on the ECHO menu
- Addressed an issue where the character icon sometimes failed to be present when viewing the Friends Mail prompt in the Mail Menu
- Addressed an issue where clients could sometimes lose functionality when opening the ECHO menu after exiting a vehicle
- [Console] Addressed an issue where item cards would sometimes appear cut off when viewing items in chests in split screen
- [Console] Addressed issue where small item cards would sometimes be displayed on the wrong player's screen in split screen
- Addressed an issue where clients who late joined the Takedown at the Maliwan Blacksite would sometimes not have Spectator Mode button prompts
- Addressed an issue where performance could sometimes be negatively impacted by pressing inputs from two different sources while spectating during the Takedown at the Maliwan Blacksite
- Addressed an issue where primary and secondary stats could sometimes overlap on Legendary Artifact item cards
- Addressed an issue where multiple notifications were sometimes being triggered after having completed a Challenge
Missions
- Addressed a perceived progression blocker that sometimes occurred if the player jumped before Chadd did during the mission "Swamp Bro"
- Addressed a perceived progression blocker where the objective "Kill Ratch" sometimes wouldn't update during the mission "The Family Jewel"
- Addressed a perceived progression blocker during the mission "In the Shadow of the Starlight"
- Addressed perceived progression blockers related to traveling between environments on Promethea
- Addressed a reported concern where waypoints would sometimes fail to appear when obtaining a mission for an environment that hadn't been unlocked yet
- Addressed a reported concern where players were sometimes unable to complete Fast Travel Station Zone Progress when exploring Cathedral of the Twin Gods
- Addressed multiple issues with ECHO dialog not playing
Gameplay
- Updated weapons wielded by CoV Badass enemies to use bullet-based variations to cut down on FX spam
- Fixed a reported concern where Guardian Rank Perks would sometimes be disabled for users that had already unlocked them
- Addressed a reported concern where enemies would sometimes deal excessive damage to vehicles in True Vault Hunter Mode
- Addressed a reported concern where the Spiderant King enemy sometimes failed to launch the sticky projectile from his tail when performing a Web Pull attack
- Addressed a reported concern that enemies might not spawn from Warp Anchors and Dropships
- Addressed a reported concern that Zane's "Quick Breather" skill was sometimes not functioning
- Addressed a reported concern that Zane's "Schadenfreude" skill would sometimes not award the player Shield restoration
- Addressed a reported concern that Zane's "Praemunitus" skill would sometimes not award the proper size clip on the first clip of the weapon the Digiclone is spawned with
- Addressed a reported concern that Moze's "Stainless Steel Bear" skill would sometimes not award the damage bonus to Iron Bear
- Addressed a reported concern that Moze would occasionally be ejected from Iron Bear immediately after entering it
- Addressed a reported concern what a client's camera would sometimes occasionally stutter and lose functionality after performing Amara's "Downfall" skill into a kill volume
- Addressed a reported concern that Amara's "Indiscriminate" skill could sometimes create lots of ricochet bullets when firing the Legendary Maliwan Shotgun "Recursion"
- Addressed a reported concern where "Invulnerable" shields would sometimes fail to block rounds fired from the Legendary Maliwan Shotgun "Recursion"
General
- Added functionality to skip the intro movie once the video has fully loaded
- Added vending machines to Skywell-27
- Disabled access to Photo Mode during Fight for Your Life
- Changed the default send mail error message to encompass additional issues
- [PC] Adjusted volume and attenuation to bring music volume up while playing in HiFi mode on PC
- Crew Quarter Room decorations now correctly use the rotation of the hook
- Optimized Challenges to prevent hitching when saving
- Optimized Challenge Completion percentage computation to occur over multiple frames to prevent hitching
- Fixed a reported concern where save game could sometimes get bloated with duplicate Challenge data
- Fixed a reported concern where save game data could sometimes have a minor leak
- Fixed a reported concern where the game would not start up in correct resolution sometimes when using Fullscreen mode and display scaling
- Fixed a reported concern where the player could sometimes remain invisible after respawning
- Fixed a reported concern where clients would sometimes not see Sanctuary III Fast Travel Stations until they were already in the map
- Fixed a reported concern where the D-Pad would sometimes not change selections in the Sanctuary III Fast Travel list
- Fixed a reported concern where clients might not unlock Fast Travel Stations after using the Fast-Forward feature
- Fixed a reported concern where environments could sometimes appear unnaturally bright due Time of Day errors
- Fixed a reported concern where vehicle boost FX could sometimes appear black
- Fixed a typo for the spelling of the "IMMUNE" text pop in German
- Fixed a reported concern where some strings for the Key Binding Menu were not localized
- Fixed a reported concern where the Badass Event icon could sometimes show up when the event had been deactivated when using the ECHOcast Twitch Extension
- Fixed a reported concern where Cryo destructible pose sometimes did not match character when in ragdoll
- [Console] Fixed a reported concern where the Custom Waypoint hint text would sometimes appear in the Zone Map in non-current environments on consoles
- [Console] Fixed a reported concern where Photo Mode filters sometimes weren't working properly with HDR
- [Console] Fixed a reported concern where Vault Hunter profile cards sometimes didn't pull from local data for split screen players, causing a mismatch in presentation
- Fixed a reported concern where the client would sometimes see an unresponsive black screen after accepting an invite during the intro movie
- [PC] Fixed a reported concern where the Vault Hunter profile cards on Epic Game Store were sometimes not showing correctly
Borderlands 3 Hotfixes: December 5, 2019
- Addressed a reported issue where loot was sometimes falling into an unreachable area in Slaughterstar 3000
- Addressed a reported issue where the movement speed bonus with Amara's passive ability "Mindfulness" when buffed with Spiritual Driver class mod was sometimes extremely high
Mindfulness was designed with the intent that reaching maximum stacks was not easily achievable so the bonus per grade was high. We want players to take advantage of move speed but not to the extent where parts of the game may not function correctly.
- Addressed a reported issue with the Spiritual Driver class mod where it was sometimes awarding damage for all types of damage and not just gun damage
- Decreased pet audio so FL4K's Jabber would be less vocal
- Zane's passive ability "Death Follows Close" fails to bring correct bonus to several kill skills after unlocking this ability in Skills menu
- Addressed a reported issue where Zane's passive ability "Nerves of Steel" would sometimes lose functionality after fast traveling
- Fixed typos on Desperate Measures and Stainless Steel Bear skills
- Fixed multiple spots where players were sometimes able to escape the map in Skywell-27
- Fixed multiple spots where players would sometimes get stuck in Ambermire
- Fixed various areas in Septic Sluice and Green Diamond Platform that allowed players to reach unintended areas
- Fixed various areas on Pandora that sometimes allowed players to escape the map
- Fixed a reported issue where some players could not hear the flaming skulls from Billy, the Anointed
- Fixed a reported issue where Brick's sledgehammer sometimes continued to spin after being thrown at an enemy during the mission "Hammerlocked"
Hotfixes generally address smaller things, while patches contain code that must go through a lengthier patch process. The next patch will be coming later this month and will contain the first DLC, Moxxi's Heist of the Handsome Jackpot! It will also address reported concerns that we have seen in the last patch, including Guardian Rank and additional vending machines in Skywell-27.
Moxxi's Heist of the Handsome Jackpot will be available to players on December 19 who have purchased the Season Pass or the Borderlands 3 Super Deluxe Edition.
At the end of the month, look forward to spending the new year with Maliwan in Borderlands 3! In a time-limited event, the Takedown at the Maliwan Blacksite will be scaled depending on the number of players in your party. You'll be able to play solo or with a party of any size to score all that sweet Takedown loot!
