Update Notes - October 23, 2025
Hello, Vault Hunters! Can you believe we’ve already shared more than a month of mayhem together in Borderlands 4?! To celebrate, we have an update that includes widespread stability improvements, multiplayer fixes, UI polish, and a suite of quality-of-life upgrades across visuals, audio, and accessibility. It also addresses various reported issues for Vault Hunters including major balance tuning, loot systems, gear, and achievements—further refining late-game, mission flow, and overall player experience.
We will monitor the community closely for feedback and respond after the changes have settled. This measured approach to your input will provide a consistent and better experience. As a reminder, our primary goal with balance adjustments is to provide you the greatest number of viable builds.
To all PC players with NVIDIA GeForce hardware: We highly encourage you to update to the latest drivers 581.57 that were released on Tuesday, October 14, as NVIDIA has addressed a number of GPU crashes.
Please restart your game to ensure the update goes through and prevent connection errors in matchmaking.
If you encounter issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.
Change List:
Horrors of Kairos!
- Added support for the Horrors of Kairos! This free mini-event will be live from October 23 to November 6.
- Added the "Murmur" Legendary Tediore Assault Rifle and "Skully" Legendary Order Grenade to the rewards for world bosses across Kairos! These special drops will only be available during Horrors of Kairos, and delivered to the Reward Center. These do not change the rates on any other gear for that boss.
Read the official announcement article for Horrors of Kairos for more information on the event and a spooky SHiFT code to shoot fear into your enemies!
Progression, Loot, & Rewards
- Reduced Specialization Respec Machine cost from 5000 Eridium to 1500
- Added drops to a certain boss fight that was not dropping loot
- [PC] Ultimate Vault Hunter Level 5 Rank Up mission now correctly increases rank on Steam
- Granted missing cosmetic rewards for players who completed Kairos Speaks with 155 Echo Logs prior to a previous update
- Improved equipment handling when opening Rewards while driving
- Lost Loot Machine logic updated to better prioritize higher-quality loot in overflow situations
- Lost Loot Machine SDU upgrades now properly expand slots in multiplayer sessions
- Addressed a reported issue with the Lost Loot Machine that could cause duplications in multiplayer
- Loot enemies now drop more cash
- Golden Chests can now consistently be opened after joining a session and redeeming SHiFT keys
- Reward Center behavior adjusted after claiming the Gilded Glory Pack, to prevent it from losing function
- Break Free reward bundle redemption standardized, will now correctly apply account-wide as intended
- Adjusted unlock conditions so Rift Incompatible achievement now correctly completes for all players in multiplayer
- Cut That Out achievement now unlocks when viewing the board from a further distance.
- Level-based progression updated so Crimson Rising achievement unlocks at character level 10 as designed
- Timing adjustments made so Catch a Ride! achievement unlocks only at the intended progression point
- Challenge tracking updated so Jakobs Throwing Knives no longer count as gun kills
- Ensured that Bobblehead collectibles in Pester’s Grotto and Motherbird Node were accessible.
- Discovered locations now stay discovered when returning to single-player after multiplayer
- Various Fast Travel stations have been adjusted to unlock when they’re intended to, including concerns seen in Ultimate Vault Hunter Mode
- Vault Key animations now play correctly during ECHO-4 sequences
- ECHO Log pickup in Unpaid Tab now counts properly
- Amara’s Escort to Core objective now consistently advances when replayed
- Improved various instances of mission waypoints not showing up accurately
Gameplay & Missions
- Maurice’s Black Market Vending Machine is able to be interacted with reliably in multiplayer
- Legendary Vending Machine no longer closes unexpectedly during Vend of the Line
- Made general improvements to prevent enemies from getting stuck when spawning, and addressed various reported spawn point issues
- Addressed bounties Beatloaf, Grip, and Shagriculture not reliably spawning
- Addressed reported instances of Terminus Range Vault enemies getting stuck on ledges during encounters
- Addressed a reported issue in co-op during the Splashzone boss fight, leading to more consistent behavior
- The Howl Capture Station no longer reactivates after safehouse capture
- One Fell Swoop has been updated to prevent players from being left floating in the air. Bio-Bulkhead now shows the correct elemental icon and movement has been smoothed to eliminate jitter after certain attacks
- Warden Scathe no longer clips through arena walls in his boss fight
- Improved Echo Location guidance across several missions
- Patched collision gaps, holes, clipping, and invisible walls
- Corrected Order drop pod events to consistently reach that ground and no longer appear stuck in the air
- NPCs should no longer cause players or vehicles to get stuck when the player runs them over
- Pangolin enemies can now be damaged by grenades while in ball mode
- Chain Master trait now tethers to all allies in range when multiple enemies have the ability
- Mangler enemies no longer desync their position when dodging in multiplayer
Vault Hunter Changes
Harlowe the Gravitar
- Addressed some Gravitar builds that reportedly caused performance slowdowns; they should no longer prevent UI elements from updating or Fight For Your Life sequences from completing
- Gravitar passive and Augment bonuses to Gun Damage now correctly apply to Ripper Heavy Weapon barrels and the Ripper Legendary Heavy Weapon Steamer; Entanglement interactions also function as designed
- Gravitar class mods have been adjusted to no longer roll +5 Pencils Down and push passives past their intended cap
Creative Bursts
Balance Adjustments:
- Neutron Capture now converts all Gun Damage into radiation, and now only applies to Gun Shots, and not all instances of Gun Damage.