Borderlands 3 Hotfixes: November 26, 2019
- Addressed a reported concern where The Butcher could occasionally experience excessive recoil
Borderlands 3 Update and Hotfixes: November 21, 2019
Update Notes
New Content:
Takedown at the Maliwan Blacksite
Lorelei has recruited the Vault Hunters to destroy a top-secret weapon Maliwan has been developing at their Blacksite. You and your squad should prepare for an extreme challenge because this content is balanced for four players at level 50. You can gain access to the Blacksite via a mission found on Sanctuary III after completing the main campaign with that character.
Takedowns feature special rules not found in the rest of the game! Respawning is disabled, so make sure you and your co-op partners get Second Wind or you'll spectate until the team wipes. If you do die, you're not out permanently! Die during the first half, you'll get to rejoin your team if they defeat the Valkyrie Squad. If you're out the second half, but your team manages to defeat Wotan The Invincible, you'll get to respawn to enjoy the rewards you didn't completely earn!
Make sure your squad is in the session before you throw the switch inside the Air Lock, or anyone who joins after the switch is thrown joins as a spectator!
Mayhem 4
Mayhem 4 is here for players looking for the toughest challenge in the game! Mayhem 4 adds another increase to enemy health, increases the loot drop chances, and adds a set of new Legendaries! Because the health value greatly increased, Mayhem 4 also slightly adjusts the random modifier system. Mayhem 4 will only roll one positive modifier for the player and one enemy bonus modifier. We want players to try different builds without severely hampering their ability to take down enemies in Mayhem 4. Note that Mayhem 1-3 are unchanged.
In addition to increasing enemy health and adjusting the modifiers, Mayhem 4 contains new Legendary weapons and class mods for players to hunt. These new pieces of gear will contribute to new builds and new ways to kill enemies!
To support Mayhem 4, we changed the Mayhem station slightly. Players will activate Mayhem through the center pillar and increase or decrease Mayhem levels by using the pillars on each side. Looking forward, we will monitor the challenge of Mayhem 4 closely. We're working hard on Mayhem 2.0, which will add brand new gameplay additions to Mayhem Mode in the future. Until then, we hope you enjoy the challenge and new loot!
Bank Expansion
All characters now begin the game with 20 bank slots instead of 10. The existing Bank SDUs will give everyone a total of 100 available spaces. An additional 10 Bank SDUs are available to purchase in Marcus's shop on Sanctuary III using the in-game cash currency, each awarding 20 spaces, for a grand total of 300 total bank spaces!
Dedicated Loot Pools for Bosses
All bosses have been updated with new loot pools that give them dedicated Legendary items to drop. Players can now discovery which bosses drop their favorite gear and more easily farm their favorite items. Let the hunt begin!
Additional Vending Machines
The following environments have received additional vending machines. They can typically be found before bosses or the mid waypoint in larger environments:
- Athenas
- Atlas HQ
- Lectra City
- Jakobs Estate
- Voracious Canopy
- Tazendeer Ruins
- The Pyre of Stars
Target Dummy
Players can take out their aggression, or test their gear, on a Handsome Jack target inside the shooting range on Sanctuary III.
End Game Character Balance
For this patch, we adjusted many passives involving companions such as Iron Bear, Digi-Clone, and FL4K pets in general. We wanted to increase their viability for later levels of Mayhem while also targeting some passives that were underperforming compared to some others. Iron Bear saw increases to the base scaling and additional bonuses were added through passives and augments. We allowed some of Zane's kill-skill bonuses to stack up to two times, increasing their output under certain conditions. FL4K pets also saw some increases over level to their damage so that they didn't feel underpowered for Mayhem Mode. We are currently happy with the variety of Amara's builds, but we are always monitoring feedback and will adjust if necessary.
Moze
- Iron Bear Damage increased per level, to a total of just under 150% at max level
- Desperate Measures now gives Iron Bear the bonus too
- Experimental Munitions - Iron Bear also deals bonus fire damage on critical hits
- Scorching RPM's also grants increased Hard Point damage by 5% per level
- Vampyr - When Iron Bear deals area damage, Iron Bear receives half the healing bonus
- Iron Bear now launches barrels when the player melees them
- Increased Iron Bear Bubble Shield from 20% to 50% of Moze's health
Zane
- SNTL damage scale increased by 2% per level
- Donnybrook, Pocket Full of Grenades, Cool Hand, Violent Violence, and Violent Speed bonuses now stack twice
- Fixed Violent Momentum to scale more at higher movement speeds
- Best Served Cold radius and damage increased by 2% per level
- Confident Confidence increased max weapon damage bonus from 20% to 35%
- Changed Trick of the Light element to Cryo and increased bonus from 18% to 36%
- Borrowed Time duration increased from 15% to 30% per active skill
- Double Barrel's bonus increased from 20% to 25%
- Quick Breather now restores 50% of the clone's health after a swap
- Pocket Full of Grenades bonus slightly decreased from 6.5% to 5% as it now stacks
- Violent Violence bonus slightly decreased from 4% to 3% as it now stacks
FL4K
- Ambush Predator now has a HUD Icon when the buff is active
- Increased the pet damage to scale 10/5% per level instead of 9%
- Added pet damage to Grim Harvest at 7% per level
- Added pet damage to The Most Dangerous Game at 9% per level
- Added pet damage to Interplanetary Stalker at 1% per stack, per level
- Added pet damage to Furious Attack at 0.6% per stack
- Added pet damage to The Fast and the Furryous at 10% per level
- Lick the Wounds gained a pet damage buff after reviving the player
- Increased pet damage for Psycho Head on a Stick from 10% to 20%
- Increased damage in Pack Tactics from 5% to 7% per level
- Adjusted Megavore to not reward critical hit bonuses when receiving damage from self-damage
Stability
- Fixed multiple crashes that occasionally occurred when interacting with the ECHO menu
- Fixed a crash that occasionally occurred after quitting to the main menu multiple times
- Fixed a crash that occasionally occurred when transitioning to Athenas during a 4-player multiplayer session
- Fixed a crash that occasionally occurred when Iron Bear was destroyed
- Fixed a crash that occasionally occurred when entering or exiting Iron Bear
- Fixed a crash that occasionally occurred while in heavy combat with Varkids
- Fixed a crash that occasionally occurred in networked games
- Fixed a crash that occasionally occurred when split screen party joins another game during Marcus intro
- Fixed a crash that occasionally occurred when a split screen user quit to the Main Menu
- Fixed a rare crash that occasionally occurred when dropping a piece of gear on PC
- Fixed a rare crash that occasionally occurred after 3 clients joined the host
- Fixed a rare crash that occasionally occurred when destructible environmental art took damage
- Fixed a rare crash that occasionally occurred when a client transitioned to Desolation's Edge
- Fixed a rare crash that could occur when entering Fade Away
- Fixed a rare crash related to the Time of Day of an environment
- Fixed a rare crash that occasionally occurred as a result of improper text fields
- Fixed a crash related to the Minimap Widget
- Fixed multiple crashes that occasionally occurred when players fast traveled
- Fixed a reported issue that prevent the application from terminating properly
- Fixed a reported issue where the news widget would hang indefinitely
- Disabled the benchmark feature when in a coop group
UI
- Improved overall performance in menus
Note: we are still working on additional performance updates that will be implemented in future updates.
- Improved performance of bank
- [PlayStation 4 Only] Fixed a reported issue that prevented some players from marking items as Junk or Favorite on PlayStation 4
- Addressed a reported issue where sorting the inventory by type sometimes sorted the inventory by score
- Added 'Sort By Rarity' to Bank, Inventory, Item Trading and Vending Machine Selling
- Clients now receive an indication of why their travel attempt failed
- Updated names in the credits
- Addressed a reported issue where corrupted characters were sometimes displayed for some Fast Travel Stations in Japanese and Simplified Chinese
- Addressed a reported issue where characters were sometimes displayed in the incorrect direction for some Fast Travel Stations and Level Transitions in Traditional Chinese
- Addressed a reported issue where comparing class mods sometimes displayed the incorrect icons on the abbreviated item cards
- Addressed a reported issue where items slots could sometimes overlap when viewing player storage
- Addressed a reported issue where the travel countdown timer could sometimes be interrupted by opening the chat window
- [PC Only] Addressed a reported issue where occasionally mouse input could be lost
- Addressed a reported issue where Item Cards at the beginning of the game didn't display
- Addressed a reported issue where missions were sometimes not sorting correctly in the Mission Log
- Addressed a reported issue where the friends list could occasionally be too long for split screen
- Addressed a reported issue where a player could sometimes lose their HUD in split screen
- Addressed a reported issue where the info panel briefly displayed when looking at Planet Challenges
- Addressed a reported issue where players could sometimes be sent to the wrong location when selecting a destination quickly in the Map
- Addressed a rare issue where a dialog box could not be dismissed
Missions
- Addressed a reported issue that could sometimes cause NPCs to get stuck during a teleport
- Addressed a reported progression blocker where an NPC leading the player could sometimes break if one of the players left the game
- Addressed a reported progression blocker where Lilith could sometimes become stuck during the mission "From the Ground Up"
- Addressed a reported progression blocker that occasionally occurred when two players tried to accept the quest item at the same time from the slot machine during the mission "Sanctuary"
- Addressed a few reported progression blockers that occasionally occurred when travelling to another map and back during the mission "Sanctuary"
- Addressed a reported progression blocker where Lorelei's cyclone could sometimes be lost after players enter and exit the menu during the mission "Hostile Takeover"
- Addressed a reported progression blocker where the door into KillaVolt's arena sometimes wouldn't open during the mission "Kill KillaVolt"
- Addressed a reported progression blocker where an Amber Lamps bot could sometimes spawn during the mission "Dynasty Diner" and leave the combat area
- Addressed a reported progression blocker where Bloodshine's sister could sometimes not spawn during the mission "Proof of Wife"
- Addressed a reported progression blocker where Rhys-Ball could sometimes become stuck during the mission "Space Laser Tag"
- Addressed a reported progression blocker where Brick could sometimes become stuck in a concrete block during the mission "Hammerlocked"
- Addressed a reported progression blocker where Tina sometimes couldn't be spoken to during the mission "Hammerlocked"
- Addressed a reported progression blocker where Billy, The Anointed would sometimes disappear during the mission "Lair of the Harpy"
- Addressed a reported progression blocker where split screen clients could sometimes not progress the objective "Equip Black Flame" during the mission "Witch's Brew"
- Addressed a reported progression blocker where Balex could sometimes stop pathing during the mission "The Family Jewel"
- Addressed a reported progression blocker where Tannis sometimes couldn't be spoke to during the mission "The Great Vault"
- Addressed a reported progression blocker where Tannis sometimes wouldn't interact with a critical mission objective during the mission "In the Shadow of Starlight"
- Addressed a reported progression blocker issue where a Tink could sometimes jump outside the barrier during the mission "Trial of Fervor"
- Addressed a few reported progression blockers during the mission "The Trial of Survival"
Gameplay
- Rare, Hunt, and Bounty Enemies now always match the players level
- Made adjustment to default zoom speed for gamepad
- Mayhem Mods that cancel each other out can no longer be active at the same time
- Shields that start regenerating immediately after depleting now properly trigger Not Depleted events.
- Moze is no longer able to infinitely stack the damage, health, and shield regen buffs of the Brawler Ward Legendary shield after equipping the Bloodletter Class Mod.
- Rough Rider shield properly triggers depleted augments when equipped
- Addressed a reported issue where certain shields could provide buffs to players even when not equipped
- Players can no longer stack the health regeneration buff of the Brawler Ward Legendary shield on another shield when repeatedly equipping and unequipping the Brawler Ward shield in Inventory.
- Addressed a reported issue where class mods and artifacts were sometimes accumulating action skill cooldowns when respeccing
- Addressed a reported issue where Hellwalker anointed parts could sometimes be incorrectly weighted
- Addressed a reported issue that sometimes prevented the Zane's barrier from blocking E-Tech weapon projectiles
- Addressed a reported issue where FL4K's pets could sometimes be frozen without showing any of the effects of being frozen
- Addressed a reported issue where the Action Skill cooldown timer for FL4K's Gamma Burst could sometimes stack cooldowns when players revived or spawned a pet each time
- Addressed a reported issue where the skill augment Active Tracking for Moze sometimes didn't target enemies in turrets
- Addressed a reported issue where the Mayhem Modifier sometimes failed to affect Eridium gained
- Addressed a reported issue where parts of The Anvil were sometimes not properly balanced
- Addressed a reported issue where the Mother of Dragons sometimes wouldn't drop her loot
- Addressed a reported issue where Rare Spawn enemies might not have spawned during a mission if players had already defeated that enemy during that session
- Addressed a reported issue where loot sometimes wouldn't spawn after players had found all Eridian Writings
General
- DX12 is now the default Graphics API on Windows 10 for users with AMD video cards
- Added support for future types of hotfixes
- Added Spectator mode for Takedowns
- Explosion effects now dissipate faster
- Bullet tracers passing through Zane's shield are more transparent
- Improved the general audio performance and memory usage
- Save games triggered by money or changes in the inventory have been throttled
- Addressed a reported issue where save files had the potential to be deleted after the game crashed in the middle of saving
- Addressed a reported issue where Guardian Rank and tokens could potentially be lost
- Addressed a reported issue where equipped weapon skins were sometimes not properly displayed
- Addressed a reported issue where ECHO themes were sometimes not displayer properly for co-op players
- Addressed a reported issue where Clay and Wainwright Jakobs would sometimes not appear properly in their Title Cards
- Addressed a reported issue where a Boundary Turret in Floodmoor Basin would sometimes not detect Iron Bear
- Addressed a reported issue where Iron Bear could sometimes fall through the platform during the Graveward fight
- Addressed a reported issue where players would sometimes load into Tazendeer Ruins facing the wrong direction
- Addressed a reported issue where players could sometimes become invulnerable when swapping artifacts
- Addressed a reported issue where Rakk could sometimes get stuck behind geometry in The Cistern of Slaughter
- Addressed a reported issue where players could rejoin the arena in The Cistern of Slaughter after dying
- Addressed a reported issue where Depth of Field would sometimes not work properly in split screen
- Addressed a reported issue where the player's shield bar could sometimes disappear from the HUD
- Addressed a reported issue where the Vault Symbol on loading screens sometimes appeared incorrectly on consoles
- Addressed a reported issue where events would occasionally not work properly if ECHOcast was not enabled before loading into a map
- Addressed multiple issues with Badass Events not spawning in certain maps for the Twitch ECHOcast extension
- Addressed a reported issue that prevented stats from sometimes properly incrementing while in vehicles
- Addressed a reported issue where Service Bots audio would sometimes ignore acoustic data
- Addressed a reported issue where player characters would sometimes call out health vials when already at max health
- Addressed multiple issues where audio was sometimes muffled or lost
- Addressed multiple issues where players would sometimes lose gravity permanently
- Edit group hint is now hidden when input is not available
Hotfix Notes
Hotfixes are separate from the update and applied at the main menu when Borderlands 3 is connected to the internet. Unlike updates, hotfixes are not permanent—they are temporarily stored in memory during the game session and lost upon exiting Borderlands 3. To ensure that you receive hotfixes, make sure that your system is connected to the internet when Borderlands 3 boots up and hang out on the Menu screen until you see the background change (right now, you're looking for pumpkins)!