- Dev Note: Neutron Capture is one of the best damage scalars in the entire game, but during testing, we found that this was erroneously applying to all instances of Gun Damage and was able to scale in unanticipated ways as a result. This new change will still see Neutron Capture being one of the best (if not the best) damage scalars in the game, but the power level will be much more in line with our expectations. Additionally, since all damage from the Gun is converted into Radiation, it should have more scaling vectors for clever build crafters, and allow for meaningful boosts from Gun Damage.
Cosmic Brilliance - Passive
- Flux Generator + Annihilation interaction updated so spawned grenades now scale correctly with character level
Amon the Forgeknight
- Shield visuals adjusted for improved clarity in combat situations
Trait - Forgeskill
- Adjusted interaction with Forge Master class mod so Forgeskill now respects its cooldown in multiplayer
Onslaughter - Calamity
- Camera behavior stabilized when combining Onslaughter with Order Legendary Pistol Noisy Cricket
- Attack frequency of Rocket Punch is now consistent in multiplayer
Balance Adjustments
- There Is Only Red Duration restored no longer increases per point invested, and is now 4 seconds for all ranks.
- Dev Note: There Is Only Red was always meant to have huge damage scaling potential, but was always meant to be hard to maintain. We didn't want to nerf this passive's power, but we're making the effect harder to maintain.
Scourge - Vengeance
- Scorched Kairos passive now displays consistent magazine size values for the Ordnance gadget
- The Forgewave no longer fires unintentionally during Glacial Rapture
- Projectiles no longer get stuck in the air when Forgemaster Firewall is active during the Fortress Indomita boss fight
- Blackout Shock Damage now properly scales with points invested
- Blackout is now 15% per point, down from 21% per point
- Dev Note: After fixing the scaling of the DoT (damage over time), we found that Blackout was overperforming a bit, so we gave it a slight re-adjustment. This will still be an overall buff, now that the DoT properly scales.
Crucible - Cybernetics
- Visuals corrected so Forgeknight Forgeaxe no longer disappears when activating Crucible at the same time as throwing with Double-Edge
- Corrected animation of Crucible while climbing
- Raging Inferno Incendiary Damage now properly scales with points invested
Vex the Siren
- Challenge “Me, Myself, Myself, and I.” now tracks correctly in multiplayer, independent of clone duration on other players
Dead Ringer - The Fourth Seal
- Specter’s copied weapon now displays proper visual effects when firing with a Maliwan Element Switcher
Incarnate - Vexcalation
- Bleed from Bloodletter has been updated so it no longer recursively triggers itself, preventing unintended damage loops
Phase Phamiliar - Here Comes Trouble
Balance Adjustments
- Double Trouble Illusion Damage Multiplier is now 75%, up from 50%
- Double Trouble Illusion's Duration is now 8 seconds, up from 5 seconds
- Apex Beast Damage Dealt increase increased to 15% from 10% per stack of Unsealed
Rafa the Exo-Soldier
- Free Grenade from Filantropo class mod now deals appropriate damage even when no grenade is equipped
People Person skill tree
Action Skills - APOPHIS Lance
- APOPHIS Lance changed to penalize Gun Accuracy instead of Gun Handling, resulting in projectile speed being unaffected.
- APOPHIS Lance now benefits from cooldown reduction effects
Gear
- Skills that boost Gun Handling now properly increase Projectile Speed
- Addressed reports that swapping weapons with the Free Loader Enhancement on an Order weapon with a Ripper magazine would cause all weapons to not consume the accurate amount of ammo
- Health restoration from Legendary Repkit Adrenaline Pump now works correctly when combined with Legendary Shield Guardian Angel
- Reduced critical chance on Jakobs crit knife to 30%
- Dev Note: It had to happen, you knew it was going to happen!
- Jakobs Legendary Pistol San Saba Songbird no longer stacks infinitely when swapping weapons
- Using a Jakobs Shotgun with Torgue sticky projectiles and the Knife Launcher underbarrel no longer deals knife damage after switching fire modes
- Jakobs weapon parts updated so ricochet effects only trigger from intended damage sources
- Ripper Legendary Shotgun Golden God overheating effect now clears correctly when switching weapons
- Corrected behavior on Maliwan Legendary SMG Ohm I Got so the first three shots no longer consume ammo without dealing damage during continuous fire
- Maliwan Legendary Heavy Gun Gamma Void corrected to apply proper increased Radiation damage to enemies inside the Singularity
- Weapons with COV magazines now function correctly if a repair animation is interrupted with a Repkit in multiplayer
- Daedalus Legendary SMG Frangible removed from chest loot tables
- Daedalus Legendary AR First Impression reduced the critical damage multiplier
- Recoil behavior improved while charging and firing Order ARs and Torgue Heavy with Triple Barrel parts with Gun Handling passives
- Vladof Flamethrower underbarrel no longer deals infinite damage or bypasses Bio Armor
- Torgue Grenades with Spring and Apex Augments now always explode on its first apex
- Grenades with Spring Augment and Divider Payload now have the intended three additional bounces when paired
- Gadgets no longer reset to maximum uses after gaining Second Wind
- Healing Orbs spawned from Legendary Repkit Kill Spring can no longer heal enemies
- Order Legendary Shield Cindershelly combat voice lines now trigger at the intended frequency, less often to be less distracting
- Tediore underbarrel names now match correctly across item cards and ammo widgets
- Maliwan Lingering Payload and Splat Pack Augment projectiles no longer persist when thrown at vending machines
Gear Balance: Assault Rifles:
- Star Helix fire rate increased by 33%
- Bonnie and Clyde base damage increased by 40%; Pair of Thieves: Bonus damage granted increased to 150% from 100%
- Bugbear base damage increased by 40%; Rotary Gun: Max Damage increased to 200% from 100%
- Rowan's Charge base fire rate increased by 100%
- Rowan's Charge recoil reduced slightly
- Lucian's Flank base damage increased by 50%
- Lucian's Flank recoil reduced slightly
- Aegon's Dream base damage increased by 35%
Heavy Weapon Ordnance:
- Gamma Void base damage increased by 450%; Singularity Duration decreased to 6s from 10s, Radiation damage amp increased to 50% from 40%, Gamma Void Cooldown increased by 100%
- Ravenfire base damage increased by 25%
Class Mods: Dev Notes: Class Mods relating to Melee Damage, Action Skill Damage, and specific one-off stats on Legendaries have been buffed to make them more desirable.
All Class Mods:
- Melee Damage Action Skill Damage on level 50 class mods has increased to 60%
- Skill Damage on level 50 class mods has increased to 45%
Siren Class Mods:
- Avatar's Attunement Skill Duration on level 50 class mods has increased to 45%
- Kindread Spirits' Command Skill Cooldown rate on level 50 class mods has increased to 45%
Forgeknight Class Mods:
- Blacksmith's Forgedrone Duration on level 50 class mods has increased to 45%
- Blacksmith's Legendary Effect now also increases all Forgedrone Damage by 20% per active Forgedrone
- Viking's Detonation Damage on level 50 class mods has increased to 60%
- Forge Master's Forgeskill Damage on level 50 class mods has increased to 60%
- Elementalist's Legendary Effect now also increases all Damage Dealt by Amon by 2% per active Affinity Stack
Gravitar Class Mods:
- Bio-Robot's Hazard Damage on level 50 class mods has increased to 60%
- Skeptic's Stasis Damage on level 50 class mods has increased to 60%
Other Gear:
Dev Notes: Gear effects that are related to Melee and Action Skill Damage have increased effectiveness. We want these builds to be pushed up a bit, but wanted to distribute the power among the various pieces of gear to make them more desirable.
Rep Kits:
- Hard Hitter now grants 50% Melee Damage Dealt, up from 40%
Firm Ware:
- Reel Big Fist now grants 25% Melee Damage at rank 1 and 2, up from 15%/25%
- Action Fist now grants 25% Melee Damage at rank 1, up from 15%
- Action Fist now grants 30% Action Skill Damage at rank 2, up from 30%
- Action Fist now grants 30% Action Skill Damage on Melee Kill, up from 25%
Shields:
- Boxer Armor Shields now grant 20%/30%/50% Melee Damage depending on parts rolled, up from 15%/25%/40%
- Berserker Energy Shields now grant 20%/30%/50% Melee Damage depending on parts rolled, up from 20%/27.5%/35%
Specializations
Groundbreaker:
- Groundbreaker now only stores Gun, Action Skill, and Ordnance damage.
- Dev Note: Groundbreaker was causing recursive loops that could lead to infinite damage by storing “Bonus Damage” across the board. We still want this skill to be effective, but it should not be able to scale infinitely. We’ll be monitoring Melee builds after this change to make sure they are meeting expectations, and will further adjust if necessary. This ultimately had to be fixed so we can establish a baseline before we investigate further buffs/changes.