- Addressed a reported concern that the Legendary Maliwan "Recursion" ricochets sometimes failed to target ghosts
- Adjusted Rampager's item pool to allow for specific Legendaries to drop
- Addressed a reported concern that "Boom Sickle" sometimes showed incorrect part text.
We still have a lot of things that we're working on, including additional performance and stability updates, Mayhem updates and 2.0, skippable cinematics, and more. As always, we appreciate the feedback and support we've seen from the community. If you experience any issues with Borderlands 3 or today's patch, please submit a ticket to support.2k.com.
Borderlands 3 Hotfixes: November 14, 2019
Fixes
- Addressed a reported concern that players would experience their screen shaking while in a party when one player used Bear Fist
- Addressed a reported concern with duplicated audio when Maya turns on the music in "Beneath the Meridian" when playing in a party
- Addressed a reported concern where players couldn't hear Aurelia's Holographic Doorbell answer the door
- Addressed a reported concern where some players were missing the waypoint when quitting out of the map or performing a save and load during the "Bad Reception" side mission
- Addressed a reported concern that the portal in Destroyer's Rift disappears after completing the mission "Divine Retribution"
- Addressed a reported concern that the Eridian structures were not resetting after player death during the Tyreen boss fight
Bloody Harvest
The Spooky Season is starting to fade from Borderlands 3! Starting with this hotfix, you'll start seeing less Haunted enemies until the event ends on December 5!
- Lowered the chance to see Haunted enemies outside of Heck.
Borderlands 3 Hotfixes: November 7, 2019
Bloody Harvest Adjustments
Captain Haunt is a fun boss fight with multiple phases, but players were often skipping entire phases because Captain Haunt's shields were so low. We increased his shields to make the fight slightly more engaging for most players and dramatically increased the loot drop chance, so players are compensated nicely for defeating Captain Haunt.
- Increased Captain Haunt's chance to drop legendary gear
- Increased Captain Haunt's shields
- The Hecktoplasm drop rate from Ghosts has been increased
- Ghosts drop 2 Hecktoplasm
- Badass Ghosts drop 3 Hecktoplasm
- Loot Ghosts drop 5 Hecktoplasm
- Loot Ghosts now drop more loot
- Loot Ghosts have an increased the chance of dropping Bloody Harvest specific legendary gear
Terror Anointments
Following what we’ve seen and heard from the Community and the fading Halloween season, you’re going to start seeing less Terror anointed parts dropping from regular enemies. Bloody Harvest enemies (including Ghosts!) will be picking up the slack, so if you are hunting to make a spooky build you know where to look!
- The chance for Terror anointed parts to drop from regular enemies has been decreased.
- The chance for Terror anointed parts to drop from Bloody Harvest enemies has been increased.
Fixes
- Anointed enemies are no longer immune to Cryo damage.
Note: Although they can be slowed by Cryo damage, they cannot be frozen.
- Addressed a reported potential progression blocker for "It's Alive" with the Abomination bot.
- Addressed a reported potential progression blocker if players quit the game at a certain point in "The Guns of Reliance"
- Addressed a reported issue that Explosive Gunpowder barrels where not showing effects when shot.
- Explosions created by enemy Badass' weapons have a much quicker explosion effect to reduce screen clutter
We found that Badass enemies with heavy weapons were creating too many explosion effects that lingered on the screen, hindering the player's view at times. We are going to make a larger change to their weapons in the patch but wanted to shorten the explosion particle effect to dramatically lower screen clutter.
Borderlands 3 Hotfixes: October 31, 2019
Fixes
- Addressed reported collision issues in various maps
- Raised the Eridian chest out of the dirt near The Terradome
- Made a modification to prevent certain players from escaping out of the Slaughter Shaft
- Addressed a potential progression blocker for "Footsteps of Giants" mission when fast traveling to a vehicle
- Removed an incorrect text description for the Legendary Sniper Rifle Stalker
No change has been made to the gameplay of the gun, only the text has been removed.
- Addressed a potential progression blocker during the "On the BloodPath" mission
- Addressed a reported concern that Emperor Spiderants were causing the screen to shake infinitely
- Addressed a reported concern where Rachael the Anointed's beam attack was not properly visible on all settings
- Addressed a reported concern that Troy was not spawning with his pistol
- Fixed a typo on mission text for "Blood Harvest: The Rebloodening"
Weapon fixes
Tediore E-Tech Shotguns were set to the wrong value and were corrected, resulting in a damage increase for all Tediore E-Tech Shotguns.
- Tediore E-Tech Shotgun Damage increased by 50%
Bloody Harvest – Happy Halloween!
As you play Borderlands 3 today, you'll notice it's even spookier! Haunted enemies are everywhere!
For TODAY, October 31 ONLY – You will see a drastic increase in the number of Haunted enemies!
It's a great day to work on those Bloody Harvest challenges, Vault Hunters! After today, the rates will go back to their normal values. In the coming weeks, you will start seeing more standard Anointments on your gear as the spooky season begins to fade from Borderlands 3.
Anniversary Event
We hope you all enjoyed the Mayhem on Twitch Anniversary event! After listening to community feedback during the event, we are making two changes to Mayhem Mode:
The chance of receiving a weapon penalty as a Mayhem modifier will continue to be reduced at the same rate as the Mayhem on Twitch Week.
The drop rate for Anointed gear has been increased.
Marking Gear as Trash/Favorite on PS4
After downloading last week's patch, some players on PS4 reported that they were unable to mark their guns as trash or favorite while in the inventory menu. We are working on fix for this and intend to implement it in the next patch.
Turning Off Guardian Rank
We have heard that some of you would like the option to turn off Guardian Rank. We're currently looking into how that can be achieved and intend to be able to provide more information in the future!
As always, if you experience any issues, please submit a ticket to support.2k.com. We're listening to your concerns and look forward to seeing everyone's feedback from this week.
Borderlands 3 Update and Hotfixes: October 24, 2019
Update Notes
Added Support for Bloody Harvest, the free Limited Time Event starting on October 24 and ending December 5.