UI & UX & Text
- Sorting settings in menus now persist when switching tabs or leaving the menu
- “Toggle Junk” behavior has been corrected to target the desired item in Bank menus and Backpack
- Weapon wheel no longer sticks when opened near Guns vending machines
- Press/Hold input now cancels correctly without triggering unintended actions
- “Apply Settings” prompt only appears when changes are made
- [PS5 and Xbox] Splitscreen updates, including number text scaling, Equipment/Backpack improvements, scrollbar behaviors, Party list layout, and “Flip Card” functionality
- Restored Fullscreen resolution controls and switching behavior
- Weekly Activities now populate after campaign completion
- Maurice's Black Market Vending Machine timer updates to show correct cooldown
- Firmware 3-Piece bonuses (Ahoy, Oscar Mike, Daed-dy O’) now show cooldown icons; Deadeye Tier-3 stacks now appear in the passive bar
- Boss Bar spacing corrected when Combat Radar is active
- Transfer Machine naming has been standardized across the game
- Travel notification now displays the initiating player’s name
- ECHO Location path remains readable over time; made improvements to pathfinding
- Updated various UI visuals and icons for alignment, consistency, and clarity
- Updated localization and various text descriptions across the game
- Standardized/updated terminology across gear, menus, customization, and manufacturers
Visuals
- Updated various character and NPC animations
- Corrected various reported instances of VFX not rendering correctly
- Grapple Vault points now show proper models instead of placeholders
- Reduced reported instances of visual pops at cinematic starts
Audio
- Audio and VO now remain active when returning to menus after level traveling in multiplayer
- Adjusted audio mix for improved balance across gameplay and VO
- SFX volume slider now correctly applies to high HDR-value sounds
- Addressed several reported instances of VO not playing as intended across multiple missions and scenarios
- Vault Hunter battle voiceover frequency has been tuned so lines repeat less often
- Missing pain reaction audio restored for several named NPCs
- Improved various subtitle timing and text
- Background music now continues as expected during the Idolator Sol boss fight
- Unique audio cue restored for Phosphene (shiny) gear spawns
Settings & Accessibility
- Personal Cross-play settings can now be adjusted immediately after switching Party Privacy from Local Only to Public in Session Settings
- Air Dash is now fully usable on controller when Toggle Crouch is set to Off under Accessibility → Gameplay
- Individual graphics options now reset properly after making changes and then selecting Run Auto-Detect in Options
- [PS5 and Xbox] Field of View resets consistently to Default on consoles without showing mismatched values
Player Experience
- Improvements to stability
- We are continuing to investigate and will make further improvements to stability and performance.
- Addressed multiple reported issues across multiplayer, missions, menus, and engine systems.
- Improved matchmaking and session stability.
- Addressed performance in multiplayer when there were large numbers of homing projectiles
- Refined graphics settings and shader handling
- Improvements made to patch reliability and automation processes
- Ocean could occasionally fail to load
Miscellaneous
- [Epic] Rich Presence now displays correctly in non-English languages on Epic
- [PS5] Friend list now loads properly after logging out and back in during patch checks on the title screen
- Joystick input now behaves consistently when lowering deadzones
- [PS5 and Xbox] SHiFT account linking verification codes now auto-copy and apply correctly on console
Weekly Activities:
Weekly Big Encore Boss has switched to a tougher variant of a different existing boss with an even more rewarding loot pool for those that take it on.
- The Battle Wagon
The Weekly Wildcard Mission has changed. These missions feature a guaranteed Legendary drop that you can repeatedly earn to get your ideal roll.
- Mission: Dark Subject (Vampiric, Cold Hearted, Invisible)
- Legendary Gear Reward: Kickballer
Maurice’s Black Market Vending Machine has moved to another location and changed its offerings. Remember, while the location is the same, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for!
Update Notes - October 16, 2025
To all PC players with NVIDIA GeForce hardware: We highly encourage you to update to the latest drivers 581.57 that were released on Tuesday, October 14, as NVIDIA has addressed a number of GPU crashes.
Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking. If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.
Change List:
Weekly Activities:
- Weekly Big Encore Boss has switched to a tougher variant of a different existing boss with an even more rewarding loot pool for those that take it on.
- The Oppressor
- The Weekly Wildcard Mission has changed. These missions feature a guaranteed Legendary drop that you can repeatedly earn to get your ideal roll.
- Mission: The Council Divided (Experienced, Strong, Leeching)
- Legendary Gear Reward: Ohm I Got
- Maurice’s Black Market Vending Machine has moved to another location and changed its offerings. Remember, while the location is the same, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for!
Update Notes - October 9, 2025
This update for Borderlands 4 refreshes the Weekly Activities, adjusts some Legendary gear values, and addresses concerns reported by the community.
After last week’s large set of changes, we wanted to focus on some smaller gear adjustments. We’re continuing to monitor feedback to the Vault Hunter changes and identifying areas to make further improvements.
Looking forward to next week, we are planning another round of adjustments that will focus on Class Mods, Repkits, Shields, and Firmware being tuned to provide greater viability for melee builds, and account for deficiencies in other specific Vault Hunter builds. We will also address unintended interactions in certain Vault Hunter skills, and make adjustments to overperforming gear. Importantly, next week's update will include a host of improvements to stability, performance, and some highly requested quality-of-life changes!
Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.
If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.
Change List:
Weekly Activities:
- Weekly Big Encore Boss switched to a tougher variant of a different existing boss with an even more rewarding loot pool for those who take it on.
- The Weekly Wildcard Mission changed. These missions feature a guaranteed Legendary drop you can earn repeatedly to get your ideal roll.
- Maurice’s Black Market Vending Machine moved to another location and changed its offerings.
Gear Balance Adjustments:
- Ruby's Grasp damage increased by 50%
- Ruby's Grasp fire rate increased by 25%
- Bully drone damage increased by 50%
- Bully base damage increased by 50%
- Rangefinder base damage increase by 30%
- Queen's Rest spawn chance increased from 30% to 50%
- Queen's Rest fire rate increased by 50%
- Seventh Sense orb damage increased by 250%
- Hellwalker base damage increase 30%
- Convergence base damage increase by 25%
Additional Changes:
- Legendary Tediore Shotgun Anarchy was adjusted to properly award Stacks of Mutualism when auto-reloading or killing enemies
- All Pets from all classes (such as Trouble, Specters, Reapers, and Forgeweapons) now properly gain Critical Hit Chance from Passives and Gear
- Adjustment made to Vex the Siren’s Bleed to count as Status Effect Damage
Update Notes - October 2, 2025
This update includes some additional balance changes and updates for Vault Hunters.
Welcome to our first significant balance patch! Our high level goal for Borderlands 4 is to always provide players with the tools and means to build their perfect Vault Hunter. Through the combination of gear, Firmware, Skill and Specialization trees, we want players to experiment and craft theories, then put them to the test in combat.
For today's update, we wanted to focus on creating greater build diversity by adjusting underperforming skills. Amon in particular gets a host of adjustments to bring him closer in line with the general power level of the other Vault Hunters. Vex's summons and Rafa's melee power see adjustment to make those builds more viable in the late endgame. Finally, Harlowe has a couple tweaks to make sure Stasis is getting value for players.
Looking to the future, we're investigating stats and behaviors on Class Mods, Rep Kits, Shields, and Firmware to make sure they are providing avenues to greater build diversity. We are also planning to fix a number of unintended interactions. These exploits prevent us from creating meaningful build diversity as they trivialize content that is otherwise meant to challenge players.
We're excited about the future of Borderlands 4 and its upcoming Post-Launch Roadmap. This is just the start of an exciting year of updates and content, and we can't wait to experience it all with our community.
Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.
If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.
Change List:
Weekly Activities:
- Weekly Big Encore Boss has switched to a tougher variant of a different existing boss with an even more rewarding loot pool for those that take it on.
- The Weekly Wildcard Mission has changed. These missions feature a guaranteed Legendary drop that you can repeatedly earn to get your ideal roll.
- Maurice’s Black Market Vending Machine has moved to another location and changed its offerings. Remember, while the location is the same, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for!
Additional Changes:
- Added auto-clearing of Borderlands 4 stale shaders on version update, preventing performance degradation on some PCs.
Character Balance Adjustments:
Harlowe
Action Skills - Zero-Point
- Stasis Slam Damage increased by 30%
- Stasis Immune Damage increased by 14.7%
Rafa
Action Skills – APOPHIS Lance
- Increased Damage by 10%
Capstones – People Person
- Project: Raiju Damage now scales by 12% per second, up from 10%
- Project: Basilisk Damage increased by 15%
- Project: Basilisk Hazard Damage increased by 25%
- Project: Gorgon Damage increased by 17%
Passives – People Person
- El Catrín
- Critical Hit Damage increased to 8% from 7% per point
- Bonus Shock Damage increased to 8% from 7% per point
- Per My Last
- Double Damage Chance increased to 6% from 5% per point
Action Skills – Arc-Knives
- Melee Attack Damage increased by 12%
- Dash Damage increased by 5%
Passives – This Year’s Gimmick
- Handshake Deal
- Melee Damage increased to 9% from 7% per point
- To the Last
- Skill Damage increased to 8% from 6% per point
- El Paragus
- Splash Damage increased to 9% from 7% per point
- Liquidation
- Damage increased by 50%
- Collaborative Ignition
- Bonus Damage increased to 8% from 6% per point
- Sinergia
- Duration increased to 14 seconds from 12 seconds
- Melee Damage increased to 4% from 3% per point
- Empuje
- Action Skill Duration increased to 7% from 6% per point
Vex
Action Skills – Incarnate
- Phase Explosion Damage increased by 16.6%
- Eldritch Blast Damage increased by 9.5%
Augments – Vexcalation
- Energy Vampire Damage increased by 25%
Capstones – Vexcalation
- Heartpiercer Damage increased by 22%
- Desecration Hazard Damage increased by 50%
- Desecration Airborne Burst Damage increased by 48%
- Geistwave Damage increased by 41%
Passives – Vexcalation
- Radiant Attunement now deals 7% Splash Damage, up from 6% per point
- Dreadlight Hazard Damage increased by 100%
- Ars Arcana now increases Skill Damage by 9% from 8% per point
Action Skills – Phase Phamiliar
- Trouble Health increased by 10%
- Trouble Damage increased by 21.9%
Augments – Here Comes Trouble
- Violent Outburst Damage increased by 12.5%
- Vorpal Fang Damage increased by 34%
Capstones – Here Comes Trouble
- Trouble Bubble Damage increased by 33%
Passives – Here Comes Trouble
- Blood is Magic now increases Action Skill Damage by 8% from 7% per point
- Claw and Bang now increases Melee Damage by 8% from 6% per point
Passives – The Fourth Seal
- Fell Inscriptions Melee Damage increased to 7% from 6% per point
- Recurrence now increases Melee Damage by 0.2% per stack from 0.16% per point
- Haruspex Phase Dagger Damage increased by 11.7%
Amon
Action Skills – Scourge
- Scourge has had its Maximum Vengeance increased by 50%, making it able to absorb more damage and deal more damage with Forgewhip when consumed.