During the event, the Main Menu will now become spooky when the micropatch has loaded and the event content is available
Stability
- Fixed a report bug resulting in a crash while loading into maps
- Fixed a reported audio crash bug
- Fixed a reported crash that occurred for certain users when level transitioning immediately after throwing a longbow grenade
- Fixed a reported rare crash that occurred for certain users after completing missions
- Fixed a reported crash that occurred for certain users when swapping an equipped weapon
- Fixed a reported crash that occurred for certain users when sorting the Mission Log by region
General
- [Consoles Only] Mayhem mode is now available in True Vault Hunter Mode on Consoles
- [Consoles Only] Added Photo Mode support for Consoles
- [Consoles Only] Added ECHOcast Twitch Extension support for Consoles
- Added new Vault Hunter customizations and trinkets
- Added ability to specify Mayhem Mode while matchmaking
- Adjusted the volume of the 2K and Gearbox logo intro movies
- Addressed reported concern where some players were missing skill points
- Updated gore stump textures for consistency
- [PC Only] Improved reliability of the voice chat system when open and closing the ECHO menu on PC
- [PC Only] Added a modification so typing in text chat no longer prevents players from fast travelling
- Singularity grenades will no longer cause Saurian corpses to float in the air after dying
- Addressed a reported concern that certain players experienced some Visual FX for the side mission "Transaction Packed" before accepting the mission
- Addressed a reported concern that some players experienced Brick getting stuck after chasing enemies off the cliff near Hector's Lament in The Anvil
- Made a modification where Amber Lamps no longer has a chance to spawn during the "Defend BALEX" objective of "The Family Jewel" mission
- Addressed a reported concern with the Legendary grenade mod Quasar, where it was not counting towards the optional grenade kills objective in Slaughter maps
- [PS4 Only] Addressed a language code issue present in PS4 activity feeds for English
- Addressed a reported concern where users with their region set to Japan were unable to complete the Fast Travel tutorial
- Made a modification so Safe Area Calibration is now saved when relaunching the game
- Camera no longer resets to a random location when using the Reset Camera function in Photo mode
- Photo mode will now force exit when the player is teleported
- Subtitles are now present when joining another player's game while a cinematic is playing
- Addressed a reported concern where some sounds were quiet or missing for the second player in split screen
- Made various split screen UI fixes
- Fixed a reported UI issue where the Mayhem Modifier menu would sometimes not appear for certain players
Hotfix Notes
As stated in last week's stream, this week's changes focus less on weapons and more on fixes across the game. We are gathering data, reading feedback, and working toward improving all aspects of the game. Please keep submitting bug reports to support.2k.com!
Weapons
Flakker
- Now consumes 1 ammo instead of 5.
Fixes
- Addressed a reported bug with "Space-Laser Tag" which prevented some players from progressing to the next objective
- Atomic has been modified to no longer become invincible, as has been reported under certain conditions
- Modified Powerhouse Heavy's attacks to no longer damage players outside of the intended range
- Addressed a concern that Projected shields were taking too much damage from General Traunt's attacks
- Fixed the reported floating door frame in the Jakobs Theatre
- Addressed a reported potential progression blocker when Rhy's talks during "Hostile Takeover"
- Increased checkpoint sizes of New-U stations in multiple locations
- Included a modification so that Zane's Digi-Clone will no longer spawn into the cage in Slaughterstar 3000
Those are a lot of notes to take in, and we're still hard at work addressing reported issues in Borderlands 3. But given that we're just about a month out from Borderlands 3's launch, we'd like to take this opportunity to outline our plans for future updates, including some of the community's most frequently requested changes. There can always be unforeseen challenges when working on patches and hotfixes, so we'll keep you posted on more concrete release timings as these updates continue to progress. Here's a look at some of the things we're working to implement in future patches.
Performance and Stability
Game performance and stability continue to be our top priorities. The first fruits of that labor will be released in our upcoming November patch, with various improvements game-wide. We've also been hard at work improving the game's stability and more improvements in this regard are expected to be included in the November patch. Performance and stability will continue to be an ongoing effort with more fixes rolled out with each upcoming patch.
The Bank
Expanding the bank has been the most consistently requested feature by the community. We've heard you loud and clear and the ground work for expanding the bank has already started. The first of several planned expansions will coincide with the release of Takedown at Maliwan's Blacksite. Expect a significant bank expansion that will more than double the existing space. Additional expansions to the bank will continue to be rolled out over future releases.
Dedicated Loot Pools for Bosses
Several of you have stated a desire to find gear more easily in the game. To do that we are updating the loot pools (the data that determines what in-game items drop) to ensure that more specific gear drops from bosses. That means you'll be able to go to a specific boss to get the specific gear you're looking for. We're working out which bosses get which gear right now and expect this to be ready as part of the November patch as well.
Character Buffs
In the late stages of the game when Mayhem Mode is active, we've found that player companions (Moze's Iron Bear, FL4K's pets, and Zane's Digi-Clone/SNTL) are reportedly not performing as well as we had expected. To address this, we're looking at how to adjust damage according to the relevant skills and gear. The goal here is to make sure we have as many viable character builds as possible.
Additional Mayhem Levels and Mayhem 2.0
Mayhem Mode has been a fantastic addition to the Borderlands world. After receiving some great community feedback, we've been hard at work on a significant revamp that will introduce a host of improvements over several upcoming updates.
The first update will be released as part of the Takedown at Maliwan's Blacksite and includes the first new Mayhem Mode level, Mayhem 4. Expect a significant challenge when it debuts, with tougher enemies that reward players with highly synergized character builds. A new batch of Legendary gear will also only drop while in Mayhem 4 to reward those players who are truly up for the challenge.
Longer term we have plans to overhaul Mayhem Mode with more UI support, new Mayhem Modifiers that change gameplay more dramatically, Mayhem playlists, new rewards, and additional levels of Mayhem to work through. We're excited about Mayhem 2.0 and we'll talk more about it when we get a little closer to its release.
Vending Machines
Marcus heard the outcry for more vending machines, so we're airdropping in some more across multiple maps. Expect new ammo and health vending machines outside of a few boss arenas and a few in some of the bigger environments. Below are the locations where the new vending machines will be appearing:
- Athenas
- Atlas HQ
- Skywell-27
- Lectra City
- Jakobs Estate
- Voracious Canopy
- Tazendeer Ruins
- The Pyre of Stars
Skippable Cinematics
We're currently investigating the best way to approach letting players skip cutscenes. This is much easier said than done. Under the hood, the game may activate critical events based on cinematics. In order to make sure mission progression isn't negatively impacted, we need to inspect each cinematic and make sure those events still work correctly. We have a few ideas on how to tackle this problem and expect to have a solution soon.
Target Dummy
Need an easier way to test your gear? We're going to add a target dummy to the shooting range on Sanctuary III! We feel this is the best location since your bank is also on the ship. This way you can manage and test your builds on Sanctuary III without having to travel anywhere else. You can expect to see this sometime in December.
The Future
The list above is only a high-level look at what some of our teams are working on. Stay tuned as we continue to add more information and additions to this list. We here at Gearbox are excited about where Borderlands 3 is heading, and we look forward to showing you all the content that's still to come!
Borderlands 3 Hotfixes: October 17, 2019
This week's Borderlands 3 hotfixes adjust Legendary gear across all manufacturers. Our goal with Legendary gear is to enable a large variety of playstyles and builds for all characters. After looking through the data, we found that that some pieces of Legendary gear were greatly outperforming others and felt they were limiting builds instead of increasing them. In addition, some of the damage output of Legendary gear limited the growth in combat engagements for the future so we tuned everything to an acceptable median. We expect all Vault Hunters to be able to create amazing builds and we want to support that with more ways to grow and reach those power levels.
Weapon Hotfixes
Maliwan
- Westergun damage increased by 25%
- ASMD damage increased by 28%
- Cutsman damage reduced by 25%
Tediore
- Ten Gallon damage increased by 8%
Vladof
- Sickle reload speed increased by 25%
- Faisor damage increased by 15%
- Infiniti damage increased by 40%
- Magnificent damage increased by 25%
- Jericho damage increased by 40%
- Lucian's Call accuracy and handling reduced
- Lyuda Critical Damage Bonus decreased by 30% and made a modification to address a reported bug that an extra bullet was spawned in the center
The Lyuda's functionality is to split the projectile from 1 to 3 after a certain distance. It was reported that the original projectile was never destroyed in the process of splitting so 1 projectile actually became 4. Addressing this concern effectively removed a full shot's worth of damage which auto-corrects the base damage of the weapon. Since we increased all sniper rifle critical damage bonus in a previous hotfix, we reduced some of the critical damage bonus on the Lyuda.
Torgue
- Try-Bolt damage increased by 25%
- Alchemist damage increased by 25%
- Devils Foursum damage increased by 13%
- Flakker now consumes the full magazine when fired and damage is reduced by 33%
Flakker was greatly outperforming other shotguns due to the number of projectiles and the high rate of fire. We initially believed the resulting projectile spread would cause most of the explosions to miss the target, however this turned out to be false, so we reduced the projectile damage and allowed the weapon to only fire once per magazine. This change encourages players to capitalize on different stat bonuses to maximize the weapon's damage output.
- Laser-Sploder rocket projectiles spawn interval increased by 0.4 seconds
Jakobs
- Maggie damage increased by 35%
- Hellwalker damage reduced by 8%
Hyperion
We found that a couple of the Legendary Hyperion weaponry bypassed the Hyperion manufacturer playstyle too easily making their bonuses greatly outweigh the penalties. The Butcher was drastically outperforming all metrics and we chose to reduce the damage in order to keep the fast fire rate.
- Conference Call damage increased by 15%
- Crossroad accuracy reduced and it now fires 3 projectiles instead of 4
- Butcher accuracy reduced and damage reduced by 25%
DAHL
- Vanquisher damage increased by 20%
Children of the Vault
- Skeksis damage increased by 15%
- Linoge damage increased by 20%
- Pain is Power damage increased by 25%
Atlas
- Ruby's Wrath damage increased by 10%
Grenades
Hex and Firestorm were calibrated to the wrong grenade modifier. These two grenades were envisioned to specialize by applying elemental DoTs to targets. Instead they were resulting in large amounts of damage and the elemental DoTs were minimal. We realize this is a drastic change on both of these grenades, but we did not want to remove the spectacle of the grenade (number of grenades spawned, number of targets hit, etc.) and focused on allowing their core identity to be emphasized instead of them continuing to just be high damage grenades.
- Hunter-Seeker damage increased by 25%
- Hex grenade damage reduced by 70% and duration reduced to 3 seconds
- Firestorm damage reduced by 70%
Artifacts
It was reported that the Legendary artifact, Elemental Projector, had a bug resulting in the max value being displayed at 183% instead of the actual max value of 113%. Therefore, we addressed the discrepancy and reduced the max value to 90%.
- Elemental Projector damage max roll reduced to 90%
Vault Hunter Adjustments
The current state of Moze's Iron Bear, Zane's Digi-Clone, and FL4K's pets have made players focus on other elements besides those Vault Hunter's fundamental action skills in the late game. While longer term solutions to scaling their damage is explored, we have boosted the health of Iron Bear, the Digi-Clone, and the pets to make them more viable. We will have more to say about long term solutions for these characters in the future.
- Iron Bear: health increased by 50%
- All pets' health increased by 50%
- Digi-Clone: health increased by 100%
- Addressed a bug with Salvation where grenades were giving life-steal
Fixes
- Psychos will now use their True Vault Hunter Mode name in True Vault Hunter Mode
- Removed the optional Rare Spawn missions from Galaxy Progress
- Addressed a reported bug where Completely Sane Sid didn't always become hostile when using FL4K
- Addressed a reported bug where Ratch would not properly spawn during "Ratch'd Up", which potentially blocked completion of that side mission
- Included a modification so Lilith would continue to move toward the door in Shiv's confession chamber during "From the Ground Up"
- Lowered the chance for a weapon to drop from the Pachinko machine
- Included a modification so that Zane's Digi-Clone will no longer spawn into the cage in Cistern of Slaughter
- Shield Boosters were modified and are now set for autopickup
- An addition was introduced so Eridium chests are no longer listed as Red Chests in the ECHOcast extension
Borderlands 3 Hotfixes: October 10, 2019
This week's Borderlands 3 hotfixes address some player character passive abilities, gear balance, and some quality-of-life issues across the game. We're watching the character builds that players are creating and are looking through all the different gear available to make sure that there is something for everyone. This week, and in the coming weeks, there will be further adjustments to gear with the hopes of creating even more build types. Our goal is to adjust some of the less-used Legendary gear to bring them to the same level as some of the more popular options.
In addition, we are addressing reported bugs and are hard at work continuing to address other performance concerns. Thank you so much for your feedback and support. Please continue to submit any bugs you run into at support.2k.com.
Vault Hunter Adjustments
Amara
We addressed a concern that Alacrity was only rewarding players one point worth of bonuses even if the player put in more than one point. In addition, we wanted Phasegrasp to be more accessible to all weapon types and play styles, so we doubled the range to grasp an enemy.
- Putting points into Alacrity now awards a reload speed bonus per rank
- Phasegrasp can now be used on targets further away and the cooldown is now instantly returned if a player misses
Moze
The Bloodletter class mod was creating some overwhelming synergies for Moze so we increased the delay and decreased the recharge rate of the shield to compensate. This should help encourage the intended use of this class mod, which is to heal shields manually, not automatically. Means of Destruction’s re-trigger delay was adjusted again because the change limited other builds beyond creating infinite grenades. The infinite grenade bug will be addressed in a future patch but we wanted to enable other builds that use Means of Destruction so we dramatically reduced the re-trigger delay to a reasonable number.
Bloodletter Class Mod
- Increased the Recharge Delay by 150%
- Reduced the Recharge Rate by 50%
- Addressed a reported bug with Close the Distance so the Action Skill Augment will now deal the intended Shock Damage
- Means of Destruction now has a re-trigger delay of 0.3 seconds
FL4K
The Leave No Trace change last week to FL4K was to forcefully inject the functionality of a cooldown into the ability. However, the value that was added was never the intended the value. We dramatically lowered it to retain the promise of the ability but with a cooldown that still allows players to gain ammo without dramatically removing a core aspect of a weapon’s gameplay loop.
- Leave No Trace now has a re-trigger delay set to 0.3 seconds
Zane
- Death Follows Close will correctly update several kill skills after unlocking this ability
Weapon Hotfixes
- The Lob's projectile tick damage is now 60% of base damage (up from 20%) and projectile speed decelerates faster to increase chances of hitting the same target multiple times
- Creeping Death damage increased by 200%
- Carrier damage increased by 60%
- Gunerang damage increased by 20%
- All Sniper Rifle Zoom Levels have been slightly reduced
- Long scopes on Jakobs, Children of the Vault, and DAHL Assault Rifles have also been slightly reduced
Anointed Parts:
- When Zane swaps positions with his Digi-Clone, the damage gained is increased to 130% (up from 75%)
- When FL4K hits a target with Rakks, the target now takes 100% increased damage (up from 50%)
- The Anointed part "Increased damage vs Badasses" no longer heals the player and now correctly adds bonus damage to Badass enemies
Fixes
- Pain, Terror, and Agonizer 9000 have been adjusted to have an increased chance to drop higher quality loot
- Addressed a reported bug with Dynasty Diner that could potentially halt mission progress for some players
- Addressed a reported concern that some players fell through the floors in various boss arenas
- Modified enemy spawn level discrepancies reported in the later parts of the campaign
We noticed that some enemies were spawning at lower levels than expected in the later parts of the campaign. Players should no longer see enemies that are dramatically lower levels than other nearby enemies in certain areas.
Borderlands 3 Update and Hotfixes: October 3, 2019
Stability
- Addressed a reported issue where an infinite loop could occur when hitting the Guardian Rank experience ceiling
General Fixes and Improvements
- The Hollow Point Guardian Rank skill no longer damages allies
- Hollow Point Guardian Rank skill has been re-enabled
- Addressed a reported issue where some players were unable to unlock the Ultimate Vault Hunter achievement on Xbox
- Addressed a reported issue where mouse functionality may have been lost when hot joining a friend's session on PC
- Addressed a reported issue where some players' inventory would not be saved in their bank
This week's Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, contain some player character balance changes and address some player reported concerns regarding enemy behavior.