- Forgewhip Damage has increased by 27%
Augments – Vengeance
- Blastchill Damage increased by 45%
- Molten Rebuke Damage increased by 86%
- Eternal Winter Massive Forgewave Damage increased by 100%
- Stormlance Damage increased by 52%
- Stormlance Detonation Damage increased by 10%
Capstones – Vengeance
- Glacial Rapture Capstone now has a 60 second cooldown, down from 70 seconds
- Glacial Rapture Forgewhip Damage increased by 16%
- Glacial Rapture Fissure Damage increased by 41%
- Wrathfall Damage increased by 46%
Passives – Vengeance
- Scorched Kairos now increases Ordnance Damage by 6%, up from 5% per point
- Battleborn now increases Gun Damage by 4%, up from 3% per point
- Scar Tissue now increases Maximum Health and Rep Kit healing by 9%, up from 8% per point
- Eternal now increases Action Skill Duration by 5%, up from 4% per point
- Worldbreaker Damage increased by 50%
- Winter’s Kiss now increases Damage Dealt by 10%, up from 8% per point
- Strike The Anvil now deals 15% of the Damage Dealt, up from 12% per point
Action Skills – Crucible
- Forgeaxe Damage increased by 12%
- Double-Edge’s Twinned Forge Axe Damage increased by 10%
Augments – Cybernetics
- Axe and Stones Action Skill Cooldown restoration increased to 40% from 33%
- Axe and Stones Action Skill Ordnance restoration increased to 40% from 33%
- Endless War Gun Damage Taken increased to 20% from 15% per Prime stack
- Hour of the Hammer Forgehammer Damage increased by 14%
- Blade Tempest Forgesword damage increased by 13%
- Blade Tempest Forgesword Detonation damage increased by 4%
Capstones – Cybernetics
- Snowmaul Damage increased by 38%
- Storm Surge impact damage increased by 10%
- Storm Surge Forgestorm damage increased by 60%
- Conflangarang Capstone’s Fire Trail Damage increased by 100%
Passives – Cybernetics
- Gathering Storm now increases Elemental Damage by 3% per stack, up from 2% per point
- Executioner now increases Critical Hit Damage by 4%, up from 3% per point
- Destruction Engine now increases Forge Skill Damage by 6%, up from 5% per point
- Destruction Engine now increases Detonation Damage by 8%, up from 6% per point
- Tempered Pyre Forge Axe Damage increased by 19%
- Tempered Ice Forge Hammer Damage increased by 18%
- Masterwork now increases Forgedrone’s Damage by 10%, from 7% per point
- Masterwork now increases Forgedrone’s Duration by 8%, from 5% per point
- Tempered Lightning Forge Sword Damage increased by 13%
- Lightning Rod Elemental Bolt now deals 40% of the Damage Dealt, up from 30% per point
- Escalation now increases Forgedrone’s Attack Speed and Movement Speed by 5%, up from 3%, per point
- Honed Point now increases Forgedrone’s Critical Hit Chance by 5%, up from 4% per point
- Freezer Burn now increases Cryo and Incendiary Damage by 8%, up from 7% per point
Action Skills – Onslaughter
- Onslaughter Shield Regeneration increased to 15% per second, from 10%
- Onslaughter Rocket Punch Damage increased by 78%
- Molten Slam now has a 60 second cooldown, from 80 seconds
- Molten Slam Damage increased by 50%
Augments – Calamity
- Fellfrost Damage increased by 71%
- Fulminating Fist damage increased by 69%
Capstones – Calamity
- Hoarcleave now has a 55 second cooldown, from 65 seconds
- Hoarcleave damage increased by 11%
- Hoarcleave Detonation damage increased by 18%
- Molten Roil now has a 70 second cooldown, from 80 seconds
- Stormcutter now has a 65 second cooldown, from 75 seconds
- Stormcutter Damage increased by 65%
Passives – Calamity
- Heavy Plate now increases Maximum Shield Capacity by 7%, up from 6% per point
- Wield The Storm now increases Status Effect Damage and Status Effect Duration by 7%, from 6% per point
- Tritanium Knuckles now increases Melee Damage by 8%, up from 7% per point
- Tritanium Knuckles now increased Skill Damage by 4%, up from 3% per point
- Harbinger now increases Melee Damage by 2% per stack, up from 1% per point
- Mortal Flare Damage increased by 22%
- Judgment now increases Melee damage by 10%, up from 8% per point
Update Notes - September 25, 2025
This update brings new Weekly Activities, stability and performance improvements, adjustments to some rewards/progression, and further refinements across UI, audio, visuals, and gear. This update also adds a Field of View (FOV) slider option on consoles. Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.
If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.
NOTE: We've received reports that some players are experiencing reduced performance after downloading this update.
SOLUTION: Stuttering issues should resolve over time as the shaders continue to compile in the background while playing. If you're still experiencing issues after 15 minutes of continuous play, you can also clear your shader cache via your video card manufacturer's approved method.
Change List:
Weekly Activities:
- Weekly Big Encore Boss has switched to a tougher variant of a different existing boss with an even more rewarding loot pool for those that take it on.