Our goal is to make sure all three Action Skills for each Vault Hunter are viable, but we have noticed some skills have been outperforming others. To encourage more build diversity, we made some adjustments to FL4K and Moze this week.
We also looked at a few boss fights and made balance changes to make their combats more enjoyable. Finally, we went over some enemy behaviors that could have affected mission progression and adjusted some attacks to happen with more frequency.
Vault Hunter Adjustments
FL4K
Rakk Attack! is great for constant damage output, especially when paired with Anointed gear. The base skill still seems to be lacking, so Rakk Attack! now has a guaranteed status effect on any enemy that it damages. Leave No Trace was returning much more ammo than intended, and we have added a re-trigger delay to keep its ammo return within expectation. Barbaric Yawp has an increased bonus, as we didn't feel that the amount of investment had an equal payoff. In addition, we felt that FL4K's pets were demanding too much attention, which was interfering with players trying to stand still for any length of time, so we disabled the ability for them to move you around.
- Rakk Attack! status effect chance as been increased to 100%.
- Leave No Trace now has a re-trigger delay of 2 seconds.
- Barbaric Yawp stat bonus increased by 100%.
- Pets no longer push around player characters.
- "Touch Pet" prompt is now a lower priority and should no longer interfere with looting or vending machines.
Moze
Infinite Grenades is not an intentional build for Moze—even if it is hilarious. To lower the power (and spam) of this build, a re-trigger delay has been added to the grenade portion of Means of Destruction.
- Means of Destruction now has a re-trigger delay of 2 seconds.
Miscellaneous Changes
- Adjusted the balance of Gigamind, Katagawa Ball, and Billy the Anointed
These three boss fights had concerns with their health and shields that made their combat loops more difficult than we intended. Gigamind had a little too much health, so that was reduced slightly. Katagawa Ball will no longer regenerate its shields; we found that while players contended with the adds during the fight, it would unfairly regenerate its shield, negating the players' progress. Finally, Billy had 25% of his health removed; we agree that this fight often dragged on needlessly. We will be monitoring each of these bosses and may make further adjustments in the future.
- Bloated Rakks no longer spawn so many Rakklesnakes
- This change should make the Cistern of Slaughter in particular much more fun.
- Adjusted the cooldown values when they are displayed for Zane's skills
- Amara's Glamour will now turn enemies on each other, as described in the Action Skill.
- Modified the loot spawn for Sera of Supremacy
- Spiderant Emperors occasionally wouldn't drill back out of the ground, which created a potential progression blocker in the Proving Ground of Survival; we have adjusted this and the issue has been addressed
- Resolved an issue that could have prevented enemies from spawning while in Devil's Razor
- Lavender Crawly's physics were adjusted to prevent them exiting the world like a popped balloon
- Further safe guarded Apollo from being launched out of world as well
- The Rampager will no longer enter an idle at state at inappropriate times
- Saurian Slingers attacks were addressed
- Guardians now use all their attacks in Playthrough 2
- Guardian Wraiths now reliably use all their ranged attacks
- NPCs in the Slaughter maps were reported to sometimes attempt to automatically revive players in the arena. Going forward they will no longer attempt to revive players.
- Minimized the glow effect when opening Eridian ammo chests, can more easily see the ammo inside when opened
Borderlands 3 Hotfixes: September 27, 2019
This week’s hot fixes target weapon & enemy balance, player characters, and adjusting chances of specific unique drops. Billions of guns were fired and after collecting some data, we wanted to balance some weapon types and weapon manufacturers. These adjustments are intended to even the playing field and increase build diversity for all Vault Hunters. Speaking of build diversity, Zane has received a gadget upgrade and we’re excited to see players create more unique builds with him! Many Crew Challenge enemies have specific loot drops but we received reports that some were not dropping them. We have made some modifications so they now have an increased chance of dropping their unique gear in addition to any other gear that may drop!
Weapon Hotfixes
Sniper Rifles
Sniper rifles deal high damage but felt a little cumbersome to use in certain scenarios. This change will increase their overall damage and increase usability in more combat engagements.
- Critical Damage increased by 20%
- Fire Rate increased by 15%
- Time to Aim Down Sights (ADS) reduced by 15%
- Time to Equip reduced by 20%
Pistols
Jakobs and Torgue Pistols were outperforming other manufacturers, dealing damage to groups of enemies at a much higher rate than other pistols. This change keeps their identity intact but reduces overall group control. TEDIORE, DAHL, and Children of the Vault Pistols have manufacturer penalties that affected their overall damage. Increasing their overall damage will overcome some of the penalties while retaining their unique gameplay style and feel.
- Increased damage on all TEDIORE Pistols by 15%
- Increased damage on all DAHL Pistols by 15%
- Increased damage on all Children of the Vault Pistols by 20%
- Reduced damage on Jakobs Pistols by 15%
- Reduced damage on Torgue Pistols by 10%
Maliwan Manufacturer
Maliwan weapons had reduced overall damage because they applied elemental DoTs at a rate and damage greatly above other manufacturers. This effect was toned down before launch, but the overall damage was not sufficiently adjusted to compensate for the reduction in elemental DoTs. We’re adding back some of the overall damage and making the weapons faster so elemental builds can really take advantage of Maliwan weaponry.
- All Maliwan Weapon Damage increased by 25%
- All Maliwan Weapon Fire Rate increased by 20%
Atlas Manufacturer
Atlas weapons relied on a game loop that we felt gave players a greater advantage when used correctly. Turns out the loop is not used if the damage doesn’t compensate for the time to set up. So now damage on Atlas weapons should facilitate players using them in general on top of feeling badass when they take advantage of Atlas technology.
- All Atlas Weapon Damage increased by 25%
- Miscellaneous Adjustments
The Jakobs Assault Rifle change was to differentiate the Assault Rifle from the pistol as more of a mid to long range powerhouse. Since the Assault Rifles have low mag sizes compared to other Assault Rifles, they’re getting a slight increase to overall damage to compensate. DAHL SMGs had their Fire Rates adjusted down before launch but their damage was never sufficiently increased so they should feel more appropriate compared to other SMGs. And the Vladof Heavy Weapon damage has been increased to share in the full Heavy Weapon treatment.
- Jakobs Assault Rifles Damage increased by 20%
- DAHL SMG Damage increased by 10%
- Vladof Heavy Weapon Damage increased by 25%
- E-Tech TEDIORE Shotgun Damage increased by 50%
Legendary Modifications
We’re going to be making a larger, comprehensive Legendary gear pass but we have included the following changes. King’s and Queen’s Call were modified to lower the fire rate. The weapon has a limited burst shot count so overall feel of the gun isn’t dramatically affected.
- King’s and Queen’s Call Fire Rate reduced by 50%
- Firestorm and Storm base Charge Times were reduced to 1 second (down from 2)
Graveward
Graveward’s beam attacks did not properly scale based on level so at higher levels, the two beam attacks hardly phased players. Players will find his attacks to be more lethal now. In addition, Graveward is a very large enemy and is too easily susceptible to elemental damage unlike the other large bosses. Elemental damage on Graveward is now greatly reduced but to compensate, Graveward’s overall health was reduced.
- Attacks of Graveward now scale based on level
- Reduced overall health by 20%
- Increased resistances to Elemental Damage
- Elemental Chance Resistance increased by 70%
- Elemental Resistances increased by 30%
- Elemental DoT Duration taken reduced by 30%
Miscellaneous Changes
- Hollow Point Guardian Rank has been temporarily disabled. We plan on addressing this further in a future patch.
- Vault Hunters should no longer scream when affected by a DoT while shields are active.
- Vending Machines will now be restocked with higher quality “Items of the Day”.
- Adjusted a visual concern on Maliwan Shotguns with Cryo Element.
- Legendary loot drops have been balanced throughout the game. Crew Challenge enemies will drop their intended specific loot, and some enemies like Troy and Rampager will be a bit more stingy and no longer drop Legendaries every kill.
Vault Hunter Adjustments
Zane
Zane’s gadgets were great at providing additional utility but lacked impact as players leveled up. We increased the Digi-Clone damage with all equipped weapon so the skill can scale better with players as they get to higher levels and harder content. The Drone requires a lot of player involvement to take full advantage of its damage output and increasing the base damage as well as the augments will greatly increase the Drone’s versatility and reward players even more for using it effectively.
- Digi-Clone Damage Increased by 38%
- Drone Damage increased by 50%
- Cryo Bullets damage penalty removed
- Drone Rocket damage increased by 50%
- Almighty Ordnance Rockets damage increased by 75%
Amara
- Guardian Angel health restoration reduced from 100% to 50%
- Glamour damage penalty reduced from -30% to -10%
FL4K
Guerillas in the Mist’s bonuses greatly outweighed its penalty to the base skill. We don’t want to remove the playstyle completely, but the overall damage output had to be slightly adjusted because it was outperforming other builds. We’re monitoring the changes and may make another change to the ammo return in a future patch.
- Guerillas in the Mist duration reduced from 8 seconds to 6 seconds
- Guerillas in the Mist Critical Damage Bonus reduced from 50% to 25%
Borderlands 3 Update: September 26, 2019
Performance
- [PC Only] Reduced the amount of texture streaming that was occurring when aiming down sights.
- Addressed a reported concern where certain users with a lot of people in their friend's list saw more frequent hitching.
- Implementing General stability improvements.
General Fixes and Improvements
- Addressed a reported issue where KillaVolt's Shield Storm attack does not disable the tiles around KillaVolt, resulting in the entire floor being activated (oops).
- Addressed a potential progression blocker in the mission "Footsteps of Giants".
- Addressed a reported issue where Guardian Rank had the potential to become non-functional and/or the player could potentially lose Guardian Rank tokens into the negatives.
- Modified vending machines so it will now sort items by rarity.
- Console FOV is now set to 75 by default. This will not affect players who have already started the game.
- Special prompts for particle text (Tediore guns, "critical", "immune") are now properly localized.
- Addressed a reported concern that certain players experienced where their vehicle's boost could continue into the next map.
- Addressed a reported concern with "Porcelain Pipe Bomb" where it set off multiple explosions when colliding with objects.
This grenade was never meant to explode multiple times. All enemies in the Borderlands universe are now safe from being instantly melted by radioactive poop.
UI
- Adjusted the verbiage for "left stick" and "right stick" inside the Russian localized version of the control options screen.
- Addressed a reported issue where certain users experienced a failure of the audio to play when spending skill points in the UI.
- The text is now correctly marked "invalid" when you enter an invalid e-mail address on the SHiFT account creation page.
- Addressed a reported issue where the item of the day item card would flash briefly before displaying on vending machines.
- Addressed a reported concern that certain players were served an unread mail icon when they didn't have mail to read.
- Iron Bear button prompts will now correctly update if you re-bind your controls.
- Modified various features and elements of Crazy Earl's store.
- Addressed a reported issue where subtitles wouldn't display until after the initial cutscene.
- Addressed an issue experienced by certain players that social notifications could become stuck on-screen.
- Addressed a player concern that certain item preview images were failing to load inside the player bank.
- [PC Only] Addressed an issue reported by certain PC players where the focus from the mouse's last known location was sticking around even when playing with a gamepad.
- [PC Only] Addressed an issue reported by certain PC players where the cursor would snap to an unintended location in the UI.
Splitscreen and Online Multiplayer
- Addressed a concern reported by certain players that the dialog volume faded too low before switching to ECHO audio during split-screen gameplay.
- Addressed a concern reported by certain players that sounds were quiet or missing for the second split-screen player if they move too far from player one.
- Addressed a concern reported by certain players that 3-player groups were having trouble matchmaking with an additional solo player.
- Addressed a reported concerned experienced by certain players that in split-screen one player's sprinting animation could be interrupted by the other player opening the ECHO menu.
- Addressed a concern reported by certain players that in split-screen where one player's aiming down sights could be interrupted by the other player opening the ECHO menu.
- Addressed a handful of reported client replication issues:
- Addressed Tina's pizza bomb so it displays correctly for clients.
- Modified certain audio elements that were reportedly looping for clients.
- Addressed a reported player concern so the Guardian Skill "Dead Man's Hand" now functions property.
- Player icons are now pinned to the side of the mini-map when playing in any kind of multiplayer.
This update contains the first batch of performance fixes. It's far from exhaustive, but we wanted to address issues and concerns with changes that were ready and tested out as soon as possible while the team continues active investigation and work on additional performance improvements for upcoming patches.
Borderlands 3 Hotfixes: September 19, 2019
Fixes
- Yellow paint has been added to Ambermire to mark a more obvious path to complete the Sabotage Crew Challenge.
- The New-U Station in front of the Halcyon Suborbital Spaceport (used during the "Space-Laser Tag" Mission) in the Meridian Metroplex now has a larger activation range.
- The New-U Station in front of Titan's Gate (used during the "Atlas, At Last" Mission) in the Meridian Metroplex now has a larger activation range.
- The first Guardian a player runs into during the "Beneath the Meridian" mission is no longer over-leveled.
- The Eridian chest by the Grotto in the Jakob's Estate is no longer invisible.
Balance Updates
- Eridium crystals in Voracious Canopy grow less frequently.
- The amount of loot drops have been scaled down in Mayhem Mode.
- Torgue shotgun sticky damage has been reduced.
- E-Tech shotgun elemental damage has been reduced from "flesh off your bones" to "a lot".
- Chupacabratch dropped too much of his hard-earned loot.
- Adjusted spawn rate of Loot Tinks in Mansion. They're special again.
- Removed pain-sounds from Troy for his boss fight.
Hotfixes are applied at the Game Menu when you start the game. To ensure that the hotfix has been applied, go to the in-game menu and see if "Updates are available" is showing.
We know players have enjoyed a lot of our unique items and might be worried about the changes to Mayhem Mode. Mayhem Mode will still greatly increase higher rarity drop rates across all the worlds in Borderlands 3. The changes made in Mayhem Mode today, specifically on Chupacabratch and Loot Tinks, were made to spread some of the glory of loot explosions to the other areas and other enemies to hunt. We want Vault Hunters to hunt for unique items across all the worlds. That is the core promise of Mayhem Mode. The targeted adjustments seek to keep the grind fresh while still retaining an increase to unique drops for all parts of the game. We will be closely monitoring the changes to make sure players are still enjoying all the unique gear in the game.
In between the larger patches that will continue to expand and improve the game—the first one of those coming next week—we're able to make more minor adjustments via these hotfixes to improve and fine-tune your experience at a quicker pace. We'll continue to roll out these incremental improvements while evaluating gameplay data and identifying necessary balance adjustments, and will be keeping record of all patches on our site.
We are hard at work investigating issues that have been reported, including performance concerns and potential major bugs. Hot fixes generally are used to make balance changes and are handled by the design team. Additional reported concerns may affect other teams which may require that changes are made in a true content patch/title update. Together the Borderlands 3 teams are working tirelessly to release various patches or updates as soon as possible, however, we didn't want to wait on balance changes just for the sake of appearances. Thank you for your continued support.