- The Weekly Wildcard Mission has changed. These Missions feature a guaranteed Legendary drop that you can repeatedly earn to get your ideal roll.
- Maurice’s Black Market Vending Machine has moved to another location and changed its offerings. Remember, while the location is the same, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for!
Stability & Performance
- Improvements to stability and performance.
- Addressed various instances of hitching, low FPS, and crashes.
- We are continuing to investigate and will make further improvements to stability and performance.
- Updated character animations for performance improvements.
- Graphics Preset could be set to High or Very High when using Run Auto-Detect in Visual Menu.
- [Xbox] Corrected an issue where players would get a black screen after the Vault Symbol loading screen.
- Addressed rare issues of infinite loading screens during crossplay.
- Improved loading of characters in menus to reduce visible delays when entering character select.
Rewards & Progression
- Addressed a reported issue where players could lose or be rewarded unintended extra Skill Points in multiplayer.
- Addressed an issue that could prevent Contract target enemies from consistently spawning.
- Updated Repkit lifesteal challenge to track lifesteal from any source.
- Prevented region discovery trophies/achievements from unlocking before discovering all areas.
- Prevented instances of unowned DLC content appearing in chests or in menus.
- Improved clarity of DLC-related warnings and reward availability.
- Addressed a reported issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards.
- Rewards Center popup now correctly excludes already-claimed cosmetics.
- Reduced sell prices on Gilded Glory Pack gear in Vending Machines.
- Updated the Break Free Pack reward bundle to redeem properly in all instances.
- Challenge timing has been updated so players can properly progress from Ultimate Vault Hunter (UVH) 4 to UVH 5 after completing the required Wildcard Mission.
- When ranking up in multiplayer, players that are not the host will not see the change to their UVH level, but will be able to switch to the higher level. This will be addressed in an upcoming update.
- Updated Class Mods to prevent them from dropping with incorrect skill points.
- Removed the ECHO log "Maurice's Log" as a requirement for the challenge ”Kairos Speaks“.
- Note: For those not seeing the reward after this change, we will be addressing that in a future patch.
Vault Hunter Changes
Harlowe the Gravitar
- Gravitar Ground State Capstone has been corrected to remove inaccurate verbiage about enemies taking reduced damage when they do not.
- Gravitar Flux Generator no longer heals enemies with Potential Transference Capstone.
- Updated Gravitar Accretion passive to consistently grant Lifesteal to allies.
- Addressed various reported issues with Gravitar Unstable Energy Pocket created from CHROMA Accelerator Action Skill.
- Includes instances where it would not disappear properly, convert to Cryo Damage, or split as intended with certain skill tree combinations. Skills that saw updates: Special Purpose Magnets Augment, The Shattering Light Capstone, QED passive, Break the Ice passive, Containment Breach Augment, and Eureka! Passive.
Amon the Forgeknight
- Forgeknight Primal Surge passive now properly restores Shield and Ammo.
- Forgeknight Firewall Action Skill has been adjusted so Vengeance cannot be stored by Firewall before Scourge is active, as intended.
- Forgeknight Onslaughter Rocket Punch now connects more reliably with shielded enemies.
- Addressed a reported issue with Forgeknight Forgeaxe not consistently seeking nearby enemies.
Vex the Siren
- Addressed a reported issue with Siren Grave Harvest Augment being triggered while Incarnate is not active.
- Addressed a reported issue where Siren Blight Attunement passive could occasionally fail to damage the Timekeeper.
- Damage caused by Siren Spirit Bomb passive now counts properly as Companion Damage and changes its color to match attuned element.
Rafa the Exo-Soldier
- Addressed a reported issue preventing Exo-Soldier Blowout passive from stacking properly when repeating Action Skills.
Gameplay
- Addressed a reported issue in the “Overwriting a Wrong” Side Mission where nodes would not spawn consistently.
- Addressed a reported issue in the “Talk to Zadra” Mission where the objective could fail if players exited and relaunched mid-dialogue.
- Updated beam hit detection, as it was causing beams to not be blocked properly. Eg: Forgeknight Forgeshield.
- Repkits now consistently consume the correct amount of charges after activating Forgeknight Scourge action skill.
- Prevented Forgeknight from sliding at the end of Molten Slam.
- Addressed various reported instances of enemies getting stuck.
- Impacted Missions: during “Kill Order Forces” in the Fadefields, “His Vile Sanctum” Mission, and “A Lot to Process” Mission.
- Addressed reported desync issues observed with Lightweight Armature enemy movement in multiplayer.
- Updated Zadra’s Lab Fast Travel unlock to after discovery.
Gear
- Vladof Atling Gun Heavy Weapon Ordnance now properly targets Primordial Guardian Inceptus.
- Queen’s Rest Pistols with Daedalus Ammoswitcher licensed underbarrel now shoot the correct projectiles.
- Gear with the Short Circuit Augment now traces properly toward enemies instead of random directions.
- Addressed reported edge cases where interrupting reload could cause ammo desyncs that would prevent ammo from firing.
Gear Balance Changes:
- Hellwalker: now always spawns with Fire element.
- Tediore weapons: +10% Damage and +10% magazine size.
- Order Pistol Lucky Clover (Rocket Reload): increased fire rate.
- Order Sniper Rifle Fisheye: increased Damage.
UI & UX
- Updated gear thumbnails in cases where they did not display properly, and ensured stand-in thumbnails load properly.
- Updated various UI visuals for alignment, consistency, and clarity.
- Adjusted inventory dropdown menus to prevent unintended selected changes.
- Added D-pad navigation support to the Reward Center and improved handling of the Inventory Overflow message.
- Prevented Matchmaking Menu hint bar from displaying incorrect prompts when joining another player’s game.
- Addressed compass occasionally displaying incorrect location name after teleporting.
- Updated localization and various text descriptions across the game.
- Added various improvements to compass, custom waypoint placement, and ECHO location.
Visuals
- Addressed carryable objects disappearing or appearing in the wrong location after being picked up; includes cases in Ready to Blow, Lost Capsules, and Hangover Helper Missions.
- Improved triggering of Armor Segment breaks VFX when Shield Capacity effects expire.
- Updated NPC and enemy pathing.
- Addressed VFX concerns with various weapons, vehicles, and elemental states.
- Various animation updates.
- Various visual updates and improvements.
- Adjusted rift portal effect to corrected visuals.
- Updated ECHO-4 to have correct positioning when viewing various menus, and to prevent clipping.
- Ambient critters have a more natural spawn behavior.
Audio
- DJs in Carcadia Burn and Fadefields now play their VO when starting or completing Contracts.
- Adjusted radio music mix for improved audibility.
- Added missing audio for multiple weapon types, customization, and menu navigation.
- Reduced instances of voiceover cutting out during Missions.
- Updated startup movies to have correct audio.
Settings & Accessibility
- [Xbox/PlayStation] Enabled Field of View (FOV) slider on console.
- Note: Increasing the FOV past the default could cause some dips in performance.
- Vehicle Field of View settings will now be changed for both users when playing in splitscreen.
Misc
- Addressed reported instances of incorrect or deleted characters appearing in Menu or Lobbies.
- Enabled Tab key in SHiFT UI.
- Added haptic feedback for controllers to Exo-Soldier Unmissable Missiles Augment.
- Updated Credits listing.
Update Notes - September 18, 2025
This update improves stability on PC, smooths out progression, and updates the Gilded Glory Pack loot and rewards for a more seamless experience. Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.
If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.
Weekly Minor Updates:
Every week, we will see changes to which Weekly Big Encore Boss and Wildcard Mission is live! Maurice’s Black Market Vending Machine is also on the move!
Weekly Big Encore Boss
The Weekly Big Encore Boss is a tougher variant of an existing boss with an even more rewarding loot pool.
Weekly Wildcard Missions
Weekly Wildcard Missions add challenging new traits to an existing mission. These missions feature a guaranteed Legendary drop that you can repeatedly earn to get your ideal roll.
Maurice’s Black Market Vending Machine
Go in search of where the Black Market Vending Machine has moved to and discover what’s available in your game every week. Remember, while the location is the same, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for!
You can read more on the weekly changes in our endgame overview post.
Change List:
Stability
- Addressed crashes tied to animation states, audio, and collision checks
- Addressed various GPU-related crashes
Gameplay & Progression
- Resolved an issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards
- Addressed a progression blocker in the mission “Talk to Zadra,” where the objective could fail if players exited and relaunched mid-dialogue
- Corrected “Doesn’t own DLC” warnings incorrectly showing up on non-DLC gear
- This will be fixed on consoles in the coming days.
Loot & Items
- Updated loot pools so Gilded Glory Pack guns no longer appear in standard chests
Update Notes - September 15, 2025
Today we rolled out a small update for Borderlands 4 on all platforms, which improves crossplay.
Please note that on PC, you may see a command window briefly pop up as a result of this update. This is an expected behavior and will not impact your game or machine. Please restart Borderlands 4 if you're currently playing to ensure that this update goes through. You may close the pop-up if it appears. We apologize for the inconvenience!
Update Notes - September 13, 2025
We hope you're having a blast in Borderlands 4. The team is loving seeing you all shooting and looting your way through Kairos.
Today we're releasing a new update to help improve stability for a wide range of PCs.
Please note that any time you change any of your graphics settings, your shaders will need to recompile; it may take up to 15 minutes for this process to fully complete.
If you have an NVIDIA graphics card, please refer to this Borderlands 4 NVIDIA Optimization guide that features Optimal Settings charts provided by NVIDIA with suggestions for which graphics settings may work best for your combination of GPU and desired display resolution. You should also use the NVIDIA app to download and install NVIDIA's newest Game Ready Driver (581.29) and Optimize for your system.
If you have an AMD graphics card, please refer to this Borderlands 4 AMD Optimization guide that features Optimal Settings with suggestions for which graphics settings may work best for your combination of GPU and desired display resolution.
Thanks again for joining us on this journey, Vault Hunters—we're just getting started. We’re continuing to read your feedback, planning additional updates and will have more details to come.
If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.



